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* PortingDisaster: While a relatively minor example, the PC release of the first game had a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprisals in the sequel.

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* PortingDisaster: While a relatively minor example, the PC release of the first game had a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprisals in the sequel. Fortunately, the PC version has an unofficial patch known as the "Definitive Edition" that improves the game for modern PCs and lets you choose different music tracks from the Demo, PC, and PS1 versions (all fixed).
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* ObviousBeta:
** The Saturn version of ''Croc 1'' was considered this, mostly due to the size of Croc in relation to the rest of the game.
** Whilst ''Croc 2'' is mostly complete, the Inca world only has three standard levels and a single boss, compared to the usual five standard levels, two bosses and a vehicle level. It was supposed to have more, but the game was ChristmasRushed. The bonus levels with the Eggs highlight this trope: because there's only three Inca levels, there's not enough material to provide the challenges in the Twisted Levels, so there aren't any Twisted Inca levels at all. And unlike the first game, there is also no [[spoiler: second confrontation with Baron Dante despite him stealing the Eggs in the first place]]: the game just cuts to credits again after you collect the third one.


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* PortingDisaster: While a relatively minor example, the PC release of the first game had a bug that prevents the music from playing anywhere except the title screen. This is a shame as many of the first game's tracks would have delightful reprisals in the sequel.


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* SequelDifficultyDrop: While still not an easy game after the first hub world, ''Croc 2'' is much less demanding than its predecessor overall thanks to more forgiving level design that are less dense with obstacles, especially with how much wider they are.
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started PSA examples


* SpecialEffectsFailure: In several scenes, the CGI crocodile makes the ones from the second ''Film/LakePlacid'' movie look lifelike and realistic by comparison.

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* SpecialEffectsFailure: In several scenes, the CGI crocodile makes the ones from the second ''Film/LakePlacid'' movie look lifelike and realistic by comparison.comparison.

!! Tropes for the anti-tobacco [[{{PSA}} PSAs]]:
* EvilIsSexy: Plenty of [[UsefulNotes/FurryFandom furries]] fell for [[https://twitter.com/GalanArtworks/status/1389366113293594624 Big Tobacco's charms]], despite the crocodile being... ''Big Tobacco''.
* HilariousInHindsight: Creator/HarryShearer voiced Big Tobacco, who is deceitfully peddling cigarettes. Years later, MemeticMutation boosts the popularity of another of Creator/HarryShearer's voice jobs: [[WesternAnimation/TheSimpsons Principal Skinner]], who was deceitfully peddling "steamed hams". Of course, [[https://www.youtube.com/watch?v=j57As7QvL4k people ran with the similarities.]]
* MemeticMutation: One meme takes the second half of "Crocodile Tears" and changes TheVoice's question.
* PopularWithFurries: One of the reasons why the [=PSAs=] were in the spotlight was because of furries taking a like to the smooth-talking crocodile.
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* FriendlyFandoms: It shares fans with its rival 3D platformer series ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.

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* FriendlyFandoms: It shares fans with its rival 3D platformer series ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.''Franchise/SpyroTheDragon''.
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* AuthorsSavingThrow: The PC version lowers the difficulty some, presumably due to complaints people had. Getting 50 crystals in a level now restores a health point (along with "refilling all the way at 100" being retained too), and you are now supplied 5 health points instead of 3 fresh off a game over.
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* AuthorsSavingThrow: The PC version lowers the difficulty some, presumably due to complaints people had. Getting 50 crystals in a level now restores a health point (along with "refilling all the way at 100" being retained too), and you are now supplied 5 health points instead of 3 fresh off a game over.
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* HomegrownHero: The movie is set in Thailand but focuses primarily on an American expat and his family, although the Thai characters have a decent amount to do as well.
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* EvenBetterSequel: While the original Croc was a decent platformer, Croc 2 manages to fix the flaws of its control and camera problems, patched up the difficulty and made more varied levels making it a much more better experience.

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* EvenBetterSequel: While the original Croc was a decent platformer, ContestedSequel: Whether Croc 2 is a better game or worse varies wildly from fan to fan. It manages to fix the flaws of its control controls and camera problems, camera, patched up the difficulty difficulty, and made more varied levels. However the game was also released [[ObviousBeta incomplete]] with many side-quests being impossible to finish and having a large amount of glitches, many also feel the levels making it a much more better experience.themselves got too big and tend to drag on.



** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs, and their hiding spots are hard to look for, but if you lose all your life in the middle of the level, you have to start all over again.


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** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game.in a game already filled with long and tedious levels. You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs, and their hiding spots are hard to look for, but if you lose all your life in the middle of the level, you have to start all over again.

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** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs, and their hiding spots are hard to look for, but if you lose all your life in the middle of the level, you have to start all over again.

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** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs, and their hiding spots are hard to look for, but if you lose all your life in the middle of the level, you have to start all over again.again.


!! Tropes for the 2007 movie:
* SpecialEffectsFailure: In several scenes, the CGI crocodile makes the ones from the second ''Film/LakePlacid'' movie look lifelike and realistic by comparison.
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* SugarWiki/AwesomeMusic: Quite a few songs in this game are ''really'' good.

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* SugarWiki/AwesomeMusic: Quite a few songs in this game are ''really'' good. Pick ''any'' song from the games. You can (and will) get said song stuck in your head.
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** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. Not only you need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs and the fact they're in hiding spots so hard to look for but if you lose all your life in the middle of the level, you have to start all over again.

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** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. Not only you You need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs cribs, and the fact they're in their hiding spots so are hard to look for for, but if you lose all your life in the middle of the level, you have to start all over again.
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!!Tropes of ''Croc 2'':

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!!Tropes of ''Croc 2'':2'':

* EvenBetterSequel: While the original Croc was a decent platformer, Croc 2 manages to fix the flaws of its control and camera problems, patched up the difficulty and made more varied levels making it a much more better experience.
* ThatOneLevel:
** "KABOOM!! It's Roger Red Ant!" is one big gauntlet and earned its reputation of the hardest level in ''Croc 2.''
** "Save 30 Baby Gobbos" is without a doubt the longest and most tedious level of the game. Not only you need to find the 30 Baby Gobbos in a large maze-like area and bring them to their cribs and the fact they're in hiding spots so hard to look for but if you lose all your life in the middle of the level, you have to start all over again.
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* FriendlyFandoms: It shares fans with its rival 3D platformer series' ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.

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* FriendlyFandoms: It shares fans with its rival 3D platformer series' series ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.
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* EarWorm: Pick ''any'' song from the games. You can (and will) get said song stuck in your head.
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* FriendlyFandom: It shares fans with its rival 3D platformer series' ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.

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* FriendlyFandom: FriendlyFandoms: It shares fans with its rival 3D platformer series' ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.

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* FriendlyFandom: It shares fans with its rival 3D platformer series' ''VideoGame/BanjoKazooie'', ''VideoGame/CrashBandicoot'', ''Franchise/SuperMarioBros'', and ''VideoGame/SpyroTheDragon''.



!! Tropes of Croc: Legend of the Gobbos:

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!! Tropes of Croc: ''Croc: Legend of the Gobbos:
Gobbos'':



* CommonKnowledge: The game is commonly derided as being a ''VideoGame/SuperMario64'' clone, but it predates ''Super Mario 64''. The original tech demo, ''Yoshi Racing'', was created two years before ''Super Mario 64'' and the main ''Croc'' itself was developed alongside ''Super Mario 64''.



!!Tropes of Croc 2:

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!!Tropes of Croc 2:''Croc 2'':

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* ThatOneLevel: Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh God, the swimming levels.

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* ThatOneLevel: ThatOneLevel:
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Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh God, the swimming levels.

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* ScrappyLevel: Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh God, the swimming levels.

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* ScrappyLevel: SoOkayItsAverage: The game is considered a decent but flawed platformer due to its control and camera issues, bland presentation, and sporadic difficulty.
* ThatOneBoss: Neptuna. A boss fight that takes place entirely underwater, AND he has the ability to shoot beams at you like the Dantini Devils.
* ThatOneLevel:
Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh God, the swimming levels.



* SoOkItsAverage: The game is considered a decent but flawed platformer due to its control and camera issues, bland presentation, and sporadic difficulty.
* ThatOneBoss: Neptuna. A boss fight that takes place entirely underwater, AND he has the ability to shoot beams at you like the Dantini Devils.
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* SoOkItsAverage: Though the game suffers from control and camera issues, bland presentation, and sporadic difficulty; most people consider it a decent platformer.

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* SoOkItsAverage: Though the The game suffers from is considered a decent but flawed platformer due to its control and camera issues, bland presentation, and sporadic difficulty; most people consider it a decent platformer.difficulty.
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* SoOkItsAverage: Though game suffers from control and camera issues, bland presentation, and sporadic difficulty; most people consider it a decent platformer.

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* SoOkItsAverage: Though the game suffers from control and camera issues, bland presentation, and sporadic difficulty; most people consider it a decent platformer.
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* SoOkItsAverage: The game suffers from control and camera issues, bland presentation, and sporadic difficulty; but most people still view it as a decent platformer.

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* SoOkItsAverage: The Though game suffers from control and camera issues, bland presentation, and sporadic difficulty; but most people still view consider it as a decent platformer.
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* SoOkItsAverage: Between the control and camera issues, bland presentation, and sporadic difficulty; the game comes off as very lackluster.

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* SoOkItsAverage: Between the The game suffers from control and camera issues, bland presentation, and sporadic difficulty; the game comes off but most people still view it as very lackluster. a decent platformer.
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* SoOkItsAverage: Between the control and camera issues, bland presentation, and sporadic difficulty; the game comes off as very lackluster.
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* ScrappyLevel: Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh god, the swimming levels.

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* ScrappyLevel: Ghost-bonuses, the levels where you need to jump onto tiles to kill sheep/ghosts/whatever, and, oh god, God, the swimming levels.
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* BreatherLevel: Level 4-2 "Hassle In The Castle" is ''considerably'' easier than the rest of the areas in the level.


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** Most of the level 4 areas qualify with "The Tower Of Power", "Ballistic Meg's Fairway", "Swipe Swiftly's Wild Ride", and ''especially'' the last level before the final boss "Panic At Platform Pete's Lair".
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* EarWorm: Pick ANY song from the games. You can (and will) get said song stuck in your head.

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* EarWorm: Pick ANY ''any'' song from the games. You can (and will) get said song stuck in your head.
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too good to last cleanup


* TooGoodToLast

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* TooGoodToLastSugarWiki/AwesomeMusic: Quite a few songs in this game are ''really'' good.



** CrowningMusicOfAwesome: However, there are some you'll want to get stuck in your head.
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* NightmareFuel: Giant bees are the first non-dantini enemy you encounter. If not for their sweet eyes, they'd be just like the eel in Super Mario 64. Oh, and they stalk you throughout the room they're in. Luckily, it's the only one in the game.

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* EarWorm: Pick ANY song from the games. You can (and will) get said song stuck in your head.
** CrowningMusicOfAwesome: However, there are some you'll want to get stuck in your head.



* DemonicSpiders: Whilst not spiders, Dantini Devils and Casters are literally and figuratively this trope. They are big, and shoot at you.

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* DemonicSpiders: Whilst not spiders, Dantini Devils and Casters are literally and figuratively this trope. They are big, and shoot at you.



!!Tropes of Croc 2:
* EarWorm: Pick ANY song in the game. You can (and will) get said song stuck in your head.
** CrowningMusicOfAwesome: However, there are some you'll want to get stuck in your head.

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!!Tropes of Croc 2:
* EarWorm: Pick ANY song in the game. You can (and will) get said song stuck in your head.
** CrowningMusicOfAwesome: However, there are some you'll want to get stuck in your head.
2:
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Love It Or Hate It is now In-Universe only.


* LoveItOrHateIt: Very divisive indeed...



** YourMileageMayVary

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