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** As of the Barista update, Contrast Coffee is a particularly nasty one. While many of the new menu items are fairly straightforward (espresso shots in particular are literally ''one ingredient''), nearly all of them have ''extremely'' short cook times (said espresso shots go from started to overcooked in about ''eight seconds''), requiring intense babysitting of your prep station queue to ensure nothing gets ruined. Even worse, the final two shifts use ''thirteen'' and '''''fourteen''''' prep stations respectively; the only other restaurants that ever go above twelve are UEIYAV and Executive's Decision, the final two restaurants in Chef 4 Hire. If you can manage to all-gold Contrast Coffee, most of the remainder of Chef 4 Hire will likely pose little challenge for you.
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** Esteban's in the sequel. Sandwiched between the simple, straightforward Pie Right and the comparatively simple Firekickers, Esteban's is a nightmare of complex, multi-ingredient foods loaded with multiple prep/cooking steps and insidious "gotcha" ingredients with unintuitive default key assignments. It starts out simple enough, but towards the end it reaches maddening levels of difficulty that will test the skill and patience of even the most seasoned ''CSD'' veterans.

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** Esteban's in the sequel. Sandwiched between the simple, straightforward Pie Right and the [[BreatherLevel comparatively simple simple]] Firekickers, Esteban's is a nightmare of complex, multi-ingredient foods loaded with multiple prep/cooking steps and insidious "gotcha" ingredients with unintuitive default key assignments. It starts out simple enough, but towards the end it reaches maddening levels of difficulty that will test the skill and patience of even the most seasoned ''CSD'' veterans.
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** Esteban's in the sequel. Sandwiched between the simple, straightforward Pie Right and the comparatively simple Firekickers, Esteban's is a nightmare of complex, multi-ingredient foods loaded with multiple prep/cooking steps and insidious "gotcha" ingredients with unintuitive default key assignments. It starts out simple enough, but towards the end it reaches maddening levels of difficulty that will test the skill and patience of even the most seasoned ''CSD'' veterans.
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*** Firekickers is also significantly easier than Esteban's, the restaurant that immediately precedes it (see ThatOneLevel below), featuring much simpler menu items with far fewer "gotcha" ingredients. One can easily gold-medal the entire former restaurant in less time than it takes just to gold-medal the final 2-3 shifts of the latter.

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*** Firekickers is also significantly easier than Esteban's, the restaurant that immediately precedes it (see ThatOneLevel below), featuring much simpler menu items with far fewer "gotcha" ingredients. One can easily gold-medal the entire former restaurant in less time than it takes just to gold-medal just the final 2-3 three shifts of the latter.
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** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant. It's no wonder, then, that much of the fandom heaved a sigh of relief upon learning that ''[=CSD3=]'' jettisons chores altogether.

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** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant. [[note]]However, as the mass generation of chores seems to be linked to holding stations, it's possible to mitigate the issue in ''CSD'' mode by relying on holding stations as little as possible, though you're SOL when it comes to Chef 4 Hire mode.[[/note]] It's no wonder, then, that much of the fandom heaved a sigh of relief upon learning that ''[=CSD3=]'' jettisons chores altogether.

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** In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare

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** In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare prepare.
*** Firekickers is also significantly easier than Esteban's, the restaurant that immediately precedes it (see ThatOneLevel below), featuring much simpler menu items with far fewer "gotcha" ingredients. One can easily gold-medal the entire former restaurant in less time than it takes just to gold-medal the final 2-3 shifts of the latter.
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** The final three shifts of Esteban's are absolute ''murder'' for anyone trying to get [[NoDamageRun gold medals]]. Imagine a menu full of complex foods with multiple ingredients and absolutely ''loaded'' with "gotcha" ingredients (i.e. ingredients with unintuitive key assignments - have fun remembering that black beans is A!). Even if you rebind the keys to make the more repetitive foods like sopapillas, fajitas, and tres leches easier, and to cut down on some of the "gotchas", it's still far too easy to screw up or take too much time to serve one of the more complex dishes like tacos, burritos, or nachos. And if that wasn't bad enough, these dishes also generate an absolutely ''brutal'' number of chores, to the point where it's entirely possible not only for a single dish to generate ''four chores at the same time'', but also to have as many as ''three'' garbage and/or dish chores queued up at once! And if that ''still'' wasn't bad enough, you have 12 prep stations for all three shifts, making it all too easy to get overwhelmed and accidentally pull up an order that isn't finished cooking yet, thus ruining your entire run. It will take literal hours and an ''immense'' amount of skill and patience to complete these three shifts perfectly, after which you likely won't want to set eyes upon Mexican food, be it in the game or in real life, for a long, long time.
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* ItWasHisSled: It's fairly common knowledge at this point that five platinum stars is the highest possible restaurant rating.
* PortingDisaster: While not as bad as most examples, the mobile versions lag significantly behind the Steam version in terms of content and updates. Among the laundry list of issues: the texting minigame still has the [[NintendoHard absurdly long delay]] between texts (see ScrappyMechanic below), both [=CookBet=] and [[HarderThanHard Extreme Difficulty]] are entirely missing, and [[ArsonMurderAndJaywalking some of the ingredents and recipes use outdated names and/or contain misspellings that have been fixed on the Steam version]].

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* ItWasHisSled: It's fairly common knowledge at this point that five platinum stars is the highest possible restaurant rating.
rating, and that a clan of ninjas is responsible behind the Mysterious Golden Tickets.
* PortingDisaster: While not as bad as most examples, the mobile versions lag version of the first game lags significantly behind the Steam version in terms of content and updates. Among the laundry list of issues: the texting minigame still has the [[NintendoHard absurdly long delay]] between texts (see ScrappyMechanic below), both [=CookBet=] and [[HarderThanHard Extreme Difficulty]] are entirely missing, and [[ArsonMurderAndJaywalking some of the ingredents and recipes use outdated names and/or contain misspellings that have been fixed on the Steam version]].

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** [[EvenBetterSequel Averted with the third game]], which most players agree improves and expands upon the previous two games in nearly every way, making it easily the best in the trilogy.



** [[EvenBetterSequel Averted with the third game]], which most players agree improves and expands upon the previous two games in nearly every way, making it easily the best in the trilogy.
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* DifficultySpike: Earning a new star activates an automatic 30% Buzz increase for the three days following. Those three days will likely be significantly more difficult than the days leading up to attaining said star.


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* SequelDifficultySpike:
** Compare the early days of the first game with the early stages of the sequel's Chef For Hire mode. [[NintendoHard You may start panicking now.]]
** The third game ramps up quickly, starting from the ''second stage'' onwards.
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** The GuideDangIt example involving the Robbery chore. The minigame seems nearly impossible until one notices how the interface for this minigame works.

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** The GuideDangIt example involving the Robbery chore. The minigame seems nearly impossible until one notices how the interface for this minigame works. It also renders a perfect day in [[HarderThanHard Extreme Difficulty]] virtually impossible due to the fact that robberies typically happen right at the start of (Super) Rush Hour, when orders and other chores start pouring in and you simply don't have time to deal with the Robbery chore's cumbersome interface. If you're shooting for a Perfect Day, [[LuckBasedMission hearing those gunshots is pretty much your signal to give up and restart]].
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** [[EvenBetterSequel Averted with the third game]], which most players agree expands upon and improves from the second game in nearly every way, making it easily the best game in the trilogy.

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** [[EvenBetterSequel Averted with the third game]], which most players agree improves and expands upon and improves from the second game previous two games in nearly every way, making it easily the best game in the trilogy.
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* SugarWiki/AwesomeMusic: [[https://jonathangeer.bandcamp.com/track/its-dangerous-to-go-alone "It's Dangerous to Go Alone"]], the theme song for the third game. A song about driving through the war-torn ruins of America [[LyricalDissonance has never sounded so catchy and upbeat]].
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** [[EvenBetterSequel Averted with the third game]], which most players agree expands upon and improves from the second game in nearly every way.

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** [[EvenBetterSequel Averted with the third game]], which most players agree expands upon and improves from the second game in nearly every way.way, making it easily the best game in the trilogy.
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** Shish Kabobs have a special requirement that no two of any ingredient can touch one another. It requires a surprising amount of planning ahead, in a game that places a heavy emphasis on speed.

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** Shish Kabobs have a special requirement that no two of any ingredient can touch one another. It requires a surprising amount of planning ahead, in a game that places a heavy emphasis on speed. That being said, because the number of recipes is limited as with nearly every other dish in the game, skilled players can figure out and memorize working combinations for each one, thus significantly cutting down on the difficulty factor.
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** [[EvenBetterSequel Averted with the third game]], which most players agree expands upon and improves from the second game in nearly every way.
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** In [=CSD3=], any level that lets you choose from the entire menu is generally this, since with so much to choose from it's not hard to put together an easy menu if you want to, even if it has a high point requirement.
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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible, whereas it's now still extremely difficult, but doable with some skill and proper planning.[[/note]]

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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible, whereas it's now still extremely difficult, but doable with some skill and proper planning.[[/note]][[/note]]
** The third game has "Burgers and Patties", a level that only allows for burgers, chicken sandwiches, and breakfast sandwiches. It requires a ton of ingredients properly placed, and missing even one will lock you out of a perfect score. Quite notably, if a gold is obtained, it unlocks a decoration screaming "no more burgers!"
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* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequels reveal that the series takes place in the late 2030s-early 2040s. Poor guy's got every right to complain, considering he's been waiting for over ''thirty frickin' years''.

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* HilariousInHindsight: As mentioned under ShoutOut, one One of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequels reveal that the series takes place in the late 2030s-early 2040s. Poor guy's got every right to complain, considering he's been waiting for over ''thirty frickin' years''.
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* ContestedSequel: While the vastly expanded food choices and the new Chef 4 Hire mode have received nearly universal praise, there is heated debate on whether the main restaurant mode is a worthy successor to the original game. Some enjoy the new version for being more streamlined with fewer distractions and gimmicks, whereas others feel it to be so stripped down in comparison to the original that there's no reason to play it over the more engaging, fleshed-out Chef 4 Hire.

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* ContestedSequel: While the vastly expanded food choices and the new Chef 4 Hire mode have received nearly universal praise, there is heated debate on whether the sequel’s main restaurant mode is a worthy successor to the original game. Some enjoy the new version for being more streamlined with fewer distractions and gimmicks, whereas others feel it to be so stripped down in comparison to the original that there's no reason to play it over the more engaging, fleshed-out Chef 4 Hire.
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* ContestedSequel: While the vastly expanded food choices and the new Chef 4 Hire mode have received nearly universal praise, there is heated debate on whether the main restaurant mode is a worthy successor to the original game. Some enjoy the new version for being more streamlined with fewer distractions and gimmicks, whereas others feel it to be so stripped down in comparison to the original that there's no reason to play it over the more engaging, fleshed-out Chef 4 Hire.


* MostAnnoyingSound: In the sequel, the alarm bell that signals an incoming chore, especially when it gets late in a busy shift and each dish you serve has the potential to generate up to four chores at once.
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* AuthorsSavingThrow: After many players criticized the lack of a sense of progression in ''[=CSD2=]]'', especially in comparison to the first game, ''[=CSD3=]'' has been revealed to have a fully fleshed-out campaign mode with a wide variety of progressive upgrades.

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* AuthorsSavingThrow: After many players criticized the lack of a sense of progression in ''[=CSD2=]]'', ''[=CSD2=]'', especially in comparison to the first game, ''[=CSD3=]'' has been revealed to have a fully fleshed-out campaign mode with a wide variety of progressive upgrades.
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* AuthorsSavingThrow: After many players criticized the lack of a sense of progression in ''[=CSD2=]]'', especially in comparison to the first game, ''[=CSD3=]'' has been revealed to have a fully fleshed-out campaign mode with a wide variety of progressive upgrades.
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* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place [[NextSundayAD sometime in the 2030s]] at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years at least''.

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* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals sequels reveal that both games take the series takes place [[NextSundayAD sometime in the 2030s]] at the absolute earliest. late 2030s-early 2040s. Poor guy's got every right to complain, considering he's been waiting for around over ''thirty frickin' years at least''.years''.
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** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant.

to:

** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant. It's no wonder, then, that much of the fandom heaved a sigh of relief upon learning that ''[=CSD3=]'' jettisons chores altogether.
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** The Robbery chore, besides being GuideDangIt, is also frustrating because unlike most other chores which have linear straightforward keypresses (press once to do a thing once, press again to do it again) the Robbery just cycles through a bunch of options with no pattern, meaning besides checking the 'order' section on the bottom to see what you have to do you also need to look at the options on the right to see what you've selected. If you play with the keyboard there's an added layer of difficulty since the keys try to be mnemonic but only work halfway (in particular, 'Y' for "e'''y'''es" and 'F' for "'''f'''acial hair"), so you end up hitting 'E' and accidentally change the ear or 'H' and accidentally change the hair. It's probably wise to remap the keys to QWEASD and forget about the mnemonic, or switch to the mouse.

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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare

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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare BreatherLevel:


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** In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare
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* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

to:

* HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place [[NextSundayAD sometime in the 2030s 2030s]] at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.years at least''.

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