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** HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.

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** * HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.
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** HilariousInHindsight: As mentioned under ShoutOut, one of the emails in the first game regards someone who's sick of waiting for "[[VideoGame/HalfLife HL3]]" to be released. Then the sequel reveals that both games take place sometime in the 2030s at the absolute earliest. Poor guy's got every right to complain, considering he's been waiting for around ''thirty frickin' years''.
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* EndingFatigue: Getting the platinum five-star ranking. Provided you've been keeping up on purchasing all the food, keeping it upgraded and finishing all the extra events as they become available, you'll be left with nothing to do but sit through ''another'' 20 days.
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** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.

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** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients and small amount of prep work in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.
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** The Fried and Carnival Iron Cook challenges in the first game. Compared to the American and Italian challenges which overloaded you with orders with tons of ingredients and food that needed to be cooked and ''then'' prepped, the small pool of ingredients in the next two challenges make then almost effortless by comparison even with rapid-fire orders and little to no order patience.
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* MostAnnoyingSound: In the sequel, the alarm bell that signals an incoming chore, especially when it gets late in a busy shift and each dish you serve has the potential to generate up to four chores at once.
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* BreatherLevel: In the sequel, Slammy's Old-Fashioned [=BBQ=] generally has easier shifts than other restaurants at similar levels, thanks to most of the foods being simple to prepare
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** In the sequel, the sheer volume of chores one is assaulted with. It's not uncommon for the serving of a single order to generate up to ''four chores at once'', and because chores decay much faster than orders most of the time, shifts tend to devolve into "serve dish, fight off chores, serve dish, fight off chores, repeat ad nauseum", especially during rush hours. The biggest offenders, however, are the Trash and Dishes chores, since not only are they the most time-consuming, but they're also the most frequent of the lot, meaning that while you're dealing with them, orders or ''even other chores'' are slipping away before your eyes, and you may even have two trash or dishes chores queued up at the same time! On the whole, it ends up feeling like FakeDifficulty at its most blatant.
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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible.[[/note]]

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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game as orders and chores flew in and decayed faster than players could service them. This made earning the Burger Times achievement (which required a [[NoDamageRun Perfect Day]] on that particular shift) near impossible.impossible, whereas it's now still extremely difficult, but doable with some skill and proper planning.[[/note]]
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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]

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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for quite the ride.[[note]]However, prior to a patch that increased the patience level, it was ten times worse; patience during rush hours was only ''one second'', putting players into a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, game as orders and chores fly flew in and start to decay decayed faster than you can players could service them. It's a nightmare just to finish, but if you're going for This made earning the Burger Times achievement (which requires required a [[NoDamageRun perfect day]] Perfect Day]] on this that particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]shift) near impossible.[[/note]]
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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.[[labelnote:Tip]]It helps to make things slightly more manageable by [[ViolationOfCommonSense not using the Holding Stations at all]], since the time it takes for each order to overcook is much longer than it takes for a new order to fall off, thus buying you a bit more breathing room.[[/labelnote]]
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** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% 90% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty]] from the first game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement (which requires a [[NoDamageRun perfect day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.
Is there an issue? Send a MessageReason:
None


** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than Extreme Difficulty from the first game. It's a nightmare just to finish, but if you're going for the Burger Times achievement, which requires a [[NoDamageRun perfect day]], you'd better have a mental institution ready to check yourself into afterward.

to:

** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than [[HarderThanHard Extreme Difficulty Difficulty]] from the first game. game, as orders and chores fly in and start to decay faster than you can service them. It's a nightmare just to finish, but if you're going for the Burger Times achievement, which achievement (which requires a [[NoDamageRun perfect day]], day]] on this particular shift), you'd better have a mental institution ready to check yourself into afterward.
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** Nachos cook like burgers (cook meat first, then put the ingredients together and serve). When fully upgraded, however, they have more ingredients than burgers[[labelnote:*]]Burgers have 9, while nachos have 13[[/labelnote]], yet they sell for less than half of the price[[labelnote:*]]A fully upgraded burger sells for $25, while a fully upgraded nacho goes for only $12[[/labelnote]]. Because of this, there would normally be no reason to put nachos on the menu if you already have burgers, but certain events (like [=Cook4Luv=] dates and VIP visits) require that you have them. You can expect those days to be [[NintendoHard a living nightmare]], especially with high Buzz.

to:

** Nachos cook like burgers (cook meat first, then put the ingredients together and serve). When fully upgraded, however, they have more ingredients than burgers[[labelnote:*]]Burgers have 9, while nachos have 13[[/labelnote]], yet they sell for less than half of the price[[labelnote:*]]A fully upgraded burger sells for $25, while a fully upgraded nacho goes for only $12[[/labelnote]]. Because of this, there would normally be no reason to put nachos on the menu if you already have burgers, but certain events (like [=Cook4Luv=] dates and VIP visits) require that you have them. You can expect those days to be [[NintendoHard a living nightmare]], especially with high Buzz.Buzz.
** In the sequel, Biggs Burger Shift 9. 11 prep stations, 8 holding stations, 80% Buzz, and an extremely short patience level (during Rush Hours, it's ''one second'') with no side dishes to boost it mean you're in for a level of hell even worse than Extreme Difficulty from the first game. It's a nightmare just to finish, but if you're going for the Burger Times achievement, which requires a [[NoDamageRun perfect day]], you'd better have a mental institution ready to check yourself into afterward.
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* ItWasHisSled: It's fairly common knowledge at this point that five platinum stars is the highest possible restaurant rating.
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** The girlfriend/boyfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable (though only for the Steam version).

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** The girlfriend/boyfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up significantly reducing the time delay between the text arriving and the keys being usable texts (though only for the Steam version).

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* PortingDisaster: While not as bad as most examples, the mobile versions lag significantly behind the Steam version in terms of content and updates. Among the laundry list of issues: the texting minigame still has the [[NintendoHard absurdly long delay]] between texts (see ScrappyMechanic below), both [=CookBet=] and [[HarderThanHard Extreme Difficulty]] are entirely missing, and [[ArsonMurderAndJaywalking some of the ingredents and recipes use outdated names and/or contain misspellings that have been fixed on the Steam version]].



** The girlfriend/boyfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable.

to:

** The girlfriend/boyfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable.usable (though only for the Steam version).
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* The "20 days of service" requirement for earning stars. It makes earning that next star feel like more of a grind than an accomplishment, especially considering that most players will have achieved all of the other star requirements long before this one. Apparently [[CreatorBacklash the creator agrees]], since earning stars in the sequel uses more of an experience-based system, allowing players to rank up as quickly as their skill level allows them to.

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* ** The "20 days of service" requirement for earning stars. It makes earning that next star feel like more of a grind than an accomplishment, especially considering that most players will have achieved all of the other star requirements long before this one. Apparently [[CreatorBacklash the creator agrees]], since earning stars in the sequel uses more of an experience-based system, allowing players to rank up as quickly as their skill level allows them to.
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Added DiffLines:

* The "20 days of service" requirement for earning stars. It makes earning that next star feel like more of a grind than an accomplishment, especially considering that most players will have achieved all of the other star requirements long before this one. Apparently [[CreatorBacklash the creator agrees]], since earning stars in the sequel uses more of an experience-based system, allowing players to rank up as quickly as their skill level allows them to.

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* ComplacentGamingSyndrome: The game goes out of its way to avert this, as most of the easy and/or high-earning dishes will start to generate negative buzz if left on the menu for longer than two consecutive days. This forces players either to change strategies constantly, or go with Staple dishes which tend to be less lucrative or incredibly difficult to make properly.

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* ComplacentGamingSyndrome: The game goes out of its way to avert this, as most this:
** Most
of the easy and/or high-earning dishes will start to generate negative buzz if left on the menu for longer than two consecutive days. This forces players either to change strategies constantly, or go with Staple dishes which tend to be less lucrative or or, in the case of Soup, incredibly difficult to make properly.properly.
** Certain events, like bets, [=Cook4Luv=] dates, and VIP visits, will require you to have certain dishes on your menu. Not having the correct dish(es) counts as an automatic failure.

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* ThatOneLevel: Any of the foods classified as "complex", such as soup and shish kabobs.
** Nachos deserve special mention. They cook like burgers (cook meat first, then put the ingredients together), yet when fully upgraded, they have almost twice the number of ingredients and go for less than half of the price. There is no reason to have nachos on your menu over burgers except when a certain event (such as a [=Cook4Luv=] date or VIP reservation) requires it, and when that happens, you can expect that day to be [[NintendoHard a living nightmare]], particularly if your Buzz is high. The Hungry Festivities challenge revolving around them is called "Nachos of Hell" for a reason.

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* ThatOneLevel: Any of ThatOneLevel:
** Soups have
the foods classified as "complex", such as soup most ingredients out of any dish, and shish kabobs.
certain ingredients have to be chopped as opposed to just dropping them in the pot. Fortunately, the number of recipes is limited, so a little memorization goes a long way.
** Shish Kabobs have a special requirement that no two of any ingredient can touch one another. It requires a surprising amount of planning ahead, in a game that places a heavy emphasis on speed.
** Nachos deserve special mention. They cook like burgers (cook meat first, then put the ingredients together), yet when together and serve). When fully upgraded, however, they have almost twice the number of more ingredients and go than burgers[[labelnote:*]]Burgers have 9, while nachos have 13[[/labelnote]], yet they sell for less than half of the price. There is price[[labelnote:*]]A fully upgraded burger sells for $25, while a fully upgraded nacho goes for only $12[[/labelnote]]. Because of this, there would normally be no reason to have put nachos on your the menu over burgers except when a if you already have burgers, but certain event (such as a events (like [=Cook4Luv=] date or dates and VIP reservation) requires it, and when visits) require that happens, you have them. You can expect that day those days to be [[NintendoHard a living nightmare]], particularly if your Buzz is high. The Hungry Festivities challenge revolving around them is called "Nachos of Hell" for a reason.especially with high Buzz.
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* ThatOneLevel: Any of the foods classified as "complex", such as soup and kebobs.

to:

* ThatOneLevel: Any of the foods classified as "complex", such as soup and kebobs.shish kabobs.
Is there an issue? Send a MessageReason:
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** Nachos deserve special mention. They cook like burgers (cook meat first, then put the ingredients together), yet when fully upgraded, they have almost twice the number of ingredients and go for less than half of the price. There is no reason to have nachos on your menu over burgers except when a certain event (such as a [=Cook4Luv=] date or VIP reservation) requires it, and when that happens, you can expect that day to be [[NintendoHard a living nightmare]].

to:

** Nachos deserve special mention. They cook like burgers (cook meat first, then put the ingredients together), yet when fully upgraded, they have almost twice the number of ingredients and go for less than half of the price. There is no reason to have nachos on your menu over burgers except when a certain event (such as a [=Cook4Luv=] date or VIP reservation) requires it, and when that happens, you can expect that day to be [[NintendoHard a living nightmare]].nightmare]], particularly if your Buzz is high. The Hungry Festivities challenge revolving around them is called "Nachos of Hell" for a reason.

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* ThatOneLevel: Any of the foods classified as "complex", such as soup and enchiladas.

to:

* ThatOneLevel: Any of the foods classified as "complex", such as soup and enchiladas.kebobs.
** Nachos deserve special mention. They cook like burgers (cook meat first, then put the ingredients together), yet when fully upgraded, they have almost twice the number of ingredients and go for less than half of the price. There is no reason to have nachos on your menu over burgers except when a certain event (such as a [=Cook4Luv=] date or VIP reservation) requires it, and when that happens, you can expect that day to be [[NintendoHard a living nightmare]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: The game goes out of its way to avert this, as most of the easy and/or high-earning dishes will start to generate negative buzz if left on the menu for longer than two consecutive days. This forces players either to change strategies constantly, or go with Staple dishes which tend to be less lucrative or incredibly difficult to make properly.

Added: 86

Changed: 820

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* ScrappyMechanic: The GuideDangIt example involving the Robbery chore. The minigame seems nearly impossible until one notices how the interface for this minigame works.
** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable.
* [[ThatOneLevel That One Minigame]]: Any of the foods classified as "complex", such as soup and enchiladas.

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* ScrappyMechanic: ScrappyMechanic:
**
The GuideDangIt example involving the Robbery chore. The minigame seems nearly impossible until one notices how the interface for this minigame works.
** The girlfriend girlfriend/boyfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable.
* [[ThatOneLevel That One Minigame]]: ThatOneLevel: Any of the foods classified as "complex", such as soup and enchiladas.
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** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo.

to:

** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down until the conversation is over, meaning you will almost certainly break your combo. A post-release patch attempted to alleviate this by speeding up the time between the text arriving and the keys being usable.
Is there an issue? Send a MessageReason:
None


** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down the entire time, meaning you will almost certainly break your combo.

to:

** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down until the entire time, conversation is over, meaning you will almost certainly break your combo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The girlfriend texts, since they take several seconds to reply to each and you can't put the phone down the entire time, meaning you will almost certainly break your combo.
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Added DiffLines:

[-Return to the main page [[{{VideoGame/CookServeDelicious}} HERE]]-]
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* ScrappyMechanic: The GuideDangIt example involving the Robbery chore. The minigame seems nearly impossible until one notices how the interface for this minigame works.
* [[ThatOneLevel That One Minigame]]: Any of the foods classified as "complex", such as soup and enchiladas.

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