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* BreatherBoss: ''Contra: Hard Corps'' has a breather MiniBoss in the [[MultipleEndings Route B]] ending of the game. After defeating [[AuthorityEqualsAsskicking Colonel]] [[ThatOneBoss Bahamut]] (provided that [[RefusalOfTheCall you rejected]] [[WeCanRuleTogether his invitation]]), the player will face off against [[TheDragon Deadeye Joe]] who [[DragonWithAnAgenda doesn't care much]] [[DragonTheirFeet about Bahamut's death]]. He cannot kill the player via CollisionDamage and only has one attack: an easily avoidable horizontal shot. After Joe is a somewhat-annoying miniboss, and then the FinalBoss.

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* BreatherBoss: BreatherBoss:
**
''Contra: Hard Corps'' has a breather MiniBoss in the [[MultipleEndings Route B]] ending of the game. After defeating [[AuthorityEqualsAsskicking Colonel]] [[ThatOneBoss Bahamut]] (provided that [[RefusalOfTheCall you rejected]] [[WeCanRuleTogether his invitation]]), the player will face off against [[TheDragon Deadeye Joe]] who [[DragonWithAnAgenda doesn't care much]] [[DragonTheirFeet about Bahamut's death]]. He cannot kill the player via CollisionDamage and only has one attack: an easily avoidable horizontal shot. After Joe is a somewhat-annoying miniboss, and then the FinalBoss.
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%%** The Stage 7 boss in ''Contra 4''.

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%%** ** The Stage 7 boss in ''Contra 4''.4''. Even in [[https://www.youtube.com/watch?v=Q8FjAaQZ4_s Hard Mode]], it's basically just a gigantic bug monster you have to gradually destroy bit by bit, with it having little to nothing in terms of offense to throw back at you except for soldiers in hover bikes underneath it.
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Moved Awesome Music to its own section.


* SugarWiki/AwesomeMusic:
** The first stage Jungle theme of the first Contra game in both the [[https://www.youtube.com/watch?v=e_BnGAq7wto arcade]] and [[https://www.youtube.com/watch?v=O04bPRzqEEk NES]] is naturally iconic and the first theme that springs to mind when people think of the first game aside from the brief intro music. Meanwhile, the [[https://www.youtube.com/watch?v=T5JlGQ5orL8 metal version]] of the Contra Jungle theme by [=VertexGuy=] has gotten [[ApprovalofGod approval]] straight from the original composer himself, [[https://www.youtube.com/watch?v=-Ykbfrf5uXY Hidenori Maezawa]].
** The [[https://www.youtube.com/watch?v=9EcIJTPl5Qw arcade]], [[https://www.youtube.com/watch?v=RDIUWfSXWb8 Evolution]], and [[https://www.youtube.com/watch?v=8GrKtnJSsMQ NES version]] of the boss theme for Base 1 and Base 2 have it all. An ominous beginning, a gradual panic-inducing crescendo, and an adrenalin-pumping climax where you really feel like you're in a life-or-death struggle taking out an alien invasion before it loops back to the start. It's so epic it should've been the final boss theme.
** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the [[UsefulNotes/{{Philippines}} Filipino]] song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.
** [[https://www.youtube.com/watch?v=rLHnACO6JkE Hotter than Hell]] fell onto LongSongShortScene in the Arcade version because it played during the short and easily dispatched penultimate boss, before reverting to the more eerie stage music. The NES version fixes this by letting the awesome song become [[https://www.youtube.com/watch?v=6wMAFwN4JfM the stage music of the corresponding stage]] (which became the sixth stage due to AdaptationExpansion) and then ''Contra Rebirth'' elevated it, alongside with [[https://www.youtube.com/watch?v=iqG7glJxM_o GTR Attack]], into [[https://www.youtube.com/watch?v=KVdVHeIJ9Zg a boss battle music]], which dials the awesomeness UpToEleven.
** [[https://m.youtube.com/watch?v=5DCat7z4MIo A Spirit of Bushi]] and [[https://m.youtube.com/watch?v=8Hyesg3GixQ Last Springsteen]] from ''Contra: Hard Corps'' really brings some headbanging heavy metal to the Sega Genesis soundfont.

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** The first stage Jungle theme of the first Contra game in both the [[https://www.youtube.com/watch?v=e_BnGAq7wto arcade]] and [[https://www.youtube.com/watch?v=O04bPRzqEEk NES]] is naturally iconic and the first theme that springs to mind when people think of the first game aside from the brief intro music.
*** Meanwhile, the [[https://www.youtube.com/watch?v=T5JlGQ5orL8 metal version]] of the Contra Jungle theme by [=VertexGuy=] has gotten [[ApprovalofGod approval]] straight from the original composer himself, [[https://www.youtube.com/watch?v=-Ykbfrf5uXY Hidenori Maezawa]].

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** The first stage Jungle theme of the first Contra game in both the [[https://www.youtube.com/watch?v=e_BnGAq7wto arcade]] and [[https://www.youtube.com/watch?v=O04bPRzqEEk NES]] is naturally iconic and the first theme that springs to mind when people think of the first game aside from the brief intro music. \n*** Meanwhile, the [[https://www.youtube.com/watch?v=T5JlGQ5orL8 metal version]] of the Contra Jungle theme by [=VertexGuy=] has gotten [[ApprovalofGod approval]] straight from the original composer himself, [[https://www.youtube.com/watch?v=-Ykbfrf5uXY Hidenori Maezawa]].
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** The [[https://www.youtube.com/watch?v=9EcIJTPl5Qw arcade]], [[https://www.youtube.com/watch?v=RDIUWfSXWb8 Evolution]], and [[https://www.youtube.com/watch?v=8GrKtnJSsMQ NES version]] of the boss theme for Base 1 and Base 2 have it all. An ominous beginning, a gradual panic-inducing crescendo, and an adrenalin-pumping climax where you really feel like you're in a life-or-death struggle taking out an alien invasion before it loops back to the start. It's so epic it should've been the final boss theme.
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*** Having Contra music composer Hidenori Maezawa hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. The composer himself said this [[https://www.youtube.com/watch?v=T5JlGQ5orL8 version]] is what he had imagined when he was creating the music.

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*** Having Contra music composer Hidenori Maezawa hear and appreciate Meanwhile, the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY com/watch?v=T5JlGQ5orL8 metal version]] of the Contra Jungle theme by [=VertexGuy=] for has gotten [[ApprovalofGod approval]] straight from the first time feels like a major achievement in and of itself. The original composer himself said this himself, [[https://www.youtube.com/watch?v=T5JlGQ5orL8 version]] is what he had imagined when he was creating the music.com/watch?v=-Ykbfrf5uXY Hidenori Maezawa]].
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** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game.

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** The first stage Jungle theme of the first Contra game in both the [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] com/watch?v=e_BnGAq7wto arcade]] and [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra com/watch?v=O04bPRzqEEk NES]] is naturally iconic and the first theme that springs to mind when people think of the first game.game aside from the brief intro music.
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*** Having Contra music composer Hidenori Maezawa hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.

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*** Having Contra music composer Hidenori Maezawa hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming. The composer himself said this [[https://www.youtube.com/watch?v=T5JlGQ5orL8 version]] is what he had imagined when he was creating the music.

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** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. *** Having Contra music composer Hidenori Maezawa hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.

to:

** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game.
*** Having Contra music composer Hidenori Maezawa hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.
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None


** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. However, having Contra music composer Hidenori Maezawa hears the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.

to:

** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. However, having *** Having Contra music composer Hidenori Maezawa hears hear and appreciate the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.
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None


** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. However, having Hidenori Maezawa hears the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.

to:

** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. However, having Contra music composer Hidenori Maezawa hears the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.
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** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the [[UsefulNotes/{{Philipppines}} Filipino]] song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.

to:

** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the [[UsefulNotes/{{Philipppines}} [[UsefulNotes/{{Philippines}} Filipino]] song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.

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** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the Filipino song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.

to:

** The [[https://www.youtube.com/watch?v=O04bPRzqEEk first stage]] [[https://www.youtube.com/watch?v=e_BnGAq7wto theme]] of Contra is naturally iconic and the first theme that springs to mind when people think of the first game. However, having Hidenori Maezawa hears the [[https://www.youtube.com/watch?v=-Ykbfrf5uXY metal version]] of the Contra Jungle theme by [=VertexGuy=] for the first time feels like a major achievement in and of itself. Doubles as a Moment of Heartwarming.
** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the Filipino [[UsefulNotes/{{Philipppines}} Filipino]] song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.
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Added DiffLines:

** In the first game, the arcade theme for [[https://www.youtube.com/watch?v=ZCzBF1Nx-cg Maze/Labyrinth Fortress 1]] and NES theme for [[https://www.youtube.com/watch?v=O5ZVP5UWiH8 Base 1 and 2]] were so iconic that their melody was incorporated into the Filipino song [[https://www.youtube.com/watch?v=rbKxoz1ZfiM "Bagsakan"]] by Parokya ni Edgar, Francis Magalona, and Gloc-9.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** One of the final bosses of ''Contra: Hard Corps'' is an alien whose first form has a face resembling a human woman that distorts hideously when hit.
** The Jinmen-gyo ("Human-faced fish") from ''Contra: Shattered Soldier'' has a realistic human face that makes it look like a giant zombie version of a Gillman from ''VideoGame/{{Seaman}}''.
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** The ''[[CompilationRerelease Contra: Anniversary Rerelease]]'' as with anything done by Konami after 2020's. Take your pick between: [[NeverLiveItDown "Never forget and forgive that Konami has been corrupt since 2015/2016 and they're probably still abusing their workers! This is just a distraction, do not be gullible and give them money!"]] camp and "Hey, this is a nice collection of their golden days and works fine, plus we haven't heard anything ridiculously horrid since ''Rogue Corps'', without proofs, we cannot just assume things. Okay, we can try to move on and relive our happy past, give small praise when it's due and they're not screwing up." camp.

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** The ''[[CompilationRerelease Contra: Anniversary Rerelease]]'' Collection]]'', as with anything done by Konami after 2020's. Take your pick between: [[NeverLiveItDown "Never forget and forgive that Konami has been corrupt since 2015/2016 and they're probably still abusing their workers! This is just a distraction, do not be gullible and give them money!"]] camp and "Hey, this is a nice collection of their golden days and works fine, plus we haven't heard anything ridiculously horrid since ''Rogue Corps'', without proofs, we cannot just assume things. Okay, we can try to move on and relive our happy past, give small praise when it's due and they're not screwing up." camp.
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Added DiffLines:

** The ''[[CompilationRerelease Contra: Anniversary Rerelease]]'' as with anything done by Konami after 2020's. Take your pick between: [[NeverLiveItDown "Never forget and forgive that Konami has been corrupt since 2015/2016 and they're probably still abusing their workers! This is just a distraction, do not be gullible and give them money!"]] camp and "Hey, this is a nice collection of their golden days and works fine, plus we haven't heard anything ridiculously horrid since ''Rogue Corps'', without proofs, we cannot just assume things. Okay, we can try to move on and relive our happy past, give small praise when it's due and they're not screwing up." camp.
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** The Homing Gun in ''Operation C'' works like a three-way Spread Gun and shoots just as fast... except all of its bullets home in the enemy, making it tremendously effective in all situations.
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* CommonKnowledge: Due to the first game's now iconic box art, ''Film/{{Predator}}'' is commonly believed to be one of the inspirations for the franchise, yet [[OlderThanTheyThink the game predated the movie in the arcade by four months]].
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** ''Contra: Hard Corps'' is already quite difficult, but [[DifficultyByRegion the US version]] removes the LifeMeter system, reducing the player to a OneHitPointWonder, effectively punishing players for owning the "wrong" region of the game.

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** ''Contra: Hard Corps'' is already quite difficult, but [[DifficultyByRegion the US version]] version removes the LifeMeter system, reducing the player to a OneHitPointWonder, effectively [[DifficultyByRegion punishing players for owning the "wrong" region region-version of the game.game]].
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Added DiffLines:

** ''Contra: Hard Corps'' is already quite difficult, but [[DifficultyByRegion the US version]] removes the LifeMeter system, reducing the player to a OneHitPointWonder, effectively punishing players for owning the "wrong" region of the game.
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* ViewerNameConfusion: A lot of recurring bosses suffer from this in the US due to various now-obsolete {{Dub Name Change]]s and errors AllThereInTheManual. Later installments usually corrected the boss names.

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* ViewerNameConfusion: A lot of recurring bosses suffer from this in the US due to various now-obsolete {{Dub Name Change]]s Change}}s and errors AllThereInTheManual. Later installments usually corrected the boss names.
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* ViewerNameConfusion: A lot of recurring bosses suffer from this in the US due to various now-obsolete {{Dub Name Change]]s and errors AllThereInTheManual. Later installments usually corrected the boss names.
** The giant turtle-like alien that is the first stage boss of ''Contra III'' is named Taka ([[TranslateTheLoanwordsToo Hawks]] in the European version; "taka" meaning "hawk" in Japanese). However, Taka is mistakenly labeled as "Beast Kimkoh" in the English manual, which is a completely different boss who appears ''much'' later on. The European manual does not make this mistake.
** Canonically, there is no boss named "Red Falcon"; the term only correctly refers to the alien-supported organization. However, manuals for the western releases of early games also call various enemies "Red Falcon", namely Java (giant worm alien attacking from the top of the screen) and the Orian (a regular enemy). Gava, the first phase of the final boss in ''III'' is also mistakenly believed to be called "Red Falcon".
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** [[https://m.youtube.com/watch?v=5DCat7z4MIo A Spirit of Bushi]] and [[https://m.youtube.com/watch?v=hauWUiLUQSg Last Springsteen]] from ''Contra: Hard Corps'' really brings some headbanging heavy metal to the Sega Genesis soundfont.

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** [[https://m.youtube.com/watch?v=5DCat7z4MIo A Spirit of Bushi]] and [[https://m.youtube.com/watch?v=hauWUiLUQSg com/watch?v=8Hyesg3GixQ Last Springsteen]] from ''Contra: Hard Corps'' really brings some headbanging heavy metal to the Sega Genesis soundfont.
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** Considering the franchise gets its inspiration from ''Film/{{Aliens}}'', it's quite fitting Konami would also make [[VideoGame/{{Aliens}} an arcade game based on the movie]].
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%%* PortingDisaster: ''Contra: The Alien Wars'' for the Game Boy and ''Contra Advance'' for the GBA.

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%%* * PortingDisaster: ''Contra: The Alien Wars'' for the Game Boy and ''Contra Advance'' for the GBA.GBA, which tried to bring the SNES version to those handheld platform, which weren't that good. ''Contra Advance'', for instance, had a lot of graphic downgrade, removed the top-down POV stages and replaced it with stages from ''Contra: Hard Corps''. Oh, and they switched around the death scream for the player character and a latter motorcycle-riding {{Mook}}'s, so the player's death [[OneHitPointWonder (which happens a lot)]] get rather {{Narm}}y.
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* ThatOneAttack: [[spoiler: Lance Bean's]] pinball-like attack from ''Shattered Soldier''. It's really fast, unpredictable, and very hard to dodge. It's also pretty much one of the reasons why it's hard to get an S-rank for many.
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* NarmCharm: ''Contra III'''s [[{{Engrish}} "Let's attack aggressively!"]] Has so much DullSurprise it loops back into RatedMForManly. Or maybe [[ButForMeItWasTuesday it's just another Tuesday for our heroes.]]

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* NarmCharm: ''Contra III'''s [[{{Engrish}} "Let's attack aggressively!"]] aggressively." Has so much DullSurprise it loops back into RatedMForManly. Or maybe [[ButForMeItWasTuesday it's just another Tuesday for our heroes.]]

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* AntiClimaxBoss: The final boss of the first Game Boy installment, ''Operation C'', is just an alien lifeform in a tube that you shoot at from distance, with no other enemies or dangers in the room.

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* AntiClimaxBoss: AntiClimaxBoss:
** Shadow Beast Kimkoh, the FinalBoss of ''Super C'', can come off as this to seasoned players; after a brutal final stage comes with a rather ''interesting'' final boss whose its attacks cannot directly harm the player under its legs. It's also stationary, in which the player can waste in seconds with right weapons. Thankfully its later incarnations in later games avert this trope.
**
The final boss of the first Game Boy installment, ''Operation C'', is just an alien lifeform in a tube that you shoot at from distance, with no other enemies or dangers in the room.

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%%* ThatOneLevel: Stage 4 of ''Neo Contra''.

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%%* ThatOneLevel: * ThatOneLevel:
** The Energy Zone in the original ''Contra'' gives many people fits simply because of the shooting energy traps over BottomlessPits and a whole series of them on platforms, making a highly difficult game even harder if you didn't use the 30 lives cheat.
**
Stage 4 of ''Neo Contra''.Contra''. Despite being [[SequelDifficultyDrop easier than its predecessor]] ''Shattered Soldier'', it's probably the hardest stage of the game due to the mini-boss being very annoying with its hard to dodge and shoot mines, the turrets being hard to lock onto, and the obstacles being very difficult to shoot through. If you're trying to 100% this stage with a weapon set that isn't [[GameBreaker Weapon Set D]], good luck.

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