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*** The removal of hotkeys from ''Destination Berlin'' was quite controversial among fans. Some fans made mods to remedy this, most famously ''VideoGame/Commandos2DestinationParis''. One of the selling points for the 2022 remaster is that the hotkeys have been put back in.

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*** The removal of hotkeys from ''Destination Berlin'' ''Men of Courage'' to this one was quite controversial among fans. Some fans made mods to remedy this, most famously ''VideoGame/Commandos2DestinationParis''. One of the selling points for the 2022 remaster is that the hotkeys have been put back in.
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* PolishedPort: While they does have their own control issues, the original [=PS2=] and Xbox versions of ''Men Of Courage'' actually have expanded tutorials to help players understand the game more and at least a few tweaks to missions to make UnwinnableByMistake situations give a game over which the remastered version (PC or Console) did not implement.
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** The remasters have the Molotov Cocktail censored with it functioning exactly like grenades, enemies no longer run on fire when hit but more importantly the Molotov was originally silent (enabling you to silently kill groups as long as if the enemies were out of sight) while the remaster Molotov causes the alarm to be raised like an explosion.
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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in the game capable of launching Rifle Grenades, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission, it's even more absurd with the portable [=MG42=], where playing on Hard/Commando difficulty removes all of it's spawn points from the game.

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** The M1 Garand only appears in one mission, and is missing entirely in at least the [=PS2=] Version. It's also the only weapon in time the game capable of launching Rifle Grenades, Grenades attachment is available, in addition a few other weapons like the shotgun are only available in a single mission, the [=STG44=] in particular is never actually used by German soldiers and can only be found hidden away in a single Green Beret mission, it's even more absurd with the portable [=MG42=], where playing on Hard/Commando difficulty removes all of it's spawn points from the game.
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** ''Destination Berlin'' is arguably even worse, Dogs and sleeping pills are only in one mission, the Diver is only in one mission, the AT Gun is only usuable in the second level (Where it's easy to blow it up without knowing the Green Beret can use them.) and the Thief's Garrote is only usuable in 1 levels out of 4. (more so since the demo version of one of the levels that didn't have it included it.)

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** ''Destination Berlin'' is arguably even worse, Dogs and sleeping pills are only in one mission, the Diver is only in one mission, the AT Gun is only usuable in the second level (Where it's easy to blow it up without knowing the Green Beret can use them.) and the Thief's Garrote is only usuable in 1 levels out of 4.barely usable. (more so since the demo version of one of the levels that didn't have it included it.)

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** In ''Destination Berlin'', the commandos consume medikits instantly when injured. Now try to imagine when it's because of a German machine-gunner... Not only that, [[{{Nerf}} only a small amount of health is healed per medikit dose this way]] and you've ended up using multiple medikits in one go... doesn't help it's possible for it to glitch out and remove ALL of your medkits when picking medkits up when injured if you have none/when you get shot once.
** The reduction of Cover Mode range in ''Destination Berlin''. It doesn't make sense with the much more action-focused levels and it accounts for most of the fake difficulty since, even with a rifle, your men laying down on the ground can be outshot by officers with handguns if they're alerted. Your range DOES increase when "alerted"... if your men are already automatically firing on a target, so if an alerted enemy stumbles on someone who isn't firing already, your men can't defend themselves. It outright makes certain additions like machine guns useless since they have the range of handguns for some reason, meaning again, officers with sidearms can outshoot your men who are using light machine guns.

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** In ''Destination Berlin'', the commandos consume medikits instantly when injured. Now try to imagine when it's because of a German machine-gunner... Not only that, [[{{Nerf}} only a small amount of health is healed per medikit dose this way]] and you've ended up using multiple medikits in one go... doesn't help it's possible for it to glitch out and remove ALL of your medkits when picking medkits up when injured if you have none/when you get shot once.
once, thankfully Rookie Mode in the remaster fixes this.
** The reduction of Cover Mode range in ''Destination Berlin''. It doesn't make sense with the much more action-focused levels and it accounts for most of the fake difficulty since, even with a rifle, your men laying down on the ground can be outshot by officers with handguns if they're alerted. Your range DOES increase when "alerted"... if your men are already automatically firing on a target, so if an alerted enemy stumbles on someone who isn't firing already, your men can't defend themselves. It outright makes certain additions like machine guns useless since they have the range of handguns for some reason, meaning again, officers with sidearms can outshoot your men who are using light machine guns.guns, once again, Rookie mode somewhat fixes this. ("Short range" weapons like the Pistol/MP 40/MG 42 are uneffected but the various Rifles/Grenades have increased range.)
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* SugarWiki/AwesomeMusic: Most of the post-''Behind Enemy Lines'' soundtracks are pretty damn sweet especially in the "Military heroes brass" department.

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* SugarWiki/AwesomeMusic: Most of the post-''Behind Enemy Lines'' soundtracks are pretty damn sweet especially deliver in the "Military heroes brass" department.
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** The {{Fanfare}} [[https://youtu.be/7jZYnGcK4Po briefing theme]] of "Thor's Hammer" in ''Beyond the Call of Duty''. It's perhaps the most heroic of the game outside of the main theme, and it gets reprised in the 1945 victory ending cinematic on a more cheerful tone, for obvious reasons.

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** The {{Fanfare}} [[https://youtu.be/7jZYnGcK4Po briefing theme]] of "Thor's Hammer" in ''Beyond the Call of Duty''. It's perhaps the most heroic of the game outside of the main theme, and it gets reprised in the [[https://youtu.be/uyo7A49a3cw theme]] of the 1945 victory ending cinematic on a more cheerful tone, for obvious reasons.
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* TierInducedScrappy: In ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', the Sniper is the least useful of the team due to his rifle being the only silent weapon and it can't be used infinitely, and [[CripplingOverspecialization him having no unique abilities outside of said rifle]], barring the medkit he gets if the Driver and the Spy aren't present. ''Men Of Courage'' remedied this by giving him (along with the rest of the original team) the ability to throw cigaret packs, knock out and tie up enemies and use standard rifles and submachineguns, while also providing more ammunition for his own SniperRifle either through supplies in boxes or downed enemy snipers. While he isn't given any truly unique new abilities outside wielding the sniper rifle, it at least [[RescuedFromTheScrappyHeap means he's not totally useless]] once his ammo is burned up.
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* RemadeAndImproved: The fan-made ''VideoGame/Commandos2DestinationParis'' made the ''Commandos 3: Destination Berlin'' missions now more enjoyable without said game's FakeDifficulty that was induced by the lack of ''Men of Courage'''s practical hotkeys and some {{Scrappy Mechanic}}s.
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* AuthorsSavingThrow: ''Destination Berlin'' addressed the lack of Eastern Front missions / missions involving [[UsefulNotes/SovietRussiaUkraineAndSoOn USSR]] in the previous games that could give the impression that [[AmericaWonWorldWarII the Western Allies won World War II]]. It did so with a high octane mission set in Stalingrad starting with a SniperDuel straight out of ''Film/EnemyAtTheGates'', though oddly still with the Western Allies involved while they had no business being there in RealLife.
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Critical Research Failure is a disambiguation page


* CriticalResearchFailure: A French edition of ''Strike Force'' comes with a back cover stating that the game is set in 1942, "48 hours before D-Day". D-Day is the name given to the 6 June 1944 landings in Normandy. Which makes this error worse is that said event is very well known by French people.

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