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* ScrappyMechanic: The save system in the console releases -- each level keeps track of your score, your lives gained or lost, and your completion of sub-objectives like saving Wee people. However, the ''entire'' set of results is updated if and only if your ''score'' is higher. This means that "bad" runs where you lose a lot of lives can be difficult to overwrite.

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* ScrappyMechanic: The save system in the console releases -- each level keeps track of your score, your lives gained or lost, and your completion of sub-objectives like saving Wee people. However, the ''entire'' set of results is updated if and only if your ''score'' is higher. This means that "bad" runs where you lose a lot of lives can be difficult to overwrite.overwrite, because your good run needs to make up for the points earned during all that dying.
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* PolishedPort: The PC version had much smoother framerates and higher res visuals than the Playstation version, as well as significant quality of life features like a proper radar and a visible powerup timer. The later Dreamcast release improved the graphics further and added an entire additional world.

to:

* PolishedPort: The PC version had much smoother framerates and higher res visuals than the Playstation version, as well as significant quality of life features like a proper radar and a visible powerup timer. The later Dreamcast release improved the graphics further and added an entire additional world.world.
* ScrappyMechanic: The save system in the console releases -- each level keeps track of your score, your lives gained or lost, and your completion of sub-objectives like saving Wee people. However, the ''entire'' set of results is updated if and only if your ''score'' is higher. This means that "bad" runs where you lose a lot of lives can be difficult to overwrite.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The Dreamcast version had much smoother framerates and higher res visuals than the Playstation version, as well as additional levels. The PC version was developed from the Dreamcast port, rather than the Playstation original.

to:

* PolishedPort: The Dreamcast PC version had much smoother framerates and higher res visuals than the Playstation version, as well as significant quality of life features like a proper radar and a visible powerup timer. The later Dreamcast release improved the graphics further and added an entire additional levels. The PC version was developed from the Dreamcast port, rather than the Playstation original.world.
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though i don't recall it havingthe additional levels 🤔


* PolishedPort: The Dreamcast version had much smoother framerates and higher res visuals than the Playstation version. The PC version was developed from the Dreamcast port, rather than the Playstation original.

to:

* PolishedPort: The Dreamcast version had much smoother framerates and higher res visuals than the Playstation version.version, as well as additional levels. The PC version was developed from the Dreamcast port, rather than the Playstation original.
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* GoodBadBugs: In some releases, Arcade mode runs on the same engine as Adventure mode, just with the playfield and rules tweaked to mimic the original game. In some releases, there's a cheat mode. On releases where ''both'' things are true, it's possible to bring Adventure mode weapons into Arcade mode and completely screw up the game.
* PolishedPort: The Dreamcast version had much smoother framerates and higher res visuals than the Playstation version. The PC version was developed from the Dreamcast port, rather than the Playstation original.

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