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** Not being able to sell off the many, many items you'll accrue on your quest as they become obsolete is quite an annoyance. Only gemstone rings are salable, making money grinding a very slow and tedious process unless you're aware of a certain exploitable bug, meanwhile your inventory will become progressively more cluttered with weapons, armor and accessories that don't longer serve any practical use once better replacements are found.

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** Not being able to sell off the many, many items you'll accrue on your quest as they become obsolete is quite an annoyance. Only gemstone rings are salable, making money grinding a very slow and tedious process unless you're aware of a certain exploitable bug, meanwhile your inventory will become progressively more cluttered with weapons, armor and accessories that don't longer serve any practical use once better replacements are found.
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** Not being able to sell off the many, many items you'll accrue on your quest as they become obsolete is quite an annoyance. Only gemstone rings can be sold off, making money grinding a very slow and tedious process unless you're aware of a certain exploitable bug, while your inventory becomes progressively more cluttered with weapons, armor and accessories that don't longer serve any practical use once better replacements are found.

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** Not being able to sell off the many, many items you'll accrue on your quest as they become obsolete is quite an annoyance. Only gemstone rings can be sold off, are salable, making money grinding a very slow and tedious process unless you're aware of a certain exploitable bug, while meanwhile your inventory becomes will become progressively more cluttered with weapons, armor and accessories that don't longer serve any practical use once better replacements are found.
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** Not being able to sell off the many, many items you'll accrue on your quest as they become obsolete is quite an annoyance. Only gemstone rings can be sold off, making money grinding a very slow and tedious process unless you're aware of a certain exploitable bug, while your inventory becomes progressively more cluttered with weapons, armor and accessories that don't longer serve any practical use once better replacements are found.
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** The woman singing "I am the Wind", the infamous closing theme? None other than [[VideoGame/MetalGearSolid3SnakeEater Cynthia Harrell]].
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* {{Narm}}: When you fight Dracula as the FinalBoss, he summons a winged demon, only to crush it in his claws; but the sound effect picked for the crushing is a Hanna-Barbera-style squish sound, which makes the whole thing unintentionally hilarious.

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* {{Narm}}: When you fight Dracula as the FinalBoss, he summons one of his techniques is to summon a winged demon, previously defeated boss, only to crush it in his claws; but the sound effect picked for the crushing is a Hanna-Barbera-style squish sound, which makes the whole thing unintentionally hilarious.
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* AuthorsSavingThrow: With the PSP and later releases based on it, Maria Renard's summon mechanics, originally a situation of GuideDangIt, are completely reworked, taking the place of the sub-weapons, with her being able to Item Crash them, with her basic sub-weapon being a doll of her Rondo counterpart.
** As a trade-off, she completely loses the ability to triple jump as well as use the regular sub-weapons, with almost all containers holding hearts or health upgrades.
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** When playing in 99 Luck Mode, Alucard can skip the conversation with Death and keep his equipment: this is thanks to the greatly lowered defense from the Luck Mode combined with the special knockback animation you get if you take half or more of your max HP in damage from a single hit, allowing you to take a hit from one of the Wargs' charge attacks and be sent flying through the room where you encounter Death. It seems that in the PSP version, you can do this simply by leaving the screen before the cutscene starts. You get the Shield Rod reasonably early in the first castle, which means you get to start owning bosses with the Alucard Shield combo early.

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** When playing in 99 Luck Mode, Alucard can skip the conversation with Death and keep his equipment: this is thanks to the greatly lowered defense from the Luck Mode combined with the special knockback animation you get if you take half or more of your max HP in damage from a single hit, allowing you to take a hit from one of the Wargs' charge attacks and be sent flying through the room where you encounter Death. It seems that in the PSP version, you can do this simply by leaving the screen before the cutscene starts. You get the Shield Rod reasonably early in the first castle, which means you get to start owning bosses with the Alucard Shield combo early. Hysterically, this bug is a bit of a an embarrassing spot for IGA, as he personally programmed 99 Luck Mode not realizing this might happen.
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* DirectorDisplacement: While this is remembered by many fans as the point where Koji Igarashi really started making his stamp on the series, the game's actual director was Toru Hagihara, who had previously directed ''VideoGame/CastlevaniaIIBelmontsRevenge'' and ''VideoGame/CastlevaniaRondoOfBlood''.
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* ItsEasySoItSucks: Even without the numerous [[GameBreaker Game-Breakers]], the game is definitely one of the easiest in what was until then a NintendoHard series, annoying many long-term fans.

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* ItsEasySoItSucks: Even without the numerous [[GameBreaker Game-Breakers]], the game is definitely one of the easiest in what was until then a NintendoHard series, annoying many long-term fans. Later games taking Symphonys formula and adding more difficulty, especially ''VideoGame/CastlevaniaOrderOfEcclesia'', has further exasperated this.



** Though games design is regarded as overall solid, there are some parts of the game that many feel have not aged so well, including the sometimes obtuse puzzles, annoying item management, and ''especially'' how ridiculously easy it is break the game wide open. While still regarded as one of the best games in the series, a lot of fans also regard ''Symphony Of the Night'' as one of the clunkiest games in the series.
** The Reverse Castle at the time of release was a huge shock, while there were games that surprised the player with more content after the [[DiscOneFinalBoss supposed final boss,]] but hardly any hid half of the game behind it. Playing through a distorted version of everything you had already seen too was a very novel and unique idea. After the Reverse Castle, it pretty much became tradition for Castlevania games to have a fake final boss where you got more game after doing specific and exploring altered versions of places you had been to became common in metrodivanias as a whole. The Reverse Castle is now hardly a surprise and its implementation can seem very clumsy given you have to fly and leap constantly to get anywhere, there are only a handful of new music tracks, and other than new enemies and the upside-down gimmick nothing about the castle is different.

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** Though the games design is regarded as overall solid, there are some parts of the game that many feel have not aged so well, well including the sometimes [[GuideDangit obtuse puzzles, puzzles,]] annoying item management, haphazard enemy placement, and ''especially'' how ridiculously easy it is break the game wide open. While still regarded as one of the best games in the series, a lot of fans also regard ''Symphony Of the Night'' as one of the clunkiest games in the series.
** The Reverse Castle at the time of release was a huge shock, while there were games that surprised the player with more content after the [[DiscOneFinalBoss supposed final boss,]] but boss,]] hardly any hid half of the game behind it. Playing through a distorted version of everything you had already seen too was a very novel and unique idea. After the Reverse Castle, it pretty much became tradition for Castlevania games to have a fake final boss where you got more game after doing specific actions and exploring altered versions of places you had been to became common in metrodivanias as a whole. The Reverse Castle is now hardly a surprise and its implementation can seem very highly clumsy given you have to fly and leap constantly to get anywhere, there are only a handful of new music tracks, and other than new enemies and the upside-down gimmick nothing about the castle is different.
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* SeinfeldIsUnfunny:
** Though games design is regarded as overall solid, there are some parts of the game that many feel have not aged so well, including the sometimes obtuse puzzles, annoying item management, and ''especially'' how ridiculously easy it is break the game wide open. While still regarded as one of the best games in the series, a lot of fans also regard ''Symphony Of the Night'' as one of the clunkiest games in the series.
** The Reverse Castle at the time of release was a huge shock, while there were games that surprised the player with more content after the [[DiscOneFinalBoss supposed final boss,]] but hardly any hid half of the game behind it. Playing through a distorted version of everything you had already seen too was a very novel and unique idea. After the Reverse Castle, it pretty much became tradition for Castlevania games to have a fake final boss where you got more game after doing specific and exploring altered versions of places you had been to became common in metrodivanias as a whole. The Reverse Castle is now hardly a surprise and its implementation can seem very clumsy given you have to fly and leap constantly to get anywhere, there are only a handful of new music tracks, and other than new enemies and the upside-down gimmick nothing about the castle is different.
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* FountainOfMemes: The whole dialogue between Richter and Dracula at the game's beginning. Every line is a meme in and of itself.
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** The famous moment in the above scene where Dracula finishes his wine glass before tossing it to the ground and letting it shatter doesn't originate from this game either. It first appeared in the original UsefulNotes/SharpX68000 version of VideoGame/CastlevaniaChronicles.

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** The famous moment in the above scene where Dracula finishes his wine glass before tossing and tosses it to the ground and letting it shatter before the fight begins doesn't originate from this game either. It first appeared in the original UsefulNotes/SharpX68000 version of VideoGame/CastlevaniaChronicles.
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** The famous moment in the above scene where Dracula finishes his wine glass before tossing it to the ground and letting it shatter doesn't originate from this game either. It first appeared in the original UsefulNotes/SharpX68000 version of VideoGame/CastlevaniaChronicles.
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* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight (by all indications given in the previous game, [[HappilyMarried he was content to hang up the whip and settle down with Maria's big sister, Annette]]), Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.

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* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight (by all indications given in the previous game, [[HappilyMarried he was content to hang up the whip and settle down with Maria's big sister, Annette]]), Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best best, he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.
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* SoBadItWasBetter: The original game's dub was somewhat ridiculous, [[NarmCharm but people really liked it because of that]]. The PSP version was redubbed to be far more competent, but this also meant that it [[SoOkayItsAverage turned out to be fairly unremarkable]]. [[BrokenBase Not everyone was pleased.]]

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* SoBadItWasBetter: The original game's version's dub was somewhat ridiculous, ridiculous between the PurpleProse and hammy voice acting, [[NarmCharm but people really liked it because of that]]. The PSP version was rewritten and redubbed to be far more competent, but this also meant that it [[SoOkayItsAverage turned out to be fairly unremarkable]]. [[BrokenBase Not everyone was pleased.]]Many feel like the game lost a lot of its charm as a result of the redub.
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* SoBadItWasBetter: The PSP's redubbing changed the NarmCharm to SoOkayItsAverage. [[BrokenBase Not everyone was pleased.]]

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* SoBadItWasBetter: The PSP's redubbing changed the NarmCharm original game's dub was somewhat ridiculous, [[NarmCharm but people really liked it because of that]]. The PSP version was redubbed to SoOkayItsAverage.be far more competent, but this also meant that it [[SoOkayItsAverage turned out to be fairly unremarkable]]. [[BrokenBase Not everyone was pleased.]]
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* GrowingTheBeard: Following [[VideoGame/CastlevaniaRondoOfBlood its predecessor's example]], the storytelling was revamped and given much more thought. Fully voice acted and with a driving mystery, the game also expanded Dracula's characterisation, distinguishing him from being the generic vampire lord he was prior to creating the TragicVillain that the franchise is so well known for. This helped solidify ''Castlevania'''s own narrative identity, separate from [[Literature/{{Dracula}} the works that inspired it]] while still paying homage.

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* GrowingTheBeard: Following [[VideoGame/CastlevaniaRondoOfBlood its predecessor's example]], the storytelling was revamped and given much more thought. Fully voice acted and with a driving mystery, the game also expanded Dracula's characterisation, characterization, distinguishing him from being the generic vampire lord he was prior to creating the TragicVillain that the franchise is so well known for. This helped solidify ''Castlevania'''s own narrative identity, separate from [[Literature/{{Dracula}} the works that inspired it]] while still paying homage.
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* PortingDisaster: The Japan-only Saturn port. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). It also loads when entering or exiting the main menu and due to the fact that the Saturn controller doesn't have as many buttons as the [=PS1=] one, there's no dedicated button to open the map: as a result, you need to enter the main menu every time you want to check the map, meaning a process that took a second on a [=PS1=] now takes around 30 seconds. This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.

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* PortingDisaster: The Japan-only Saturn port. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). It also loads when entering or exiting the main menu and due to the fact that the Saturn controller doesn't have as many buttons as the [=PS1=] one, controller, there's no dedicated button to open the map: as a result, you need to enter the main menu every time you want to check the map, meaning a process that took a second on a [=PS1=] now takes around 30 seconds. This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.
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* JustHereForGodzilla: Many people bought ''[[VideoGame/CastlevaniaTheDraculaXChronicles Dracula X Chronicles]]'' just for the port of ''Symphony of the Night''.

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* JustHereForGodzilla: Many people bought ''[[VideoGame/CastlevaniaTheDraculaXChronicles Dracula X Chronicles]]'' just for the port of ''Symphony of the Night''. [[BrokenBase A few of them]] [[TheyChangedItNowItSucks were not pleased.]]
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* {{Narm}}: When you fight Dracula as the FinalBoss, he summons a winged demon, only to crush it in his claws; but the sound effect picked for the crushing is a Hanna-Barbera-style squish sound, which makes the whole thing unintentionally hilarious.
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* HilariousInHindsight: Thanks to the largely-anonymous nature of video game voice acting at the time, this completely flew over everybody's head, but after years of dedicated internet archaeology it turns out Richter and Dracula are voiced by [[VideoGame/ResidentEvil1 Chris Redfield]] and [[VideoGame/SilentHill1 Harry Mason]], the two preeminent survival horror protagonists of the [=PSX=] era.

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Removed the example I added due to a mistake: I forgot about the Early Game Hell trope, and that example fits better with that one..


* DifficultySpike:
** The [[spoiler:Inverted Castle]] has one when you first get there, which sticks for most of it. New enemies suddenly do significantly more damage and have more annoying placements, as well as the level design being a bit against you at times.
** Luck Mode initially has one from a NumericalHard standpoint. The much weaker initial stats aside from the maxed Luck make a big difference at the early levels of the game, to the point the first few bosses can easily kill Alucard in a few hits and can take a beating before going down, and the only ways to do good damage for a while are either spells (which can't be used as often due to the lowered MP) or the random critical hits. It takes several levels for Alucard to get good enough stats to mitigate this, but once he does that and gets some decent gear, the difficulty goes back down, with the added benefit of a ''much'' higher drop rate thanks to the extra Luck.

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* DifficultySpike:
**
DifficultySpike: The [[spoiler:Inverted Castle]] has one when you first get there, which sticks for most of it. New enemies suddenly do significantly more damage and have more annoying placements, as well as the level design being a bit against you at times.
** Luck Mode initially has one from a NumericalHard standpoint. The much weaker initial stats aside from the maxed Luck make a big difference at the early levels of the game, to the point the first few bosses can easily kill Alucard in a few hits and can take a beating before going down, and the only ways to do good damage for a while are either spells (which can't be used as often due to the lowered MP) or the random critical hits. It takes several levels for Alucard to get good enough stats to mitigate this, but once he does that and gets some decent gear, the difficulty goes back down, with the added benefit of a ''much'' higher drop rate thanks to the extra Luck.
times.
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Added this to YMMV as requested on the main page. Also added an example of my own to this.

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* DifficultySpike:
** The [[spoiler:Inverted Castle]] has one when you first get there, which sticks for most of it. New enemies suddenly do significantly more damage and have more annoying placements, as well as the level design being a bit against you at times.
** Luck Mode initially has one from a NumericalHard standpoint. The much weaker initial stats aside from the maxed Luck make a big difference at the early levels of the game, to the point the first few bosses can easily kill Alucard in a few hits and can take a beating before going down, and the only ways to do good damage for a while are either spells (which can't be used as often due to the lowered MP) or the random critical hits. It takes several levels for Alucard to get good enough stats to mitigate this, but once he does that and gets some decent gear, the difficulty goes back down, with the added benefit of a ''much'' higher drop rate thanks to the extra Luck.
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No longer to be used as a trope. Use one of its sub-tropes.


* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role (it's seemingly [[VocalDissonance incongruous]] with the character's {{bishonen}} looks, but Belgrade's very deep, commanding voice definitely makes Alucard sound like the supreme {{badass}} that he is).

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* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role (it's seemingly [[VocalDissonance incongruous]] with the character's {{bishonen}} looks, but Belgrade's very deep, commanding voice definitely makes Alucard sound like the supreme {{badass}} badass that he is).
Is there an issue? Send a MessageReason:
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* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role (it's seemingly incongruous with the character's {{bishonen}} looks, but Belgrade's very deep, commanding voice makes Alucard sound like the ''major'' {{badass}} that he is).

to:

* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role (it's seemingly incongruous [[VocalDissonance incongruous]] with the character's {{bishonen}} looks, but Belgrade's very deep, commanding voice definitely makes Alucard sound like the ''major'' supreme {{badass}} that he is).
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* SelfImposedChallenge:

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* SelfImposedChallenge:SelfImposedChallenge: Given the number of GameBreaker options at one's disposal, any serious challenge for most players pretty much ''has'' to be this.



* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role.

to:

* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role.role (it's seemingly incongruous with the character's {{bishonen}} looks, but Belgrade's very deep, commanding voice makes Alucard sound like the ''major'' {{badass}} that he is).



* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight (by all indications given in the previous game, [[HappilyMarried he had contentedly settled down with Maria's big sister, Annette]]), Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.

to:

* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight (by all indications given in the previous game, [[HappilyMarried he had contentedly settled was content to hang up the whip and settle down with Maria's big sister, Annette]]), Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.
Is there an issue? Send a MessageReason:
None


* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight, Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.

to:

* StrawmanHasAPoint: Possessed Richter says that he wants to resurrect Dracula so he can fight him for all eternity, because Dracula only respawns every 100 years and Richter has already beaten him. While said under possession and certainly out-of-character for a guy who's not a BloodKnight, BloodKnight (by all indications given in the previous game, [[HappilyMarried he had contentedly settled down with Maria's big sister, Annette]]), Richter raises an interesting point. What is his worth once he's fulfilled his purpose? At best he can train his heir to take on Dracula, but even then his son/daughter probably won't get to fight Dracula either. Once he's done his part, Richter essentially becomes worthless.
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** ''Symphony'' might have popularized the "upside-down castle" gimmick to the point where it is referenced in other Metroidvania games like ''Bloodstained''. However, it isn't the first to do so. In ''VideoGame/CastlevaniaBloodlines'', a room in Castle Proserperina [[https://youtu.be/wPOLwiF15e4?t=95 inverts the castle's interior]], but to a limited extent.

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** ''Symphony'' might have popularized the "upside-down castle" gimmick to the point where it is referenced in other Metroidvania games like ''Bloodstained''. However, it isn't the first to do so. In ''VideoGame/CastlevaniaBloodlines'', a room in Castle Proserperina Proserpina [[https://youtu.be/wPOLwiF15e4?t=95 inverts the castle's interior]], but to a limited extent.extent (i.e. everything is inverted, [[InterfaceScrew including the gravity]]).

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* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward.

to:

* SoBadItsGood: The original voice acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview, he admitted that though he may not know English, even he could tell that the dub was horribly awkward. The main exception is Robert Belgrade as Alucard, whom most seem to consider pretty good in the role.

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** In Richter Mode, the Holy Water's Item Crash, Hydro Storm, inflicts massive damage to everything on the screen. Deploying it in boss fights ensures that they're over in about five seconds each.


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** In Richter Mode, the Holy Water's Item Crash, Hydro Storm, inflicts massive damage to everything on the screen. Deploying it in boss fights ensures that most of them are over in about five seconds each.
** In the Sega Saturn version, Maria had a special move that gave her about 40 seconds of invincibility and added Holy-element to several of her attacks. Unfortunately, it was removed from the ''Dracula X Chronicles'' version and other subsequent remakes.

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