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* MagnumOpus: Some people like to consider this Koji Igarashi's crowning work. While it's true that he did have a major role in the game's production, the more accurate route is to consider the game the crowning work of [[http://www.gamespite.net/toastywiki/index.php/Games/10-CastlevaniaSymphonyOfTheNight the original CV teammembers]], lead by producer Toru Hagihara, who worked together on every game from the original until this point before mostly jumping ship.
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* ThatOneBoss: Beelzebub can be trouble. He hangs from the ceiling, and is hard to attack because of it. His attacks involve summoning flies that do around 60 damage when they hit you and are annoying to dodge while trying to attack him due to how many there are.

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Whoops, I almost forgot.


* HighOctaneNightmareFuel: The ''music.'' Notable tracks include "Abandoned Pit" (both versions of the Abandoned Pit), "Door of Holy Spirits" (Reverse Colosseum), "Curse Zone" (Floating Catacombs), and "The Door to the Abyss."
** "'''''[[http://www.youtube.com/watch?v=Ao7ATGYquBU GAME OVER. MUAHAHAHAHAHAHA!!]]'''''"

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* HighOctaneNightmareFuel: The HighOctaneNightmareFuel:
**The
''music.'' Notable tracks include "Abandoned Pit" (both versions of the Abandoned Pit), "Door of Holy Spirits" (Reverse Colosseum), "Curse Zone" (Floating Catacombs), and "The Door to the Abyss."
** *** "'''''[[http://www.youtube.com/watch?v=Ao7ATGYquBU GAME OVER. MUAHAHAHAHAHAHA!!]]'''''"
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** "'''''[[http://www.youtube.com/watch?v=Ao7ATGYquBU GAME OVER. MUAHAHAHAHAHAHA!!]]'''''"
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Not always. Also, I wouldn\'t really call it fortunately, since not all subsequent Metroidvanias are lesser imitators.


** Voice acting aside the game itself has this as well such as whether it should be praised or hated for being known as the cause of {{Metroidvania}} as a lot of other Castlevania games [[FollowTheLeader tried to be like Symphony of the Night.]] Fortunately even those whom are getting sick and tired of Castlevania games trying to be like Symphony of the Night generally do not bash SotN itself but whether if the fact that this game popularized the subgenre is still a rather divisive subject.

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** Voice acting aside the game itself has this as well such as whether it should be praised or hated for being known as the cause of {{Metroidvania}} as a lot of other Castlevania games [[FollowTheLeader tried to be like Symphony of the Night.]] Fortunately even those whom are getting sick and tired of Castlevania games trying to be like Symphony Night]], at the expense of the Night generally do not bash SotN itself but whether if [[PlatformHell former deliberate action platformer style]] the fact that this game popularized series used to be known for. Egoraptor discussed the subgenre is still a rather divisive subject. latter in his first Sequelitis video.
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** Valhalla Knights. Especially when you first encounter them in the Colosseum.
** Blue Venus Weed can also be this.
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Moved \"What Could Have Been\" to the Trivia tab.


* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction. Not to mention that you can snag some {{Game Breaker}}s here on your ''first playthrough'', given enough grinding for [[RandomlyDrops random drops]].
** WhatCouldHaveBeen: If they'd just started with the massively beefed-up enemies and traps of the second castle, the game would've been NintendoHard and it wouldn't have [[BaseBreaker broken the base as hard.]]

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* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction. Not to mention that you can snag some {{Game Breaker}}s here on your ''first playthrough'', given enough grinding for [[RandomlyDrops random drops]].
** WhatCouldHaveBeen: If they'd just started with the massively beefed-up enemies and traps of the second castle, the game would've been NintendoHard and it wouldn't have [[BaseBreaker broken the base as hard.]]
drops]].
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* [[SugarWiki/{{Ptitleh7wzr92t4un4}} So Cool It's Awesome]]: The game overall.

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* [[SugarWiki/{{Ptitleh7wzr92t4un4}} [[SugarWiki/SoCoolItsAwesome So Cool It's Awesome]]: The game overall.

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* GoodBadBugs: When playing in 99 Luck mode, Alucard can skip the conversation with Death and keep his equipment. It seems that in the PSP version, you can do this simply by leaving the screen before the cutscene starts. You get the Shield Rod reasonably early in the first castle. This means you get to start owning bosses with the Alucard Shield combo early.

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* GoodBadBugs: GoodBadBugs:
**
When playing in 99 Luck mode, Alucard can skip the conversation with Death and keep his equipment. It seems that in the PSP version, you can do this simply by leaving the screen before the cutscene starts. You get the Shield Rod reasonably early in the first castle. This means you get to start owning bosses with the Alucard Shield combo early.



* MemeticMutation: WHAT IS A MAN?
** A MISERABLE LITTLE PILE OF SECRETS!
*** Apparently the quote [[OlderThanTheyThink originally]] comes from [[http://en.wikiquote.org/wiki/André_Malraux André Malraux]]. Which means it's actually [[AnachronismStew out of period]] for a game that's supposed to take place in the 18th century.
** BUT ENOUGH TALK! ''HAVE AT YOU!!''
*** HYDRO STORM! HYDRO STORM! OOOOOOAAAAAAAAAAAAHHHH, HYDRO STORM!

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* MemeticMutation: WHAT IS A MAN?
** A MISERABLE LITTLE PILE OF SECRETS!
*** Apparently the quote [[OlderThanTheyThink originally]] comes from [[http://en.wikiquote.org/wiki/André_Malraux André Malraux]]. Which means it's actually [[AnachronismStew out of period]] for
Dracula's "What is a game that's supposed to take place in the 18th century.
** BUT ENOUGH TALK! ''HAVE AT YOU!!''
*** HYDRO STORM! HYDRO STORM! OOOOOOAAAAAAAAAAAAHHHH, HYDRO STORM!
man?" speech, as well as Richter spamming [[GameBreaker Hydro Storm]].



* PortingDisaster: The Japan-only Saturn port attempted to add some extras to the game by making Maria playable and adding two new areas. Unfortunately the novelty of the new features are quickly canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place).
** And if Wikipedia is to be believed, they removed several small rooms to keep the map total at 200.6%, making one item impossible to get.(The rest were just random drops).
*** Wikipedia is not to be believed in this case. The game goes over 200.6%. The first castle itself goes over 100%, because the new areas add upon it.
** The reason for this is '''because they directly ported it'''. The game is actually built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games. Do the math.

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* PortingDisaster: The Japan-only Saturn port attempted to add some extras to the game by making Maria playable and adding two new areas. Unfortunately the novelty of the new features are quickly canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place).
** And if Wikipedia
place). This is to be believed, they removed several small rooms to keep the map total at 200.6%, making one item impossible to get.(The rest were just random drops).
*** Wikipedia is not to be believed in this case. The game goes over 200.6%. The first castle itself goes over 100%,
because the new areas add upon it.
** The reason for this is '''because they directly ported it'''.
game was a direct port. The game is actually built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games. Do the math.

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\"Woobie, Destroyer of Worlds\" is no longer YMMV. Renamed some tropes as Sugar Wiki tropes.


* SugarWiki/AwesomeMusic: Considered one of the best game soundtracks ever. The song at the entrance, "Dracula's Castle," is very popular.



* CrowningMusicOfAwesome: Considered one of the best game soundtracks ever. The song at the entrance, "Dracula's Castle," is very popular.



* ItsEasySoItSucks: Even without the numerous {{Game Breaker}}s, it is definitely the easiest in what was until then a NintendoHard series, annoying many long-term fans.



* SoCoolItsAwesome: The game overall.

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* SoCoolItsAwesome: [[SugarWiki/{{Ptitleh7wzr92t4un4}} So Cool It's Awesome]]: The game overall.



* WoobieDestroyerOfWorlds: Dracula is heavily implied to be this in the game.
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And? How is that meddling?


* ExecutiveMeddling: Sony really thought a primarily 2D game like this [[ItWillNeverCatchOn would never catch on.]]
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* ExecutiveMeddling: Sony really thought a primarily 2D game like this would never catch on.

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* ExecutiveMeddling: Sony really thought a primarily 2D game like this [[ItWillNeverCatchOn would never catch on.]]

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* ExecutiveMeddling: Sony really thought a primarily 2D game like this would never catch on.



* VindicatedByHistory

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* VindicatedByHistoryVindicatedByHistory: This game had a very limited PS1 release outside of Japan, so few people got to play it.
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Added a relevant trope regarding the inverted castle.


* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction. Not to mention that you can snag some {{Game Breaker}}s here on your ''first playthrough'', given enough grinding for [[RandomlyDrops random drops]].

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* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction. Not to mention that you can snag some {{Game Breaker}}s here on your ''first playthrough'', given enough grinding for [[RandomlyDrops random drops]].drops]].
** WhatCouldHaveBeen: If they'd just started with the massively beefed-up enemies and traps of the second castle, the game would've been NintendoHard and it wouldn't have [[BaseBreaker broken the base as hard.]]
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* WoobieDestroyerOfWorlds: Dracula is heavily implied to be this in the game.
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* AlasPoorVillain: Dracula's defeat in the ending of the game pretty much reeks of this. When Alucard basically defeats Dracula, he expresses shock, and upon learning the reason for his defeat, he seems to have an epiphany about the cost of his soul (quoting the book of Matthew), and then asks Alucard what Lisa's (Dracula's second wife and Alucard's mother) last words were, and upon learning them, develops regret that his attempts at avenging her ended up meaning that he didn't fulfill her last wish.
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* GoodBadBugs: When playing in Hard Mode, Alucard can skip the conversation with Death and keep his equipment. It seems that in the PSP version, you can do this even when you start the game for the first time.

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* GoodBadBugs: When playing in Hard Mode, 99 Luck mode, Alucard can skip the conversation with Death and keep his equipment. It seems that in the PSP version, you can do this even when you start simply by leaving the game for screen before the cutscene starts. You get the Shield Rod reasonably early in the first time.castle. This means you get to start owning bosses with the Alucard Shield combo early.
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* DemonicSpiders: Azaghal, the strongest sword enemy in the game, who not only is hard to hit, but will probably hit you during his knockback animation, dealing high (about 60-80 when you first meet him) damage.


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* PolishedPort: The PSP had Maria as a playable character. This would apply to the Saturn version if it was not a PortingDisaster.
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* BaseBreaker: The English voice acting in this game is the most prominent aspect in this case. Years ago the PS1 version's voice acting was flat out despised and was highly considered to be a SoBadItsHorrible aspect of an otherwise SoCoolItsAwesome game. However then there were more people who considered the voice acting to be more SoBadItsGood for various reasons and is becoming the more popular consensus on the game. (Such as "Yeah the voice acting is terrible but it made me laugh instead of angry" to folks who use this as a reason to prefer not to take the game so seriously.) But in recent years there is a small but growing amount of people whom found the PS1 version's voice acting to be underrated and genuinely good either in general or at least for a character or few, they are no where near as vocal as the SoBadItsHorrible and the SoBadItsGood crowd but people whom unironically like the PS1 version's voice acting do exist.
*** The PSP English voice work has this in spades as well... Is the PSP version's voice acting genuinely good and an unfortunate victim of the NostalgiaFilter from fans of the PS1 version? Or did the PSP version try to take the game far too seriously? Or is it really not any better than the PS1 version as they sound too generic? (At least the PS1 version tried to sound a bit more European as just about everyone in the PSP version sounded too American.) It depends on what you felt about the voice work in the PS1 version or if your a fan of Californian Anime English Dub VAs such as YuriLowenthal, WendeeLee and MichelleRuff.

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* BaseBreaker: The English voice acting in this game is the most prominent aspect in this case. Years ago the PS1 version's voice acting was flat out despised and was highly considered to be a SoBadItsHorrible aspect of an otherwise SoCoolItsAwesome game. However then there were more people who considered the voice acting to be more SoBadItsGood for various reasons and is becoming the more popular consensus on the game. (Such as "Yeah the voice acting is terrible but it made me laugh instead of angry" to folks who use this as a reason to prefer not to take the game so seriously.) But in recent years there is a small but growing amount of people whom found the PS1 version's voice acting to be underrated and genuinely good either in general or at least for a character or few, they are no where near as vocal as the SoBadItsHorrible and the SoBadItsGood crowd but people whom unironically like the PS1 version's voice acting do exist.
*** ** The PSP English voice work has this in spades as well... Is the PSP version's voice acting genuinely good and an unfortunate victim of the NostalgiaFilter from fans of the PS1 version? Or did the PSP version try to take the game far too seriously? Or is it really not any better than the PS1 version as they sound too generic? (At least the PS1 version tried to sound a bit more European as just about everyone in the PSP version sounded too American.) It depends on what you felt about the voice work in the PS1 version or if your a fan of Californian Anime English Dub VAs such as YuriLowenthal, WendeeLee and MichelleRuff.
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None

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* BaseBreaker: The English voice acting in this game is the most prominent aspect in this case. Years ago the PS1 version's voice acting was flat out despised and was highly considered to be a SoBadItsHorrible aspect of an otherwise SoCoolItsAwesome game. However then there were more people who considered the voice acting to be more SoBadItsGood for various reasons and is becoming the more popular consensus on the game. (Such as "Yeah the voice acting is terrible but it made me laugh instead of angry" to folks who use this as a reason to prefer not to take the game so seriously.) But in recent years there is a small but growing amount of people whom found the PS1 version's voice acting to be underrated and genuinely good either in general or at least for a character or few, they are no where near as vocal as the SoBadItsHorrible and the SoBadItsGood crowd but people whom unironically like the PS1 version's voice acting do exist.
*** The PSP English voice work has this in spades as well... Is the PSP version's voice acting genuinely good and an unfortunate victim of the NostalgiaFilter from fans of the PS1 version? Or did the PSP version try to take the game far too seriously? Or is it really not any better than the PS1 version as they sound too generic? (At least the PS1 version tried to sound a bit more European as just about everyone in the PSP version sounded too American.) It depends on what you felt about the voice work in the PS1 version or if your a fan of Californian Anime English Dub VAs such as YuriLowenthal, WendeeLee and MichelleRuff.
** Voice acting aside the game itself has this as well such as whether it should be praised or hated for being known as the cause of {{Metroidvania}} as a lot of other Castlevania games [[FollowTheLeader tried to be like Symphony of the Night.]] Fortunately even those whom are getting sick and tired of Castlevania games trying to be like Symphony of the Night generally do not bash SotN itself but whether if the fact that this game popularized the subgenre is still a rather divisive subject.
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** By using the Sword Brothers spell in Master Librarian's room to enable them to open the menu while within the Librarian's menu, the player can use a glitch that may quickly maximize Alucard's money by selling him a negative amount of gem rings, ending up with 255 of them and then selling those. This was one of the very few bugs actually fixed in the PSP version, unfortunately.

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** By using the Sword Brothers spell in Master Librarian's room to enable them to open the menu while within the Librarian's menu, the player can use a glitch that may quickly maximize Alucard's money by selling him a gem rings you no longer have, with negative amount of gem rings, numbers doing funny things when not anticipated by programmers, ending up with 255 of them and then selling those. This was one of the very few bugs actually fixed in the PSP version, unfortunately.
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* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction.

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* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction. Not to mention that you can snag some {{Game Breaker}}s here on your ''first playthrough'', given enough grinding for [[RandomlyDrops random drops]].
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* VindicatedByHistory

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* VindicatedByHistoryVindicatedByHistory
* XenSyndrome: The second castle. The same background music plays in ''six'' different areas (see EarWorm above), very little if any story happens here (save for the final two bosses), and the game suddenly goes from linear to having minimal sense of direction.
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* ILikedItBetterWhenItSucked: The [=PSP=]'s redubbing changed the NarmCharm to SoOkayItsAverage. Not everyone was pleased.
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* {{Narm}}: During the climactic final duel with Dracula, he unleashes a wide variety of devastating attacks... One of which makes a [[MoodDissonance jarring]] "SPLAT!" noise.

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* SoBadItsGood: The {{PS1}} voice acting.
** SoOkayItsAverage: The {{PSP}} voice acting.

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* SoBadItsGood: The {{PS1}} original voice acting.
** SoOkayItsAverage: The {{PSP}} voice acting.
acting had this going for it for quite a good chunk of the fans. IGA saw to this being averted in the PSP version. In an interview he admitted that though he may not know English even he could tell that the dub was horribly awkward.


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* SoOkayItsAverage: The {{PSP}} voice acting.
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* {{Narm}}: During the climactic final duel with Dracula, he unleashes a wide variety of devastating attacks... One of which makes a [[MoodDissonance jarring]] "SPLAT!" noise.
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* JustHereForGodzilla: Many people bought ''The Dracula X Chronicles'' just for the port of ''Symphony of the Night''

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* JustHereForGodzilla: Many people bought ''The Dracula ''Dracula X Chronicles'' just for the port of ''Symphony of the Night''
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Removed Wall Banger reference (should only be used in Darth Wiki)


** The reason for this is a massive WallBanger. '''Because they directly ported it'''. The game is actually built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games. Do the math.

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** The reason for this is a massive WallBanger. '''Because '''because they directly ported it'''. The game is actually built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games. Do the math.

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