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* FriendlyFandoms: Unlike the relationship they have with [[VideoGame/{{Palworld}} a certain other game]], the ''Franchise/{{Pokemon}}'' fans who know about Cassette Beasts get along surprisingly well with the community, often praising it for being a refreshing take on the pocket monster collecting genre that has its own unique identity.

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* FriendlyFandoms: Unlike the relationship they have with [[VideoGame/{{Palworld}} a certain other game]], the ''Franchise/{{Pokemon}}'' fans who know about Cassette Beasts get along surprisingly well with the community, often praising it for being a refreshing take on the pocket monster collecting genre that has and having its own unique identity.
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* FriendlyFandoms: Unlike the relationship they have with [[VideoGame/{{Palworld}} a certain other game]], the ''Franchise/{{Pokemon}}'' fans who know about Cassette Beasts get along surprisingly well with the community, often praising it for being a refreshing take on the pocket monster collecting genre that has its own unique identity.
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lower). This naturally gives it the strongest Headshots in the game.
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*** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points

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*** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.

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*** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.
** While [[spoiler:Shining Kuneko]] may be a BreatherBoss if you plan correctly, they are absolutely able to destroy groups of enemies at a time, and having 140 in all stats means that they have good speed, power and coverage to deal with threats, especially with [[spoiler:Cosmic Kunai being a playable Angelic Attack]], with all the power that entails.

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*** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.
** While [[spoiler:Shining Kuneko]] may be a BreatherBoss if you plan correctly, they are absolutely able to destroy groups of enemies at a time, and having 140 in all stats means that they have good speed, power and coverage to deal with threats, especially with [[spoiler:Cosmic Kunai being a playable Angelic Attack]], with all the power that entails.


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lower). This naturally gives it the strongest Headshots in the game.
** While [[spoiler:Shining Kuneko]] may be a BreatherBoss if you plan correctly, they are absolutely able to destroy groups of enemies at a time, and having 140 in all stats means that they have good speed, power and coverage to deal with threats, especially with [[spoiler:Cosmic Kunai being a playable Angelic Attack]], with all the power that entails.

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* BreatherBoss: [[spoiler:Shining Kuneko]] can be this compared to other Archangels, due to being the only one in the main story with an elemental type. Said type happens to be Astral, which means you can use Plastic-type attacks to inflict AP Drain and delay the boss's [[LimitBreak Angelic Attack]]. You can also use Poison-type or Metal-type attacks to inflict Berserk and prevent the boss from using Ritual to effectively gain an extra 25% health. Rare stickers that score critical hits when there's a type advantage can trivialize the fight even further.

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* BreatherBoss: [[spoiler:Shining Kuneko]] can be this compared to other Archangels, due to being the only one in the main story with an elemental type. Said type happens to be Astral, which means you can use Plastic-type attacks to inflict AP Drain and delay the boss's [[LimitBreak Angelic Attack]]. You can also use Poison-type or Metal-type attacks to inflict Berserk and prevent the boss from using Ritual to effectively gain an extra 25% health. Rare stickers that score critical hits when there's a type advantage can trivialize the fight even further. That said, if you go in ''without'' a Plastic-type, [[spoiler:Shining Kuneko]] can be just as much a roadblock as the rest.


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** While [[spoiler:Shining Kuneko]] may be a BreatherBoss if you plan correctly, they are absolutely able to destroy groups of enemies at a time, and having 140 in all stats means that they have good speed, power and coverage to deal with threats, especially with [[spoiler:Cosmic Kunai being a playable Angelic Attack]], with all the power that entails.

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* SugarWiki/HeartwarmingMoments:
** If you bring Felix along to a rematch with Kuneko, he'll give her some words of encouragement when she transforms mid-fight. They've come a long way from being an artist and their OldShame struggling with each other.

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* SugarWiki/HeartwarmingMoments:
**
SugarWiki/HeartwarmingMoments: If you bring Felix along to a rematch with Kuneko, he'll give her some words of encouragement when she transforms mid-fight. They've come a long way from being an artist and their OldShame struggling with each other.
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* FanNickname: The damage boost an attack receives when it's the same type as its user is referred to by fans as STAB, [[FunWithAcronyms which stands for "Same Type Attack Bonus"]] and is a term imported from the ''Franchise/{{Pokemon}}'' fanbase. In the game's files, it's named "Same Type Damage Multiplier", but "STDM" just doesn't have the same ring to it.
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Improve wording to more accurately reflect what is actually in the game. Cassette Beasts' story is not a choice-driven narrative, and there is never an option where the player character express *not* wanting to go back to their world. Also, all the partners except Barkley choose to go back to their own worlds themselves before the player do.


* AudienceAlienatingEnding: The game ends with [[spoiler:the player forced to choose between abandoning all the friends and loved ones they've made in New Wirral and never see them again, or never going back to their homeworld, and they're ''forced'' to choose the later. Many players felt that this completely robbed any satisfaction in the various sidequests and bonding with your companions, since in the end you're forced to leave it all behind for a home you may not even want to go back to anymore.]]

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* AudienceAlienatingEnding: The game ends with [[spoiler:the player forced to choose between abandoning all the friends and loved ones they've made in New Wirral their partners, potentially including their lover, going their separate ways back to their respective home worlds and never see them each other again, or never going back to their homeworld, and they're ''forced'' to choose since the later. Many ending also reveals that leaving new Wirral is a one-way trip. Some players felt that this completely robbed any satisfaction in the various sidequests and bonding with your companions, since in the end you're forced to leave it all behind for a your home you may not even want to go back to anymore.world.]]
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* AudienceAlienatingEnding: The game ends with [[spoiler:the player forced to choose between abandoning all the friends and loved ones they've made in New Wirral and never see them again, or never going back to their homeworld, and they're ''forced'' to choose the later. Many players felt that this completely robbed any satisfaction in the various sidequests and bonding with your companions, since in the end you're forced to leave it all behind for a home you may not even want to go back to anymore.]]
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* AwardSnub: Many players considered this game a strong contender for Game of the Year, at least in the category of indie games, with some expressing this sentiment only a couple of weeks after the game was released. Naturally, many fans became upset when it wasn't even ''nominated'' in any well-known video game awards, with the closest exception being nominated for the British Game category at the 20th BAFTA Games Awards in 2024.

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* AwardSnub: Many players considered this game a strong contender for Game of the Year, at least in the category of indie games, with some expressing this sentiment only a couple of weeks after the game was released. Naturally, many fans became upset when it wasn't even ''nominated'' in any well-known video game awards, with the closest only exception being nominated this game's nomination for the British Game category at the 20th BAFTA Games Awards in 2024.
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* AwardSnub: Many people considered this game a strong contender for Game of the Year, at least in the category of indie games, some of them only a couple of weeks after the game was released. Naturally, many became upset when it wasn't even ''nominated'' in any well-known video game awards.

to:

* AwardSnub: Many people players considered this game a strong contender for Game of the Year, at least in the category of indie games, with some of them expressing this sentiment only a couple of weeks after the game was released. Naturally, many fans became upset when it wasn't even ''nominated'' in any well-known video game awards.awards, with the closest exception being nominated for the British Game category at the 20th BAFTA Games Awards in 2024.
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** Barkley has a lot of fans among the recruitable party members, due to being a cute NonHumanSidekick and his quest being short yet [[spoiler:sad, which quickly endears you to him; Averevoir killed his old human partner, and he needs your help to fight off the former so he can [[DueToTheDead bury the latter]]]].

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** Barkley has a lot Despite joining the player relatively late in the game and having the least amount of fans dialogue among the recruitable party members, Barkley has a lot of fans, due to being a cute NonHumanSidekick and his quest being short yet [[spoiler:sad, which quickly endears you to him; Averevoir killed his old human partner, and he needs your help to fight off the former so he can [[DueToTheDead bury the latter]]]].latter]]]]. It helps that he is also the only party member who [[spoiler:follows the player back to their home world in the story's ending]].
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** Barkley has a lot of fans among the recruitable party members, due to being a cute NonHumanSidekick and his quest being short yet [[spoiler:sad, which quickly endears you to him; Averevoir killed his old human partner, and he needs your help to fight off the former so he can [[DueToTheDead bury the latter]]]].

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** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.

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** *** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.game.
*** With version 1.2, an even more broken version of this strategy was created through the Evasion Nullified status; it decreases the target's evasion stat to 1%. Since critical hits are calculated partially by hit chance, this unintentionally causes any move with at least 16% accuracy [[CriticalHit to be a guaranteed crit]]. Inflict it and pair it with Critical Mass (90% chance to use the next move in the list, such as a 10-AP attack), and you could theoretically shred through pretty much everything with even more efficiency than Random Starter. The only downsides are that [[RandomNumberGod it runs the risk of failing by 10%, potentially stopping you before the opponent is defeated]], [[CounterAttack the opponent potnetially stopping you through Revenge Strike, Return Fire or Machine Curse]], and [[ArsonMurderandJaywalking the fact that the animations will take a while before the Critical Mass cycle stops if you use this strategy against the ranger captains]], since they can't be defeated prematurely.



** Robin Goodfellow has rather limited damage-dealing abilities, meaning that he's unlikely to wipe out the player party quickly, but he possesses passive regeneration, a large amount of hit points, and a variety of attacks that inflict status effects (most notably "Fairy Dust" which puts the target to sleep). This results in by far the longest fight of the game, whether you win or lose.

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** Robin Goodfellow has rather limited damage-dealing abilities, meaning that he's unlikely to wipe out the player party quickly, but he possesses passive regeneration, a large amount of hit points, and a variety of attacks that inflict status effects (most notably "Fairy Dust" Dust", which puts the target to sleep). This results in by far the longest fight of the game, whether you win or lose.
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* DemonicSpiders: Masquerattle, particularly when encountered in Rogue Fusions. It has impressive offensive stats and speed for a mid-stage remaster, and Poison has very few type weakeness, so with fusion patching up its supbar defenses the result is a durable beast of a thing that hits like a 18-wheeler. Jellyton, with its scary 200 melee attack, ability to poison on contact (to AND from themselves), and ability that gives it a different set of weaknesses from most Poison types also makes for a tough customer under the same conditions.

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* DemonicSpiders: Masquerattle, particularly when encountered in Rogue Fusions. It has impressive offensive stats and speed for a mid-stage remaster, and Poison has very few type weakeness, weaknesses, so with fusion patching up its supbar defenses the result is a durable beast of a thing that hits like a 18-wheeler. Jellyton, with its scary 200 melee attack, ability to poison on contact (to AND from themselves), and ability that gives it a different set of weaknesses from most Poison types also makes for a tough customer under the same conditions.



** The passive skill "Random Starter" has a chance to randomly trigger one of your monster's active skills at the start of their first turn (whether they're the one initially deployed or if they're swapped in mid-fight), at no AP cost. By swapping stickers around, a monster can have one powerful, maximum-AP active skill like Headshot and then seven uses of Random Starter. Most encounters (even some Archangels) won't be able to last long enough to make a single action, and for those that do, the skills can activate again if the monster is swapped out and swapped back in. Just don't try this against Poppetox, as you may end up Headshotting the Effigies, which will likely result in a TotalPartyKill as the immense damage is turned against you.

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** The passive skill "Random Starter" has a chance to randomly trigger one of your monster's active skills at the start of their first turn (whether they're the one initially deployed or if they're swapped in mid-fight), at no AP cost. By swapping stickers around, a monster can have one powerful, maximum-AP active skill like Headshot and then seven uses of Random Starter. Most encounters (even some Archangels) won't be able to last long enough to make a single action, and for those that do, the skills can activate again if the monster is swapped out and swapped back in. Just don't try this against Poppetox, as you may end up Headshotting the Effigies, which will likely result in a TotalPartyKill as the immense damage is turned against you. The Machine Curse sticker added in 1.5 will also shut this strategy down by reflecting all those Headshots back at the user -- don't try it on the Infernal Engines in the DLC areas, either.



** The sleep status effect is a particularly strong ailment in this game since, unlike most [=RPGs=], it lasts a set amount of turns and the next attacks will not wake you up. The only thing the sleeping monster can do is attempt to fight back, but the moves sleeping monsters are restricted to only have a 1% chance to succeed, rendering them virtually helpless outside of strategies that boost hit rate or let them share their teammate's moves. While moves that inflict sleep only have an unreliable 50% accuracy, a lucky sleep on first turn can trivialize ranger captain fights or make recording a lot easier.

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** The sleep status effect is a particularly strong ailment in this game since, unlike most [=RPGs=], it lasts a set amount of turns and the next attacks will not wake you up. The only thing the sleeping monster can do is attempt to fight back, but the moves sleeping monsters are restricted to only have a 1% chance to succeed, rendering them virtually helpless outside of strategies that boost hit rate or let them share their teammate's moves. While moves that inflict sleep only have an unreliable 50% accuracy, a lucky sleep on first turn can trivialize ranger captain Ranger Captain fights or make recording a lot easier.



* LowTierLetdown: Although it's not exactly his fault, Eugene is considered a newbie trap at best and worthless at worst. Despite being available very early in the game, you can only raise his relationship level after clearing the Landkeeper Offices all over the map, as well as [[spoiler:fighting Mammon in Landkeeper HQ after doing so for all of them]]. Since you need at least a level 1 relationship to fuse, this means you can potentially spend dozens of hours with a partner you can't fuse with, meaning you're better off using someone else for a good chunk of the game unless you have a guide or previous knowledge. It also doesn't help that his signature monster tape is a Plastic type and the Landkeepers tend to use the Pawndead lineage which are Earth types, meaning he'll often be inflicted with the Buried debuff, lowering his speed and evasion.

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* LowTierLetdown: Although it's not exactly his fault, Eugene is considered a newbie trap at best and worthless at worst. Despite being available very early in the game, you can only raise his relationship level after clearing the Landkeeper Offices all over the map, as well as [[spoiler:fighting Mammon in Landkeeper HQ after doing so for all of them]]. Since you need at least a level 1 relationship to fuse, this means you can potentially spend dozens of hours with a partner you can't fuse with, meaning you're better off using someone else for a good chunk of the game unless you have a guide or previous knowledge. It also doesn't help that his signature monster tape is a Plastic type and the Landkeepers tend to use the Earth-type Pawndead lineage lineage, which are Earth types, meaning he'll often be inflicted with the Buried debuff, lowering his speed and evasion.have a type advantage over Plastic.



** The Falldown Mall is a haunted, abandoned mall with a lot of ghost monsters. Even with heavy light and the echoing "Look at the Sun" playing in the background, this place isn't any less chilling than a silent, dark ghost house.

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** The Falldown Mall is a haunted, abandoned mall with a lot of ghost monsters. Even with heavy light the mall's abundant lighting and the echoing "Look at the Sun" playing in the background, this place isn't any less chilling than a silent, dark ghost house.



* ScrappyMechanic: The fast travel function can only be used to travel to the train stations, putting you inside the station at your destination. This is especially problematic with some stations like Falldown Mall Station and Bard Street Station, where you'll have to walk for a long distance and dodge monsters before going back to the overworld.

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* ScrappyMechanic: The fast travel function can only be is mostly used to travel to the train stations, putting you inside the station at your destination. This is especially problematic with some certain stations like Falldown Mall Station and Bard Street Station, where you'll have to walk for a long distance and dodge monsters before going back to the overworld.
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* DemonicSpiders: Masquerattle, particularly when encountered in Rogue Fusions. It has impressive offensive stats and speed for a mid-stage remaster, and Poison has very few type weakeness, so with fusion patching up its supbar defenses the result is a durable beast of a thing that hits like a 18-wheeler. Jellyton, with its scary 200 melee attack and ability to poison on contact, also makes for a tough customer under the same conditions.

to:

* DemonicSpiders: Masquerattle, particularly when encountered in Rogue Fusions. It has impressive offensive stats and speed for a mid-stage remaster, and Poison has very few type weakeness, so with fusion patching up its supbar defenses the result is a durable beast of a thing that hits like a 18-wheeler. Jellyton, with its scary 200 melee attack and attack, ability to poison on contact, contact (to AND from themselves), and ability that gives it a different set of weaknesses from most Poison types also makes for a tough customer under the same conditions.
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Forgot this was made into a disambig page.


* SurpriseCreepy: Seems like a pretty typical Pokemon pastic- What the hell is an EldritchAbomination doing here?!? The [[spoiler:first]] battle with Morgante throws the entire game on its head.
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* SurpriseCreepy: Seems like a pretty typical Pokemon pastic- What the hell is an EldritchAbomination doing here?!? The [[spoiler:first]] battle with Morgante throws the entire game on its head.
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* AwardSnub: Many people considered this game a strong contender for Game of the Year, some of them only a couple weeks after the game was released. Naturally, many became upset when it wasn't even ''nominated''.

to:

* AwardSnub: Many people considered this game a strong contender for Game of the Year, at least in the category of indie games, some of them only a couple of weeks after the game was released. Naturally, many became upset when it wasn't even ''nominated''.''nominated'' in any well-known video game awards.
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Added example(s)

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* AwardSnub: Many people considered this game a strong contender for Game of the Year, some of them only a couple weeks after the game was released. Naturally, many became upset when it wasn't even ''nominated''.
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* HeartwarmingMoments:

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* HeartwarmingMoments:SugarWiki/HeartwarmingMoments:

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** Sunny is a minor NPC who appears in Harbourtown [[spoiler:after completing Eugene's quest]] where she gets her own side quest about helping her to start a new life [[spoiler: after being freed from Mammon's control as a Landkeeper]]. Despite her limited screen time, she has become very popular in the player base, wishing she had a bigger role in the game. In a [[https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/ Reddit AMA session]], Jay Baylis, the game's artist and writer, admitted to not expecting Sunny's popularity because she was added to the game late and intended only as a fun little side story to surprise players.

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** Sunny is a minor NPC who appears in Harbourtown [[spoiler:after completing Eugene's quest]] where she gets her own side quest about helping her to start a new life [[spoiler: after [[spoiler:after being freed from Mammon's control as a Landkeeper]]. Despite her limited screen time, she has become very popular in the player base, wishing she had a bigger role in the game. In a [[https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/ Reddit AMA session]], Jay Baylis, the game's artist and writer, admitted to not expecting Sunny's popularity because she was added to the game late and intended only as a fun little side story to surprise players.



** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.
** The sleep status effect is a particularly strong ailment in this game since, unlike most [=RPGs=], it lasts a set amount of turns and the next attacks will not wake you up. The only thing the sleeping monster can do is attempt to fight back but it only has 1% chance which is very unlikely outside of hit rate boosting strategies. While it's not reliable, as moves that inflict sleep only have 50% accuracy, a lucky sleep on first turn can trivialize ranger captain fights or make recording a lot easier.

to:

** Headshot is especially deadly for another reason, and that's due to the monster in particular that this strategy is most effective with, Khepri. While Khepri has the worst Melee Attack in the game (literally a base stat of 1), and most of its other stats aren't spectacular, it also boasts the highest offensive stat in the game with a base Ranged Attack of 300 (for reference, the next highest next-highest base offensive stat a monster has is Kingrave's 220 base Melee Attack -- 80 points lower). This naturally gives it the strongest Headshots in the game.
** The sleep status effect is a particularly strong ailment in this game since, unlike most [=RPGs=], it lasts a set amount of turns and the next attacks will not wake you up. The only thing the sleeping monster can do is attempt to fight back back, but it the moves sleeping monsters are restricted to only has have a 1% chance which is very unlikely to succeed, rendering them virtually helpless outside of strategies that boost hit rate boosting strategies. or let them share their teammate's moves. While it's not reliable, as moves that inflict sleep only have an unreliable 50% accuracy, a lucky sleep on first turn can trivialize ranger captain fights or make recording a lot easier.



** Robin Goodfellow has rather limited damage dealing abilities, meaning that he's unlikely to wipe out the player party quickly, but he possesses passive regeneration, a large amount of hit points, and a variety of attacks that inflict status effects (most notably "Fairy Dust" which puts the target to sleep). This results in by far the longest fight of the game, whether you win or lose.
** Captain Gladiola's monsters like to spam Dodge and Peekaboo, which will make it very hard for you to land a hit, though because they're spamming these moves, they don't attack as often to be particularly dangerous to your team.

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** Robin Goodfellow has rather limited damage dealing damage-dealing abilities, meaning that he's unlikely to wipe out the player party quickly, but he possesses passive regeneration, a large amount of hit points, and a variety of attacks that inflict status effects (most notably "Fairy Dust" which puts the target to sleep). This results in by far the longest fight of the game, whether you win or lose.
** Captain Gladiola's monsters like to spam Dodge and Peekaboo, which will make it very hard for you to land a hit, though because and you'll take damage from Jagged Edge every time you miss with a melee attack. Because they're spamming these defensive moves, though, they don't attack as often to be particularly dangerous to your team.team.
* HeartwarmingMoments:
** If you bring Felix along to a rematch with Kuneko, he'll give her some words of encouragement when she transforms mid-fight. They've come a long way from being an artist and their OldShame struggling with each other.



** The Archangels. In order to highlight them as the [[EldritchAbomination eldritch beings]] that they are, each is designed in their own art style in contrast with the pixel art style of the other characters and the world, which leads to plenty of UncannyValley to go around. The screen starts getting glitch effects whenever the player is near an Archangel. Special mention goes to Puppetox, who looks like a typical puppet from horror video games and movies.

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** The Archangels. In order to highlight them as the [[EldritchAbomination eldritch beings]] that they are, each is designed in their own art style in contrast with the pixel art style of the other characters and the world, which leads to plenty of UncannyValley to go around. The screen starts getting glitch effects whenever the player is near an Archangel. Special mention goes to Puppetox, Poppetox, who looks like a typical puppet from horror video games and movies.



* ScrappyMechanic: The fast travel function can only be used to travel across the stations, which will put you inside the station. This is especially problematic with some stations like Falldown Mall Station and Bard Street Station, where you'll have to walk for a long distance before going back to the overworld.
* ThatOneBoss: Any of the ranger captain rematches in the late game can be considered this, given not only do they have their signature tactics refined to a science, but they are also capable of performing a fusion with their ranger apprentice, just like you and your party member. Clee-0's rematch in particular can be a hell of a time to get through due to her constant use of Roll Again plus AP Refund, and she has these passive skills in excess. This combined with her dreaded Gambit tactic (immense buff to all stats for 3 turns before the cassette breaks) makes her an obscenely dangerous threat for the late game. It gets even worse when she fuses with her ranger partner later on, which ultimately causes all those passive skills to stack, thereby having an even greater chance for those effects to activate.

to:

* ScrappyMechanic: The fast travel function can only be used to travel across to the train stations, which will put putting you inside the station. station at your destination. This is especially problematic with some stations like Falldown Mall Station and Bard Street Station, where you'll have to walk for a long distance and dodge monsters before going back to the overworld.
* ThatOneBoss: Any of the ranger captain rematches in the late game can be considered this, given this; not only do they have their signature tactics refined to a science, but they are also capable of performing a fusion with their ranger apprentice, just like you and your party member.member. What's more, ''[[MyRulesAreNotYourRules unlike]]'' [[MyRulesAreNotYourRules you and your partner (and many of the other human opponents you've fought up to this point)]], it's impossible to end the fight early by knocking the captain or their ally out with overflow damage -- the only way to win is to fight through all their tapes in sequence. Clee-0's rematch in particular can be a hell of a time to get through due to her constant use of Roll Again plus AP Refund, and she has these passive skills in excess. This combined with her dreaded Gambit tactic (immense buff to all stats for 3 turns before the cassette breaks) makes her an obscenely dangerous threat for the late game. It gets even worse when she fuses with her ranger partner later on, which ultimately causes all those passive skills to stack, thereby having an even greater chance for those effects to activate.
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* BreatherBoss: [[spoiler:Shining Kuneko]] can be this compared to other Archangels, due to being the only one with a type. Said type happens to be Astral, which means you can use Plastic-type attacks to inflict AP Drain and delay the boss's [[LimitBreak Angelic Attack]]. You can also use Poison-type or Metal-type attacks to inflict Berserk and prevent the boss from using Ritual to effectively gain an extra 25% health. Rare stickers that score critical hits when there's a type advantage can trivialize the fight even further.

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* BreatherBoss: [[spoiler:Shining Kuneko]] can be this compared to other Archangels, due to being the only one in the main story with a an elemental type. Said type happens to be Astral, which means you can use Plastic-type attacks to inflict AP Drain and delay the boss's [[LimitBreak Angelic Attack]]. You can also use Poison-type or Metal-type attacks to inflict Berserk and prevent the boss from using Ritual to effectively gain an extra 25% health. Rare stickers that score critical hits when there's a type advantage can trivialize the fight even further.

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* AnnoyingBats: Springheels like to jump at you from out-of-sight corners in the overworld, and in battle, especially early on, they will outspeed you and hit you with Jump Scare, wasting your turns. The remasters graduating to speedy [[GlassCannon glass cannons]] only makes them more troublesome.


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* GoddamnedBats: Springheels like to jump at you from out-of-sight corners in the overworld, and in battle, especially early on, they will outspeed you and hit you with Jump Scare, wasting your turns. The remasters graduating to speedy [[GlassCannon glass cannons]] only makes them more troublesome.
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*AnnoyingBats: Springheels like to jump at you from out-of-sight corners in the overworld, and in battle, especially early on, they will outspeed you and hit you with Jump Scare, wasting your turns. The remasters graduating to speedy [[GlassCannon glass cannons]] only makes them more troublesome.


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* DemonicSpiders: Masquerattle, particularly when encountered in Rogue Fusions. It has impressive offensive stats and speed for a mid-stage remaster, and Poison has very few type weakeness, so with fusion patching up its supbar defenses the result is a durable beast of a thing that hits like a 18-wheeler. Jellyton, with its scary 200 melee attack and ability to poison on contact, also makes for a tough customer under the same conditions.
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* PlayerPunch: The player doesn't learn why [[spoiler:Barkley]] needs their help until after defeating the boss of the quest, when it's revealed that said boss, [[spoiler:Averevoir, had killed Barkley's former human partner, and Barkley needed to defeat them to access and [[DueToTheDead bury the body]]]]. In addition to being a candidate for one of the game's saddest moments, it's also a heavy-handed reminder of how dangerous New Wirral can be, even when the Archangels aren't involved.
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* BreatherBoss: [[spoiler:Shining Kuneko]] can be this compared to other Archangels, due to being the only one with a type. Said type happens to be Astral, which means you can use Plastic-type attacks to inflict AP Drain and delay the boss's [[LimitBreak Angelic Attack]]. You can also use Poison-type or Metal-type attacks to inflict Berserk and prevent the boss from using Ritual to effectively gain an extra 25% health. Rare stickers that score critical hits when there's a type advantage can trivialize the fight even further.
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* IAmNotShazam: The {{Mons}} are called monsters, not Cassette Beasts.
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** Sunny is a minor NPC that appears in Harbourtown [[spoiler:after completing Eugene's quest]] where she gets her own side quest about helping her to start a new life [[spoiler: after being freed from Mammon's control as a Landkeeper]]. Despite her limited screen time, she has become very popular in the player base, wishing she had a bigger role in the game. In a [[https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/ Reddit AMA session]], Jay Baylis, the game's artist and writer, admitted to not expecting Sunny's popularity because she was added to the game late and intended only as a fun little side story to surprise players.

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** Sunny is a minor NPC that who appears in Harbourtown [[spoiler:after completing Eugene's quest]] where she gets her own side quest about helping her to start a new life [[spoiler: after being freed from Mammon's control as a Landkeeper]]. Despite her limited screen time, she has become very popular in the player base, wishing she had a bigger role in the game. In a [[https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/ Reddit AMA session]], Jay Baylis, the game's artist and writer, admitted to not expecting Sunny's popularity because she was added to the game late and intended only as a fun little side story to surprise players.



** The passive skill "Random Starter" has a chance to randomly trigger one of your monster's active skills at the start of their first turn (whether they're the one initially deployed or if they're swapped in mid-fight), at no AP cost. By swapping stickers around, a monster can have one powerful, maximum-AP active skill like Headshot and then seven uses of Random Starter. Most encounters (even some Archangels) won't be able to last long enough to make a single action, and for those that do, the skills can activate again if the monster is swapped out and swapped back in. Just don't try this against Puppetox, as you'll likely end up Headshotting the Effigies, which will likely result in a TotalPartyKill as the immense DPS is turned against you.

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** The passive skill "Random Starter" has a chance to randomly trigger one of your monster's active skills at the start of their first turn (whether they're the one initially deployed or if they're swapped in mid-fight), at no AP cost. By swapping stickers around, a monster can have one powerful, maximum-AP active skill like Headshot and then seven uses of Random Starter. Most encounters (even some Archangels) won't be able to last long enough to make a single action, and for those that do, the skills can activate again if the monster is swapped out and swapped back in. Just don't try this against Puppetox, Poppetox, as you'll likely you may end up Headshotting the Effigies, which will likely result in a TotalPartyKill as the immense DPS damage is turned against you.



** Captain Gladiola's monsters like to spam Dodge and Peekaboo, which will make it very hard to land a hit, though because they're spamming these moves, they don't attack as often to be particularly dangerous to your team.

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** Captain Gladiola's monsters like to spam Dodge and Peekaboo, which will make it very hard for you to land a hit, though because they're spamming these moves, they don't attack as often to be particularly dangerous to your team.



* ThatOneBoss: Any of the Captain rematches in the late game can be considered this, given not only do they have their signature tactics refined to a science, but they are also capable of performing a fusion with their ranger apprentice, just like you and your party member. Clee-0's rematch in particular can be a hell of a time to get through due to her constant use of Roll Again plus AP Refund, and she has these passive skills in excess. This combined with her dreaded Gambit tactic (immense buff to all stats for 3 turns before the cassette breaks) makes her an obscenely dangerous threat for the late game. It gets even worse when she fuses with her ranger partner later on, which ultimately causes all those passive skills to stack, thereby having an even greater chance for those effects to activate.

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* ThatOneBoss: Any of the Captain ranger captain rematches in the late game can be considered this, given not only do they have their signature tactics refined to a science, but they are also capable of performing a fusion with their ranger apprentice, just like you and your party member. Clee-0's rematch in particular can be a hell of a time to get through due to her constant use of Roll Again plus AP Refund, and she has these passive skills in excess. This combined with her dreaded Gambit tactic (immense buff to all stats for 3 turns before the cassette breaks) makes her an obscenely dangerous threat for the late game. It gets even worse when she fuses with her ranger partner later on, which ultimately causes all those passive skills to stack, thereby having an even greater chance for those effects to activate.

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