Follow TV Tropes

Following

History YMMV / CallOfDutyBlackOpsII

Go To

OR

Is there an issue? Send a MessageReason:
None


* BreatherLevel: "Suffer with Me" begins with a separate (playable) scene where Woods, Mason and [=McKnight=] have beers at the latter's house and discuss the plan to capture Noriega.

to:

* BreatherLevel: "Suffer with Me" begins with a separate (playable) scene where Woods, Mason and [=McKnight=] have beers at the latter's house and discuss the plan to capture Noriega. It's a relaxed and subdued segment that gives a player a chance to breathe and think after all the action before hand, while providing a nice change of pace in the form of a casual(ish) hangout in a safe suburbia setting.



** Menendez wouldn't be ''nearly'' as terrifyingly effective as he is if he were a happy, well-balanced individual.

to:

** Menendez wouldn't be ''nearly'' as terrifyingly effective as he is if he were a happy, well-balanced individual. His playable segment makes him even more impressive, as he goes on a RoaringRampageOfRescue, slaughtering everyone that gets in his way with a shotgun, all while screaming in rage.



** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate, the strongest assault rifle in the game and well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing ''World at War'' code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''.

to:

** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate, the strongest assault rifle in the game and well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing ''World at War'' code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''. While it eventually got rescued with a patch that gave its Pack-a-Punched version better accuracy, you'll still want to use other, far better weapons that are much worthier of spending points to upgrade.

Top