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* PolishedPort:* ObviousBeta: The original release of ''Paradise''. ''The Ultimate Box'' version was supposed to be the intended product and includes bikes, fog, an in-game clock, and several features they couldn't finish on time. That said, the unpatched/outdated version plays fine with no game-breaking bugs, making ''The Ultimate Box'' a "Director's Cut" if anything. The devs were also lauded for including those gameplay changes free-of-charge for existing players in an early era of horse armor microtransactions.

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\n* PolishedPort:* ObviousBeta: The original release of ''Paradise''. ''The Ultimate Box'' version was supposed to be the intended product and includes bikes, fog, an in-game clock, and several features they couldn't finish on time. That said, the unpatched/outdated version plays fine with no game-breaking bugs, making ''The Ultimate Box'' a "Director's Cut" if anything. The devs were also lauded for including those gameplay changes free-of-charge for existing players in an early era of horse armor microtransactions.
* PolishedPort:
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* ThatOneAchievement: "Running Scared", which is earned bu successfully completing an Offline Marked Man event with the [[FragileSpeedster Krieger Racing WTR]], is universally regarded as one of ''Paradise''[='=]s hardest-to-achieve awards. Take note, it takes only ''two'' crashes to lose an Offline Marked Man/Road Rage event in that car. Thankfully for Xbox 360 owners, this is not one of the achievements found on their system's version of the game.

to:

* ThatOneAchievement: "Running Scared", which is earned bu by successfully completing an Offline Marked Man event with the [[FragileSpeedster Krieger Racing WTR]], is universally regarded as one of ''Paradise''[='=]s hardest-to-achieve awards. Take note, it takes only ''two'' crashes to lose an Offline Marked Man/Road Rage event in that car. Thankfully for Xbox 360 owners, this is not one of the achievements found on their system's version of the game.

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* PolishedPort:
** ''Burnout Paradise: The Ultimate Box'' release on PC a graphically superior version of the game that contains a lot of content not found in the original release. However, this was negated by being a version of the game whose majority of new content being stuff that have been released in free updates for the original game[[note]]Party Mode being the sole exception; it's still premium DLC for the standard console versions.[[/note]] while lacking in other content. Only the premium DLC car packs were released for download on PC, while neither the "Cops 'n Robbers" game mode nor the ''Big Surf Island'' expansion ever saw the light of day on this version for the platform. Even worse, the PC servers were shut down about a year later, so the Burnout Store is no longer available for computers. However, the premium car packs are still legally available for download on [[http://www.amazon.com/Burnout-Paradise-Bonus-Vehicle-Online/dp/B00CX6G1IE Amazon]] in the US and [[http://www.greenmangaming.com/s/ca/en/pc/games/racing/burnout-paradise-bonus-vehicle-na/ Green Man Gaming]] in the UK, and modders have aimed to bring Big Surf Island to the PC version with the [[http://burnouthints.webs.com/vanity-pack Vanity Pack.]] "Cops 'n Robbers" mode remains unavailable, however. Thankfully, ''Burnout Paradise Remastered'' brings the missing content to PC for the first time, and now with EA back on UsefulNotes/{{Steam}} with ''Burnout Paradise Remastered'' in tow, the only thing players have to worry is buying the game again if they got the original version before.

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* PolishedPort:
PolishedPort:* ObviousBeta: The original release of ''Paradise''. ''The Ultimate Box'' version was supposed to be the intended product and includes bikes, fog, an in-game clock, and several features they couldn't finish on time. That said, the unpatched/outdated version plays fine with no game-breaking bugs, making ''The Ultimate Box'' a "Director's Cut" if anything. The devs were also lauded for including those gameplay changes free-of-charge for existing players in an early era of horse armor microtransactions.

** ''Burnout Paradise: The Ultimate Box'' release on PC PC; a graphically superior version of the game that contains a lot of content not found in the original release. However, this was negated by being a version of the game whose majority of new content being stuff that have been released in free updates for the original game[[note]]Party Mode being the sole exception; it's still premium DLC for the standard console versions.[[/note]] while lacking in other content. Only the premium DLC car packs were released for download on PC, while neither the "Cops 'n Robbers" game mode nor the ''Big Surf Island'' expansion ever saw the light of day on this version for the platform. Even worse, the PC servers were shut down about a year later, so the Burnout Store is no longer available for computers. However, the premium car packs are still legally available for download on [[http://www.amazon.com/Burnout-Paradise-Bonus-Vehicle-Online/dp/B00CX6G1IE Amazon]] in the US and [[http://www.greenmangaming.com/s/ca/en/pc/games/racing/burnout-paradise-bonus-vehicle-na/ Green Man Gaming]] in the UK, and modders have aimed to bring Big Surf Island to the PC version with the [[http://burnouthints.webs.com/vanity-pack Vanity Pack.]] "Cops 'n Robbers" mode remains unavailable, however. Thankfully, ''Burnout Paradise Remastered'' brings the missing content to PC for the first time, and now with EA back on UsefulNotes/{{Steam}} with ''Burnout Paradise Remastered'' in tow, the only thing players have to worry is buying the game again if they got the original version before.
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* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel where the opposite roads are split vertically into two levels meaning you can miss out on your potential boost gain for the entire tunnel if you entered the wrong lane, and the other one is behind dirt road split and billboard jumps just before Uphill Drive to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License cars with a nasty habit of fishtailing below certain speed, speeds, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel where the opposite roads are split vertically into two levels meaning you can miss out on your potential boost gain for the entire tunnel if you entered the wrong lane, and the other one is behind dirt road split and billboard jumps just before Uphill Drive to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
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* AuthorsSavingThrow: This game launched without a restart function, which Criterion was afraid would bring LoadsAndLoadsOfLoading. However, the complaints over this prompted the developer to add one in an update, and the restart time is actually pretty quick.

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* CatharsisFactor: Showtime Mode. There's something magical about guiding your car into hapless drivers as it bounces along the road like a destructive rubber ball.



* ThatOneAchievement: "Running Scared", which consists in successfully completing an Offline Marked Man event with the [[FragileSpeedster Krieger Racing WTR]], is universally regarded as one of ''Paradise''[='=]s hardest-to-achieve awards. Take note, it takes only ''two'' crashes to lose an Offline Marked Man/Road Rage event in that car. Thankfully for Xbox 360 owners, this is not one of the achievements found on their system's version of the game.

to:

* ThatOneAchievement: "Running Scared", which consists in is earned bu successfully completing an Offline Marked Man event with the [[FragileSpeedster Krieger Racing WTR]], is universally regarded as one of ''Paradise''[='=]s hardest-to-achieve awards. Take note, it takes only ''two'' crashes to lose an Offline Marked Man/Road Rage event in that car. Thankfully for Xbox 360 owners, this is not one of the achievements found on their system's version of the game.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before Uphill Drive to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, Tunnel where the opposite roads are split vertically into two levels meaning you can miss out on your potential boost gain for the entire tunnel if you entered the wrong lane, and the other one is behind dirt road split and billboard jumps just before Uphill Drive to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before the last stretch Uphill Drive to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner drifting exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (the last one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (the last (First is the ''packed'' entryway to Lawrence Tunnel, and the other one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (the last one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. The car in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (the last one is behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes) crashes in a series known for goddamned traffic) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. Having to control a fast, but frail and extremely difficult to control car around the tight roads of White Mountain is certainly no easy task.

to:

* ThatOneLevel: The Carson 500 GT Burning Route event is particularly reviled among most of the player base. Having to control a fast, but frail and extremely difficult to control The car around in question is ''the'' Speed-Boost GlassCannon of A License with nasty habit of fishtailing below certain speed, hampering your corner exit despite its fairly good handling. And the tight roads game's recommended route takes you to one of the most traffic-heavy segment of White Mountain with two hard corners you have to take at very high speed if you want to beat the clock (the last one is certainly no easy task.behind dirt road split and billboard jumps just before the last stretch to the finish that can easily detour you if you don't know what you're looking at) Taking other "safer" route to the north of White Mountain requires you to go the long way around with absolutely clean driving (no crashes) at breakneck pace just to make it in time. These all combine into one of the more (if not the most) unforgiving Burning Route in ''Paradise''.
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Some edits.


** ''Remastered'' should also be praised for allowing 4K/60 FPS[[labelnote:*]]Native 4K on Xbox One X, checkerboard-rendered 4K on [=PS4=] Pro[[/labelnote]] driving and crashes on consoles. Hell, Criterion and Stellar Entertainment Software getting the long since ended [=RenderWare=] engine running on the eighth-gen consoles is something to applaud itself (although it probably wasn't too hard to give it an update). Also, while the UsefulNotes/NintendoSwitch doesn't support 4K, it still runs the game at 1080p docked and 720p undocked at 60 FPS (with a pinch to zoom map, too), allowing for a truly portable ''Burnout'' experience, with the only minor losses being no webcam support or analog triggers (blame both on Nintendo).

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** ''Remastered'' should also be praised for allowing 4K/60 FPS[[labelnote:*]]Native FPS[[labelnote:*]]native 4K on Xbox One X, checkerboard-rendered 4K on [=PS4=] Pro[[/labelnote]] driving and crashes on consoles. Hell, Criterion and Stellar Entertainment Software getting the long since ended [=RenderWare=] engine running on the eighth-gen consoles is something to applaud itself (although it probably wasn't too hard to give it an update). Also, while the UsefulNotes/NintendoSwitch doesn't support 4K, it still runs the game at 1080p docked and 720p undocked at 60 FPS (with a pinch to zoom map, too), allowing for a truly portable ''Burnout'' experience, with the only minor losses being no webcam support or analog triggers (blame both on Nintendo).



* ScrappyMechanic: The game doesn't allow you to switch between cars on the fly, instead having to drive back to a junkyard to change cars. For most part this isn't a problem since there's no event that's really impossible even if you take the wrong spec car, but the Burning Route events can only be started with a ''specific'' car. Driving along the road, discover a Burning Route and want to complete it? You better hope you have the right car, or you'll have to drive two miles to the nearest junkyard and another two miles right back to do so.

to:

* ScrappyMechanic: The game doesn't allow you to switch between cars on the fly, fly or even fast travel, both of which have become staple features in modern-day open-world racing games (especially the ''VideoGame/{{Forza}} Horizon'' series), instead having to drive back to a junkyard to change cars. For most part this isn't a problem since there's no event that's really impossible even if you take the wrong spec car, but the Burning Route events can only be started with a ''specific'' car. Driving along the road, discover a Burning Route and want to complete it? You better hope you have the right car, or you'll have to drive two miles to the nearest junkyard and another two miles right back to do so.
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Minor edit.


** "I Wanna Rock" by Music/TwistedSister[[note]]Not the original version, however

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** "I Wanna Rock" by Music/TwistedSister[[note]]Not the original version, howeverhowever.[[/note]]
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** "I Wanna Rock" by Music/TwistedSister

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** "I Wanna Rock" by Music/TwistedSisterMusic/TwistedSister[[note]]Not the original version, however
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Added DiffLines:

* SequelDifficultyDrop: ''Paradise'' is this to ''Burnout Revenge''. Unless you were only going for Bronze medals, ''Revenge'' could get [[NintendoHard pretty damn hard]] (especially the Burning Routes, where if you wrecked even once you could kiss that Gold medal goodbye). ''Paradise''[='=]s Burning Routes, on the other hand, can easily be finished with over thirty seconds to spare if you drive well enough. Most of the events are an absolute cakewalk for most of the game, and the challenge seems to come from simply not missing a turn and going the wrong way. The game ''does'' start to get some of its edge back when you're going for the Burnout Elite license, but even then it's not as hard as ''Revenge''. This could have something to do with the fact that there's no medals in ''Paradise''; just one target that you either pass or you don't.
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* SugarWiki/VisualEffectsOfAwesome: This game is a decade old and runs on a now-outdated engine, yet its graphics, especially the crashes, hold up very well today. ''Remastered'' makes it look even better. 4K at 60 FPS, anyone?

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* SugarWiki/VisualEffectsOfAwesome: This game is a decade old and runs on a now-outdated engine, yet its graphics, especially the crashes, hold up very well today. ''Remastered'' makes it look even better. 4K at 60 FPS, anyone?anyone?
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