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* GrowingTheBeard: The first game is generally regarded as competent but forgettable. The second game is agreed to be better, but ''Takedown'' is usually pointed to as the game where the series found its feet.
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* PolishedPort: The Xbox 360 port of ''Revenge''. It has better graphics than the original Xbox version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the Xbox and [=PS2=] versions.

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* PolishedPort: The Xbox 360 port of ''Revenge''. It has better graphics than the original Xbox version, version (particularly adding paint chipping effects to the cars), obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the Xbox and [=PS2=] versions.versions. There are also more Crash Zones to plow through here.
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Surprised nobody talked about the Sport Series in Takedown on "That One Level."

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** The Sports Series' Vineyard Road Rage 2 from ''Takedown'' is incredibly difficult to get a gold medal for, without even critically damaging your cars due to their underwhelming Takedown ability, making you get silver or bronze medals when the event is over.
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** Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection. Fortunately, if you screw up on a Burning Lap and have to start over, the traffic patterns will be the exact same, so patient players can win gold via trial-and-error.

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** Any [[RaceAgainstTheClock "Burning Lap"]]. While some are fairly generous in thier their constraints, others demand near perfection from the player. Which is asking alot a lot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted blind-spotted on a hill or intersection. Fortunately, if you screw up on a Burning Lap and have to start over, the traffic patterns will be the exact same, so patient players can win gold via trial-and-error.
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*** Some also criticize the new boost mechanics which remove the titular "burnouts" and for the first time let you boost with any ammount of it as opposed to filling up your bar completely.

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*** Some also criticize the new boost mechanics which remove the titular "burnouts" and for the first time let you boost with any ammount amount of it as opposed to filling up your bar completely.
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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times and has only diminished as people moved on from the game. GottaCatchEmAll mechanics that require other players really only work if a game is a KillerApp for a platform.

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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times (as there are ''25'' total Collector cars and you have to earn ''20'' of them through ad-hoc play) and has only diminished as people moved on from the game. GottaCatchEmAll mechanics that require other players really only work if a game is a KillerApp for a platform.
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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times only diminished as people moved on from the game. GottaCatchEmAll mechanics that require other players really only work if a game is a KillerApp for a platform.

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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times and has only diminished as people moved on from the game. GottaCatchEmAll mechanics that require other players really only work if a game is a KillerApp for a platform.
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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times only diminished as people moved on from the game. GottaCatchEmAll mechanics that require on other players really only work if a game is a KillerApp for a platform.

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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times only diminished as people moved on from the game. GottaCatchEmAll mechanics that require on other players really only work if a game is a KillerApp for a platform.
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* ScrappyMechanic: The "Collector" feature of ''Legends''. You unlock one "Collector" car in each class as you play through the World Tour mode but there are five total in each class. To get the other four, you need to race players who have a car you want. This would have been difficult in the best of times only diminished as people moved on from the game. GottaCatchEmAll mechanics that require on other players really only work if a game is a KillerApp for a platform.
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** ''VideoGame/SplitSecond'' is ''Burnout'' meets a Creator/MichaelBay movie.

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** ''VideoGame/SplitSecond'' ''VideoGame/SplitSecond2010'' is ''Burnout'' meets a Creator/MichaelBay movie.
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* CharacterTiers: With the exception of ''Point of Impact'', vehicles are sorted into various classes that determine how fast they are (with the exception of Crash/Heavyweights, which are intended for the Crash mode). Paradise lacks abject categories for cars, but most can be sorted this way based on which license they're unlocked in.

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* CharacterTiers: With the exception of ''Point of Impact'', vehicles are sorted into various classes that determine how fast they are (with the exception of Crash/Heavyweights, which are intended for the Crash mode). Paradise lacks abject categories for cars, as all are instead classified by manufacturer, but most can be sorted this way based on which license they're unlocked in.
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** Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection.

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** Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection. Fortunately, if you screw up on a Burning Lap and have to start over, the traffic patterns will be the exact same, so patient players can win gold via trial-and-error.

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Some edits.


** While Criterion Games abandons the racing genre to aid other EA studios for the Star Wars games, the game's creators are still not done with Burnout. Now they were migrated, along with some of the Criterion staff (technically following the leaders) to their own studio named ''Three Fields Entertainment'' and made 2 games that has a Burnout influence:
*** ''Dangerous Golf'' is Burnout's Crash mode but creating a giant mess using a golfball.
*** ''Danger Zone'' is a SpiritualSuccessor to Burnout 3's Crash mode.

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** While Criterion Games abandons abandoned the racing genre until 2020 to aid other EA studios for the Star Wars ''Franchise/StarWars'' games, the game's creators are still not done with Burnout. ''Burnout''. Now they were migrated, along with some of the Criterion staff (technically following the leaders) to their own studio named ''Three Fields Entertainment'' and made 2 three games that has have a Burnout ''Burnout'' influence:
*** ''Dangerous Golf'' is Burnout's ''Burnout''[='=]s Crash mode but creating a giant mess using a golfball.
golf ball.
*** ''Danger Zone'' is a SpiritualSuccessor to Burnout 3's ''Burnout 3''[='=]s Crash mode.mode.
*** ''Dangerous Driving'' is a SpiritualSuccessor to the pre-''Paradise'' games. A sequel that's in development will be a SpiritualSuccessor to ''Paradise'' itself.
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Difficulty Spike became a YMMV trope

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* DifficultySpike: In ''Takedown'', ''Revenge'' and ''Dominator'', the player can unlock Special Events, where they must complete a Burning Lap in one of the fastest cars in the game (these events are unlocked as early as the first half-hour of play). [[ThatOneLevel Two particularly famous]] Special Events from ''Takedown'' involve using an F1 car on the longest track in Europe and the longest track ''in the game'' in the Far East, with lap times so stringent you can't get the Gold time if you crash even ''once''.
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* PortingDisaster: ''Burnout Legends'' on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this and is basically ''Burnout 3'' on a handheld with tracks and cars from the first two games thrown in. ''Dominator'' also ran pretty well.

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* PortingDisaster: While the PSP version of ''Burnout Legends'' on is a solid game, the same cannot be said for the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully version. The graphics are muddy and pixelated, the PSP version averts this driving physics lack any sense of speed or responsiveness, and is basically ''Burnout 3'' on a handheld with tracks and cars from the first two games thrown in. ''Dominator'' also ran pretty well.excellent soundtrack has been nixed in favor of generic instrumental heavy metal.
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** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[AC:[[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[AC:[[RecycledInSpace [[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]difficulty!

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout''
--->[[AC:[[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout''
--->[[AC:[[RecycledInSpace
''Burnout'' but [[AC:[[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' [[AC:[[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' [[AC:[[RecycledInSpace ''Burnout''
--->[[AC:[[RecycledInSpace
off-road!]] And with NintendoHard difficulty!]]



* [[GoddamnedBats Goddamned Traffic]]: [[NintendoHard Especially in the very first game thanks to the cross traffic blocking off entire streets.]]

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* [[GoddamnedBats Goddamned Traffic]]: GoddamnedBats: Or to be specific, it's "Goddamned Traffic":
**
[[NintendoHard Especially in the very first game thanks to the cross traffic blocking off entire streets.]]



* SugarWiki/MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as a SugarWiki/MomentOfAwesome if the medal is awarded during a takedown or a split-second finish.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as a SugarWiki/MomentOfAwesome if the medal is awarded during a takedown or a split-second finish.



* ThatOneLevel: Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection.

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* ThatOneLevel: ThatOneLevel:
**
Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection.
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* GermansLoveDavidHasselhoff: ''Takedown'' has a surprisingly strong following in Japan, which is saying a lot compared to the lackluster Japanese reception to the prequels. A lot of the popularity appears to be centered around the soundtrack, and Crash FM, along with Stryker, received a full dubbing treatment, ''including Japanese versions of the EA Games website promos'' that would occasionally air during races.

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** ''Takedown'' gets this just for having a licensed soundtrack compared to the unique compositions in the first two games. Some also criticize the new boost mechanics which remove the titular "burnouts" and for the first time let you boost with any ammount of it as opposed to filling up your bar completely.

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** ''Takedown'' gets this just for having a licensed soundtrack compared to the unique compositions in the first two games.
***
Some also criticize the new boost mechanics which remove the titular "burnouts" and for the first time let you boost with any ammount of it as opposed to filling up your bar completely.


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*** Said "Traffic Checking" is also sometimes accused of overcomplicating Crash mode. Making it not just a matter of where you crash yourself, but how well you launch other cars.
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* FirstInstallmentWins: Averted regarding the original game. When ''Legends'' made an effort to mix the original two games into the third for handhelds, the only part of the first game that made it through was a single track, Twilight Harbour. It is also considered the least favourable game (second only to [[OddballInTheSeries CRASH!]]), with most fans arguing over ''Takedown'', ''Revenge'' or ''Paradise''.

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* FirstInstallmentWins: Averted Mostly averted regarding the original game. When ''Legends'' made an effort to mix the original two games into the third for handhelds, the only part of the first game that made it through was a single track, Twilight Harbour. It is also considered the least favourable game (second only to [[OddballInTheSeries CRASH!]]), with most fans arguing over ''Takedown'', ''Revenge'' or ''Paradise''. However there is a niche that perfers the greater focus on racing over combat in the first two games.



** ''Takedown'' gets this just for having a licensed soundtrack compared to the unique compositions in the first two games.

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** ''Takedown'' gets this just for having a licensed soundtrack compared to the unique compositions in the first two games. Some also criticize the new boost mechanics which remove the titular "burnouts" and for the first time let you boost with any ammount of it as opposed to filling up your bar completely.
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* ThatOneLevel: Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree.
** "Face Off" can be this too; with some rather insane rubber-banding for the later cars.

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* ThatOneLevel: Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree.
pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blindspotted on a hill or intersection.
** "Face Off" can be this too; with some rather insane rubber-banding for the later cars. It doesn't help that there are no other racers to build easy boost off of if you fall behind.
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** Any traffic opposite you on a hill or inconvenient intersections.

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* TheScrappy: DJ Atomika.
** His performance in ''VideoGame/BurnoutParadise'' could be considered a let down compared to his previous work in ''[[VideoGame/{{SSX}} SSX 3]]'', but it could also be considered an improvement compared to Stryker's performance in ''Takedown''. Depending on how one feels about Stryker, one could wonder how he could be a real DJ and not some guy in a recording booth playing a character.

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* TheScrappy: Stryker and DJ Atomika.
** His The latter's performance in ''VideoGame/BurnoutParadise'' could be considered a let down compared to his previous work in ''[[VideoGame/{{SSX}} SSX 3]]'', but it could also be considered an improvement compared to Stryker's performance in ''Takedown''. Depending on how one feels about Stryker, one could wonder how he could be a real DJ and not some guy in a recording booth playing a character.


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* ThatOneLevel: Any [[RaceAgainstTheClock "Burning Lap"]].While some are fairly generous in thier constraints, others demand near perfection from the player. Which is asking alot given all the random mayhem in the series' pedigree.
** "Face Off" can be this too; with some rather insane rubber-banding for the later cars.
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* BreatherLevel: The penultimate event in ''Takedown'', a Grand Prix event in which you must use the US Circuit Racer (an [[UsefulNotes/IndyCar IndyCar]]), is probably the most difficult event in the game owing to the US Circuit Racer being [[DifficultButAwesome difficult to drive]] within the racing conditions that ''Burnout'' demands. The actual final event, another Grand Prix series that requires the use of the Euro Circuit Racer (a [[UsefulNotes/TwentyFourHoursOfLeMans Le Mans Prototype]]), is much easier by comparison simply because your car is both heavier and more agile.

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* BreatherLevel: The penultimate event in ''Takedown'', a Grand Prix event in which you must use the US Circuit Racer (an [[UsefulNotes/IndyCar IndyCar]]), is probably the most difficult event in the game owing to the US Circuit Racer being [[DifficultButAwesome difficult to drive]] within the racing conditions that ''Burnout'' demands. The actual final event, another Grand Prix series that requires the use of the Euro Circuit Racer (a [[UsefulNotes/TwentyFourHoursOfLeMans Le Mans Prototype]]), is much easier by comparison simply because your car is both heavier and more agile.agile with also all the opponent using Domniator Super, while a very fast car, is inferior to yours.


* {{Sequelitis}}: Although ''Burnout CRASH!'' is only a spinoff, it's pretty much widely hated by everyone due to its gameplay, which shares nothing in common with the main series Crash Mode besides the basic game idea, the DenserAndWackier tone, and the TotallyRadical [[MostAnnoyingSound announcer]].

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* {{Sequelitis}}: Although ''Burnout CRASH!'' is only a spinoff, it's pretty much widely hated by everyone due to its gameplay, which shares nothing in common with the main series Crash Mode besides the basic game idea, the DenserAndWackier tone, and the TotallyRadical [[MostAnnoyingSound announcer]].announcer.


* MostAnnoyingSound: In ''Revenge'', the engine noise of the M-Type GT cars with its high-pitched engine whine while boosting at low speed. Thankfully this only happens in the UsefulNotes/PlayStation2 and Xbox versions.
** "Paradise City" by Music/GunsNRoses every time you launch ''Burnout Paradise'' may start to get a bit grating to some players out there. And not to mention DJ Atomika's voice as well. Thankfully, there's a GameMod for both the original and remastered versions called "[[https://www.reddit.com/r/pcgaming/comments/9say0j/dj_atomika_disabler_mod_burnout_paradise/ Atomika Disabler]]" , which completely mutes his lines for good.
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** The ''VideoGame/FlatOut'' series, which feels a bit like ShoddyKnockoffProduct due to its name, but it plays more like the Playstation classic Destruction Derby, with no cut-off cutscene if a destruction happened. Their distinguishing feature was "windshield cannons" -- that is, if you get in a big crash, you go ''flying through the windshield''. (Wear seatbelts, kids.) There were even {{mini game}}s where you took advantage of this, throwing your hapless driver at giant bowling pins or trying to hit a target.

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** The ''VideoGame/FlatOut'' series, which feels a bit like ShoddyKnockoffProduct due to its name, [[Main/SubvertedTrope but it plays more like the Playstation classic Destruction Derby, Derby]], with no cut-off cutscene if a destruction happened. Their distinguishing feature was "windshield cannons" -- that is, if you get in a big crash, you go ''flying through the windshield''. (Wear seatbelts, kids.) There were even {{mini game}}s where you took advantage of this, throwing your hapless driver at giant bowling pins or trying to hit a target.

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Rephrased the entry for The Scrappy.


** Atomika is a ''vast'' improvement over the truly execrable DJ Stryker from ''Takedown''. How someone like Stryker can be an ''actual radio DJ'' in real life is beyond reason.
** Also, compare Atomika's "performance" in ''VideoGame/{{SSX}} 3'' to the one in ''Paradise''. He had ''much'' better and funnier people writing his script in the former.

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** Atomika is His performance in ''VideoGame/BurnoutParadise'' could be considered a ''vast'' let down compared to his previous work in ''[[VideoGame/{{SSX}} SSX 3]]'', but it could also be considered an improvement over the truly execrable DJ Stryker from compared to Stryker's performance in ''Takedown''. How someone like Stryker can Depending on how one feels about Stryker, one could wonder how he could be an ''actual radio DJ'' in a real life is beyond reason.
** Also, compare Atomika's "performance" in ''VideoGame/{{SSX}} 3'' to the one in ''Paradise''. He had ''much'' better
DJ and funnier people writing his script not some guy in the former.a recording booth playing a character.
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* SequelDisplacement: ''Burnout 3'' is a major example, given that it took the series from "well-received and with a dedicated following" to "Critically acclaimed smash-hit"

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