Follow TV Tropes

Following

History YMMV / Burnout

Go To

OR

Is there an issue? Send a MessageReason:
None


* BreatherLevel: The penultimate event in ''Takedown'', a Grand Prix event in which you must use the US Circuit Racer (an [[UsefulNotes/IndyCar IndyCar]]), is probably the most difficult event in the game owing to the US Circuit Racer being [[DifficultButAwesome difficult to drive]] within the racing conditions that ''Burnout'' demands. The actual final event, another Grand Prix series that requires the use of the Euro Cuircuit Racer (a [[UsefulNotes/TwentyFourHoursOfLeMans Le Mans Prototype]]), is much easier by comparison simply because your car is both heavier and more agile.

to:

* BreatherLevel: The penultimate event in ''Takedown'', a Grand Prix event in which you must use the US Circuit Racer (an [[UsefulNotes/IndyCar IndyCar]]), is probably the most difficult event in the game owing to the US Circuit Racer being [[DifficultButAwesome difficult to drive]] within the racing conditions that ''Burnout'' demands. The actual final event, another Grand Prix series that requires the use of the Euro Cuircuit Circuit Racer (a [[UsefulNotes/TwentyFourHoursOfLeMans Le Mans Prototype]]), is much easier by comparison simply because your car is both heavier and more agile.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: The penultimate event in ''Takedown'', a Grand Prix event in which you must use the US Circuit Racer (an [[UsefulNotes/IndyCar IndyCar]]), is probably the most difficult event in the game owing to the US Circuit Racer being [[DifficultButAwesome difficult to drive]] within the racing conditions that ''Burnout'' demands. The actual final event, another Grand Prix series that requires the use of the Euro Cuircuit Racer (a [[UsefulNotes/TwentyFourHoursOfLeMans Le Mans Prototype]]), is much easier by comparison simply because your car is both heavier and more agile.

Added: 615

Changed: 251

Is there an issue? Send a MessageReason:
None


*** "My Curse" by Music/KillswitchEngage
*** "Would?" by Music/AliceInChains
*** "Anthem (We Are The Fire)" by Trivium
*** "Rockstar (Jason Nevins Remix)" by N.E.R.D
*** "Collapse" by Saosin



* GameBreaker: The Supercar in ''Burnout 2''. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the Roadster's awful handling.

to:

* GameBreaker: The Supercar in (Saleen S7/[=McLaren=] F1-{{Expy}})in ''Burnout 2''. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the Roadster's awful handling.



** "Paradise City" by Music/GunsNRoses every time you launch ''Burnout Paradise'' may start to get a bit grating to some players out there. And not to mention DJ Atomika's voice as well. Thankfully, there's a GameMod for both the original and remastered versions called "[[https://www.reddit.com/r/pcgaming/comments/9say0j/dj_atomika_disabler_mod_burnout_paradise/ Atomika Disabler]]" , which completely mutes his lines for good.



* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying sound effect tracks for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the [=PS1=]. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing, but some, like the one where a woman screams horrifically, can still be pretty chilling.

to:

* NightmareFuel: The [[WhatCouldHaveBeen beta version version]] of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying sound effect tracks for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' or ''{{VideoGame/Postal}}'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the [=PS1=]. Thankfully the Impact Time themes were massively toned down in the finished retail version of in order to fit the game to game's LighterAndSofter tone and feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing, but some, like the one where a woman screams horrifically, horrifically and [[HeartbeatSoundtrack heart-beating noises]], can still be pretty chilling.chilling. Also, the retail versions of the said tracks are no slouch either.
Is there an issue? Send a MessageReason:
None


* Similarly, the idea of getting points for your dangerous driving originated from the first two games, but it took until ''Dominator'' and ''Paradise'' to base events around them.

to:

* ** Similarly, the idea of getting points for your dangerous driving originated from the first two games, but it took until ''Dominator'' and ''Paradise'' to base events around them.

Added: 1084

Changed: 884

Is there an issue? Send a MessageReason:
None


*** The credits theme, a remix of two other tracks in the game.

to:

*** The credits theme, a remix medley of two three other tracks in the game.



** The "bang!" that's made when your boost bar is increased. You know you're ready to whoop asses when that happens.

to:

** The "bang!" *DOOM!* that's made when your boost bar is increased. You know you're ready to whoop asses when that happens.



** The backdraft sound effect when you activate Aftertouch Crashbreakers, especially when you know you're gonna take down several opponents in the impending blast.
* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying sound effect tracks for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the [=PS1=]. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing, but some, like the one where a woman screams horiffically, can still be pretty chilling.

to:

** In ''Revenge'', the sound of boosting, which literally puts in the sound of a jet aircraft whooshing by.
** The backdraft sound effect when you activate Aftertouch Crashbreakers, Crashbreakers as everything slows to a near-stop, especially when you know you're gonna take down several opponents in the impending blast.
** Shunting an opponent off-screen and hearing the sound of their car crunching onto the wall. String it all together, and you get this glorious audio sequence:
---> *THWOOM*, *BASH*... *crunch* *DING*... *DOOM!* [[note]]Translated: Boost, Shunt, Crash, Takedown confirmed, Boost extended[[/note]]
* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying sound effect tracks for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the [=PS1=]. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing, but some, like the one where a woman screams horiffically, horrifically, can still be pretty chilling.



* Similarly, the idea of getting points for your dangerous driving originated from the first two games, but it took until ''Dominator'' and ''Paradise'' to base events around them.



** Takedown Targets are also worth nothing, with some being incredibly unreasonable. It's hard enough getting ''one'' Tram Takedown, but ''two in the same race?!''

to:

** Takedown Targets are also worth nothing, noting, with some being incredibly unreasonable. It's hard enough getting ''one'' Tram Takedown, but ''two in the same race?!''

Added: 4421

Changed: 651

Is there an issue? Send a MessageReason:
Moved the YMMV entries from the main page to here.


* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this by many. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the Takedown and Aftertouch mechanics, making the racing super tense and exciting, plus a noticeable bump in graphical quality while still maintaining a silky 60fps. No wonder that it's frequently hailed as one of the best racing games of its generation.

to:

* CharacterTiers: With the exception of ''Point of Impact'', vehicles are sorted into various classes that determine how fast they are (with the exception of Crash/Heavyweights, which are intended for the Crash mode). Paradise lacks abject categories for cars, but most can be sorted this way based on which license they're unlocked in.
** ''Burnout'': Easy, Medium, Hard, Special
** ''Takedown''/''Legends'': Compact, Muscle, Coupe, Sports, Super, Special, Heavyweights
** ''Revenge'': ST, DX, GT, Special (Race) + Lite, Mid, HVY, Super (Crash)
** ''Dominator'': Classic, Factory, Tuned, Hotrod, Super, Race Specials, Dominator
** ''Paradise'': Learner's, Class D, Class C, Class B, Class A, Burnout, Burnout Elite
* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this by many. ''Burnout 2'' was a great game that touched featured on dangerous driving, but ''3'' brought ''emphasized'' it to the forefront with the Takedown and Aftertouch mechanics, making the racing super tense and exciting, plus a noticeable bump in graphical quality while still maintaining a silky 60fps. No wonder that it's frequently hailed as one of the best racing games of its generation.generation.
* FirstInstallmentWins: Averted regarding the original game. When ''Legends'' made an effort to mix the original two games into the third for handhelds, the only part of the first game that made it through was a single track, Twilight Harbour. It is also considered the least favourable game (second only to [[OddballInTheSeries CRASH!]]), with most fans arguing over ''Takedown'', ''Revenge'' or ''Paradise''.
* FollowTheLeader:
** The ''VideoGame/FlatOut'' series, which feels a bit like ShoddyKnockoffProduct due to its name, but it plays more like the Playstation classic Destruction Derby, with no cut-off cutscene if a destruction happened. Their distinguishing feature was "windshield cannons" -- that is, if you get in a big crash, you go ''flying through the windshield''. (Wear seatbelts, kids.) There were even {{mini game}}s where you took advantage of this, throwing your hapless driver at giant bowling pins or trying to hit a target.
** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' [[AC:[[RecycledInSpace off-road!]] And with NintendoHard difficulty!]]
** ''VideoGame/SplitSecond'' is ''Burnout'' meets a Creator/MichaelBay movie.
** ''Burnout'' itself is ''Destruction Derby'' with intersections and traffic instead of demolition derbies.
** ''VideoGame/NeedForSpeed: Hot Pursuit'' is basically ''Burnout'' with licensed cars and a major emphasis on police chases. Justified, as it was developed by Criterion. Taken a step further with the 2012 ''VideoGame/NeedForSpeedMostWanted'', which is ''Burnout Paradise'' with licensed cars (including a singular DLC-expanded part of the map!).
** ''VideoGame/{{Driver}}: [[VideoGame/DriverSanFrancisco San Francisco]]'' incorporates a near-copy of Burnout's boosting system, event types, and event selection, worked into more standard ''Driver''-style gameplay and missions. (It was also the first well-received ''Driver'' game in years, as they seem to have moved on from unsuccessfully trying to emulate the ''[[VideoGame/GrandTheftAuto GTA]]'' series.)
** While Criterion Games abandons the racing genre to aid other EA studios for the Star Wars games, the game's creators are still not done with Burnout. Now they were migrated, along with some of the Criterion staff (technically following the leaders) to their own studio named ''Three Fields Entertainment'' and made 2 games that has a Burnout influence:
*** ''Dangerous Golf'' is Burnout's Crash mode but creating a giant mess using a golfball.
*** ''Danger Zone'' is a SpiritualSuccessor to Burnout 3's Crash mode.



* [[GoddamnedBats Goddamned Traffic]]: [[NintendoHard Especially in the very first game.]]

to:

* [[GoddamnedBats Goddamned Traffic]]: [[NintendoHard Especially in the very first game.game thanks to the cross traffic blocking off entire streets.]]


Added DiffLines:

* OlderThanTheyThink:
** Those who stick to the more famous EA-backed titles might be surprised to learn just how far back the lineage goes. Crash mode originates in the second game, the Stephen Root tracks in ''Paradise'' actually come from the first three games, and some cars date back all the way to the original ''Burnout''. Tracks across Europe and the USA, Face Offs and Championships, and tracks that can be combined into one big track also date back as far as the first title.
** ''Paradise''[='s=] Stunt Run mode works very similarly to ''Dominator''[='s=] Maniac Mode a year earlier. Both involve gaining points by drifting, oncoming, near-misses and airtime, and include ways to multiply your current combo (Burnouts in ''Dominator'', Barrel Rolls and Billboards in ''Paradise'').


Added DiffLines:

* RealSongThemeTune: Somehow, the last two ''Burnout'' games are titled from the game's theme song. ''Paradise'' has the fitting [[Music/GunsNRoses "Paradise]] [[Music/AppetiteForDestruction City"]], while ''CRASH!'' has ''The Primitives''' "Crash", which also names this game's location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Burnout Dominator'':
*** "Girlfriend" by Music/AvrilLavigne

Added: 1376

Changed: 2544

Is there an issue? Send a MessageReason:
None


* CatharsisFactor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road. And then there's the Crash Junctions mode, where you slam into an intersection and try to cause as much damage as possible in one go.
* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting, plus a noticeable bump in graphical quality while still maintaining a silky 60fps. No wonder that it's frequently hailed as one of the best racing games of its generation.
* GameBreaker: The Supercar in ''Burnout 2''. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.

to:

* CatharsisFactor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road.road (haven't you always wanted to do Road Rage when you're feeling road rage?). And then there's the Crash Junctions mode, where you slam into an intersection and try to cause as much damage as possible in one go.
* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this. this by many. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the takedown Takedown and aftertouch Aftertouch mechanics, making the racing super tense and exciting, plus a noticeable bump in graphical quality while still maintaining a silky 60fps. No wonder that it's frequently hailed as one of the best racing games of its generation.
* GameBreaker: The Supercar in ''Burnout 2''. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's Roadster's awful handling.



* MostAnnoyingSound: In ''Revenge'', the engine noise of the M-Type GT cars with its high-pitched engine whine while boosting at low speed. Thankfully this only happens in the UsefulNotes/PlayStation2 and Xbox ports.

to:

* MostAnnoyingSound: In ''Revenge'', the engine noise of the M-Type GT cars with its high-pitched engine whine while boosting at low speed. Thankfully this only happens in the UsefulNotes/PlayStation2 and Xbox ports.versions.



** The backdraft sound effect when you activate Aftertouch, especially when you know you're gonna take down several opponents in the impending blast.
* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying themes for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
* PolishedPort: The Xbox 360 port of ''Revenge''. It has better graphics than the original Xbox version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the original Xbox version.
* PortingDisaster: ''Burnout Legends'' on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this.

to:

** In ''3'', the "DING!" sound that plays when you hit a racer with Aftertouch. Or just take them down in general, really.
** The backdraft sound effect when you activate Aftertouch, Aftertouch Crashbreakers, especially when you know you're gonna take down several opponents in the impending blast.
* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=DMR8Ml8qp44 horrifying themes sound effect tracks for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the PSX. [=PS1=]. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
crashing, but some, like the one where a woman screams horiffically, can still be pretty chilling.
* PolishedPort: The Xbox 360 port of ''Revenge''. It has better graphics than the original Xbox version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the original Xbox version.
and [=PS2=] versions.
* PortingDisaster: ''Burnout Legends'' on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this.this and is basically ''Burnout 3'' on a handheld with tracks and cars from the first two games thrown in. ''Dominator'' also ran pretty well.



* ThatOneAchievement: The Signature Takedowns in ''Takedown'', which range from easy to unforgivably hard. Of note is 'Grapes of Wrath' and 'Tuk-Down', which require you to hit extremely small moving targets (wine vans and tuk-tuks respectively). 'Truck Torpedo' is also this, as trucks are the least common vehicle in the USA, and even when one does appear it may not even be carrying a speedboat.
* TheyChangedItNowItSucks: ''Burnout CRASH!'', the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like [=UFOs=] really set the fanbase into a fervor of contempt when it was announced.

to:

* ThatOneAchievement: The Signature Takedowns in ''Takedown'', ''Takedown'' and ''Revenge'' (as well as Signature Shortcuts in ''Dominator''), which range from easy to unforgivably hard. Of note is 'Grapes of Wrath' and 'Tuk-Down', which require you to hit extremely small moving targets (wine vans and tuk-tuks respectively). 'Truck Torpedo' is also this, as trucks are the least common vehicle in the USA, and even when one does appear it may not even be carrying a speedboat.
** Takedown Targets are also worth nothing, with some being incredibly unreasonable. It's hard enough getting ''one'' Tram Takedown, but ''two in the same race?!''
* TheyChangedItNowItSucks: Nearly every game after ''Burnout 2'' has this in some way for a portion of the fanbase (special mention to ''Paradise'', more on its page):
** Purists of ''Burnout 2'' stick their nose up to the Crash mode in ''Takedown'' and ''Revenge'', which put emphasis on pickups and blowing up your car (in addition to Aftertouch), rather than the purity of the original in ''2''.
** ''Takedown'' gets this just for having a licensed soundtrack compared to the unique compositions in the first two games.
** ''Revenge'' for being DarkerAndEdgier, in addition to much wider tracks, harder Takedowns and Traffic Checking making same-way traffic a complete joke.
** ''Dominator'' for removing the Crash Mode and otherwise not being made by Criterion Games.
** And of course,
''Burnout CRASH!'', the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like [=UFOs=] really set the fanbase into a fervor of contempt when it was announced.
Is there an issue? Send a MessageReason:
None


** This ad [[https://orig00.deviantart.net/732d/f/2018/004/d/2/spoopy_ad_for_burnbout_dominater_by_aidenpostnikoff-dbyypgb.jpg here]] on the website [[http://archive.li/vIUPx here]] for Burnout Dominator.
Is there an issue? Send a MessageReason:
Xbox does not begin with double capital letters.


* PolishedPort: The [=XBox=] 360 port of ''Revenge''. It has better graphics than the original [=XBox=] version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the original [=XBox=] version.

to:

* PolishedPort: The [=XBox=] Xbox 360 port of ''Revenge''. It has better graphics than the original [=XBox=] Xbox version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the original [=XBox=] Xbox version.
Is there an issue? Send a MessageReason:


* MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as a SugarWiki/MomentOfAwesome if the medal is awarded during a takedown or a split-second finish.

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as a SugarWiki/MomentOfAwesome if the medal is awarded during a takedown or a split-second finish.

Added: 443

Changed: 2

Is there an issue? Send a MessageReason:
None


** This ad [[https://orig00.deviantart.net/732d/f/2018/004/d/2/spoopy_ad_for_burnbout_dominater_by_aidenpostnikoff-dbyypgb.jpg here]] on the website [[http://archive.li/vIUPx here]] for Burnout Dominator

to:

** This ad [[https://orig00.deviantart.net/732d/f/2018/004/d/2/spoopy_ad_for_burnbout_dominater_by_aidenpostnikoff-dbyypgb.jpg here]] on the website [[http://archive.li/vIUPx here]] for Burnout Dominator Dominator.
* PolishedPort: The [=XBox=] 360 port of ''Revenge''. It has better graphics than the original [=XBox=] version, obviously, but it also improves the loading times, has more songs on the soundtrack, and it greatly improved Crash Mode by refining two things: 1) Making it effortless to get a boost start, and 2) If you restart, the camera flying back to the start is ''much'' faster, whereas it was slooooooow in the original [=XBox=] version.
Is there an issue? Send a MessageReason:
replace with better video


* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.

to:

* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU com/watch?v=DMR8Ml8qp44 horrifying themes for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the menu theme from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: In ''Revenge'', the engine noise of the M-Type GT cars with its high-pitched engine whine while boosting at low speed. Thankfully this only happens in the UsefulNotes/PlayStation2 and Xbox ports.
Is there an issue? Send a MessageReason:
The video is removed.


* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.

to:

* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''Franchise/SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] theme from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road.

to:

* CatharsisFactor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road. And then there's the Crash Junctions mode, where you slam into an intersection and try to cause as much damage as possible in one go.
Is there an issue? Send a MessageReason:
None


* MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as an AwesomeMoment if the medal is awarded during a takedown or a split-second finish.

to:

* MostWonderfulSound: The sound of the medals being awarded to you in ''3'' and ''Revenge'' made it feel more rewarding. Can double as an AwesomeMoment a SugarWiki/MomentOfAwesome if the medal is awarded during a takedown or a split-second finish.
Is there an issue? Send a MessageReason:
Spoopy ad from burbout dominator

Added DiffLines:

** This ad [[https://orig00.deviantart.net/732d/f/2018/004/d/2/spoopy_ad_for_burnbout_dominater_by_aidenpostnikoff-dbyypgb.jpg here]] on the website [[http://archive.li/vIUPx here]] for Burnout Dominator
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The backdraft sound effect when you activate Aftertouch, especially when you know you're gonna take down several opponents in the impending blast.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.

to:

* EvenBetterSequel: ''Burnout 3: Takedown'' is considered to be this. ''Burnout 2'' was a great game that touched on dangerous driving, but ''3'' brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting.exciting, plus a noticeable bump in graphical quality while still maintaining a silky 60fps. No wonder that it's frequently hailed as one of the best racing games of its generation.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: Every gamer has their favourite. Of honorable mention:

to:

* SugarWiki/AwesomeMusic: Every gamer Really, the entire soundtrack for each game counts - every player has their favourite. Of honorable mention:favourite song. Here are some examples:
Is there an issue? Send a MessageReason:
None


*** "I Wanna Be Sedated" by TheRamones

to:

*** "I Wanna Be Sedated" by TheRamonesMusic/TheRamones
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** "Shake That Bush Again" by The Mooney Suzuki
*** "I Wanna Be Sedated" by TheRamones
Is there an issue? Send a MessageReason:
None


*** "Lullaby" by Thrice

to:

*** "Lullaby" by ThriceMusic/{{Thrice}}
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** "Hand of Blood" by Music/BulletForMyValentine
*** "Lullaby" by Thrice
*** "Lights and Sounds" by Yellowcard
*** "Life Burns!" by Music/{{Apocalyptica}} featuring [[Music/TheRasmus Lauri Ylonen]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** "Daft Punk Is Playing At My House (Soulwax Shibuya Remix)" by Music/LCDSoundsystem
*** "Come On" by Andy Hunter
Is there an issue? Send a MessageReason:
Not YMMV.


* HellIsThatNoise: The countdown sounds in the 360 version of ''Revenge''. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.

to:

* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''SilentHill'' ''Franchise/SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedowns after crashing.
Is there an issue? Send a MessageReason:
Grammar correction on Nightmare Fuel entry.


* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedows after crashing.

to:

* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedows Takedowns after crashing.
Is there an issue? Send a MessageReason:
Added Nightmare Fuel entry.

Added DiffLines:

* NightmareFuel: The beta version of ''Burnout 3: Takedown'' featured [[https://m.youtube.com/watch?v=40yqM5b8qtU horrifying themes for Impact Time]] which wouldn't be out of place in ''SilentHill'' and might even bring back memories of the [[https://m.youtube.com/watch?v=jh3PYdLTf9s menu theme]] from ''Destruction Derby 2'' for the PSX. Thankfully the Impact Time themes were massively toned down in the finished version of the game to feel like the time casually slowing down while the player gets Aftertouch Takedows after crashing.

Top