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* NightmareFuel: ''ADAM''.. The entire Human Resources area in the first game is noticeably ominous, and that's ''before'' you go into the main area where you deal with ADAM. And to make things worse, you are entirely unarmed because of the checkpoint forcing you to dispose of your knives. The lights are out, the place is a mess, and as you approach the Broadcast room, you hear ADAM gleefully talking to himself about his plans to slaughter all the humans in a creepy voice. If you alert ADAM to your presence, he will pursue you relentlessly, even to the point of ''trying to reach through vents to attack you'', and he doesn't use a gun, he kills you ''with his bare hands''. And it used to be ''worse'', after more recent updates the key has been moved to a spot where you can access it without alerting him, along with a vent that provides reliable stealth access; previously you absolutely had to alert him to your presence to lure him away from the key, and either distract him by forcing him to switch off all the lights individually, or lock him in the power room. And then he comes back in the sequel, though thankfully you actually kill him this time.
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* AuthorsSavingThrow: Not that the original game was bad to begin with, but devs have notably made significant additions and changes to the first game to add longevity and to not only bring it more in line with the sequel, but also balancing things out further.
** The inclusion of a set of arcade missions provides more content and significantly more replayability.
** Mutators so players can adjust difficulty as they please. Or, well, basically have cheats at their disposal. This also includes multiple options to allow for more traditional locomotion.
** The HR level was reworked to allow for an entirely stealth-based approach, with [[spoiler:the key to Rex's office being out of ADAM's view with a vent enabling the player to get in and acquire the key without being noticed.]] Previously, the only way to get through the level was [[spoiler:to set things up so ADAM would be busy trying to turn off the lights, and then deliberately alert him to your presence so you can either lock him in the power room or grab the key while he's busy manually switching off all the light switches.]]
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Sorry, grammar error.


* ThatOneLevel: The final level of the sequel has you [[spoiler:holding off hordes of Prosecutors at once. You will have to account for the trajectory of your grenades at farther distances. making it confusing to aim correctly. If a Prosecutor manages to get to Winta and unplug the cable, you'll have to reattach it yourself, putting yourself directly within the line of fire. In addition, the soda machines that contain extra grenades are also within direct sight of the bots, making reloading your weapon supply risky.]]

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* ThatOneLevel: The final level of the sequel has you [[spoiler:holding off hordes of Prosecutors at once. You will have to account for the trajectory of your grenades at farther distances. distances, making it confusing to aim correctly. If a Prosecutor manages to get to Winta and unplug the cable, you'll have to reattach it yourself, putting yourself directly within the line of fire. In addition, the soda machines that contain extra grenades are also within direct sight of the bots, making reloading your weapon supply risky.]]
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Just wanted to add some extra information about the game, about That One Level in the sequel where you have to protect Winta from the robots while she uploads epathy code into the Cost Optimizer's Mainframe.


* EvenBetterSequel: The second game is regarded as this by many, especially due to the increased variety of environments compared to the relatively samey office spaces from the original.

to:

* EvenBetterSequel: The second game is regarded as this by many, especially due to the increased variety of environments compared to the relatively samey office spaces from the original.original.
* ThatOneLevel: The final level of the sequel has you [[spoiler:holding off hordes of Prosecutors at once. You will have to account for the trajectory of your grenades at farther distances. making it confusing to aim correctly. If a Prosecutor manages to get to Winta and unplug the cable, you'll have to reattach it yourself, putting yourself directly within the line of fire. In addition, the soda machines that contain extra grenades are also within direct sight of the bots, making reloading your weapon supply risky.]]
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None

Added DiffLines:

* AuthorsSavingThrow: Not that the original game was bad to begin with, but devs have notably made significant additions and changes to the first game to add longevity and to not only bring it more in line with the sequel, but also balancing things out further.
** The inclusion of a set of arcade missions provides more content and significantly more replayability.
** Mutators so players can adjust difficulty as they please. Or, well, basically have cheats at their disposal. This also includes multiple options to allow for more traditional locomotion.
** The HR level was reworked to allow for an entirely stealth-based approach, with [[spoiler:the key to Rex's office being out of ADAM's view with a vent enabling the player to get in and acquire the key without being noticed.]] Previously, the only way to get through the level was [[spoiler:to set things up so ADAM would be busy trying to turn off the lights, and then deliberately alert him to your presence so you can either lock him in the power room or grab the key while he's busy manually switching off all the light switches.]]
* EvenBetterSequel: The second game is regarded as this by many, especially due to the increased variety of environments compared to the relatively samey office spaces from the original.

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