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* ObviousBeta:
** On the PC Version, numerous startup bugs, random crashes to desktop, sound card issues, etc.
** Online mode on the 360 version at release was so plagued by lag that it renders the game almost completely unplayable, even with a fantastic internet connection. Thankfully later patches remedied this.
** On the PC Version, numerous startup bugs, random crashes to desktop, sound card issues, etc.
** Online mode on the 360 version at release was so plagued by lag that it renders the game almost completely unplayable, even with a fantastic internet connection. Thankfully later patches remedied this.
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* TheyWastedAPerfectlyGoodPlot: What little story there is has been praised for it's unique premise and averting FPS cliches by managing to make both sides [[GreyAndGreyMorality sympathetic]]. However, it's often overlooked in favor of the mediocre gameplay.
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* TheyWastedAPerfectlyGoodPlot: What little story there is has been praised for it's its unique premise and averting FPS cliches by managing to make both sides [[GreyAndGreyMorality sympathetic]]. However, it's often overlooked in favor of the mediocre gameplay.
* AccidentalInnuendo: When proposing a challenge to the Soul Skaters, Val says that if they lose, "it's open season on your butts". When Podcast/MomCantCook covered the film, they were laughing for a solid minute while noting that Val's somewhat-flirtatious nature only added to it.
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* MoralEventHorizon: Although Val spends most of his time as just a {{Jerkass}}, he crosses the line when he [[spoiler:sabotages the race-track and injures Gabriella's arm]], which ''very'' fortunately didn't result in any permanent or long-lasting damage.
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* JerkassWoobie: Andy's dad is certainly a bit grumpy at times, but we find out that he's extremely worried about the family losing any money to keep things going, and understandably struggling as a parent with some of the complications of adolescence.
* LoveToHate: Sam Horrigan does an excellent job as Val, playing up the sleazy fake-charm and cutthroat nature of the character.
* MoralEventHorizon: Although Val spends most of his time as just a {{Jerkass}}, he crosses the line when he [[spoiler:sabotages the race-track and injures Gabriella's arm]], which ''very'' fortunately didn't result in any permanent or long-lastingdamage.damage.
* {{Squick}}: For an ostensibly family-friendly film, the makeup/injury shots of [[spoiler:Gabriella's injury]] in the lead-up to the climax looks surprisingly realistic and all the more disgusting for it.
* LoveToHate: Sam Horrigan does an excellent job as Val, playing up the sleazy fake-charm and cutthroat nature of the character.
* MoralEventHorizon: Although Val spends most of his time as just a {{Jerkass}}, he crosses the line when he [[spoiler:sabotages the race-track and injures Gabriella's arm]], which ''very'' fortunately didn't result in any permanent or long-lasting
* {{Squick}}: For an ostensibly family-friendly film, the makeup/injury shots of [[spoiler:Gabriella's injury]] in the lead-up to the climax looks surprisingly realistic and all the more disgusting for it.
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* BrokenBase: Not a few days after its release Brink polarized many of the people who have played it: On one hand you have reviewers like [[http://xbox360.ign.com/articles/116/1166987p1.html IGN]] and [[http://www.joystiq.com/2011/05/10/brink-review/ Joystiq]] saying it's plagued with bad design choices and harping on the game's technical issues (which Splash Damage immediately began addressing), and on the other you have the players who are genuinely enjoying Brink for everything new that it brings to the table despite the technical difficulties. The only people on the middle ground seem to be the ones who haven't yet purchased the game because they're waiting for the dust to settle and all the problems to get fixed but still have an interest in it.
** Even over a half decade later, confusion still exists between whether people enjoyed the game and hated it, or if the game was actually really good and people were overly critical. It's ironic given the games overall themes.
** Even over a half decade later, confusion still exists between whether people enjoyed the game and hated it, or if the game was actually really good and people were overly critical. It's ironic given the games overall themes.
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* BrokenBase: BrokenBase:
** Not a few days after its release Brink polarized many of the people who have played it: On one hand you have reviewers like [[http://xbox360.ign.com/articles/116/1166987p1.html IGN]] and [[http://www.joystiq.com/2011/05/10/brink-review/ Joystiq]] saying it's plagued with bad design choices and harping on the game's technical issues (which Splash Damage immediately began addressing), and on the other you have the players who are genuinely enjoying Brink for everything new that it brings to the table despite the technical difficulties. The only people on the middle ground seem to be the ones who haven't yet purchased the game because they're waiting for the dust to settle and all the problems to get fixed but still have an interest in it.
** Even over a half decade later, confusion still exists between whether people enjoyed the game and hated it, or if the game was actually really good and people were overly critical. It's ironic given thegames game's overall themes.
** Not a few days after its release Brink polarized many of the people who have played it: On one hand you have reviewers like [[http://xbox360.ign.com/articles/116/1166987p1.html IGN]] and [[http://www.joystiq.com/2011/05/10/brink-review/ Joystiq]] saying it's plagued with bad design choices and harping on the game's technical issues (which Splash Damage immediately began addressing), and on the other you have the players who are genuinely enjoying Brink for everything new that it brings to the table despite the technical difficulties. The only people on the middle ground seem to be the ones who haven't yet purchased the game because they're waiting for the dust to settle and all the problems to get fixed but still have an interest in it.
** Even over a half decade later, confusion still exists between whether people enjoyed the game and hated it, or if the game was actually really good and people were overly critical. It's ironic given the
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* MemeticMutation: ''"Are you ready to use these, Brothers?!"''
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* MemeticMutation: MemeticMutation:
** ''"Are you ready to use these, Brothers?!"''
** ''"Are you ready to use these, Brothers?!"''
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* UnintentionalUncannyValley: The artists went with a deliberately exaggerated style of character design that emphasizes key features of each model's outward appearance, both for a distinctive look and ease of identification at a distance, much like [[VideoGame/TeamFortress2 a certain other multiplayer shooter.]] The fact that they applied ''realistic textures'' to these stylized models, however, does not help their case.
to:
* UnintentionalUncannyValley: The artists went with a deliberately exaggerated style of character design that emphasizes key features of each model's outward appearance, both for a distinctive look and ease of identification at a distance, much like [[VideoGame/TeamFortress2 a certain other multiplayer shooter.]] The fact that they applied ''realistic textures'' to these stylized models, however, does not help their case.case.
!!For the film:
* AbandonShipping: In a rare case of this happening ''while a person watches the film'', it's not unheard of for people to watch the film going in blind while hoping Val and Brink will get together, due to the sheer amounts of HoYay. These feelings are likely to dissipate when Val shows off his racist side, and outright vanish when he [[spoiler:sabotages a race-course to hurt Gabriella, uncaring that her injury could have been much worse]].
* SugarWiki/AwesomeMusic: The ska-heavy soundtrack fits perfectly with the skating theme and compliments the more relaxed Soul-Skaters.
* HoYay: The writing and interactions between Val and Brink are often compared to (very aggressive) flirting from the former towards the latter. Val's at-times slow delivery and intense stares do not help.
* MoralEventHorizon: Although Val spends most of his time as just a {{Jerkass}}, he crosses the line when he [[spoiler:sabotages the race-track and injures Gabriella's arm]], which ''very'' fortunately didn't result in any permanent or long-lasting damage.
!!For the film:
* AbandonShipping: In a rare case of this happening ''while a person watches the film'', it's not unheard of for people to watch the film going in blind while hoping Val and Brink will get together, due to the sheer amounts of HoYay. These feelings are likely to dissipate when Val shows off his racist side, and outright vanish when he [[spoiler:sabotages a race-course to hurt Gabriella, uncaring that her injury could have been much worse]].
* SugarWiki/AwesomeMusic: The ska-heavy soundtrack fits perfectly with the skating theme and compliments the more relaxed Soul-Skaters.
* HoYay: The writing and interactions between Val and Brink are often compared to (very aggressive) flirting from the former towards the latter. Val's at-times slow delivery and intense stares do not help.
* MoralEventHorizon: Although Val spends most of his time as just a {{Jerkass}}, he crosses the line when he [[spoiler:sabotages the race-track and injures Gabriella's arm]], which ''very'' fortunately didn't result in any permanent or long-lasting damage.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Changed line(s) 26 (click to see context) from:
* UncannyValley: The artists went with a deliberately exaggerated style of character design that emphasizes key features of each model's outward appearance, both for a distinctive look and ease of identification at a distance, much like [[VideoGame/TeamFortress2 a certain other multiplayer shooter.]] The fact that they applied ''realistic textures'' to these stylized models, however, does not help their case.
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* UncannyValley: UnintentionalUncannyValley: The artists went with a deliberately exaggerated style of character design that emphasizes key features of each model's outward appearance, both for a distinctive look and ease of identification at a distance, much like [[VideoGame/TeamFortress2 a certain other multiplayer shooter.]] The fact that they applied ''realistic textures'' to these stylized models, however, does not help their case.