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* HarsherInHindsight: The Yoko sidequest reveals that despite her happy-go-lucky actitude Edea actually [[spoiler:is a StepfordSmiler through the whole game. After Ringabel left at the end of ''Bravely Default'', she always felt lonely when looking at all the other happy couples in the game despite putting on a smile, and missed him dearly. It has a happy ending when it is shown afterwards that Ringabel never left her side, posing as the Alternis that protected Edea every time she was in danger, [[AwTheyReallyLoveEachOther they embrace and he promises to keep protecting her and eventually return]].]]



** In general this game plays up the romantic ties between the protagonists more than the original game did, crossing over into SickeninglySweethearts at times. The only exception is Edea, because she still has feelings for Ringabel, who isn't in the game. [[spoiler:Though they do get a brief moment to reconcile, and Ringabel promises to return]].

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** In general this game plays up the romantic ties between the protagonists more than the original game did, crossing over into SickeninglySweethearts at times. The only exception is Edea, because she still has feelings for Ringabel, who isn't in the game. [[spoiler:Though they do get a brief moment to reconcile, reunite, and Ringabel promises to return]].

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* ScrappyMechanic: The sidequests were infamously this in Japan, to the point where Square-Enix had the localization smooth them out. Presented as moral choices between two Asterisk-bearers, you had to side with one and fight the other, obtaining their job. On NewGamePlus, you could re-do the quest and pick the other option to obtain the other Job. The problem was that the first time you chose a path, the game would guilt-trip you for the choice, with Edea doubting whether she made the right decision. In order to get a more optimistic outcome, you have to pick the ''same'' option on NewGamePlus, which would have Edea more sure of her decision... at the cost of [[PermanentlyMissableContent missing one Job permanently]]. In the localization, you'll always get the optimistic outcome, meaning you don't have to choose between story and gameplay to get the good outcome, and don't need multiple playthroughs to see all the content.

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* ScrappyMechanic: ScrappyMechanic:
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The sidequests were infamously this in Japan, to the point where Square-Enix had the localization smooth them out. Presented as moral choices between two Asterisk-bearers, you had to side with one and fight the other, obtaining their job. On NewGamePlus, you could re-do the quest and pick the other option to obtain the other Job. The problem was that the first time you chose a path, the game would guilt-trip you for the choice, with Edea doubting whether she made the right decision. In order to get a more optimistic outcome, you have to pick the ''same'' option on NewGamePlus, which would have Edea more sure of her decision... at the cost of [[PermanentlyMissableContent missing one Job permanently]]. In the localization, you'll always get the optimistic outcome, meaning you don't have to choose between story and gameplay to get the good outcome, and don't need multiple playthroughs to see all the content. content.
** The asterisk holder sidequests result in receiving their asterisk as well as preventing their plans from succeeding, meaning that there will be times that a job you want to have requires you to side with an opinion you disagree with. This can be annoying if you just don't want to support an opinion you firmly disagree with, but the game itself incentives you to pick the job best suited to your needs (showing the pros of each asterisk before each battle), ''not'' the argument, and leaves you no other choice if you want to obtain all of the job asterisks.



* UnintentionallyUnsympathetic: The sub scenarios require you to be the deciding vote in arguments and conflicts between asterisk holders. Sometimes the game presents legitimate moral quandaries, but other times one side is clearly a better option than the other instead of being a case of BothSidesHaveAPoint. There's also how defeating an asterisk holder results in receiving their asterisk as well as preventing their plans from succeeding, meaning that there will be times that a job you want to have requires you to side with an opinion you disagree with. The game itself incentives this before starting the battles, showing the pros of each asterisk and telling you to pick the job best suited to your needs, ''not'' the argument.

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* UnintentionallyUnsympathetic: The sub scenarios require you to be the deciding vote in arguments and conflicts between asterisk holders. Sometimes the game presents legitimate moral quandaries, but other times one side is clearly a better option than the other instead of being a case of BothSidesHaveAPoint. There's also how defeating an asterisk holder results in receiving their asterisk as well as preventing their plans from succeeding, meaning that there will be times that a job you want to have requires you to side with an opinion you disagree with. The game itself incentives this before starting the battles, showing the pros of each asterisk and telling you to pick the job best suited to your needs, ''not'' the argument.

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