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Inapplicable as it doesn't relate to a series but just a single work
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* GrowingTheBeard: Opinions vary on when the game starts getting good, but most players seem to agree that Chapter 6 is when it becomes ''great''.
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** The crypt in the Artistry Highway, which requires a passcode to enter. The only hint you get for the passcode is [[spoiler:the sound of cicadas chirping in the background]], which the player might simply dismiss as [[spoiler:background noise]], and which also requires the player to be familiar with [[spoiler:the Internet mystery [[https://en.wikipedia.org/wiki/Cicada_3301 Cicada 3301]]]].
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** In the battling tutorial at the very beginning, the game enables and disables each battle command in turn as the player learns about them. This mechanic of disabling battle commands is never seen again for the entirety of the base game. The DLC ''finally'' introduces a new boss, Cancel Culture, that utilizes this as its main gimmick, by “canceling” a random command per turn.
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** In the battling tutorial at the very beginning, the game enables and disables each battle command in turn sequence as the player learns about them. This mechanic of disabling battle commands is never seen again for the entirety of the base game. The DLC ''finally'' introduces a new boss, Cancel Culture, that utilizes this as its main gimmick, by “canceling” a random command per turn.
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** In the battling tutorial at the very beginning, the game enables and disables each battle command in turn as the player learns about them. This mechanic of disabling battle commands is never seen again for the entirety of the base game. The DLC ''finally'' introduces a new boss, Cancel Culture, that utilizes this as its main gimmick, by “canceling” a random command per turn.