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* VindicatedByHistory: While the game received good reviews, the fanbase overall was more disappointed with the game's focus on single-player and story rather than the franchise's famed multiplayer. [[PolygonCeiling Many also felt the game did not transition well to 3D,]] being most put off by the lack of grid based movement. Overtime though more fans began to warm up to the game's single-player story-driven ideas, thanks in part to [[VideoGame/Bomberman64TheSecondAttack subsequent]] [[VideoGame/BombermanGeneration games]] continuing to utilize them, and it went from being a CultClassic to one of the more beloved Bomberman games. Fans even warmed up to the new free roaming playstyle, with many outright preferring it over the grid-based movement that was brought back in the sequel.

to:

* VindicatedByHistory: While the game received good reviews, the fanbase overall was more disappointed with the game's focus on single-player and story rather than the franchise's famed multiplayer. [[PolygonCeiling Many also felt the game did not transition well to 3D,]] 3D, being most put off by the lack of grid based movement. Overtime though more fans began to warm up to the game's single-player story-driven ideas, thanks in part to [[VideoGame/Bomberman64TheSecondAttack subsequent]] [[VideoGame/BombermanGeneration games]] continuing to utilize them, and it went from being a CultClassic to one of the more beloved Bomberman games. Fans even warmed up to the new free roaming playstyle, with many outright preferring it over the grid-based movement that was brought back in the sequel.
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* VindicatedByHistory: While the game received good reviews, the fanbase overall was more dissapointed with the games focus on single-player and story rather than the franchises famed multiplayer. [[PolygonCeiling Many also felt the game did not transition well to 3D,]] being most put off by the lack of grid based movement. Overtime though more fans began to warm up to the games single-player story-driven ideas, thanks in part to [[VideoGame/Bomberman64TheSecondAttack subsequent]] [[VideoGame/BombermanGeneration games]] continuing to utilize them, and it went from being a CultClassic to one of the more beloved Bomberman games. Fans even warmed up to the new free roaming playstyle, with many outright preferring it over the grid-based movement that was brought back in the sequel.

to:

* VindicatedByHistory: While the game received good reviews, the fanbase overall was more dissapointed disappointed with the games game's focus on single-player and story rather than the franchises franchise's famed multiplayer. [[PolygonCeiling Many also felt the game did not transition well to 3D,]] being most put off by the lack of grid based movement. Overtime though more fans began to warm up to the games game's single-player story-driven ideas, thanks in part to [[VideoGame/Bomberman64TheSecondAttack subsequent]] [[VideoGame/BombermanGeneration games]] continuing to utilize them, and it went from being a CultClassic to one of the more beloved Bomberman games. Fans even warmed up to the new free roaming playstyle, with many outright preferring it over the grid-based movement that was brought back in the sequel.
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* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as it requires all the gold cards of ''every level'' prior, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go instead of retrying for individual cards. This mechanic alone makes this one of the hardest games in the franchise to complete.

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* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as it requires all the gold cards of ''every level'' stage and boss'' prior, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go instead of retrying for individual cards. This mechanic alone makes this one of the hardest games in the franchise to complete.
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* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as the game has 120 total giving you very leeway, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go specifically. This mechanic alone makes this one of the hardest games in the franchise to complete.

to:

* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as it requires all the game has 120 total giving you very leeway, gold cards of ''every level'' prior, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go specifically.instead of retrying for individual cards. This mechanic alone makes this one of the hardest games in the franchise to complete.
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None

Added DiffLines:

* ScrappyMechanic: Beating the game for the regular ending is [[NintendoHard tough]] but reasonable. Collecting 100 Gold Cards to reach the [[VeryDefinitelyFinalDungeon Rainbow Palace]] for the true ending? Near ''impossible'' without any sort of [[GuideDangIt guide on hand.]] It's not just that the demand is stingy, as the game has 120 total giving you very leeway, but that the game doesn't even hint at or explain how any of these work, numerous conditions are extremely tight and/or obtuse as hell, and you have to get all five cards in each boss in a single go specifically. This mechanic alone makes this one of the hardest games in the franchise to complete.
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* BreatherBoss: Regulus is the most manageable of the Masker Trio, and the easiest boss in the game apart from [[WarmUpBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, as he reappears in the FinalBoss and TrueFinalBoss fights, and is the only antagonist to survive for [[VideoGame/Bomberman64TheSecondAttack the sequel]].]]

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* BreatherBoss: Regulus is the most manageable member of the Masker Trio, and the easiest boss in the game apart from [[WarmUpBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, as he reappears in the FinalBoss and TrueFinalBoss fights, and is the only antagonist to survive for [[VideoGame/Bomberman64TheSecondAttack the sequel]].]]
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* BreatherBoss: Regulus is the most manageable of the Masker Trio, and the easiest boss in the game apart from [[WarmUpBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, given he reappears in the FinalBoss and TrueFinalBoss fights.]]

to:

* BreatherBoss: Regulus is the most manageable of the Masker Trio, and the easiest boss in the game apart from [[WarmUpBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, given as he reappears in the FinalBoss and TrueFinalBoss fights.fights, and is the only antagonist to survive for [[VideoGame/Bomberman64TheSecondAttack the sequel]].]]
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None

Added DiffLines:

* BreatherBoss: Regulus is the most manageable of the Masker Trio, and the easiest boss in the game apart from [[WarmUpBoss Sirius]] [[spoiler:(before his TrueFinalBoss fight)]]. Whereas the other Maskers' {{Signature Move}}s are difficult to predict and dodge, Regulus' DashAttack is highly telegraphed and easily sidestepped; it can even be countered with a simple bomb kick. [[spoiler:Ironically, he's also the most important Masker to the plot, given he reappears in the FinalBoss and TrueFinalBoss fights.]]

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** Mantis fights you in two different stages. One in her cave and one her web...

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** Mantis fights you in two different stages. One in her cave and one her web...web which is easy to fall off of.



* ThatOneLevel: Rainbow Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb-jumping puzzles in the game.

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* ThatOneLevel: Rainbow Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb-jumping puzzles in the game.game.
* VindicatedByHistory: While the game received good reviews, the fanbase overall was more dissapointed with the games focus on single-player and story rather than the franchises famed multiplayer. [[PolygonCeiling Many also felt the game did not transition well to 3D,]] being most put off by the lack of grid based movement. Overtime though more fans began to warm up to the games single-player story-driven ideas, thanks in part to [[VideoGame/Bomberman64TheSecondAttack subsequent]] [[VideoGame/BombermanGeneration games]] continuing to utilize them, and it went from being a CultClassic to one of the more beloved Bomberman games. Fans even warmed up to the new free roaming playstyle, with many outright preferring it over the grid-based movement that was brought back in the sequel.
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None

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* GameBreaker: [[SubvertedTrope Subverted]]; while the player could just [[RingOut throw human-sized bosses out of the arena]] for a OneHitKO, doing so will negate them obtaining the five card achievement [[spoiler:necessary for unlocking TheVeryDefinitelyFinalDungeon and TrueFinalBoss]].

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* AntiClimaxBoss: [[spoiler:Sirius']] first phase is rather easy despite the [[AmazingTechnicolorBattlefield cool scenery]]. The second and final phase makes up for it in terms of being more difficult and [[BestBossEver awesome]] in concept.



* BreatherBoss: [[spoiler:Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second and final phase makes up for it in terms of being more difficult and [[BestBossEver awesome]] in concept.
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* BreatherBoss: [[spoiler:Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second phase makes up for it in terms of being more difficult and awesome in concept.

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* BreatherBoss: [[spoiler:Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second and final phase makes up for it in terms of being more difficult and awesome [[BestBossEver awesome]] in concept.
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* BreatherBoss: [[Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second phase makes up for it in terms of being more difficult and awesome in concept.

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* BreatherBoss: [[Sirius']] [[spoiler:Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second phase makes up for it in terms of being more difficult and awesome in concept.
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* BreatherBoss: [[Sirius']] first phase is rather easy, if not [[AntiClimaxBoss anticlimactic]]. The second phase makes up for it in terms of being more difficult and awesome in concept.
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* EvilIsCool: [[spoiler:Sirius]] becomes highly memorable the moment he takes over the BigBad spot. It certainly helps that he only needs one cutscene to establish his power and evilness.

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* EarWorm: [[https://www.youtube.com/watch?v=9XTLG4_Om7c The Bomberman 64 commercial.]]



* ItWasHisSled: Who doesn't know that [[spoiler:Sirius is evil]]?

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* ItWasHisSled: Who doesn't know that [[spoiler:Sirius is evil]]?evil?]]
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* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia. The game features a wide variety of songs from the relaxing themes for Green Gardens and Blue Resort, to the fast paced boss battle themes. While relaxing, the first and second parts of the fight with Altair are pretty awesome.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia. The game features a wide variety of songs from the relaxing themes for Green Gardens and Blue Resort, to the fast paced boss battle themes. While relaxing, the first and second parts of the fight with Altair are pretty awesome.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[spoiler:Sirius is the true BigBad, usurping the position from Altair. Initially appearing as a friendly ally to Bomberman on the run from Sirius, it's revealed that he was the original owner of the Omni Cube and had trapped even more galaxies in there than Altair, as he had a proper knowledge on how to use the cube. Sirius makes up lies to Bomberman that Altair had killed his family; however these are false and he uses them to get Bomberman on his side. After he reveals his true intentions to Bomberman, he callously throws him away and nearly destroys Planet Bomber. Manipulating Bomberman into helping him, even worse than Altair, he manages to be the most vile villain in the game]].

to:

* CompleteMonster: [[spoiler:Sirius is the true BigBad, usurping the position from Altair. Initially appearing as a friendly ally to Bomberman on the run from Sirius, Altair, it's revealed that he was the original owner of the Omni Cube and had trapped even more galaxies in there than Altair, as he had a proper knowledge on how to use the cube. Sirius makes up lies to Bomberman that Altair had killed his family; however however, these are false and he uses them to get Bomberman on his side. After he reveals his true intentions to Bomberman, he callously throws him away and nearly destroys Planet Bomber. Manipulating Bomberman into helping him, even worse than Altair, he manages to be the most vile villain in the game]].game.]]



* EnsembleDarkhorse: Regulus is popular to many fans, due to his signature attack and by having most personality among Altair’s cronies.

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* EnsembleDarkhorse: Regulus is popular to many fans, due to his signature attack [[RapidFireFisticuffs signature]] [[BullfightBoss attack]] and by having most personality among Altair’s cronies.



** Altair's overkill-obsessed robot guardian

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** Altair's overkill-obsessed robot guardianguardian, Cerberus.



** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]], and you must balance on one single log during the Blue Resort boss fight. Making it worse is that you have to collect all five cards in a single go for every boss; you can't collect some in one attempt and the rest in another, as the game only counts the ''amount'' of cards you collected for bosses, not ''which'' cards.
* ThatOneLevel: Rainbow Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb jumping puzzles in the game.

to:

** Some bosses if you aim for the five card achievement. With Orion Orion, you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]], and you must balance on one single log during the Blue Resort boss fight. Making it worse is that you have to collect all five cards in a single go for every boss; you can't collect some in one attempt and the rest in another, as the game only counts the ''amount'' of cards you collected for bosses, not ''which'' cards.
* ThatOneLevel: Rainbow Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb jumping bomb-jumping puzzles in the game.
Is there an issue? Send a MessageReason:
Approved by the thread.
Is there an issue? Send a MessageReason:
Approved by the thread.

Added DiffLines:

*CompleteMonster: [[spoiler:Sirius is the true BigBad, usurping the position from Altair. Initially appearing as a friendly ally to Bomberman on the run from Sirius, it's revealed that he was the original owner of the Omni Cube and had trapped even more galaxies in there than Altair, as he had a proper knowledge on how to use the cube. Sirius makes up lies to Bomberman that Altair had killed his family; however these are false and he uses them to get Bomberman on his side. After he reveals his true intentions to Bomberman, he callously throws him away and nearly destroys Planet Bomber. Manipulating Bomberman into helping him, even worse than Altair, he manages to be the most vile villain in the game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItWasHisSled: Who doesn't know that [[spoiler:Sirius is evil]]?
Is there an issue? Send a MessageReason:
Link rot.


* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia. The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced [[http://www.youtube.com/watch?v=QRQugkoaYqU boss battle]] [[http://www.youtube.com/watch?v=fwxeDr0PkGE themes]]. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with Altair are pretty awesome.

to:

* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia. The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] Gardens and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], Resort, to the fast paced [[http://www.youtube.com/watch?v=QRQugkoaYqU paced boss battle]] [[http://www.youtube.com/watch?v=fwxeDr0PkGE themes]]. battle themes. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] first and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] second parts of the fight with Altair are pretty awesome.

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* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia.
** The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced [[http://www.youtube.com/watch?v=QRQugkoaYqU boss battle]] [[http://www.youtube.com/watch?v=fwxeDr0PkGE themes]]. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with [[spoiler:Altair]] are pretty awesome.

to:

* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia.
**
nostalgia. The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced [[http://www.youtube.com/watch?v=QRQugkoaYqU boss battle]] [[http://www.youtube.com/watch?v=fwxeDr0PkGE themes]]. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with [[spoiler:Altair]] Altair are pretty awesome.



* ThatOneBoss: Altair's overkill-obsessed robot guardian
** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...
** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]] and you must balance on one single log during the Blue Resort boss fight.
* ThatOneLevel: The second (non-boss) Rainbow Palace level, especially when trying to get gold cards/custom parts.

to:

* ThatOneBoss: ThatOneBoss:
**
Altair's overkill-obsessed robot guardian
** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...
** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]] lava]], and you must balance on one single log during the Blue Resort boss fight.
fight. Making it worse is that you have to collect all five cards in a single go for every boss; you can't collect some in one attempt and the rest in another, as the game only counts the ''amount'' of cards you collected for bosses, not ''which'' cards.
* ThatOneLevel: The second (non-boss) Rainbow Palace level, Palace's levels and bosses are highly difficult and obtuse, especially when trying to get gold cards/custom parts.parts. Amusingly, Stage 3 practically hands the gold cards over on Normal difficulty, being found in easily-accessible containers in the main room. Compare that to Stage 1 requiring the player to navigate the most treacherous and finicky bomb jumping puzzles in the game.
Is there an issue? Send a MessageReason:
None


** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]] and you must balance on one single log during the Blue Resort boss fight.

to:

** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]] and you must balance on one single log during the Blue Resort boss fight.fight.
* ThatOneLevel: The second (non-boss) Rainbow Palace level, especially when trying to get gold cards/custom parts.
Is there an issue? Send a MessageReason:
None


** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...

to:

** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...web...
** Some bosses if you aim for the five card achievement. With Orion you must let him hit you with his concussion wave, which leaves you open to be [[KillItWithFire tossed in the lava]] and you must balance on one single log during the Blue Resort boss fight.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Regulus is popular to many fans. Due to his signature attack. And by having most personality among Altair’s cronies.

to:

* EnsembleDarkhorse: Regulus is popular to many fans. Due fans, due to his signature attack. And attack and by having most personality among Altair’s cronies.
Is there an issue? Send a MessageReason:
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* EnsembleDarkhorse: Regulus is popular to many fans.

to:

* EnsembleDarkhorse: Regulus is popular to many fans. Due to his signature attack. And by having most personality among Altair’s cronies.
Is there an issue? Send a MessageReason:
None


** The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced boss battle themes. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with [[spoiler:Altair]] are pretty awesome.

to:

** The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced [[http://www.youtube.com/watch?v=QRQugkoaYqU boss battle themes.battle]] [[http://www.youtube.com/watch?v=fwxeDr0PkGE themes]]. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with [[spoiler:Altair]] are pretty awesome.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse or TheScrappy: Regulus

to:

* EnsembleDarkhorse or TheScrappy: RegulusEnsembleDarkhorse: Regulus is popular to many fans.
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Added DiffLines:

* AwesomeMusic: The soundtrack is considered one of the high points of the game and is most likely to induce nostalgia.
** The game features a wide variety of songs from the relaxing themes for [[http://www.youtube.com/watch?v=z1pQt4qxVTI Green Gardens]] and [[http://www.youtube.com/watch?v=h9-ZhO2-L3Q Blue Resort]], to the fast paced boss battle themes. While relaxing, [[http://www.youtube.com/watch?v=UzjltB-84_U the first]] and [[http://www.youtube.com/watch?v=kwzSB3fPzNw second]] parts of the fight with [[spoiler:Altair]] are pretty awesome.
* EarWorm: [[http://www.youtube.com/watch?v=9XTLG4_Om7c The Bomberman 64 commercial.]]
* EnsembleDarkhorse or TheScrappy: Regulus
* FunnyAneurysmMoment: If the comments are any indication, the commercial takes on a new meaning in a post-9/11 world.
* ThatOneBoss: Altair's overkill-obsessed robot guardian
** Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...

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