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* SpiritualSuccessor: As mentioned, ''Curse of the Moon'' is designed to be one specifically to ''VideoGame/CastlevaniaIIIDraculasCurse''. ''Curse of the Moon 2'' was subsequently followed up by its own CreatorDrivenSuccessor, ''VideoGame/GrimGuardiansDemonPurge'', a ''VideoGame/GalGun'' SpinOff that shares many common gameplay elements with the series.

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* SpiritualSuccessor: As mentioned, ''Curse of the Moon'' is designed to be one specifically to ''VideoGame/CastlevaniaIIIDraculasCurse''. ''Curse of the Moon 2'' was subsequently followed up by its own CreatorDrivenSuccessor, ''VideoGame/GrimGuardiansDemonPurge'', ''VideoGame/GalGuardiansDemonPurge'', a ''VideoGame/GalGun'' SpinOff that shares many common gameplay elements with the series.
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* SpiritualSuccessor: As mentioned, ''Curse of the Moon'' is designed to be one specifically to ''VideoGame/CastlevaniaIIIDraculasCurse''. ''Curse of the Moon 2'' was subsequently followed up by its own CreatorDrivenSuccessor, ''VideoGame/GrimGuardiansDemonPurge'', a ''VideoGame/GalGun'' SpinOff that shares many common gameplay elements with the series.

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Dewicking Tier Induced Scrappy, which is now a disambig.


* LowTierLetdown:
** Alfred has no real mobility, his normal attack is terribly short ranged, and his health pool is pathetic. While he can cast magic and has a decent mana pool, it's better to just cast and change to a better character, since the spell doesn't disappear if you do switch.
** Robert is cool in concept but he's also probably the weakest new character in the sequel. His normal attack may be long ranged but is also weaker and slower, his subweapons are very situational and his wall jump/slide may sometimes be the cause of frustration.



* TierInducedScrappy:
** Alfred has no real mobility, his normal attack is terribly short ranged, and his health pool is pathetic. While he can cast magic and has a decent mana pool, it's better to just cast and change to a better character, since the spell doesn't disappear if you do switch.
** Robert is cool in concept but he's also probably the weakest new character in the sequel. His normal attack may be long ranged but is also weaker and slower, his subweapons are very situational and his wall jump/slide may sometimes be the cause of frustration.
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* ItsTheSameSoItSucks: A common critical complaint is that the game is almost a bit ''too'' similar to [[VideoGame/CastlevaniaIIIDraculasCurse the game it's an homage of]], and doesn't do enough to try new ideas.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: A common critical complaint is that the game is almost a bit ''too'' similar to [[VideoGame/CastlevaniaIIIDraculasCurse the game it's an homage of]], and doesn't do enough to try new ideas.
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** The jumping toads, of course, being Castlevania´s fleamen distant cousins. They act the same, jumping frenetically around you. They are incredibly fast and can tear your life apart quickly if you cannot kill them as soon as they leap at you. Especially their appearance in the last stage, where they respawn infinitely in a place filled with {{Bottomless Pit}}s.

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** The jumping toads, of course, being Castlevania´s fleamen distant cousins. They act the same, jumping frenetically around you. They are incredibly fast and can tear your life apart quickly if you cannot kill them as soon as they leap at you. Especially their appearance in the last stage, where they respawn infinitely in a place filled with {{Bottomless Pit}}s.BottomlessPits.
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Not examples. Signature Scene "is the one scene that's so iconic that even people who've never seen the work likely recognize it". These examples are just gushing over certain boss fights. We've got Awesome Bosses and Moment Of Awesome for examples like these.


* SignatureScene:
** Perhaps the most memorable scene from the first game is the fight against the TrueFinalBoss in Nightmare Mode, [[spoiler: Corrupted Zangetsu]]. Not only for the situation itself, but seeing the power of teamwork at play makes this already awesome boss battle truly stand out.
** In the second game, it's after defeating [[spoiler:Sariel]] in the Final Episode by reaching [[spoiler:the Moon with Zangetsu alone. Zangetsu's allies arrive to assist him as Sariel [[ScrewThisImOuttaHere makes a last ditch effort to escape his doom]]. Their TeamSpirit shines through as Miriam, Alfred, Gebel, and Robert rapidly blast Sariel's wings to slow him down, in unison with Hachi and Dominique [[FastballSpecial catapulting Zangetsu into space]] towards the demon. Cue a [[RepeatCut triple take]] that zooms out further and further, as Zangetsu proceeds to not only cleave Sariel clean in half, but ''[[DetonationMoon does the same to the goddamn Moon!]]'']]

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* SignatureScene: Perhaps the most memorable scene from the game is the fight against the TrueFinalBoss in Nightmare Mode, [[spoiler: Corrupted Zangetsu]]. Not only for the situation itself, but seeing the power of teamwork at play makes this already awesome boss battle truly stand out.

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* SignatureScene: SignatureScene:
**
Perhaps the most memorable scene from the first game is the fight against the TrueFinalBoss in Nightmare Mode, [[spoiler: Corrupted Zangetsu]]. Not only for the situation itself, but seeing the power of teamwork at play makes this already awesome boss battle truly stand out.out.
** In the second game, it's after defeating [[spoiler:Sariel]] in the Final Episode by reaching [[spoiler:the Moon with Zangetsu alone. Zangetsu's allies arrive to assist him as Sariel [[ScrewThisImOuttaHere makes a last ditch effort to escape his doom]]. Their TeamSpirit shines through as Miriam, Alfred, Gebel, and Robert rapidly blast Sariel's wings to slow him down, in unison with Hachi and Dominique [[FastballSpecial catapulting Zangetsu into space]] towards the demon. Cue a [[RepeatCut triple take]] that zooms out further and further, as Zangetsu proceeds to not only cleave Sariel clean in half, but ''[[DetonationMoon does the same to the goddamn Moon!]]'']]

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* TierInducedScrappy: Alfred. He has no real mobility, his normal attack is terribly short ranged, and his health pool is pathetic. While he can cast magic and has a decent mana pool, it's better to just cast and change to a better character, since the spell doesn't disappear if you do switch.
** Robert falls into this in the sequel, his normal attack may be long ranged but is also weaker and slower, his subweapons are very situational and his wall jump/slide may sometimes be the cause of frustration.

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* TierInducedScrappy: Alfred. He TierInducedScrappy:
** Alfred
has no real mobility, his normal attack is terribly short ranged, and his health pool is pathetic. While he can cast magic and has a decent mana pool, it's better to just cast and change to a better character, since the spell doesn't disappear if you do switch.
** Robert falls into this is cool in concept but he's also probably the weakest new character in the sequel, his sequel. His normal attack may be long ranged but is also weaker and slower, his subweapons are very situational and his wall jump/slide may sometimes be the cause of frustration.

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* ThatOneBoss: Titankhamun in the sequel is overwhelming by sheer virtue of how many things are happening at once. First, the boss's weak point is located at an elevation tall enough to be basically unreachable by every character's basic attack from the ground level, even Dominique and Ultimate Zangetsu, requiring you to stand on large pillars that erupt from the ground that will quickly move out of reach if you don't react fast enough. Second, said pillars both shoot lightning at the floor and disintegrate after a short time. Third, said elevation is guarded by rows of arrow turrets on both sides of the room that are hard to hit without Subweapons, and on Veteran they ''will'' knock you off if you aren't standing on the pillar correctly. Fourth, the boss constantly summons flying rings that move at a difficult (but consistent) flight pattern and will ''also'' knock you off if they hit you. This boss becomes several times worse on Hard Mode, as both the arrows and rings are now doubled and pillars try to dissuade you from standing on them for too long with ''lightning strikes''. If you're on Episode 2 or EX, you also won't have Dominique to clear the turrets, making the fight that much more challenging.

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* ThatOneBoss: ThatOneBoss:
**
Titankhamun in the sequel is overwhelming by sheer virtue of how many things are happening at once. First, the boss's weak point is located at an elevation tall enough to be basically unreachable by every character's basic attack from the ground level, even Dominique and Ultimate Zangetsu, requiring you to stand on large pillars that erupt from the ground that will quickly move out of reach if you don't react fast enough. Second, said pillars both shoot lightning at the floor and disintegrate after a short time. Third, said elevation is guarded by rows of arrow turrets on both sides of the room that are hard to hit without Subweapons, and on Veteran they ''will'' knock you off if you aren't standing on the pillar correctly. Fourth, the boss constantly summons flying rings that move at a difficult (but consistent) flight pattern and will ''also'' knock you off if they hit you. This boss becomes several times worse on Hard Mode, as both the arrows and rings are now doubled and pillars try to dissuade you from standing on them for too long with ''lightning strikes''. If you're on Episode 2 or EX, you also won't have Dominique to clear the turrets, making the fight that much more challenging.challenging.
** Vepar is normally one of the easier bosses in 2...until you fight her in Episode EX without Hachi and his immunity to ice physics and ability to destroy spikes. This makes the second phase a nightmare as you'll be constantly slipping off platforms into the spikepits while you're trying to get into a good attack position.
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* FandomEnragingMisconception: Many fans hate when casual players say that ''Curse of the Moon'' is a prequel to ''Ritual of the Night''. While originally announced as one, it was decided to turn it into a stand-alone AlternativeUniverse game very late into development.

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* FandomEnragingMisconception: Many fans hate when casual players say that ''Curse of the Moon'' is a prequel to ''Ritual of the Night''. While originally announced as one, it was decided to turn it into a stand-alone AlternativeUniverse AlternateUniverse game very late into development.development, with the game's story being incompatible with ''Ritual of the Night's''.
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* FandomEnragingMisconception: Many fans hate when casual players say that ''Curse of the Moon'' is a prequel to ''Ritual of the Night''. While originally announced as one, it was decided to turn it into a stand-alone AlternativeUniverse game very late into development.

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* ScrappyMechanic: Many critics disliked ''Curse of the Moon 2''[='s=] approach to unlockable content, as it requires the player to play through the same game several times for the sake of getting to the new bosses and scenarios.

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* ScrappyMechanic: ScrappyMechanic:
**
Many critics disliked ''Curse of the Moon 2''[='s=] approach to unlockable content, as it requires the player to play through the same game several times for the sake of getting to the new bosses and scenarios.scenarios.
** Hachi's hover in ''Curse of the Moon 2'', while very helpful, it's downright finicky. Hovering requires the player to hold the jump button, but sometimes, even during platforming, the player can jump and accidentally hover in mid-air while not holding the jump button. This can cause a lot of unnecessary deaths.

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