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* GoodBadBugs: In the beta version of ''Blitzkrieg II'', the V2 rocket was designed to function like an airplane, except the devs forgot to remove certain functionality. If the weather was bad, the rocket notified the player in a human voice that it was flying back... and then returned to its launch place with the obvious results.

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* {{Narm}}: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"

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* {{Narm}}: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"Franchise/GIJoe!"


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* Narm: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"

to:

* Narm: {{Narm}}: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"
Is there an issue? Send a MessageReason:
None


* Narm: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"

to:

* Narm: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"GIJoe!"
** And if they kill an enemy: "And-- stay dead!"
** American sniper: "Shootin' and a-scootin'."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Narm: The units all have voice-acting and shout lines in Russian, German, or English when you click on them, depending on the side. Since the developer was Russian, all of the voice actors are Russian. The Russian voices sound very natural, but the other voices do not, really. The game also keeps track of the English used for British troops and the English used for American troops. Order American infantrymen to rush into battle and they might shout: "For GIJoe!"

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