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* SugarWiki/AwesomeMusic: If there is something people can agree on despite everything, it's that the music was amazing and likely ahead of its time. From the first game, [[https://www.youtube.com/watch?v=kGfeRMRbDD4 Temple of Lost Time]], [[https://www.youtube.com/watch?v=sTNl_2nCxqc Everwinter]], [[https://www.youtube.com/watch?v=i_toKJSFfRY Forge of Hours]] are enormous standouts.



* GermansLoveDavidHasselhoff: The first game was panned in all regions except for one, but it did well enough in that one region to get a sequel. For a while ''Blinx'' was about the ''only'' Xbox game to sell in Japan, until ''Halo'' hit its stride of course.

to:

* GermansLoveDavidHasselhoff: The first game was panned in all regions except for one, but it did well enough in that one region to get a sequel. For a while while, ''Blinx'' was about the ''only'' Xbox game to sell in Japan, until ''Halo'' hit its stride of course.



* ItsHardSoItSucks: The first game, what with its not very intuitive puzzles, [[InventoryManagementPuzzle a limited number of resources in every level]], {{trial and error game play}} that puts the player at the mercy of {{randomly drops}}, multiple cases of {{unwinnable by design}}, a power up system that forces the player to slow down when everything is on a [[TimedMission time limit]], a time limit that doesn't stop for anything other than retires when you take damage, which an easily lead to beating a boss only for a time over [[KaizoTrap during its death animation]], slow "reload" time, enemies with MercyInvincibility and or a long InvulnerableAttack while you're functionally a OneHitPointWonder, an automatic aiming system that frequently shot at everything but what you were trying to aim at plus a [[CameraScrew screwy camera]] to boot whenever the player moved Blinx close to anything.

to:

* ItsHardSoItSucks: The first game, what with its not very intuitive puzzles, [[InventoryManagementPuzzle a limited number of resources in every level]], {{trial and error game play}} TrialAndErrorGameplay that puts the player at the mercy of {{randomly {{random drops}}, multiple cases of {{unwinnable by design}}, a power up system that forces the player to slow down when everything is on a [[TimedMission time limit]], a time limit that doesn't stop for anything other than retires when you take damage, which an easily lead to beating a boss only for a time over [[KaizoTrap during its death animation]], slow "reload" time, enemies with MercyInvincibility and or a long InvulnerableAttack while you're functionally a OneHitPointWonder, an automatic aiming system that frequently shot at everything but what you were trying to aim at plus a [[CameraScrew screwy camera]] to boot whenever the player moved Blinx close to anything.
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* AuthorsSavingThrow: The Platinum Hits re-release of the original game lowers the difficulty a bit, like having bosses take fewer hits and getting rid of a few enemies.

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* HarsherInHindsight: One minor complaint about the sequel is that you never get to play as the titular character. Because there was never a third game and Microsoft ''abandoned'' the trademark in 2015, we will never get to play as Blinx himself ever again.

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* HarsherInHindsight: HarsherInHindsight:
**
One minor complaint about the sequel is that you never get to play as the titular character. Because there was never a third game and Microsoft ''abandoned'' the trademark in 2015, we will never get to play as Blinx himself ever again.again.
** Early magazines advertising Blinx followed with the line "[[Franchise/SuperMarioBros Mario]], [[Franchise/SonicTheHedgehog Sonic]]... prepare for war!" Unfortunately, Blinx didn't last long enough for either of them to consider a rival.
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* ScrappyWeapon: Fast Forward. It is never mandatory for solving puzzles unlike all the other time abilities, it makes an already hard game even ''harder'' because now you have to do everything in double-time, and its one perk, making you "invincible", actually just spares you from one retry if you get hit, after which the effect wears off immediately. The developers intended for it to be a time-saver, but it's dangerous to even use it to speed up because now you have to platform in fast mode too, and falling is the one exception to being spared a retry.
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Added detail to clarification of Pelon's gender


** Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by [[https://twitter.com/NaotoOhshima/status/851271806434525192 confirming that Pelon is indeed male]].

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** Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very fairly effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by [[https://twitter.com/NaotoOhshima/status/851271806434525192 confirming that Pelon is indeed male]].male]] (it's worth noting that even Naoto Ohshima himself, the game's director, had to check with someone else when asked!).
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** Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZResurrectionF the follow up movie]] reveals the cat has a "retainer" that can turn back time.

to:

** Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall [[Franchise/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans Saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZResurrectionF the follow up movie]] reveals the cat has a "retainer" that can turn back time.
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*** Furthermore, the second game features a character creation feature and has the player controlling that avatar for the entire game. [[VideoGame/SonicForces Thirteen years before another Sonic game]].
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** In the first game, Blinx dives in to save the infected world because he seemed to develop a crush on the princess that the Tom-Toms kidnapped. The game's director and Blinx's designer was Naoto Ohshima, the man who designed ''Franchise/SonicTheHedgehog''. After the second game came [[VideoGame/SonicTheHedgehog2006 a certain infamous Sonic game involving a romance with a human princess]].

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** In the first game, Blinx dives in to save the infected world because he seemed to develop a crush on the princess that the Tom-Toms kidnapped. The game's director and Blinx's designer was Naoto Ohshima, the man who designed ''Franchise/SonicTheHedgehog''. After the second game came [[VideoGame/SonicTheHedgehog2006 a certain infamous Sonic game involving a romance with a human princess]]. Even moreso, in the sequel Blinx is voiced by Quinton Flynn, who would go on to eventually voice Silver the Hedgehog, a character introduced in that game.
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* StuckInTheirShadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like ''Videogame/JakAndDaxter'',''Videogame/StarFoxAdventures'', ''Videogame/TheLegendOfZeldaTheWindWaker'' and ''Videogame/RatchetAndClank'', hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made ''Blinx'' stand out. Then games available on multiple consoles such as ''Videogame/ViewtifulJoe'' and ''Videogame/PrinceOfPersiaTheSandsOfTime'' implemented much less frustrating time manipulation gimmicks, so ''Blinx'' did not even have that for very long.

to:

* StuckInTheirShadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like ''Videogame/JakAndDaxter'',''Videogame/StarFoxAdventures'', ''Videogame/TheLegendOfZeldaTheWindWaker'' ''VideoGame/JakAndDaxter'', ''VideoGame/StarFoxAdventures'', ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''Videogame/RatchetAndClank'', ''VideoGame/RatchetAndClank'', hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made ''Blinx'' stand out. Then games available on multiple consoles such as ''Videogame/ViewtifulJoe'' and ''Videogame/PrinceOfPersiaTheSandsOfTime'' implemented much less frustrating time manipulation gimmicks, so ''Blinx'' did not even have that for very long.
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About fans and critics praising it such audiences think it doesn't measure up. Not just disappointment.


* HypeBacklash: It was a supposed Xbox MascotWithAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]

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* HilariousInHindsight: Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZResurrectionF the follow up movie]] reveals the cat has a "retainer" that can turn back time.

to:

* HilariousInHindsight: HilariousInHindsight:
**
Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZResurrectionF the follow up movie]] reveals the cat has a "retainer" that can turn back time.time.
** In the first game, Blinx dives in to save the infected world because he seemed to develop a crush on the princess that the Tom-Toms kidnapped. The game's director and Blinx's designer was Naoto Ohshima, the man who designed ''Franchise/SonicTheHedgehog''. After the second game came [[VideoGame/SonicTheHedgehog2006 a certain infamous Sonic game involving a romance with a human princess]].

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* HilariousInHindsight: Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZRevivalOfF the follow up movie]] reveals the cat has a "retainer" that can turn back time.

to:

* HarsherInHindsight: One minor complaint about the sequel is that you never get to play as the titular character. Because there was never a third game and Microsoft ''abandoned'' the trademark in 2015, we will never get to play as Blinx himself ever again.
* HilariousInHindsight: Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZRevivalOfF [[Anime/DragonBallZResurrectionF the follow up movie]] reveals the cat has a "retainer" that can turn back time.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way time powers are handled in the first game. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake. Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].

to:

* ScrappyMechanic: The way time powers are handled in the first game. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake. Oh, and one of the powers is, [[OneHitWonder [[OneHitPointWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].
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Clarification; the time crystals work differently in the second game.


* ScrappyMechanic: The way time powers are handled. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake. Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].

to:

* ScrappyMechanic: The way time powers are handled.handled in the first game. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake. Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].
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None


* ItsEasySoItSucks: The developers seemed to have been listening to every complaint while working on the sequel, perhaps a little too much. You can count the number of puzzles MissionControl doesn't walk you through on both hands, one hand if you don't count optional things like cat/pig medals. The only things they don't make easier are speed runs, since the game comes to a halt when your bosses want to tell you something and can in fact lead to some ''different'' {{fake difficulty}} if you decide to run ahead rather than walk and wait for their yapping to start and finish, as one can end up triggering their prompts in the middle of an enemy attack or platform jumping segment. There are also several {{forced tutorial}}s.

to:

* ** ItsEasySoItSucks: The developers seemed to have been listening to every complaint while working on the sequel, perhaps a little too much. You can count the number of puzzles MissionControl doesn't walk you through on both hands, one hand if you don't count optional things like cat/pig medals. The only things they don't make easier are speed runs, since the game comes to a halt when your bosses want to tell you something and can in fact lead to some ''different'' {{fake difficulty}} if you decide to run ahead rather than walk and wait for their yapping to start and finish, as one can end up triggering their prompts in the middle of an enemy attack or platform jumping segment. There are also several {{forced tutorial}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsHardSoItSucks: The first game, what with its not very intuitive puzzles, [[InventoryManagementPuzzle a limited number of resources in every level]], {{trial and error game play}} that puts the player at the mercy of {{randomly drops}}, multiple cases of {{unwinnable by design}}, a power up system that forces the player to slow down when everything is on a [[TimedMission time limit]], a time limit that doesn't stop for anything other than retires when you take damage, which an easily lead to beating a boss only for a time over [[KaizoTrap during its death animation]], slow "reload" time, enemies with MercyInvincibility and or a long InvulnerableAttack while you're functionally a OneHitPointWonder, an automatic aiming system that frequently shot at everything but what you were trying to aim at plus a [[CameraScrew screwy camera]] to boot whenever the player moved Blinx close to anything.
* ItsEasySoItSucks: The developers seemed to have been listening to every complaint while working on the sequel, perhaps a little too much. You can count the number of puzzles MissionControl doesn't walk you through on both hands, one hand if you don't count optional things like cat/pig medals. The only things they don't make easier are speed runs, since the game comes to a halt when your bosses want to tell you something and can in fact lead to some ''different'' {{fake difficulty}} if you decide to run ahead rather than walk and wait for their yapping to start and finish, as one can end up triggering their prompts in the middle of an enemy attack or platform jumping segment. There are also several {{forced tutorial}}s.
Is there an issue? Send a MessageReason:
None


* StuckInTheirShadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like ''Videogame/JakAndDaxter,''Videogame/StarFoxAdventures'', ''Videogame/TheLegendOfZeldaTheWindWaker'' and ''Videogame/RatchetAndClank'', hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made ''Blinx'' stand out. Then games available on multiple consoles such as ''Videogame/ViewtifulJoe'' and ''Videogame/ThePrinceOfPersiaTheSandsOfTime'' implemented much less frustrating time manipulation gimmicks, so ''Blinx'' did not even have that for very long.

to:

* StuckInTheirShadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like ''Videogame/JakAndDaxter,''Videogame/StarFoxAdventures'', ''Videogame/JakAndDaxter'',''Videogame/StarFoxAdventures'', ''Videogame/TheLegendOfZeldaTheWindWaker'' and ''Videogame/RatchetAndClank'', hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made ''Blinx'' stand out. Then games available on multiple consoles such as ''Videogame/ViewtifulJoe'' and ''Videogame/ThePrinceOfPersiaTheSandsOfTime'' ''Videogame/PrinceOfPersiaTheSandsOfTime'' implemented much less frustrating time manipulation gimmicks, so ''Blinx'' did not even have that for very long.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The record time control is [[NintendoHard as much anything can be a game breaker in Blinx]]. The way you're "supposed" to use it, concerning "two man" puzzles, is rather boring but once one realizes the potential for having two cat men in action the options for abuse are seemingly endless. The sequel, which was otherwise [[SequelDifficultyDrop easier than the first game in every way]], not letting you use record until halfway through, is a testament to how much easier record made an otherwise aggravating game.
* GermansLoveDavidHasselhoff: The first game was panned in all regions except for one, but it did well enough in that one region to get a sequel. For a while ''Blinx'' was about the ''only'' Xbox game to sell in Japan, until ''Halo'' hit its stride of course.
* HilariousInHindsight: Mina from the second game is the "child" of three goddesses that inexplicably has [[ShoutOut the hair style]] of [[Manga/DragonBall Super Saiyan Goku]]. Fast forward to ''Anime/DragonBallZBattleOfGods'', where it turns out the saiyans can create "gods" by pooling their energy, they have to do so in that particular movie to stop a humanoid cat and when their god's time runs out Goku taps back into its power using his super saiyan form. And then [[Anime/DragonBallZRevivalOfF the follow up movie]] reveals the cat has a "retainer" that can turn back time.


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* StuckInTheirShadow: These two games, especially the overall improved sequel, may have done well on the market if not for the fact games like ''Videogame/JakAndDaxter,''Videogame/StarFoxAdventures'', ''Videogame/TheLegendOfZeldaTheWindWaker'' and ''Videogame/RatchetAndClank'', hadn't been much better console exclusives targeting the same audience, meaning the time controls were about the only thing that made ''Blinx'' stand out. Then games available on multiple consoles such as ''Videogame/ViewtifulJoe'' and ''Videogame/ThePrinceOfPersiaTheSandsOfTime'' implemented much less frustrating time manipulation gimmicks, so ''Blinx'' did not even have that for very long.
Is there an issue? Send a MessageReason:
None


** To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the [[SpeakingSimlish strange pseudo-language]] everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his [[CardiovascularLove reaction]] to seeing the princess for the first time. The Japanese version of the game and its accompanying instruction manual mitigate this somewhat, as Blinx uses the very masculine [[JapanesePronouns "俺" ("ore")]] to refer to himself, making this more of an issue for western audiences.

to:

** To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the [[SpeakingSimlish strange pseudo-language]] everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his [[CardiovascularLove reaction]] to seeing the princess for the first time. The Japanese version of the game and its accompanying instruction manual mitigate this somewhat, as Blinx uses the very masculine [[JapanesePronouns [[UsefulNotes/JapanesePronouns "俺" ("ore")]] to refer to himself, making this more of an issue for western audiences.
Is there an issue? Send a MessageReason:
Mention of potential gender confusion of Blinx being exclusive to countries other than Japan


** To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the [[SpeakingSimlish strange pseudo-language]] everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his [[CardiovascularLove reaction]] to seeing the princess for the first time.

to:

** To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the [[SpeakingSimlish strange pseudo-language]] everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his [[CardiovascularLove reaction]] to seeing the princess for the first time. The Japanese version of the game and its accompanying instruction manual mitigate this somewhat, as Blinx uses the very masculine [[JapanesePronouns "俺" ("ore")]] to refer to himself, making this more of an issue for western audiences.

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* CultClassic

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* CultClassicCultClassic: It was a StillbornFranchise that didn't live up to its hype, but it still has its fans nevertheless.



* ScrappyMechanic: The way time powers are handled. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake.
** Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].
* ViewerGenderConfusion: Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by [[https://twitter.com/NaotoOhshima/status/851271806434525192 confirming that Pelon is indeed male]].

to:

* PopularWithFurries: Blinx's cute FunnyAnimal cat design has endeared quite a number of furries, though he's still overshadowed by other similar protagonists.
* ScrappyMechanic: The way time powers are handled. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake. \n** Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].
* ViewerGenderConfusion: ViewerGenderConfusion:
**
Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by [[https://twitter.com/NaotoOhshima/status/851271806434525192 confirming that Pelon is indeed male]].
Is there an issue? Send a MessageReason:
None

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* ScrappyMechanic: The way time powers are handled. Time powers (which are sometimes required to progress, and often ''very'' useful) are single-use abilities earned by collecting matching sets of crystals, but if the player picks up too many non-matching crystals, the entire set becomes wasted. There is no way to drop a set of crystals if a bad match is made or imminent, and crystals do not respawn, meaning that wasteful use of time powers or improper management of inventory[[note]]which is not difficult, since the game has lots of secrets to encourage experimentation, one of the time crystals is the game's health pickup, and another looks almost the same as the game's money pickup[[/note]] can lead the level to become UnwinnableByMistake.
** Oh, and one of the powers is, [[OneHitWonder essentially]], the player's health. Imagine trying to pick up four pieces of heart every time you want a single point of health, and that if you pick up any other collectible while doing so, [[PoisonMushroom they both cancel out]].


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** To a lesser extent, Blinx himself, at least in the first game. His voice is pretty androgynous (and is not helped by the [[SpeakingSimlish strange pseudo-language]] everybody speaks in), and the only other hint to his gender, in-game or in the manual, is his [[CardiovascularLove reaction]] to seeing the princess for the first time.
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Added reference for Word of God


* ViewerGenderConfusion: Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by confirming that Pelon is indeed male.

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* ViewerGenderConfusion: Pelon, a side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by [[https://twitter.com/NaotoOhshima/status/851271806434525192 confirming that Pelon is indeed male.male]].
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Formatting


* ViewerGenderConfusion - Pelon, a side-character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even a 2017 online article referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by confirming that Pelon is indeed male.

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* ViewerGenderConfusion - ViewerGenderConfusion: Pelon, a side-character side character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even [[http://www.gamesradar.com/be-kind-rewind-the-real-story-behind-blinx-xboxs-mediocre-mascot/ a 2017 online article article]] referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by confirming that Pelon is indeed male.
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None

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* ViewerGenderConfusion - Pelon, a side-character in the second game, was a source of disagreement among fans for years who couldn't figure out if the Sweeper was male or female. Despite all the other Sweepers being male, Pelon has a very effeminate voice, a sleeker face than the others, and a name that isn't obviously masculine or feminine. Even a 2017 online article referred to Pelon as female, but [[WordOfGod the art director eventually put the issue to rest]] after thirteen years by confirming that Pelon is indeed male.

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Changed per this TRS thread.


* AnnoyingVideoGameHelper: In the second game, your commanders tell you how to do pretty much everything.



* StopHelpingMe - In the second game, your commanders tell you how to do pretty much everything.
* VindicatedByHistory: The games are generally looked upon more fondly today than when they were first released.

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* StopHelpingMe - In the second game, your commanders tell you how to do pretty much everything.
* VindicatedByHistory: The games are generally looked upon more fondly today than when they were first released.released.
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* CultClassic



* StopHelpingMe - In the second game, your commanders tell you how to do pretty much everything.

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* StopHelpingMe - In the second game, your commanders tell you how to do pretty much everything.everything.
* VindicatedByHistory: The games are generally looked upon more fondly today than when they were first released.
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None


* HypeBacklash: It was a supposed Xbox MascotWithAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]

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* HypeBacklash: It was a supposed Xbox MascotWithAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]]]
* StopHelpingMe - In the second game, your commanders tell you how to do pretty much everything.
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None


* HypeBacklash: It was a supposed MascotWithAnAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]

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* HypeBacklash: It was a supposed MascotWithAnAttitude, Xbox MascotWithAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]
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Added DiffLines:

*HypeBacklash: It was a supposed MascotWithAnAttitude, but [[http://web.archive.org/web/20031001191838/http://www.gamespy.com/articles/september03/25overrated/index21.shtml ended being less than impressive.]]

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