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Misuse of the page/link; cut by decision of OBC cleanup.


* OvershadowedByControversy: Nowadays, this game is far more known for being the last project of Creator/PhilHartman before he was murdered, rather than anything to do with its gameplay.
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** Thanks to wonky collision detection, some enemies are able to shot at you while behind a solid wall, while you are unable to do anything in return.

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** Thanks to wonky collision detection, some enemies are able to shot shoot at you while behind a solid wall, while you are unable to do anything in return.
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* ItsHardSoItSucks: The game was praised for its graphics, music, humour and Phil Hartman's performance, but critics and players weren't too keen on the teleporting enemies, stiff controls and tricky platforming elements, making for an incredibly difficult [=PS1=] experience. This, alongside Hartman's death, led to the game never receiving any sequels.
* OvershadowedByControversy: Nowadays, this game is far more known for being the last project of Creator/PhilHartman before he was murdered, rather than anything to do with its gameplay.
* ScrappyMechanic:
** Enemies materialize out of nowhere when you step on a certain area or complete a certain action. Thanks to this and the 3D platforming element, it's not uncommon to take multiple shots until you can locate and destroy your attacker.
** Thanks to wonky collision detection, some enemies are able to shot at you while behind a solid wall, while you are unable to do anything in return.
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