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** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where its mandatory shows as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.

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** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where its mandatory shows as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.
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** The Backlash, if both this and the main page are an indication, is {{Troperrific}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.

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** The Backlash, if both this and the main page are an indication, is {{Troperrific}} {{Troperiffic}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.
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* TierInducedScrappy:
** The Backlash, if both this and the main page are an indication, is {{Troperrific}} in how bad (or at least unwieldy) it is to most players. The drifting mechanism the vehicle uses to destroy buildings is extremely precise, and most players frequently end up missing their targets altogether, oftentimes resorting to nudging the buildings as a DesperationAttack. While the Backlash's levels are supplemented with mounds to [[GoombaStomp launch off to destroy buildings instantly]], this would be only known to players that have bothered to watch the vehicle's tutorial video until the very end (or consulted a walkthrough), and comes off as a NoobBridge for everyone else. Even the players that have mastered it will admit that anything the Backlash can do, the Ramdozer does [[BoringButPractical more efficiently]]. If there are complaints about this game, the Backlash will almost ''always'' be mentioned.
** Speedrunners hate the Cyclone Suit, due to how its somersault attack causes frame-rate issues which slow down their run. They skip over it whenever they can, [[spoiler:including the one hidden in [[DroughtLevelOfDoom Ember Hamlet]],]] and treat the one level where its mandatory shows as a LuckBasedMission. Whereas the Backlash could at least be mastered, there's no means of getting around the faults of the Cyclone Suit.
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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash - a "character" [[MechanicalllyUnusualFighter deliberately designed to be difficult to use]], yet [[CharacterSelectForcing required to complete the game]] - to how game design philosophy has changed since ''Blast Corps''' release:

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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash - a "character" [[MechanicalllyUnusualFighter [[MechanicallyUnusualFighter deliberately designed to be difficult to use]], yet [[CharacterSelectForcing required to complete the game]] - to how game design philosophy has changed since ''Blast Corps''' release:
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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash - a "character" [[EarnYourFun deliberately designed to be difficult to use]], yet [[CharacterSelectForcing required to complete the game]] - to how game design philosophy has changed since ''Blast Corps''' release:
-->"Games generally were [[NintendoHard much, much harder]] [back then]... looking at the Backlash now, I ''liked'' [[EarnYourFun the fact it was hard to use]], good, that was it. But now, you'd never make a game with something that difficult as one of the main characters because people wouldn't be bothered to play, they'd immediately turn off the game."

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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash - a "character" [[EarnYourFun [[MechanicalllyUnusualFighter deliberately designed to be difficult to use]], yet [[CharacterSelectForcing required to complete the game]] - to how game design philosophy has changed since ''Blast Corps''' release:
-->"Games generally were [[NintendoHard much, much harder]] [back then]... looking at the Backlash now, I ''liked'' [[EarnYourFun the fact it was hard to use]], use, good, that was it. But now, you'd never make a game with something that difficult as one of the main characters because people wouldn't be bothered to play, they'd immediately turn off the game."
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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash to how game design philosophy has changed since ''Blast Corps''' release:

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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash - a "character" [[EarnYourFun deliberately designed to be difficult to use]], yet [[CharacterSelectForcing required to complete the game]] - to how game design philosophy has changed since ''Blast Corps''' release:
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* DiscreditedTrope: In the WebVideo/GamesDoneQuick developer's commentary, Martin Wakeley attributes the infamy of the Backlash to how game design philosophy has changed since ''Blast Corps''' release:
-->"Games generally were [[NintendoHard much, much harder]] [back then]... looking at the Backlash now, I ''liked'' [[EarnYourFun the fact it was hard to use]], good, that was it. But now, you'd never make a game with something that difficult as one of the main characters because people wouldn't be bothered to play, they'd immediately turn off the game."
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** While not as infamous as Diamond Sands, Outland Farm and Angel City are two other Backlash levels players frequently struggle with, due to their grassy terrain (which prevents the Backlash from gaining enough speed to swerve into buildings) and densely-packed buildings which are difficult to knock down even for experienced players. While there are mounds which could be used to [[GoombaStomp destroy buildings more easily]], this still comes across as a real NoobBridge for players that didn't bother watching the Backlash's tutorial video. The final buildings in each level could even be considered ThatOneBoss in their own right, as they have to be struck from specific directions and take several successful hits to knock down. [[https://www.youtube.com/watch?v=SJV3ilIs1Uo At least one Let's Player]] [[RageQuit rage-quitted]] because of Outland Farm, while others that pass this level are expected to take several tries to complete Angel City.
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* EarWorm: The level select theme. ''"Time to get moving!"''
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* ILikedItBetterWhenItSucked: For speedrunners, at least, as they always use the original version with the exploitable glitches to get the best times possible.

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* MST3KMantra: The game's plot is absolutely ludicrous, even by ExcusePlot standards, and how Blast Corps deals with certain levels invites a lot of FridgeLogic. This is still an enjoyable video game at the end of the day.



* ThatOneSidequest: Getting the platinum medals for the most part is the hardest thing to do. In fact, it's been said this is the hardest game to get entirely completed.

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* ThatOneSidequest: Getting the platinum medals for the most part is one of the hardest thing things to do. In fact, it's been said that this is the hardest game to get entirely completed.



** Diamond Sands. It requires the Backlash and you have to get rid of buildings [[ViolationOfCommonSense DIRECTLY ON FUCKING TRAIN TRACKS.]] That wouldn't be a problem, except that ''you're not allowed to drive over the tracks'' - you have to use out-of-the-way tunnels to switch sides. Combine that with the already-frustrating spinning attack that you need to use for any sort of power with the asshole truck and the fact the buildings seem to be placed specifically to slow you down and you have this level. At least the last few buildings are surrounded by bomb crates.
*** ''ANY'' level where you have to drive that damned dump truck, in fact.
*** Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.

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** Diamond Sands. It requires the Backlash and you have to get rid of buildings [[ViolationOfCommonSense DIRECTLY ON FUCKING TRAIN TRACKS.]] That wouldn't be a problem, except that ''you're not allowed to drive over the tracks'' - you have to use out-of-the-way tunnels to switch sides. Combine that with the already-frustrating spinning attack that you need to use for any sort of power with the asshole truck and the fact the buildings seem to be placed specifically to slow you down and you have this level. At least the last few buildings are surrounded by bomb crates.
*** ''ANY'' level where you have to drive that damned dump truck, in fact.
***
Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.

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Idiot plot is more of an excuse plot.


* BestLevelEver: The Moon.
** Anything involving the J-Bomb. Even those weird semi-platformer levels.

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* BestLevelEver: The Moon.
** Anything involving the J-Bomb. Even those weird semi-platformer levels.
Moon. It takes some doing to get there, but it's a great reward after everything you've had to go through.



* GameBreaker: With the Z-Button Glitch, you can become the ultimate supervillain, and destroy ANY building the game by '''simply getting out of your vehicle.''' Specifically, you have to line your vehicle up next to a destructible structure in such a way that you cant get out of it (you'll hear the "doh!" cry) and hold Z (exit).
** Sadly, this was patched out of the Version 1.1 build of the game. The trick also isn't possible in the ''Rare Replay'' version, as it uses Version 1.1. Better get used to doing Oyster Harbor legit.
** Main levels with platforms or pits that you need to fill in to let the missiles cross them are easy to ace in the time trials once they are unlocked, because you don't need to fill them in, as long as you destroy all the buildings before the missile gets there.
* GoddamnedBats: There a lots of obstacles such a blocks, trees, indestructible walls, and moments when the carrier gets in your way, and knock some of the vehicles around.
* HilariousInHindsight: The dump truck is named "Backlash". It ended up being the TierInducedScrappy.
* IdiotPlot: Mass panic ensues when an unstoppable nuclear missile carrier goes rouge en route to a disposal facility, where its volatile payload puts millions in jeopardy unless a path can be cleared. Or, you know, it runs out of fuel. Instead of simply severing the fuel line, or ''shooting out its tires''. Blast Corps crew instead are using all of their high-tech gadgetry destroying millions of homes, warehouses and offices leaving an untold amount homeless and jobless. The collateral damage you cause is equivalent to both nukes going off anyway.

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* GameBreaker: GoodBadBugs: With the Z-Button Glitch, you can become the ultimate supervillain, and destroy ANY building the game by '''simply getting out of your vehicle.''' Specifically, you have to line your vehicle up next to a destructible structure in such a way that you cant get out of it (you'll hear the "doh!" cry) and hold Z (exit).
**
(exit). Sadly, this was patched out of the Version 1.1 build of the game. The trick also isn't possible in the ''Rare Replay'' version, as it uses Version 1.1. Better get used to doing Oyster Harbor legit.
** Main levels with platforms or pits that you need to fill in to let the missiles cross them are easy to ace in the time trials once they are unlocked, because you don't need to fill them in, as long as you destroy all the buildings before the missile gets there.
* GoddamnedBats: There a lots of obstacles such a blocks, trees, indestructible walls, and moments when the carrier gets in your way, and knock some of the vehicles around.
* HilariousInHindsight: The dump truck is named "Backlash". It ended up being the TierInducedScrappy.
* IdiotPlot: Mass panic ensues when an unstoppable nuclear missile carrier goes rouge en route to
a disposal facility, where its volatile payload puts millions in jeopardy unless a path can be cleared. Or, you know, it runs out of fuel. Instead of simply severing the fuel line, or ''shooting out its tires''. Blast Corps crew instead are using all of their high-tech gadgetry destroying millions of homes, warehouses and offices leaving an untold amount homeless and jobless. The collateral damage you cause is equivalent to both nukes going off anyway.ScrappyMechanic.



** Oyster Harbor. It's worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level, which is full of [[TrialAndErrorGameplay beginner's traps]] and [[FakeDifficulty finicky mechanisms]] on top of [[NintendoHard genuine difficulty]]. Even after getting through all the [[ScrappyMechanic Backlash]] levels with his professionalism intact, Vincent "Vinny Jabroni", [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel]], completely broke down and almost RageQuit due to this one. The only way to do this monster of a level justice is to explain each section individually:

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** Oyster Harbor. It's worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level, which is full of [[TrialAndErrorGameplay beginner's traps]] and [[FakeDifficulty finicky mechanisms]] on top of [[NintendoHard genuine difficulty]]. Even after getting through all the [[ScrappyMechanic Backlash]] levels with his professionalism intact, Vincent "Vinny Jabroni", [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel]], completely broke down and almost RageQuit due to this one. The only way to do this monster of a level justice is to explain each section individually:
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** Oyster Harbor. It's worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level, which is full of [[TrialAndErrorGameplay beginner's traps]] and [[FakeDifficulty finicky mechanisms]] on top of [[NintendoHard genuine difficulty]]. Even after getting through all the [[TheScrappy Backlash]] levels with his professionalism intact, Vincent "Vinny Jabroni", [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel]], completely broke down and almost RageQuit due to this one. The only way to do this monster of a level justice is to explain each section individually:

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** Oyster Harbor. It's worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level, which is full of [[TrialAndErrorGameplay beginner's traps]] and [[FakeDifficulty finicky mechanisms]] on top of [[NintendoHard genuine difficulty]]. Even after getting through all the [[TheScrappy [[ScrappyMechanic Backlash]] levels with his professionalism intact, Vincent "Vinny Jabroni", [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel]], completely broke down and almost RageQuit due to this one. The only way to do this monster of a level justice is to explain each section individually:
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Being hated purely for gameplay reasons is not this trope, see Tier Induced Scrappy and Scrappy Mechanic. And being rewarded for killing him suggests it's intentional which is not this trope.


* TheScrappy: The Backlash for the most part; it's difficult to master and incredibly clumsy to drive around.
** CreatorsPet: The Backlash is one of the most common vehicles in the game, and a goodly chunk of the solo-vehicle levels are devoted to it. As are a lot of random bonus levels, including the solar system tour. Get used to seeing it, as much as you won't want to. In fairness, simple vehicles like the Ramdozer require environmental obstacles and puzzles to make their levels the least bit challenging, while trying to destroy buildings with the Backlash provides a challenge in-and-of itself, so there is some reasoning for having it show up so much.
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* CultClassic: One of the most popular early games release on the 64, it's still an utterly unique game with nothing else quite like it, and is still fondly-regarded among people who played it.

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* CultClassic: One Somewhat forgotten since its release, but also one of the most popular early games release on the 64, it's 64. It's still an utterly unique game with nothing else quite like it, and is still fondly-regarded among people who played it.it. It frequently appears on "hidden gem" lists for N64 games for that reason.

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* SugarWiki/AwesomeMusic: Practically the whole soundtrack, although [[http://www.graemenorgate.com/main_files/music/bc/Graeme_Norgate_Simian_Acres.MP3 Simian Acres]] [[Level1MusicRepresents takes the gold]]. Composer Graeme Norgate has the entire soundtrack available for download for free on [[http://www.graemenorgate.com/ his website.]]
** [[https://www.youtube.com/watch?v=Ypx2D83BYhs&hd=1 The Replay music]] is surprisingly great.



* CrowningMusicOfAwesome: Practically the whole soundtrack, although [[http://www.graemenorgate.com/main_files/music/bc/Graeme_Norgate_Simian_Acres.MP3 Simian Acres]] [[Level1MusicRepresents takes the gold]]. Composer Graeme Norgate has the entire soundtrack available for download for free on [[http://www.graemenorgate.com/ his website.]]
** [[https://www.youtube.com/watch?v=Ypx2D83BYhs&hd=1 The Replay music]] is surprisingly great.



* MostWonderfulSound: "Hey you're just lucky", mostly for its association with getting an obstacle destroyed ''just'' in time (after "collision imminent" is displayed).

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: "Hey you're just lucky", mostly for its association with getting an obstacle destroyed ''just'' in time (after "collision imminent" is displayed).
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* FridgeHorror: The civilians picked up by the helicopter are referred to as "survivors" (rather than evacuees). They also emerge from buildings ''after'' they are destroyed. ''You are destroying buildings with people still inside them, likely resulting in hundreds or thousands of deaths.''
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*** And last but by no means least, the barge and TNT section which is a gauntlet in of itself if you don't or can't use the Z-button glitch. There is a specific order you need to move the barges in so you can make a path and access the Ramdozer afterwards. Then you need to take the barge ''closest'' to the missile, run it way down to an area with a single long-fuse TNT crate, and run it back before the missile reaches the gap you left, and push the TNT to the level's final building. This is where the reality of how hard this level is sinks in. Even if you do everything in the level quickly and efficiently [[CheckpointStarvation (there are no checkpoints in this game)]], the missile is sure to be close by the time you return and get the Ramdozer and TNT out of the way. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT. To add insult to injury, the barges give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not, which means you might be on the way to deliver that last piece of TNT, or even to the Blast Corps semi after a "successful" mission, and all of a sudden [[KaizoTrap BOOM!]], as it crashes into a "well-placed" boat.

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*** And last but by no means least, the barge and TNT section which is a gauntlet in of itself if you don't or can't use the Z-button glitch. There is a specific order you need to move the barges in so you can make a path and access the Ramdozer afterwards. Then you need to take the barge ''closest'' to the missile, run it way down to an area with a single long-fuse TNT crate, and run it back before the missile reaches the gap you left, and push the TNT to the level's final building. This is where the reality of how hard this level is sinks in. Even if you do everything in the level quickly and efficiently [[CheckpointStarvation (there are no checkpoints in this game)]], the missile is sure to be close by the time you return and get the Ramdozer and TNT out of the way. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT. To add insult to injury, the barges give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not, which means you might be on the way to deliver that last piece of TNT, or even going to the Blast Corps semi Semi after a "successful" mission, and all of a sudden [[KaizoTrap BOOM!]], as it crashes into a "well-placed" boat.

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** Jade Plateau is a race level. Getting Bronze isn't too bad. Silver's okay. Hey, even the Gold time is fairly easy. The Platinum time? You need to take a shortcut through the grass for every lap. Problem is, sometimes this grass slows you down a little, and sometimes it slows you down a lot. It all depending on ''exactly'' how you maneuver into the shortcut. There's no trick, you just have to hope you take the pixel-perfect trajectory the game is looking for every lap ''and'' nail the rest of the race to have any hope of matching the Platinum time.

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** Jade Plateau is a race level. Getting Bronze isn't too bad. Silver's okay. Hey, even when racing for the Gold time is fairly easy. The Platinum time? platinum time. You need to take a shortcut through the grass for every lap. Problem is, sometimes this grass slows you down a little, and sometimes it slows you down a lot. It all depending on ''exactly'' how you maneuver into the shortcut. There's no trick, you just have to hope you take the pixel-perfect trajectory the game is looking for every lap ''and'' nail the rest of the race to have any hope of matching the Platinum time.

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* CrowningMusicOfAwesome: Practically the whole soundtrack, although [[http://www.graemenorgate.com/main_files/music/bc/Graeme_Norgate_Simian_Acres.MP3 Simian Acres]] [[FirstInstallmentWins takes the gold]]. Composer Graeme Norgate has the entire soundtrack available for download for free on [[http://www.graemenorgate.com/ his website.]]

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* CrowningMusicOfAwesome: Practically the whole soundtrack, although [[http://www.graemenorgate.com/main_files/music/bc/Graeme_Norgate_Simian_Acres.MP3 Simian Acres]] [[FirstInstallmentWins [[Level1MusicRepresents takes the gold]]. Composer Graeme Norgate has the entire soundtrack available for download for free on [[http://www.graemenorgate.com/ his website.]]

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Forgot to remove Oyster Harbor from the 1st level point for That One Level


* ThatOneLevel: Oyster Harbor.

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* ThatOneLevel: Oyster Harbor.ThatOneLevel:
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Indent fix for Diamond Sands tip


** Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.

to:

** *** Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.

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I took the different accounts of Oyster Harbor and tried to string them together into one cohesive story. It's still too long, but there's a lot to describe.


** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level.
*** With or without the Z-button glitch, Oyster Harbor is filled with Guide Dang Its. Metal blocks that all blow up together, but only if you drop TNT between the middle two blocks (otherwise just one block blows up and there's not enough time to do that for each block). Little grooves that need to be filled in with blocks, and then (if not using the Z-glitch), the longest TNT run in the game by far. To add insult to injury, the boats near the end give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not, which means you might be on the way to deliver that last piece of TNT, and all of a sudden BOOM!, as it crashes into a "well-placed" boat.
*** It completely broke Vincent "Vinny Jabroni" [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional throughout this, and was even willing to give the [[TheScrappy godawful-to-control Backlash]], the benefit of the doubt that it was all his, the player's fault. But this ''evil'' level nearly made him RageQuit.
*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [[TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.

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** Oyster Harbor is Harbor. It's worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level.
*** With or without the Z-button glitch, Oyster Harbor is filled with Guide Dang Its. Metal blocks that all blow up together, but only if you drop TNT between the middle two blocks (otherwise just one block blows up and there's not enough time to do that for each block). Little grooves that need to be filled in with blocks, and then (if not using the Z-glitch), the longest TNT run in the game by far. To add insult to injury, the boats near the end give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not,
level, which means you might be is full of [[TrialAndErrorGameplay beginner's traps]] and [[FakeDifficulty finicky mechanisms]] on top of [[NintendoHard genuine difficulty]]. Even after getting through all the way to deliver that last piece of TNT, and all of a sudden BOOM!, as it crashes into a "well-placed" boat.
*** It completely broke
[[TheScrappy Backlash]] levels with his professionalism intact, Vincent "Vinny Jabroni" Jabroni", [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional throughout this, channel]], completely broke down and was even willing almost RageQuit due to give the [[TheScrappy godawful-to-control Backlash]], the benefit of the doubt that it was all his, the player's fault. But this ''evil'' one. The only way to do this monster of a level nearly made him RageQuit.justice is to explain each section individually:
*** Straight off the bat, we have the bike, which has a vantage point over a mess of shipping containers in the missiles' path. The intuitive thing to do is start blasting at the containers, and if you spend any time doing that, [[YouAreAlreadyDead then you've lost]]. Instead, you need to proceed on-foot to a Ramdozer, which can clear all the containers in seconds. The only useful thing the bike can do is blow up a couple of containers to the far left to make the dash to the Ramdozer a little faster.

*** The level Next up is FULL a bridge of beginner's traps, that cause metal blocks. There is an area nearby with a bunch of TNT and a crane. Drop a TNT on a block, and it blows up. Seems simple enough, but you'll never clear the bridge in time this way. Instead, you [[TrialAndErrorGameplay need to fail and have to restart again and again]]. Straight off drop a TNT ''in between'' two of the bat, we have the bike - metal blocks, which you immediately have to ditch. You can't leave inexplicably makes ''all'' the starting metal blocks blow up, a phenomenon that doesn't appear anywhere else in the game and isn't explained in the manual.
*** Now you'll come to some pits that need to be filled with blocks. Finish this part and you'll find that one of the pits is still unaccounted for. That's because the diamond-shaped block actually needs to be taken to an out-of-the-way area where it can be used to fill a secret diamond-shaped pit, opening the way to an
area with said vehicle, and your piss-poor accuracy using missiles from two diamond-shaped blocks. Already placed the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates diamond-shaped block into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. pit it was originally sitting next to? UnwinnableByDesign.
***
And last but by no means least, the barge and TNT section which is a gauntlet in of itself. itself if you don't or can't use the Z-button glitch. There is a specific order you need to move the barges in so you can make a path and access the Ramdozer afterwards. Then you need to take the barge ''closest'' to the missile, run it way down to an area with a single long-fuse TNT crate, and run it back before the missile reaches the gap you left, and push the TNT to the level's final building. This is where the reality of how hard this level is sinks in. Even if you do all everything in the level quickly and efficiently [[CheckpointStarvation (there are no checkpoints in this perfectly, there's just [[TimedMission barely enough game)]], the missile is sure to be close by the time before you return and get the carrier is upon you]].Ramdozer and TNT out of the way. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT. To add insult to injury, the barges give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not, which means you might be on the way to deliver that last piece of TNT, or even to the Blast Corps semi after a "successful" mission, and all of a sudden [[KaizoTrap BOOM!]], as it crashes into a "well-placed" boat.
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* SuspiciouslySimilarSong: Compare [[http://www.youtube.com/watch?v=uQj-syygshQ "Circuitry"]] by FrontLineAssembly to [[http://www.youtube.com/watch?v=jTnip0-Zt4E Tempest City]].

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* SuspiciouslySimilarSong: Compare [[http://www.youtube.com/watch?v=uQj-syygshQ "Circuitry"]] by FrontLineAssembly Music/FrontLineAssembly to [[http://www.youtube.com/watch?v=jTnip0-Zt4E Tempest City]].
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fixing dead link


** Also, [[http://www.youtube.com/watch?v=rX_Cwt6XbeACotton Eye Joe]] by Rednex featured on [[http://www.youtube.com/watch?v=JDFOcNC1A6A Simian Acres]].

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** Also, [[http://www.[[https://www.youtube.com/watch?v=rX_Cwt6XbeACotton com/watch?v=VcDy8HEg1QY Eye Joe]] by Rednex featured on [[http://www.youtube.com/watch?v=JDFOcNC1A6A Simian Acres]].
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** Thankfully there's a good strategy you can use to destroy the train track buildings, on any version of the game. Drive down the tracks with the nose of your truck angled slightly towards the tracks, and you should drive straight through them (give or take a few adjustments along the way). Much easier than trying to "backlash" them the normal way.
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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia level.

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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia this level.
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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.

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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission [[TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.
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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short.

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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.

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** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings.

to:

** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for thia level.


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*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short.

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