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* ParanoiaFuel: [[spoiler: Barring the whole "Would you kindly..." buisness, what if Tenenbaum did some suggesting of her own while she removed Fontaine's?]]
* PlayerPunch: [[spoiler:Ryan's dead]] at this point. Atlas asks "Would you kindly" insert the genetic key into the {{self destruct mechanism}}. Stop. Before you fall into a mind trap, check your goals. Just pause the game right now. There are none. YOU HAVE NO GOALS. That means you are a free man! Go and lea- but wait, the doors are still locked. You are not only [[spoiler:being mind controlled by Fontaine]], but [[ButThouMust the game is actually FORCING you to make the only available decision!]] Still, you know, you could just shut the game off and say you beat it...
** Bonus points if you shoot a few Electro-Bolts [[spoiler:into the walls of the vent the Little Sisters are guiding you to safety through. Guess what? The vent didn't break.]] Talk about a [[ThirtyGambitPileup thirty]] {{mindscrew}} [[ThirtyGambitPileup pile-up]]...
** The area before you [[spoiler:fight Fontaine]], The Proving Grounds, has you having to [[spoiler:protect the Little Sisters from waves of splicers. It's utterly painful to see one die, most especially when you've spent the entire game saving them all]].
** [[spoiler: In the sequel, finding Mark Meltzer. Those who followed the ARG know this moment. In fact, an entire thread entitled "How DARE you 2K..." was started on the forums for players to chronicle their reactions to the discovery, which ranged from stunned incoherence to ragequitting the entire game. Many felt more strongly about this event than the actual ending of the game.]]
** [[spoiler: Augustus Sinclair]]. As a punishment for helping through your journey, [[spoiler: he gets turned into a Big Daddy. To pile on the Punch, he struggles through his mind control to give you more information, and asks that you end his life in return.]]
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* {{Narm}}: Some of the Little Sisters' lines were probably conceived as creepier and less silly than they come off. "ALL YOUR FACES ARE MELTED!"
** The evil ending of Bioshock. [[spoiler: Jack shaking the Little Sister back and forth a few times to [[KickTheDog demonstrate his evilness]], and the spider splicers jumping 100 meters into the air, basically falling out of the sky and onto the deck of the submarine. If more ominous music was playing, it might have been more effective, but barely any music is playing at all.]]

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* CrazyAwesome: Gilbert Alexander was pretty awesome before going mad (leaving behind messages and robots allies to help whomever found him kill him, knowing he was about to suffer WithGreatPowerComesGreatInsanity) but he still pulls off some cool stuff afterwards (such as singing the Fontaine Futuristics jingle at the top of his voice to prevent you from accessing a voice activated door lock, or hosting a live demonstration of Fontaine Futuristics products...[[spoiler:that try to kill you.]])

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* CrazyAwesome: Gilbert Alexander was pretty awesome before going mad (leaving behind messages and robots allies to help whomever whoever found him kill him, knowing he was about to suffer WithGreatPowerComesGreatInsanity) but he still pulls off some cool stuff afterwards (such as singing the Fontaine Futuristics jingle at the top of his voice to prevent you from accessing a voice activated door lock, or hosting a live demonstration of Fontaine Futuristics products...[[spoiler:that try to kill you.]])



** "YourMileageMayVary applies, but [[spoiler:giving the player bad karma for what looks like a clear act of [[MercyKill mercy]]. Makes a lot more sense when you remember that ''Gilbert Alexander'' effectively is already dead. '''Alex the Great''' clearly wants to live and the just wants to go to the sea.]] The Player has no right to decided that his quality of life is unworthy for him.
** In Bioshock 2, it turns out the ADAM-producing slugs eat a type of polyp that has the effects of an Enrage plasmid when thrown at Splicers. So ''that's'' why splicing up induces a mental breakdown! Not to mention why Little Sisters become homicidal Big Sisters as their conditioning wears off...''and'' why doing too much harvesting grants you a bad ending!

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*** Not to mention that Rapture presumably contained the finest minds in the world. Minds that were no longer around to pursue their ideas in our world.
** "YourMileageMayVary YourMileageMayVary applies, but [[spoiler:giving the player bad karma for what looks like a clear act of [[MercyKill mercy]]. Makes a lot more sense when you remember that ''Gilbert Alexander'' effectively is already dead. '''Alex the Great''' clearly wants to live and won't be able to hurt anyone that the just wants to go to the sea.player wouldn't have killed also.]] The Player player has no right to decided decide that his quality of life is unworthy for him.
him.
** In Bioshock 2, ''Bioshock 2'', it turns out the ADAM-producing slugs eat a type of polyp that has the effects of an Enrage plasmid when thrown at Splicers. So ''that's'' why splicing up induces a mental breakdown! Not to mention why Little Sisters become homicidal Big Sisters as their conditioning wears off... ''and'' why doing too much harvesting grants you a bad ending!



** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely disturbing foetus-alike creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human. All after having his body contort into something vomit-makingly disturbing, which is probably not the most enjoyable process.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should be be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?

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** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely disturbing foetus-alike foetus-like creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human. All after having his body contort into something vomit-makingly disturbing, which is probably not the most enjoyable process.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should be he be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?



* GoodBadBugs: The PC version of ''2'' has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, this one is probably forgivable.



* HypeBacklash: The overwhelming acclaim the game received from the mainstream gaming press has led to a few cases of "''BioShock'' is overrated!!" outcries from some gamers and independent reviewers.
* InternetBackdraft: After having waited for weeks, the announcment that Minerva's Den DLC wouldn't come out for PC anyway was taken... [[{{Understatement}} less than kindly by the fanbase]]
** As of December 2010, Minerva's Den has finally been announced for PC as well, along with Protector Trials. The latter is slated for a 2011 release.
* InNameOnly: The Minerva's Den DLC is more a sequel to the original game than Bioshock 2 was.

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* HypeBacklash: The overwhelming acclaim the game received from the mainstream gaming press has led to a few cases of "''BioShock'' "''Bioshock'' is overrated!!" outcries from some gamers and independent reviewers.
* InternetBackdraft: After having waited for weeks, the announcment announcement that Minerva's Den DLC the single player DLC, particularly ''Minerva's Den'', wouldn't come out for PC anyway was taken... [[{{Understatement}} less than kindly by the fanbase]]
**
fanbase]]. Fortunately, 2K listened and immediately resumed work on it. As of December 2010, Minerva's Den has finally April 2011, the Protector's Trials have been announced for PC released as well, along with Protector Trials. The latter free DLC, and ''Minerva's Den'' is slated for a 2011 release.
reportedly on its way.
* InNameOnly: The Minerva's Den ''Minerva's Den'' DLC is more a sequel to the original game than Bioshock 2 was.



* MostAnnoyingSound: WELCOME TO THE CIRCUS OF VALUES! HAHAHAHAHAAAAA! Though it's missing the sequel [[GoodBadBugs thanks to a bug.]]
** BIENVENIDO AL AMMO BANDITOOOOO!!!!

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* MostAnnoyingSound: WELCOME TO THE CIRCUS OF VALUES! HAHAHAHAHAAAAA! Though it's missing in the sequel sequel's PC port [[GoodBadBugs thanks to a bug.]]
** BIENVENIDO AL AMMO BANDITOOOOO!!!!BANDITOOOOO!!!! (Also missing thanks to said bug.)



** Grace Holloway's life in ''BioShock 2'' reads like a checklist of misery and misfortunes.

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** Grace Holloway's life in ''BioShock ''Bioshock 2'' reads like a checklist of misery and misfortunes.
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** "YourMileageMayVary applies, but [[spoiler:giving the player bad karma for what looks like a clear act of [[MercyKill mercy]]. Makes a lot more sense when you remember that ''gilbert alexander'' effectively is already dead. '''Alex the Great''' clearly wants to live and the just wants to go to the sea.]] The Player has no right to decided that his quality of life is unworthy for him.

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** "YourMileageMayVary applies, but [[spoiler:giving the player bad karma for what looks like a clear act of [[MercyKill mercy]]. Makes a lot more sense when you remember that ''gilbert alexander'' ''Gilbert Alexander'' effectively is already dead. '''Alex the Great''' clearly wants to live and the just wants to go to the sea.]] The Player has no right to decided that his quality of life is unworthy for him.
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* TheWoobie: You'd be surprised, but some fans view some of the Splicer models (in particular Rosebud, Toasty, and Pigskin) as this.
** Grace Holloway's life in ''BioShock 2'' reads like a checklist of misery and misfortunes.
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* TheUntwist: Lets just say the sequel doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]].
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* MostAnnoyingSound: WELCOME TO THE CIRCUS OF VALUES! HAHAHAHAHAAAAA! Though it's missing the sequel [[GoodBadBugs thanks to a bug.]]
** BIENVENIDO AL AMMO BANDITOOOOO!!!!
** The Big Sister's screech.
** ''You always save me from monsters!''
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* MemeticMutation: Would you kindly note that any discussion of ''Bioshock'' must include copious use of this phrase?
** The first game's catchphrases:
--> '''Atlas:''' There's nuttin' like a fistfolla loitnin', now is 'ere?
--> '''Atlas:''' [[spoiler:Would you kindly tell the good tropers the difference between a man and a slave?]]
--> '''Ryan:''' [[spoiler:A man chooses. A slave obeys.]]
** GODDAMN SPLOICERS!

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* MoralEventHorizon: If it wasn't already obvious, you know Suchong has crossed it when you find an audio diary in Rapture Central Control containing him testing [[spoiler:Jack's mind control by forcing him to break a puppy's neck against his will - when Jack was a little kid, no less]]! There's also [[spoiler: Suchong slapping a Little Sister whilst lashing out at her]], but that audio diary has a [[KarmicDeath happier ending]].

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* * ItWasHisSled: [[spoiler:Would You Kindly not spoil the ending?]]
*
MoralEventHorizon: If it wasn't already obvious, you know Suchong has crossed it when you find an audio diary in Rapture Central Control containing him testing [[spoiler:Jack's mind control by forcing him to break a puppy's neck against his will - when Jack was a little kid, no less]]! There's also [[spoiler: Suchong slapping a Little Sister whilst lashing out at her]], but that audio diary has a [[KarmicDeath happier ending]].
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* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hinderance to her plans.]][[spoiler: The Hypocracy about stealing Eleanor from her takes on another level when you remember that she herself has been stealling little girls form their families on the surface.]]
** "Oh rise, Rapture, rise... We turn our hopes up to the skies..." Hilarious, but not foreshadowing, as WordOfGod claims they only came up with the "city in the sky" idea after Bioshock's development ended.
** "[[http://seasteading.org/ Sea-Steading]]", the idea of building autonomous city-states in international waters to be free of political repression.
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* HellIsThatNoise: The Big Sister screech. Getting surprised by a [[MonsterClown Circus of Values kiosk]]'s shriek-laugh is pretty unpleasant, too.
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* ComplacentGamingSyndrome: For ''Bioshock 1'', unless you're taking down a Big Daddy with Electric Gel/Buck, just use the wrench upgraded to ungodly levels, with maybe an Electrobolt or two if you REALLY need to. For ''Bioshock 2'', same deal, only with the drill instead of the wrench, and Winter Blast instead of Electrobolt, although some people opt to use Insect Swarm instead. Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.
** Referred to in this ThreePanelSoul [[http://threepanelsoul.com/2007/09/08/on-daddy-take-downs/ comic]].
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* FamilyUnfriendlyAesop: Rapture is built on these: "Altruism is the root of all wickedness." "I have godlike claims over all of my wealth." "If everyone works for his or her ''own'' interests, society benefits the most." "Plastic surgery is a social imperative." But ultimately the good endings solidly turns this on its head with a surprisingly upbeat and heartwarming ending for so morose a series.
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** While [[YourMileageMayVary]], and in spite of being a Complete Monster, much of 2K forums agree Sofia Lamb is damn sexy.

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** While [[YourMileageMayVary]], and in In spite of being a Complete Monster, much of 2K forums agree Sofia Lamb is damn sexy.
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* EnsembleDarkhorse: Sander Cohen and Alex the Great both seem to be more popular among the fans than other characters, if fanart and the like is anything to go by. It may be because they both get some of the most memorable lines and because they are both completely insane, even by Rapture's standards.
** While [[YourMileageMayVary]], and in spite of being a Complete Monster, much of 2K forums agree Sofia Lamb is damn sexy.
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* WallBanger: In spite of the YourMileageMayVary below, the game is quite willing to tell you that [[spoiler:killing Gilbert]] is "bad" (despite [[spoiler: the game and sane Gilbert encouraging you to kill him]]) and [[spoiler:saving Sofia]] is "good". Players were not amused.
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** In the first game you can obtain many, many tonics that enhance the wrench's power, as well as one which when you're hit in a melee attack causes electricity to shoot out of you and paralyse your attacker, and yet another which heals you whenever you cause damage with the wrench. Taking all of these together means that you can pretty much make the game a cakewalk by just running up to whatever's pissing you off and smacking it with the wrench - even the ''final boss'' is easily dispatched in this way.
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* LargeHam: Atlas [[spoiler: and Fontaine]] ham it up a bit, especially when it comes to those GODDAMN SPLOICERS.
** Some audio diaries come to mind. For example, ''[[http://www.youtube.com/watch?v=JQls88y-i6w/ Pierre Gobbi is practically chewing on the scenery when expressing his unhappiness about the watered-down wine.]]''
** How come no one's mentioned [[MadArtist Sander Cohen]] yet? He is quite possibly the most hammy character of the bunch.

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* ExcusePlot: As pointed out by fans of the first game, the second has only [[{{Sequelitis}} one reason to exist]], and the plot, though better than some, is generally not as good as the first game's. The Minerva's Den DLC, however, averts this.


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* InNameOnly: The Minerva's Den DLC is more a sequel to the original game than Bioshock 2 was.
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* ExcusePlot: As pointed out by fans of the first game, the second has only [[{{Sequelitis}} one reason to exist]], and the plot, though better than some, is generally not as good as the first game's. The Minerva's Den DLC, however, averts this.

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** There's a unique quirk of the Lot 192 MacGuffin that you come across in Olympus Heights/Apollo Square- when you take the first dose of Lot 192, your plasmid structure will start randomly changing. You won't be able to control what plasmid you have equipped and you can't use Gatherer's Gardens or Gene Banks, but every time your current plasmid randomly shifts, your
'''''entire''''' EVE bar will be refilled. Every single time, until you receive the 2nd dose of Lot 192. Not to mention that you can randomly gain access to plasmids you don't ordinarily possess, like Hypnotize Big Daddy 2 if you're on an Evil playthrough.

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** There's a unique quirk of the Lot 192 MacGuffin that you come across in Olympus Heights/Apollo Square- when you take the first dose of Lot 192, your plasmid structure will start randomly changing. You won't be able to control what plasmid you have equipped and you can't use Gatherer's Gardens or Gene Banks, but every time your current plasmid randomly shifts, your
your '''''entire''''' EVE bar will be refilled. Every single time, until you receive the 2nd dose of Lot 192. Not to mention that you can randomly gain access to plasmids you don't ordinarily possess, like Hypnotize Big Daddy 2 if you're on an Evil playthrough.
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** There's a unique quirk of the Lot 192 MacGuffin that you come across in Olympus Heights/Apollo Square- when you take the first dose of Lot 192, your plasmid structure will start randomly changing. You won't be able to control what plasmid you have equipped and you can't use Gatherer's Gardens or Gene Banks, but every time your current plasmid randomly shifts, your
'''''entire''''' EVE bar will be refilled. Every single time, until you receive the 2nd dose of Lot 192. Not to mention that you can randomly gain access to plasmids you don't ordinarily possess, like Hypnotize Big Daddy 2 if you're on an Evil playthrough.
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** Hell, Big Sisters in general. Seriously, those suits are damn near skin tight...
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YMMV.

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* AlternateCharacterInterpretation: Andrew Ryan, a {{control freak}} out to [[spoiler:commit suicide on his own terms... or a father trying to save his son? By the time he realizes Jack is his son and under mind control, he's basically confronted with his own flesh and blood turned into something worse than a "parasite" and turned against him. He could easily have killed Jack using his control phrase, but what does he do? He orders Jack to kill him, maybe in an attempt at forcing a HeroicResolve to break the MindControl. Too bad for him it didn't, though Jack does seem to take an awful time deliberating his swings]].
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** Brutal as he was to create art, Sander Cohen is quite possibly the most awesome character in the entire BioShock franchise.
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** How come no one's mentioned [[MadArtist Sander Cohen]] yet? He is quite possibly the most hammy character of the bunch.
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** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely foetus-alike creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should be be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?

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** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely disturbing foetus-alike creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human.human. All after having his body contort into something vomit-makingly disturbing, which is probably not the most enjoyable process.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should be be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?
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** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely foetus-alike creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should be be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?
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** As of December 2010, Minerva's Den has finally been announced for PC as well, along with Protector Trials. The latter is slated for a 2011 release.
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** The evil ending of Bioshock. [[spoiler: Jack shaking the Little Sister back and forth a few times to [[KickTheDog demonstrate his evilness]], and the spider splicers jumping 100 meters into the air, basically falling out of the sky and onto the deck of the submarine. If more ominous music was playing, it might have been more effective, but barely any music is playing at all.]]

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