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** As tradition, [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 Chant This Charm]] is both the ending theme and a recurring leitmotif. This alone would make it satisfying to hear in the end credits, but it's also adorable and corny. For game like ''Billy Hatcher'', would you have it any other way?

to:

** As tradition, [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 [[https://youtu.be/QSgFJKtVCi0 Chant This Charm]] is both the ending theme and a recurring leitmotif. This alone would make it satisfying to hear in the end credits, but it's also adorable and corny. For game like ''Billy Hatcher'', would you have it any other way?
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** "[[https://www.youtube.com/watch?v=KP95m-SN79U Billy's Courage]] balances ominous backbeats, a harp, and a choir of children into a fitting song for Dark Raven that doesn't forget the game's whimsical nature. It's a fitting sendoff.
** Many of the level melodies incorporate whistling reminiscent of chicken coos, and it works better than you'd expect. "[[https://www.youtube.com/watch?v=CbhHYNcXidw Volcanic Orchestra]]" balances it with a typical harsh-sounding volcanic level theme, creating something both grand and charming.
** "[[https://www.youtube.com/watch?v=qEGwyQDMUhY Lullaby of Snow Mountain]]" uses bells and wind instruments to sell Blizzard Castle's cold, mysterious atmosphere.
** "[[https://www.youtube.com/watch?v=9WroZbZPfM8 Pinball-like Echo]]", its daytime counterpart, uses similar instruments to make you feel like you're rolling through a winter wonderland.
** The [[https://www.youtube.com/watch?v=BIVJhNm2T3g boss theme]] hams up the funny-looking bosses and makes it satisfying to toss eggs at them.
** As tradition for a Sonic Team game, [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 Chant this Charm]] is both the ending theme and a recurring leitmotif. This alone would make it satisfying to hear in the end credits, it's also adorably corny. For game like ''Billy Hatcher'', would you have it any other way?

to:

** "[[https://www.youtube.com/watch?v=KP95m-SN79U "[[https://youtu.be/1XpenOH32e0 Billy's Courage]] balances ominous backbeats, a harp, and a choir of children into a fitting song for Dark Raven that doesn't forget the game's whimsical nature. It's a fitting quite the sendoff.
** Many of the level melodies incorporate whistling reminiscent of chicken coos, and it works better than you'd expect. "[[https://www.youtube.com/watch?v=CbhHYNcXidw "[[https://youtu.be/G-Dk9-oOdpA Volcanic Orchestra]]" balances complements it with a typical harsh-sounding volcanic level theme, creating something both grand and charming.
** "[[https://www.youtube.com/watch?v=qEGwyQDMUhY "[[https://youtu.be/vIA72PtAVgA Lullaby of Snow Mountain]]" uses bells and wind instruments to sell Blizzard Castle's cold, mysterious atmosphere.
** "[[https://www.youtube.com/watch?v=9WroZbZPfM8 "[[https://youtu.be/Ln3BLGeGGCU Pinball-like Echo]]", its daytime counterpart, uses similar instruments to make you feel like you're rolling through a winter wonderland.
** The [[https://www.youtube.com/watch?v=BIVJhNm2T3g boss theme]] hams up the funny-looking bosses and makes it for a satisfying to toss eggs at them.
battle theme.
** As tradition for a Sonic Team game, tradition, [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 Chant this This Charm]] is both the ending theme and a recurring leitmotif. This alone would make it satisfying to hear in the end credits, but it's also adorably adorable and corny. For game like ''Billy Hatcher'', would you have it any other way?



** Blizzard Castle 3 tasks you with completing a snowman. It's certainly a charming objective, but with snow everywhere and not much required platforming, it's a brisk level.

to:

** Blizzard Castle 3 tasks you with completing a snowman. It's certainly a charming objective, but with snow everywhere and not much required platforming, it's also a brisk level.one.



** Hatching an egg. It first makes a jingle when it's at full size, then you have to charge Billy's crowing move to make it hatch. After he does so, the egg makes a pleasant popping sound...and bonus points if there's a cute little animal inside.

to:

** Hatching an egg. It first makes a jingle when it's at full size, then you have to charge Billy's crowing move to make it hatch. After he does so, the egg makes a pleasant popping sound...and bonus points if there's a cute little animal inside.inside, which also makes a little noise.



** The Elder Chicken crowing to summon the sun, which is followed by a jingle that incorporates "Chant this Charm" in a subtle way.

to:

** The Elder Chicken crowing to summon the sun, which is followed by a jingle that incorporates "Chant this This Charm" in a subtle way.



** While rolling around with the egg is fun, jumping with the egg is anything but. Both the egg and Billy need to make it onto a platform, so near-misses can cost you a lot of time and whatever you wanted from the egg. Not helping matters is that, for some reason, Billy rapidly revolves around the egg as he jumps; at best, you're facing the wrong direction, and at worst, Billy's falling down a pit despite the egg making it just fine.
** Red rail puzzles expect you to throw the egg on the start of the rail, then catch it at the end before it falls off the stage. The problem? Throwing the egg has basically one of two speeds: so fast that you can't catch the egg, and so slow that the egg [[GameBreakingBug noclips through the rail]]. [[EasyLevelTrick You can easily bypass these by jumping onto the rail using it as a blue rail]], but you can't expect a new player to realize this.
** Egg Rings have little in the way of reference point for the direction in which you want to throw yourself, making it easy to either overshoot or undershoot your throw. At best, you'll sometimes accidentally toss yourself back to the previous area, but most of the time you'll end up falling to your demise at light speed. They're at their worst in Circus Park, which naturally have you traverse a lot of them over pits, some of them swinging on an axis.
* SweetnessAversion: With saturated colors, cartoon sound effects and silly instrumentation, ''Billy Hatcher'' is clearly meant for a much younger demographic than Sega's usual fare, which turns a lot of older gamers away.

to:

** While rolling around with the egg is fun, jumping with the egg is anything but. Both the egg and Billy need to make it onto a platform, so near-misses misses can cost you a lot of time and whatever you wanted from the egg. Not helping matters is that, for some reason, higher jumps, Billy rapidly revolves around the egg as he jumps; egg; at best, you're facing the wrong direction, and at worst, Billy's falling down a pit despite the egg making it just fine.
** Red rail puzzles expect you to throw the egg on the start of the rail, then catch it at the end before it falls off the stage. The problem? Throwing the egg has basically one of two speeds: so fast that you can't catch the egg, it, and so slow that the egg [[GameBreakingBug noclips through the rail]]. [[EasyLevelTrick You can easily bypass these trivialize red rails by jumping onto them as if they were blue]], but given how the rail using it as a blue rail]], but you can't expect a puzzles are framed it's bound to frustrate new player to realize this.
players.
** Egg Rings have little in the way of reference point for the direction in which you want to throw yourself, Billy, making it easy to either overshoot or undershoot your throw. undershoot. At best, you'll sometimes accidentally toss yourself back to the previous area, but most of the time you'll end up falling to your demise at light speed. They're at their worst in Circus Park, which naturally have you traverse a lot chains of them Egg Rings over pits, instant death, some of them swinging on an axis.
* SweetnessAversion: With saturated colors, cartoon sound effects and silly instrumentation, ''Billy Hatcher'' is clearly meant for targets a much younger demographic than Sega's usual fare, which turns a lot of older gamers away.



** Dark Corvo summons clones of the previous bosses. While most of their attacks are simple to avoid, Glur's homing water bubbles and Saltim's rapid-fire bomb attack can be tricky to dodge. Yet his worst attack is when he makes clones of ''himself'': the clue for which Dark Corvo's the real one is easy to miss[[note]]You're supposed to pay attention to the order in which the clones appear (the last one's always him) but it happens so quickly that you'll miss it if you don't point the camera at Dark Corvo, or if you so much as blink[[/note]], they can swarm Billy and destroy his egg, and their erratic movements make them hard to keep track of anyway. Hope you find Dark Corvo in time too, otherwise it starts all over again. It speaks volumes when Sand Ruins, already one of the harder levels in ''Billy Hatcher'', warns you about him.
* ThatOneLevel: Circus Park 1 doesn't clown around: you have to hatch a Golden Egg in a grand show of the game's worst mechanics: jumping, Egg Rings, and red rails galore, with difficult enemies and little fruit. Make sure you know the [[EasyLevelTrick red rails' "quirk"]] before you go into this level, or you'll pull your hair out over this one.

to:

** Dark Corvo summons clones of the previous bosses. While most of their attacks are simple to avoid, Glur's homing water bubbles and Saltim's rapid-fire bomb attack can be tricky to dodge. Yet his worst attack is when he makes clones of ''himself'': the clue for which Dark Corvo's the real one is easy to miss[[note]]You're supposed to pay attention to the order in which the clones appear (the last one's always him) him), but it happens so quickly that you'll miss it if you don't point the camera at Dark Corvo, or if you so much as blink[[/note]], they can swarm Billy and destroy his egg, and their erratic movements make them hard to keep track of anyway. Hope you find Dark Corvo in time too, otherwise it starts all over again. It speaks volumes when Sand Ruins, already one of the harder levels in ''Billy Hatcher'', warns you about him.
* ThatOneLevel: Circus Park 1 doesn't clown around: around, tasking you have to hatch a Golden Egg in a grand show of the game's worst mechanics: jumping, Egg Rings, and red rails galore, with difficult enemies and little fruit. Make sure you know the [[EasyLevelTrick red rails' "quirk"]] before you go into this level, or you'll pull your hair out over this one.
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* NintendoHard: The later missions can become extremely difficult. The platforming sections, especially the parts where you're rolling down a course are frustrating. Especially the missions unlocked after rescuing Billy's friends.
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Spelling/grammar fix(es)


* ToyShip: Billy x Rolly is a fan favorite, even if the only hint of this was 2 seconds of the opening cinematic.

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* ToyShip: Billy x Rolly is a fan favorite, even if the only hint of this was is 2 seconds of the opening cinematic.

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* GeniusBonus: Bantam's chicken suit resembles a [[https://en.wikipedia.org/wiki/Red_junglefowl red junglefowl]], one of the most historically important chicken species.



* ToyShip: It seems a decent amount of people in the fandom like the idea of Billy and Rolly. Sadly, the only thing that gave any kind of ShipTease was a 2-second clip in the opening cinematic.

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* ToyShip: It seems a decent amount of people in the fandom like the idea of Billy and Rolly. Sadly, x Rolly is a fan favorite, even if the only thing that gave any kind hint of ShipTease this was a 2-second clip in 2 seconds of the opening cinematic.

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Removed: 215

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* SugarWiki/AwesomeMusic:
** Well, this is a Sonic Team game, so awesome music's a given. "[[https://www.youtube.com/watch?v=KP95m-SN79U Billy's Courage]]", full of creepy breakbeats, harp strums, and a choir of children. This can cause the final boss to become even worse NightmareFuel for some.
** Of course, some of the level themes are awesome in their own right -- for instance, there's "[[https://www.youtube.com/watch?v=CbhHYNcXidw Volcanic Orchestra]]", as well as some of the Blizzard Castle music ("[[https://www.youtube.com/watch?v=qEGwyQDMUhY Lullaby of Snow Mountain]]" and "[[https://www.youtube.com/watch?v=9WroZbZPfM8 Pinball-like Echo]]").
** The [[https://www.youtube.com/watch?v=BIVJhNm2T3g main boss theme]] is also quite good.
** [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 Chant this Charm]], the game's ending theme.

to:

* SugarWiki/AwesomeMusic:
** Well, this is
AnnoyingVideoGameHelper: Menie-Funie [[CaptainObvious states the obvious a lot]] while interrupting your progression at the start of a level, which gets on some players' nerves.
* SugarWiki/AwesomeMusic: It's by
Sonic Team game, so awesome music's Team, after all.
** "[[https://www.youtube.com/watch?v=KP95m-SN79U Billy's Courage]] balances ominous backbeats,
a given.harp, and a choir of children into a fitting song for Dark Raven that doesn't forget the game's whimsical nature. It's a fitting sendoff.
** Many of the level melodies incorporate whistling reminiscent of chicken coos, and it works better than you'd expect.
"[[https://www.youtube.com/watch?v=KP95m-SN79U Billy's Courage]]", full of creepy breakbeats, harp strums, and com/watch?v=CbhHYNcXidw Volcanic Orchestra]]" balances it with a choir of children. This can cause the final boss to become even worse NightmareFuel for some.
** Of course, some of the
typical harsh-sounding volcanic level themes are awesome in their own right -- for instance, there's theme, creating something both grand and charming.
**
"[[https://www.youtube.com/watch?v=CbhHYNcXidw Volcanic Orchestra]]", as well as some com/watch?v=qEGwyQDMUhY Lullaby of the Snow Mountain]]" uses bells and wind instruments to sell Blizzard Castle music ("[[https://www.Castle's cold, mysterious atmosphere.
** "[[https://www.
youtube.com/watch?v=qEGwyQDMUhY Lullaby of Snow Mountain]]" and "[[https://www.youtube.com/watch?v=9WroZbZPfM8 Pinball-like Echo]]").
Echo]]", its daytime counterpart, uses similar instruments to make you feel like you're rolling through a winter wonderland.
** The [[https://www.youtube.com/watch?v=BIVJhNm2T3g main boss theme]] is also quite good.
hams up the funny-looking bosses and makes it satisfying to toss eggs at them.
** As tradition for a Sonic Team game, [[https://www.youtube.com/watch?v=9lVdk4KfZGo&hd=1 Chant this Charm]], Charm]] is both the game's ending theme.theme and a recurring leitmotif. This alone would make it satisfying to hear in the end credits, it's also adorably corny. For game like ''Billy Hatcher'', would you have it any other way?



* BreatherBoss: Saltim is much easier than the boss before him, although his level (unlike the [[PlatformHell first level of Circus Park]]) also seems [[BreatherLevel easier and more straightforward]] than previous levels.
* BreatherLevel: The second level of Circus Park, compared to the rest of Circus Park, is easier; there's not as much hard platforming that made the first level of Circus Park hard, and it mainly has straighforward fighting enemies in it. It's also ridiculous that the second level also has the game's easiest boss in it.
** Likewise, the third level of Blizzard Castle (where the objective is to make the head of a snowman) is relatively simple, takes place in a small area, and doesn't feature many enemies. It comes as a welcome relief after [[ThatOneBoss Moles]].
* CultClassic: While the game didn't exactly light the sales charts on fire, the game still has a dedicated following, with some Sega fans clamoring for Sega to make a sequel.
* FridgeLogic: The crows, diurnal birds with horrible night vision, want to bring about a world of eternal darkness?
* GoddamnedBats: There are actual bat-like enemies, but some other crow monsters' attacks will actually push you. [[LedgeBats Woe to those who were near a cliff if this happens.]]
* NightmareFuel: The final boss battle music is basically a darker version of the main theme. What really sets it into this territory is that the children that sing the main theme are now ''ominously chanting'' in this one.

to:

* BreatherBoss: Saltim is much easier than Despite being in one of the boss before him, although hardest worlds in the game, Saltim's one of the easiest bosses of the lot. He can't hit you with his level (unlike bombs or ambush you from the [[PlatformHell first level of Circus Park]]) also seems [[BreatherLevel easier and more straightforward]] than previous levels.
mirrors as long as you stay on his trail, while his mirror vacuum attack only requires you to run away for a few seconds.
* BreatherLevel: The second level of Circus Park, compared to Park 2 lacks the rest of Circus Park, is easier; there's not as much hard tricky platforming that made characterizes the first level rest of Circus Park hard, and it mainly has straighforward fighting enemies in it. It's also ridiculous that the second level also has world, to say nothing of the game's easiest boss in it.
closing fight with Saltim.
** Likewise, the third level of Blizzard Castle (where the objective is to make the head of 3 tasks you with completing a snowman) is relatively simple, takes place in snowman. It's certainly a small area, charming objective, but with snow everywhere and doesn't feature many enemies. It comes as not much required platforming, it's a welcome relief after [[ThatOneBoss Moles]].
brisk level.
* CultClassic: While ''Billy Hatcher'' was released in the middle of Sega's [=GameCube=] hot streak, a drought of new ''Sonic'' titles, and the last hurrahs of the [=3D=] platformer genre. And given that no other game didn't exactly light the sales charts on fire, the game still has plays like it, a dedicated following, with some Sega fans clamoring for Sega to make a sequel.
small cult following was inevitable.
* FridgeLogic: The Why do crows, diurnal birds with horrible night vision, want to bring about a world of eternal darkness?
* GoddamnedBats: There are actual bat-like enemies, but some other Given Billy and the egg's unconventional movement, any of the monsters that push you can be annoying and disorienting. Hope you're [[ScrappyMechanic away from a ledge!]]
* SugarWiki/MostWonderfulSound:
** Hatching an egg. It first makes a jingle when it's at full size, then you have to charge Billy's crowing move to make it hatch. After he does so, the egg makes a pleasant popping sound...and bonus points if there's a cute little animal inside.
** The crows make a short call when you defeat them, and it's even better when you run over several
crow monsters' monsters at a time.
** The Elder Chicken crowing to summon the sun, which is followed by a jingle that incorporates "Chant this Charm" in a subtle way.
** Animal helper
attacks will actually push you. [[LedgeBats Woe make a satisfying "thud" as they land and the screen shakes.
** Billy's line whenever you complete a level: "Good morning!"
* NarmCharm: Some of the egg descriptions get ridiculous, like Cipher having "powers of fire and passion" and calling the shark-like Kaboot an "amphibious martial artist," but the game's already so goofy that it wraps around
to those who were near a cliff if this happens.]]
being endearing.
* NightmareFuel: The final boss battle music fight is basically a darker version of bit spookier than anything else in the main theme. What really sets it into this territory is that game, with a giant, creepy crow chasing Billy and the children that sing the main theme are now ''ominously chanting'' in this one.music's ominous chanting.



** Billy can't do anything athletic without an egg. Crushing enemies under your giant egg is satisfying and fun. Jumping with the giant egg ''is anything but fun''. Jumping to higher ledges is... '''[[RageQuit unpredictable and infuriating]]'''. Bearing in mind Billy Hatcher is a platforming game, not a boss-run, so the problems quickly start to mount up. Whenever you 'egg bounce' up to a higher platform, ''Billy almost always falls off'', leaving the egg now stuck up in a place you can no longer get to. The player is now forced to either ditch it and search for another one... or if it's the only egg available... wait for it to disappear and re-spawn. This is doubly annoying if you had already fed some fruit to that egg, and triply annoying if you wanted to hatch it.
** '''Red... Rails...''' These appear occasionally, appear in later levels, and are supposed to be used to roll eggs to the other side, usually in the form of racing them before they fall off the platform at the end. Problem is, they are infamous for [[GameBreakingBug glitching out and having the egg fall through them]]. [[EasyLevelTrick Thankfully, you can easily bypass these by jumping onto the rail using it as a blue rail]], which makes [[ThatOneLevel Circus Park Mission 1]] actually possible.
** The second phase against Dark Raven features an attack where he fires a dark energy ball at Billy, which you must turn into a ball of light by pressing the B button when it reaches him. However, it is very unresponsive unless you hit the button at the exact right time. The only way to do this reliably is to actually get hit by the ball before it starts hurtling towards Billy and spam the B button.
** The circus hoops have little in the way of reference point for the direction in which you want to throw yourself, making it incredibly easy to either overshoot or undershoot your throw. At best, you’ll sometimes accidentally toss yourself back to the previous area, but most of the time you’ll end up falling to your demise at light speed.
* SweetnessAversion: ''Billy Hatcher'' is clearly aiming towards a much younger demographic than most of Sega's intellectual properties, which has regrettably alienated a lot of older gamers from ever picking it up.

to:

** While rolling around with the egg is fun, jumping with the egg is anything but. Both the egg and Billy need to make it onto a platform, so near-misses can cost you a lot of time and whatever you wanted from the egg. Not helping matters is that, for some reason, Billy rapidly revolves around the egg as he jumps; at best, you're facing the wrong direction, and at worst, Billy's falling down a pit despite the egg making it just fine.
** Red rail puzzles expect you to throw the egg on the start of the rail, then catch it at the end before it falls off the stage. The problem? Throwing the egg has basically one of two speeds: so fast that you
can't do anything athletic without an egg. Crushing enemies under your giant egg is satisfying and fun. Jumping with catch the giant egg ''is anything but fun''. Jumping to higher ledges is... '''[[RageQuit unpredictable and infuriating]]'''. Bearing in mind Billy Hatcher is a platforming game, not a boss-run, so the problems quickly start to mount up. Whenever you 'egg bounce' up to a higher platform, ''Billy almost always falls off'', leaving the egg now stuck up in a place you can no longer get to. The player is now forced to either ditch it and search for another one... or if it's the only egg available... wait for it to disappear and re-spawn. This is doubly annoying if you had already fed some fruit to that egg, and triply annoying if you wanted to hatch it.
** '''Red... Rails...''' These appear occasionally, appear in later levels, and are supposed to be used to roll eggs to
so slow that the other side, usually in the form of racing them before they fall off the platform at the end. Problem is, they are infamous for egg [[GameBreakingBug glitching out and having the egg fall noclips through them]]. the rail]]. [[EasyLevelTrick Thankfully, you You can easily bypass these by jumping onto the rail using it as a blue rail]], which makes [[ThatOneLevel Circus Park Mission 1]] actually possible.
** The second phase against Dark Raven features an attack where he fires a dark energy ball at Billy, which
but you must turn into can't expect a ball of light by pressing the B button when it reaches him. However, it is very unresponsive unless you hit the button at the exact right time. The only way new player to do this reliably is to actually get hit by the ball before it starts hurtling towards Billy and spam the B button.
realize this.
** The circus hoops Egg Rings have little in the way of reference point for the direction in which you want to throw yourself, making it incredibly easy to either overshoot or undershoot your throw. At best, you’ll sometimes accidentally toss yourself back to the previous area, but most of the time you’ll end up falling to your demise at light speed.
speed. They're at their worst in Circus Park, which naturally have you traverse a lot of them over pits, some of them swinging on an axis.
* SweetnessAversion: With saturated colors, cartoon sound effects and silly instrumentation, ''Billy Hatcher'' is clearly aiming towards meant for a much younger demographic than most of Sega's intellectual properties, usual fare, which has regrettably alienated turns a lot of older gamers from ever picking it up.away.



* ThatOneAttack: Most of Dark Corvo's attacks aren't too tricky to dodge, but when he summons the Saltim shadow clone and when Dark Corvo clones himself and attacks you is when it really gets difficult.
* ThatOneBoss: Moles the walrus. He first starts by ice skidding towards you, which is easy to dodge, but then he rolls into a sphere of ice, and very rapidly starts bouncing around the room, and this attack is ''very'' unpredictable. Also, to make matters worse, every time he hits a wall, small ice spheres appear and start bouncing around the room with him. Eventually, he will stop and allow you to hurt him, but those ice spheres are still bouncing around, and while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.
** [[EvilSorcerer Dark Corvo]] the crow sorcerer is even worse; a lot of his attacks are extremely hard to dodge. For example, his shadow clone of Glur shoots homing bouncy balls, and his Saltim clone rapid-fires bombs at you, which are very hard to dodge; also, when Dark Corvo clones himself and attacks you, he attacks at high speed, and there is no clue as to which is the real one, and if you don't hit the right one fast enough, he will repeat the attack. It is especially painful that Dark Corvo comes after one of the hardest levels in the game. He's so hard that ''the game actually warns you he's gonna be hard, and this is a [[NintendoHard hard game!]]''
** Let's just say [[BigBad Dark Raven]] earned the right to be the FinalBoss of this incredibly hard game.
* ThatOneLevel: Mission 1 of Circus Park... Just wow, this stage can seriously drive you mad. For those who don't know, you have to hatch a '''Golden Egg''' (which will be destroyed in one hit from a crow attack/hazard), through a narrow area with fire, red rails, spinning, and giant cat crows with very little fruits to grow the egg without killing said crows. Oh, and to make matters worse, [[GameBreakingBug the Egg will usually FALL THROUGH THE RAILS IF YOU TRY TO DO THE LEVEL LEGITIMATELY]]. The only saving grace is that you can bypass the glitchy rails by riding them like a blue one via jumping onto them, but still. Definitely the most infamous part of the game.

to:

* ThatOneAttack: Most of Dark Corvo's attacks aren't Raven's energy ball attack is unreasonable to counter properly: you're supposed to hit the B button as soon as you can catch it, but the timing is so strict that you're better off ramming Billy into the attack and mashing the B button, praying you don't take too tricky to dodge, but when he summons the Saltim shadow clone and when Dark Corvo clones himself and attacks you is when it really gets difficult.
much damage.
* ThatOneBoss: ThatOneBoss:
**
Moles the walrus. He first starts by ice skidding towards you, which doesn't seem so bad at first: his sliding tackle is easy to dodge, but then he rolls into a sphere of ice, and very rapidly he has the least invulnerability periods out of the bosses. Then he starts bouncing around the room, arena in an ice ball, and this attack is ''very'' unpredictable. Also, to make matters worse, every time he hits a wall, small even more ice spheres appear and start bouncing around the room with him. Eventually, he will stop and allow you to hurt him, but those ice spheres are still bouncing around, and balls appear. If they hit Billy, they stun him for a second while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.
Moles ends his vulnerability phase.
** [[EvilSorcerer Dark Corvo]] Corvo summons clones of the crow sorcerer is even worse; a lot previous bosses. While most of his their attacks are extremely hard simple to avoid, Glur's homing water bubbles and Saltim's rapid-fire bomb attack can be tricky to dodge. For example, Yet his shadow clone of Glur shoots homing bouncy balls, and his Saltim clone rapid-fires bombs at you, which are very hard to dodge; also, worst attack is when Dark Corvo he makes clones himself and attacks you, he attacks at high speed, and there is no of ''himself'': the clue as to for which is Dark Corvo's the real one, and one is easy to miss[[note]]You're supposed to pay attention to the order in which the clones appear (the last one's always him) but it happens so quickly that you'll miss it if you don't hit point the right one fast enough, he will repeat the attack. It is especially painful that camera at Dark Corvo, or if you so much as blink[[/note]], they can swarm Billy and destroy his egg, and their erratic movements make them hard to keep track of anyway. Hope you find Dark Corvo comes after in time too, otherwise it starts all over again. It speaks volumes when Sand Ruins, already one of the hardest harder levels in the game. He's so hard that ''the game actually ''Billy Hatcher'', warns you he's gonna be hard, and this is a [[NintendoHard hard game!]]''
** Let's just say [[BigBad Dark Raven]] earned the right to be the FinalBoss of this incredibly hard game.
about him.
* ThatOneLevel: Mission 1 of Circus Park... Just wow, this stage can seriously drive you mad. For those who don't know, Park 1 doesn't clown around: you have to hatch a '''Golden Egg''' (which will be destroyed Golden Egg in one hit from a crow attack/hazard), through a narrow area grand show of the game's worst mechanics: jumping, Egg Rings, and red rails galore, with fire, red rails, spinning, difficult enemies and giant cat crows with very little fruits to grow fruit. Make sure you know the egg without killing said crows. Oh, and to make matters worse, [[GameBreakingBug the Egg will usually FALL THROUGH THE RAILS IF YOU TRY TO DO THE LEVEL LEGITIMATELY]]. The only saving grace is that [[EasyLevelTrick red rails' "quirk"]] before you can bypass the glitchy rails by riding them like a blue one via jumping onto them, but still. Definitely the most infamous part of the game.go into this level, or you'll pull your hair out over this one.
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Not ymmv


* EasyLevelTrick:
** Having trouble with the [[ScrappyMechanic Red Rail]] puzzles? Just jump with an egg a little bit into the rail and you can ride it like a normal Blue Rail.
** Having a hard time cleaning up the puddles of darkness to allow yourself to damage Dark Raven? Don't worry, there's an alternate way to stun him: When he fires some dark magic missiles at you, [[MisguidedMissile just guide them back at him and hit him with them]], and you'll stun him as if you cleared a pool of darkness.
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* TastesLikeDiabetes: ''Billy Hatcher'' is clearly aiming towards a much younger demographic than most of Sega's intellectual properties, which has regrettably alienated a lot of older gamers from ever picking it up.

to:

* TastesLikeDiabetes: SweetnessAversion: ''Billy Hatcher'' is clearly aiming towards a much younger demographic than most of Sega's intellectual properties, which has regrettably alienated a lot of older gamers from ever picking it up.
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** The second phase against Dark Raven features an attack where he fires a dark energy ball at Billy, which you must turn into a ball of light by pressing the B button when it reaches him. However, it is very unresponsive unless you hit the button at the exact right time. The only way to do this reliably is to actually get hit by the ball before it starts hurtling towards Billy.

to:

** The second phase against Dark Raven features an attack where he fires a dark energy ball at Billy, which you must turn into a ball of light by pressing the B button when it reaches him. However, it is very unresponsive unless you hit the button at the exact right time. The only way to do this reliably is to actually get hit by the ball before it starts hurtling towards Billy.Billy and spam the B button.
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Added DiffLines:

** The second phase against Dark Raven features an attack where he fires a dark energy ball at Billy, which you must turn into a ball of light by pressing the B button when it reaches him. However, it is very unresponsive unless you hit the button at the exact right time. The only way to do this reliably is to actually get hit by the ball before it starts hurtling towards Billy.
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None

Added DiffLines:

** The circus hoops have little in the way of reference point for the direction in which you want to throw yourself, making it incredibly easy to either overshoot or undershoot your throw. At best, you’ll sometimes accidentally toss yourself back to the previous area, but most of the time you’ll end up falling to your demise at light speed.
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Added DiffLines:

* GoddamnedBats: There are actual bat-like enemies, but some other crow monsters' attacks will actually push you. [[LedgeBats Woe to those who were near a cliff if this happens.]]
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* EarWorm: "[[https://www.youtube.com/watch?v=T2A2IqOl8xE Tumbling Xylophone]]", heard in Forest Village during the daytime.
** [[https://www.youtube.com/watch?v=Vgvvmszbgz0 "G! I! A-N-T! E-G! G! G! I! A-N-T! E-G! G! G! I! A-N-T! E-G! G! YEAH YEAH YEAH YEAH YEAHHH!"]]
** The [[https://www.youtube.com/watch?v=SIBFtybQLEw song from the US commercial]] is pretty catchy too.

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