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* HeartwarmingInHindsight: One of this game's main objectives was to act as a tribute to the long-dormant ''VideoGame/GhostsNGoblins'' series, which eventually did return via ''Resurrection'' one year after ''Royal Edition'' came out.

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* HeartwarmingInHindsight: One of this game's main objectives was to act as a tribute to the long-dormant ''VideoGame/GhostsNGoblins'' series, which eventually did return via ''Resurrection'' one year after ''Royal Edition'' came out.out.
* SpiritualSuccessor: ''Battle Princess Madelyn'' is ''very'' clearly (and openly) inspired by the ''VideoGame/GhostsNGoblins'' series of games. Even Madelyn's movements and body language are reminiscent of Sir Arthur's. It's also a successor to the developer's earlier ''Insanity's Blade'', a retro-styled hack 'n slash title that is similarly divided into Story Mode and Arcade Mode with similar controls and progression.
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* AuthorsSavingThrow: The main reason that the ''Royal Edition'' exists is to leave out Story Mode and improve Arcade Mode, which is vastly preferred by fans. As a bonus, it's far closer to what Chris Obritsch originally intended for his game anyway.
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* AuthorsSavingThrow: The main reason that the ''Royal Edition'' exists is to leave out Story Mode and improve Arcade Mode, which is vastly preferred by fans. As a bonus, it's far closer to what Chris Obritsch originally intended for his game anyway.
* HeartwarmingInHindsight: One of this game's main objectives was to act as a tribute to the long-dormant ''VideoGame/GhostsNGoblins'' series, which eventually did return via ''Resurrection'' one year after ''Royal Edition'' came out.

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