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** The way [[FinalBoss Glow Squid]] [[spoiler:is reduced to the cockpit for the final phase and then flies around frantically spewing every attack it still has]] can make you wonder if the pilot has just gone completely AxCrazy trying to make a LastStand.
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* ThatOneAttack: Black Heart's signature dual SpreadShot sweep. It opens up two cannons that shoot out a spread of bullet streams, and then swivels them back and forth very quickly. Serious precision is required to dodge this attack without getting torn into shreds.

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** Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!

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** Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
---> ''Black Heart represents the negation of all of Garegga’s tirelessly-established principles. Instead of a collection of armaments to pick apart, you have a core and two wings. The wings are invulnerable too, just to rub it in. Instead of phases determined by parts destroyed, you now have phases determined by core health—with them only switching after the previous attack completes. Everything about Black Heart is ruthlessly prescriptive, and comes as a shock in this game which up until now has never told you what you ought to do.''
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* SignatureSong: "Stab and Stomp!", the air boss battle theme [[Level1MusicRepresents that happens to be the stage 1 boss theme]] and is also used as the theme of [[ThatOneBoss both Black Hearts]].
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** On a more [[AdultFear realistic]] level, look at the ground when you fight Mad Ball, the Stage 2 boss. It's a town that's been [[SceneryGorn thoroughly razed to hell and back]].

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** On a more [[AdultFear realistic]] level, look Look at the ground when you fight Mad Ball, the Stage 2 boss. It's a town that's been [[SceneryGorn thoroughly razed to hell and back]].
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* NightmareFuel:
** Listening to "Marginal Consciousness" in the game's SoundTest, or in sound-playing software for arcade data dumps? Don't let it run for more than 3 minutes or the pitch will escalate to seriously creepy levels.
** On a more [[AdultFear realistic]] level, look at the ground when you fight Mad Ball, the Stage 2 boss. It's a town that's been [[SceneryGorn thoroughly razed to hell and back]].

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* ThatOneBoss: Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!

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* ThatOneBoss: ThatOneBoss:
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Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!harder!
** The infamous turret wall in Stage 6, known for being atrociously difficult if you didn't manage rank in the first five stages properly.
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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, and a unique control scheme for experimenting with autofire rates. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one.

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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, and a unique control scheme for experimenting with autofire rates.rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one.
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* BrokenBase: Concerning the "Red Ball" feature, which turns aimed bullets into obvious red projectiles (rather than the realistically-colored and hard-to-see ones) and is forced on in some versions of the PCB and can be toggled in the Saturn port. Proponents argue that non-obvious bullets are FakeDifficulty, opponents argue that competitively playing the game entails playing on all defaults.
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* IronWoobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, [[OneManArmy by themselves]].

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* IronWoobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, [[OneManArmy by themselves]]. The most they show is some stoic pondering about science and humanity in ''Videogame/ArmedPoliceBatrider''.
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* IronWoobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, [[OneManArmy by themselves]].
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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, and a unique control scheme for experimenting with autofire rates.

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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, and a unique control scheme for experimenting with autofire rates. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one.
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* TearJerker: One that will escape most players due to most players [[PlayTheGameSkipTheStory ignoring plots in shoot-em-ups]], but it's a little heartrending that the Wayne brothers have to destroy their own expertly-crafted machines because they're being used by the power-hungry government and its military for malicious conquest.
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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, and a unique control scheme for experimenting with autofire rates.
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* LoveItOrHateIt: A good way to tell who's a serious fan of the ShootEmUp genre is to make mere mention of the game. They'll either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose.

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* LoveItOrHateIt: A good way to tell who's a serious fan of Those who have played the ShootEmUp genre is to make mere mention of the game. They'll game either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose.
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* LoveItOrHateIt: A good way to tell who's a serious fan of the ShootEmUp genre is to make mere mention of the game. They'll either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose.
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* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]].

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* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]].
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* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]].
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* SugarWiki/AwesomeMusic: Thanks to Creator/ManabuNamiki. For the Saturn port, [[HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.

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* SugarWiki/AwesomeMusic: Thanks to Creator/ManabuNamiki. For the Saturn port, [[HitoshiSakimoto [[Creator/HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.
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* SugarWiki/AwesomeMusic: Thanks to ManabuNamiki. For the Saturn port, [[HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.

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* SugarWiki/AwesomeMusic: Thanks to ManabuNamiki.Creator/ManabuNamiki. For the Saturn port, [[HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.

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* MemeticMutation: Basically any remarks/jokes about what raises rank in Yagawa games, including one person asking "Does pausing the game in the saturn port raise Rank?".



** Said level can also be made easier [[SpringtimeForHitler by jacking rank up high enough that some enemies don't even get a chance to fire.]]
* MemeticMutation: Basically any remarks/jokes about what raises rank in Yagawa games, including one person asking "Does pausing the game in the saturn port raise Rank?".

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** Said level can also be made easier [[SpringtimeForHitler by jacking rank up high enough that some enemies don't even get a chance to fire.]]
* MemeticMutation: Basically any remarks/jokes about what raises rank in Yagawa games, including one person asking "Does pausing the game in the saturn port raise Rank?".
]]
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Moved from main page.

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* BestBossEver: Despite [[ThatOneBoss its difficulty,]] Black Heart is a pretty cool boss. The fact that [[CrowningMusicOfAwesome Stab and Stomp]], the game's most awesome song, is playing in the background makes it even cooler.
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* MemeticMutation: Basically any remarks/jokes about what raises rank in Yagawa games, including one person asking "Does pausing the game in the saturn port raise Rank?".
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** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''DoDonPachi: Dai Ou Jou''. In fact, both games' soundtracks were composed by Manabu Namiki.

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** Erupter, the theme of the last boss, Glow Squid. A hardcore techno piece similar to the Hibachi music from ''DoDonPachi: ''[[VideoGame/DonPachi Do Don Pachi: Dai Ou Jou''.Jou]]''. In fact, both games' soundtracks were composed by Manabu Namiki.
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* CrowningMusicOfAwesome: Thanks to ManabuNamiki. For the Saturn port, [[HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Thanks to ManabuNamiki. For the Saturn port, [[HitoshiSakimoto the rest of the group which would be known as Basiscape]] joined in the fun.

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* EnsembleDarkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.* MostWonderfulSound: The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''

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* EnsembleDarkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.2.
* MostWonderfulSound: The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''
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your mileage may vary can not have examples, only their subitems can


* YourMileageMayVary: One of the most controversial shmups; opinions range from calling it a "masterpiece" to "oh it's an right shmup it just has some really annoying issues" to "OH GOD RANK".

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* YourMileageMayVary: One of the most controversial shmups; opinions range from calling it a "masterpiece" to "oh it's an right shmup it just has some really annoying issues" to "OH GOD RANK".
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* YourMileageMayVary: One of the most controversial shmups; opinions range from calling it a "masterpiece" to "oh it's an right shmup it just has some really annoying issues" to "OH GOD RANK".

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* EnsembleDarkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.* MostWonderfulSound: The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''* ThatOneBoss: Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!

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* EnsembleDarkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.* MostWonderfulSound: The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''* "EXTEND!"]]''
*
ThatOneBoss: Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder!
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your mileage may vary can not have examples, only their subtropes can


* YourMileageMayVary: One of the most controversial shmups; opinions range from calling it a "masterpiece" to "oh it's an right shmup it just has some really annoying issues" to "OH GOD RANK".

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