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no longer YMMV; moving to main page


* TheScrappy: The heroine of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]]
* UnintentionallyUnwinnable: In the first scenario of ''The South Guard'', the game drops clear hints that you're supposed to meet Sir Gerrick before defeating the enemy leader. If you do manage to win the battle without finding him, later scenarios that depend on him become impossible.

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* TheScrappy: The heroine of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]]
* UnintentionallyUnwinnable: In the first scenario of ''The South Guard'', the game drops clear hints that you're supposed to meet Sir Gerrick before defeating the enemy leader. If you do manage to win the battle without finding him, later scenarios that depend on him become impossible.
)]]
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Trope deprecated per TRS


* UnwinnableByInsanity: In the first scenario of ''The South Guard'', the game drops clear hints that you're supposed to meet Sir Gerrick before defeating the enemy leader. If you do manage to win the battle without finding him, later scenarios that depend on him become impossible.

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* UnwinnableByInsanity: UnintentionallyUnwinnable: In the first scenario of ''The South Guard'', the game drops clear hints that you're supposed to meet Sir Gerrick before defeating the enemy leader. If you do manage to win the battle without finding him, later scenarios that depend on him become impossible.
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** "Test of the Clans", the penultimate scenario of ''Heir to the Throne'', is a brutal meat-grinder. The map is mostly open plains with few good defensive positions, and your enemies favour Horseman-line units who can easily outrun your troops and kill them in just a couple hits. You can expect heavy casualties, and if one of your vital units (especially [[SquishyWizardDelfador]]) ends up exposed, you're history.

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** "Test of the Clans", the penultimate scenario of ''Heir to the Throne'', is a brutal meat-grinder. The map is mostly open plains with few good defensive positions, and your enemies favour Horseman-line units who can easily outrun your troops and kill them in just a couple hits. You can expect heavy casualties, and if one of your vital units (especially [[SquishyWizardDelfador]]) [[SquishyWizard Delfador]]) ends up exposed, you're history.
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** "Saving Inarix" from ''Son of the Black-Eye'', at least if you want to complete the eponymous objective. Your saurians start out all the way across the map, where they're liable to be pinned down and killed before your main army can come to help; even if that doesn't happen, you're still hard-pressed to get them across the bridge with the short turn limit and hordes of elves and dwarves in the way. Of course, you can just blow up the bridge early and skip the whole level, but that means going without healers for the rest of the campaign.
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** "Test of the Clans", the penultimate scenario of ''Heir to the Throne'', is a brutal meat-grinder. The map is mostly open plains with few good defensive positions, and your enemies favour Horseman-line units who can easily outrun your troops and kill them in just a couple hits. You can expect heavy casualties, and if one of your vital units (especially [[SquishyWizardDelfador]]) ends up exposed, you're history.
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* SchizophrenicDifficulty: Some campaigns are notorious for having a particular scenario that gives you far fewer resources or a much harder objective out of nowhere, followed by a much more straightforward objective in the next.
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** 'The Elves Besieged' from ''Heir to the Throne'', especially since it's the ''[[EarlyGameHell first]]'' level of the campaign. The objective is to get Konrad to northwestern corner of the map. Simple? ''Definitely'' not, as you are surrounded by no less than three orc armies, one of which is directly in your way to the objective, all three armies churn out level 2 (and even occasional level 3) units like there's no tomorrow, you have only just enough money to get 6 units, and while you have two allied armies, one is too far away to help much, and the other usually gets trashed in three or four turns thanks to ArtificialStupidity. As a cherry on top, the time limit on the map is very strict and is only just long enough to get Konrad to the objective if you start moving him from turn 1. Not an enjoyable map, this one, even with [[OneManArmy Delfador]] being around.
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** In fact, a huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' or ''Breaking the Chains'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).

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** In fact, a huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' or ''Breaking the Chains'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).days or years).
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** Enemy leader units, especially mages, can completely obliterate one of your own units in a single turn if they get the chance. Because magical attacks have a high chance to hit regardless, and high level mages can deliver a huge amount of damage per attack, it's not uncommon for a powerful enemy mage to run up to an isolated unit and annihilate it and then run back to safety on their next turn, especially if they have their own units nearby to cover their flanks.

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** Enemy leader units, especially mages, can completely obliterate one of your own units in a single turn if they get the chance. Because magical attacks have a high chance to hit regardless, and high level mages can deliver a huge amount of damage per attack, it's not uncommon for a powerful enemy mage to run up to an isolated unit and annihilate it and then run back to safety on their next turn, especially if they have their own units nearby to cover their flanks. It's generally a good idea to draw out the enemy's units from their castle (and maybe even sending a sacrificial CannonFodder unit up ahead) to make it harder for the enemy leader to hit and run.
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** Enemy leader units, especially mages, can completely obliterate one of your own units in a single turn if they get the chance. Because magical attacks have a high chance to hit regardless, and high level mages can land between 15 to 20 points of damage, it's not uncommon for a powerful enemy mage to run up to an isolated unit and annihilate it, especially if they have their own units nearby to cover their flanks.

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** Enemy leader units, especially mages, can completely obliterate one of your own units in a single turn if they get the chance. Because magical attacks have a high chance to hit regardless, and high level mages can land between 15 to 20 points deliver a huge amount of damage, damage per attack, it's not uncommon for a powerful enemy mage to run up to an isolated unit and annihilate it, it and then run back to safety on their next turn, especially if they have their own units nearby to cover their flanks.
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** Enemy leader units, especially mages, can completely obliterate one of your own units in a single turn if they get the chance. Because magical attacks have a high chance to hit regardless, and high level mages can land between 15 to 20 points of damage, it's not uncommon for a powerful enemy mage to run up to an isolated unit and annihilate it, especially if they have their own units nearby to cover their flanks.
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Grammar; fixed run on sentence.


* BrokenBase: Time and time again, many users find themselves debating whether or not Wesnoth's RNG is too varied for its own good or not. It doesn't help that the devs themselves adamantly state that the lower hit rates are to make each turn vary in strategies used, but many find this a weak argument stating that it instead comes to the annoyance that [[SturgeonsLaw anything they plan has a higher chance of not working than working]] or that what use is planning anything when it won't work anyway and instead resort to spamming whatever the RandomNumberGod wants.

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* BrokenBase: Time and time again, many users find themselves debating whether or not Wesnoth's RNG is too varied for its own good or not. It doesn't help that the devs themselves adamantly state that the lower hit rates are to make each turn vary in strategies used, but many find this a weak argument stating that it instead comes to the annoyance that [[SturgeonsLaw anything they plan has a higher chance of not working than working]] or that what working]]. Moreover, another stance is "what use is planning anything when it won't work anyway anyway?" This resorts in newer and instead resort to casual players spamming units and doing whatever the RandomNumberGod wants.decides works at best and dropping interest in the game at worst
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* BrokenBase: Time and time again, many users find themselves debating whether or not Wesnoth's RNG is too varied for its own good or not. It doesn't help that the devs themselves adamantly state that the lower hit rates are to make each turn vary in strategies used, but many find this a weak argument stating that it instead comes to the annoyance that [[SturgeonsLaw anything they plan has a higher chance of not working than working]] and instead resort to spamming whatever the RandomNumberGod wants.

to:

* BrokenBase: Time and time again, many users find themselves debating whether or not Wesnoth's RNG is too varied for its own good or not. It doesn't help that the devs themselves adamantly state that the lower hit rates are to make each turn vary in strategies used, but many find this a weak argument stating that it instead comes to the annoyance that [[SturgeonsLaw anything they plan has a higher chance of not working than working]] or that what use is planning anything when it won't work anyway and instead resort to spamming whatever the RandomNumberGod wants.
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None

Added DiffLines:

* BrokenBase: Time and time again, many users find themselves debating whether or not Wesnoth's RNG is too varied for its own good or not. It doesn't help that the devs themselves adamantly state that the lower hit rates are to make each turn vary in strategies used, but many find this a weak argument stating that it instead comes to the annoyance that [[SturgeonsLaw anything they plan has a higher chance of not working than working]] and instead resort to spamming whatever the RandomNumberGod wants.

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Changed: 153

Removed: 360

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* SugarWiki/AwesomeMusic: Good ''lord'', [[https://www.youtube.com/watch?v=lwKNBZ_KOvE Over the Northern Mountains]], one of the rarest and criminally underused songs in the game.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
Good ''lord'', [[https://www.youtube.com/watch?v=lwKNBZ_KOvE Over the Northern Mountains]], one of the rarest and criminally underused songs in the game.game.
** In fact, a huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' or ''Breaking the Chains'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).



* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' or ''Breaking the Chains'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).
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None


* EvilIsSexy: Asheviere. The add-on ''Ooze Campaign'' even has a custom unit with Asheviere's sprite whose description is simply "[Character's name] is a pretty young woman with an unsettling fascination for death", pretty enough for a ''paladin'' to fall in love with her despite how evil she is.

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* EvilIsSexy: Asheviere. The Asheviere used to be this, however, the new portait and sprite portray her as the 60-something woman she should be. Her old self, however, is immortalised in the add-on ''Ooze Campaign'' even Campaign'', which has a custom unit dark sorceress with Asheviere's old sprite whose description is simply "[Character's name] is a pretty young woman with an unsettling fascination for death", death". She is apparently pretty enough for a ''paladin'' to fall in love with her despite how evil she is.
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Not a YMMV trope. Moved to main page.


* SchizophrenicDifficulty: Most campaigns have a fairly linear difficulty curve, but not all:
** Most notably ''Northern Rebirth'': The first four or so chapters are absurdly hard even on the easiest difficulty level, while the latter half of the campaign is pretty easy, just extremely annoying, because every single chapter throws a seemingly endless wave of orcs and trolls at you that take virtually forever to kill off. The [[ClicheStorm very generic plot and characters]] make it just even more trying to play through.
** ''Delfador's Memoirs'' is similarly bad, if for slightly different reasons: Unlike virtually every other campaign, it is completely impossible to plan ahead in this campaign, because you have no way of knowing what units you play with on the next map, since the chaotic plot of the game arbitrarily gives and takes units that you have to assume you only get to play with for a single chapter before they might be removed from your unit list again, only to show up in your recall list a couple dozen chapters later.
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* AwesomeMusic: Good ''lord'', [[https://www.youtube.com/watch?v=lwKNBZ_KOvE Over the Northern Mountains]], one of the rarest and criminally underused songs in the game.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Good ''lord'', [[https://www.youtube.com/watch?v=lwKNBZ_KOvE Over the Northern Mountains]], one of the rarest and criminally underused songs in the game.
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** "Towards the Caves" from ''The Sceptre of Fire'' surrounds you with a massive number of elves which you must get past. The trouble is that the encroaching elves and short turn limit don't give you much time to recruit and you have to escort your leader and another hero to two separate locations, forcing you to split your already-small army in two.
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* ObviousJudas: [[spoiler:Darken Volk from the ''Descent into Darkness'' campaign. His name is [[NamesToRunAwayFromReallyFast Darken]], he convinces Malin that his village will welcome him back (even though he's a ''necromancer'', whom the people of Wesnoth abhor) and disappears for a while on some unexplained business.]]

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* ObviousJudas: [[spoiler:Darken Volk from the In ''Descent into Darkness'' campaign.Darkness'', [[spoiler:Darken Volk. His name is [[NamesToRunAwayFromReallyFast Darken]], he convinces Malin that his village will welcome him back (even though he's a ''necromancer'', whom the people of Wesnoth abhor) and disappears for a while on some unexplained business.]]
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* ObviousJudas: [[spoiler:Darken Volk from the ''Descent into Darkness'' campaign. His name is [[NamesToRunAwayFromReallyFast Darken]]]], he convinces Malin that his village will welcome him back (even though he's a ''necromancer'', whom the people of Wesnoth abhor) and disappears for a while on some unexplained business.]]

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* ObviousJudas: [[spoiler:Darken Volk from the ''Descent into Darkness'' campaign. His name is [[NamesToRunAwayFromReallyFast Darken]]]], Darken]], he convinces Malin that his village will welcome him back (even though he's a ''necromancer'', whom the people of Wesnoth abhor) and disappears for a while on some unexplained business.]]
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Not YMMV


* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, or even worse, trying to take over an enemy town only to remember that a Fugitive had just stationed up in it far too late, some scenarios (such as "Crossroads" in ''Heir to the Throne'', "The Drowned Plains" in ''The Eastern Invasion'', and at least one optional quest in the add-on campaign ''Elvish Dynasty'') involve enemies with none of the abilities that grant invisibility being coded to ambush you as well. An army of skeletons could also invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI (and most players) seem to deem the undead tactic too CrazyAwesome and impractical to use.

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* JumpScare: Any unit ObviousJudas: [[spoiler:Darken Volk from the ''Descent into Darkness'' campaign. His name is [[NamesToRunAwayFromReallyFast Darken]]]], he convinces Malin that can turn invisible in certain circumstances can cause this his village will welcome him back (even though he's a ''necromancer'', whom the people of Wesnoth abhor) and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, or even worse, trying to take over an enemy town only to remember that disappears for a Fugitive had just stationed up in it far too late, while on some scenarios (such as "Crossroads" in ''Heir to the Throne'', "The Drowned Plains" in ''The Eastern Invasion'', and at least one optional quest in the add-on campaign ''Elvish Dynasty'') involve enemies with none of the abilities that grant invisibility being coded to ambush you as well. An army of skeletons could also invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI (and most players) seem to deem the undead tactic too CrazyAwesome and impractical to use.unexplained business.]]

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* EnsembleDarkhorse: The elf lord Kalenz probably qualifies. Initially, he appeared as a supporting (albeit important) character in ''Heir to the Throne''. Later, he became the protagonist of his own campaign, ''The Legend of Wesmere'', which is so far the only mainline campaign to have a multiplayer version. And he also gets a significant role in ''Delfador's Memoirs''. This makes him probably the only character to appear in three (four if you count the multiplayer one individually) mainline campaigns.
** [[http://wiki.wesnoth.org/CampaignDialogue:TB1.9#Story_5 Version 1.9.5]] of ''The Tale Of Two Brothers'' has him mentioned. [[spoiler:The player character becomes his pay-for escort during the epilogue.]] That makes four if this version of the mainline campaign is committed into the release builds.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
The elf lord Kalenz probably qualifies. Initially, he appeared as a supporting (albeit important) character in ''Heir to the Throne''. Later, he became the protagonist of his own campaign, ''The Legend of Wesmere'', which is so far the only mainline campaign to have a multiplayer version. And he also gets a significant role in ''Delfador's Memoirs''. This makes him probably the only character to appear in three (four if you count the multiplayer one individually) mainline campaigns.
** *** [[http://wiki.wesnoth.org/CampaignDialogue:TB1.9#Story_5 Version 1.9.5]] of ''The Tale Of Two Brothers'' has him mentioned. [[spoiler:The player character becomes his pay-for escort during the epilogue.]] That makes four if this version of the mainline campaign is committed into the release builds.



** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all {{BigBad}}s.

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** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all {{BigBad}}s.{{Big Bad}}s.



** "Costly Revenge" from ''Legend of Wesmere''. Not only do you have to fight large numbers of saurians in their favoured terrain, you're saddled with two nasty handicaps (You don't have access to your Shaman-line units, and your troops destroy any villages they capture) leaving you with no good sources of healing.

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** "Costly Revenge" from ''Legend of Wesmere''. Not only do you have to fight large numbers of saurians in their favoured terrain, you're saddled with two nasty handicaps (You (you don't have access to your Shaman-line units, and your troops destroy any villages they capture) leaving you with no good sources of healing.

Changed: 870

Removed: 297

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Removed dwarves from Game Breaker. See the discussion page for my reasons.


* GameBreaker: Dwarves, arguably. They have lots of hit points, at least 10% resistance against ''any'' type of damage, hit hard with their weapons and the fact that they move slowly is balanced out by the fact that they have no moving penalties on most tiles and have the fastest moving unit in the game anyway (the Gryphon Rider). The basic Dwarven Fighter in particular, who possesses both a powerful slashing and a good blunt attack (and thus fares weakly against almost no other unit), is arguably one of the best units in the game, requiring only very little tactical skill to play effectively. However, this is arguably balanced out by the fact that Dwarves appear only very rarely as enemies in campaigns.
** The multiplayer factions are mostly well balanced, with the exception of the still-in-development Khalifate. They can tear through the entire Drake faction with nothing but the basic Jundi and Rami; conversely, they get overwhelmed easily by the Loyalists' Spearmen and the Northerners' trolls.

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* GameBreaker: Dwarves, arguably. They have lots of hit points, at least 10% resistance against ''any'' type of damage, hit hard with their weapons and the fact that they move slowly is balanced out by the fact that they have no moving penalties on most tiles and have the fastest moving unit in the game anyway (the Gryphon Rider). The basic Dwarven Fighter in particular, who possesses both a powerful slashing and a good blunt attack (and thus fares weakly against almost no other unit), is arguably one of the best units in the game, requiring only very little tactical skill to play effectively. However, this is arguably balanced out by the fact that Dwarves appear only very rarely as enemies in campaigns.
**
The multiplayer factions are mostly well balanced, with the exception of the still-in-development Khalifate. They can tear through the entire Drake faction with nothing but the basic Jundi and Rami; conversely, they get overwhelmed easily by the Loyalists' Spearmen and the Northerners' trolls.
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** "Costly Revenge" from ''Legend of Wesmere''. Not only do you have to fight large numbers of saurians in their favoured terrain, you're saddled with two nasty handicaps (You don't have access to your Shaman-line units, and your troops destroy any villages they capture) leaving you with no good sources of healing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The multiplayer factions are mostly well balanced, with the exception of the still-in-development Khalifate. They can tear through the entire Drake faction with nothing but the basic Jundi and Rami; conversely, they get overwhelmed easily by the Loyalists' Spearmen and the Northerners' trolls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchizophrenicDifficulty: Most campaigns have a fairly linear difficulty curve, but not all:
** Most notably ''Northern Rebirth'': The first four or so chapters are absurdly hard even on the easiest difficulty level, while the latter half of the campaign is pretty easy, just extremely annoying, because every single chapter throws a seemingly endless wave of orcs and trolls at you that take virtually forever to kill off. The [[ClicheStorm very generic plot and characters]] make it just even more trying to play through.
** ''Delfador's Memoirs'' is similarly bad, if for slightly different reasons: Unlike virtually every other campaign, it is completely impossible to plan ahead in this campaign, because you have no way of knowing what units you play with on the next map, since the chaotic plot of the game arbitrarily gives and takes units that you have to assume you only get to play with for a single chapter before they might be removed from your unit list again, only to show up in your recall list a couple dozen chapters later.
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** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters who repeatedly subvert MarySue tropes, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all {{BigBad}}s.

to:

** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters who repeatedly subvert MarySue tropes, characters, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all {{BigBad}}s.



* TheScrappy: The [[MarySue heroine]] of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]]

to:

* TheScrappy: The [[MarySue heroine]] heroine of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]]
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None

Added DiffLines:

* AwesomeMusic: Good ''lord'', [[https://www.youtube.com/watch?v=lwKNBZ_KOvE Over the Northern Mountains]], one of the rarest and criminally underused songs in the game.
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None

Added DiffLines:

** Ghosts have low health and damage, but also are fast in almost every terrain, highly resistant to physical damage, and heal themselves when they hit in melee. Without a good source of fire or arcane damage, killing them is infuriatingly slow. Their advancements are worse; Wraiths are similar except that they hit much harder, whereas Shadows lose their draining attack in exchange for the ability to become invisible at night and ignore Zones of Control, meaning there's no way to stop them slipping behind your lines and harassing your more vulnerable units.

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