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* ThatOneLevel: 'Evacuation' from ''Eastern Invasion''. You start out surrounded, and have to choose between getting your heroes to safety at the cost of most of your army or fighting three large groups of max-level trolls.
** The final scenario of the ''Dead Waters'' campaign. Mainly because the three enemy bases never seems to run out of cash while you can barely hire two waves of troops to your aid.

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* ThatOneLevel: ThatOneLevel:
**
'Evacuation' from ''Eastern Invasion''. You start out surrounded, and have to choose between getting your heroes to safety at the cost of most of your army or fighting three large groups of max-level trolls.
** The final scenario of the ''Dead Waters'' campaign. Mainly because the three enemy bases never seems seem to run out of cash while you can barely hire two waves of troops to your aid.aid.
** ''The Eastern Invasion'' has "Lake Vrug" as well, where the map is designed to screw you over. If you take the obvious approach and look for the enemy keep by following the road, all you'll find is a decoy. The actual enemy base is located on the other side of a thick mountain range, meaning your foot units are slowed to a crawl and your mounted units have to be left behind. You're stuck dragging your army one or two hexes at a time across the mountains and hoping you can kill the enemy leader before you run out of turns.

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Split the two distinct examples to avoid oversized paragraphs.


* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well, and in that category special mention must go to the Horseman prestige class, the lancer. While largely useless for the player due to how in order to get them you have to hire, train, and then stunt the growth of an expensive and high-potential horseman, in the hands of an enemy who can recruit them directly they're absolute nightmares that almost no unit, no matter how high their level, is guaranteed to survive so much as a single round of combat with. Heir To The Throne's Test of the Clans scenario turns into a living hell thanks to these things.

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* DemonicSpiders: DemonicSpiders:
**
Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. unlucky.
**
Many PrestigeClass enemy units can be this as well, and in that category special mention must go to the Horseman prestige class, the lancer. While largely useless for the player due to how in order to get them you have to hire, train, and then stunt the growth of an expensive and high-potential horseman, in the hands of an enemy who can recruit them directly they're absolute nightmares that almost no unit, no matter how high their level, is guaranteed to survive so much as a single round of combat with. Heir To The Throne's Test of the Clans scenario turns into a living hell thanks to these things.
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* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well, and in that category special mention must go to the Horseman prestige class, the lancer. While largely useless for the player due to how in order to get them you have to hire, train, and then stunt the growth of an expensive and high-potential horseman, in the hands of an enemy who can recruit them directly they're absolute nightmares that almost no unit, no matter how high their level, is guaranteed to survive a single round of combat with. Heir To The Throne's Test of the Clans scenario turns into a living hell thanks to these things.

to:

* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well, and in that category special mention must go to the Horseman prestige class, the lancer. While largely useless for the player due to how in order to get them you have to hire, train, and then stunt the growth of an expensive and high-potential horseman, in the hands of an enemy who can recruit them directly they're absolute nightmares that almost no unit, no matter how high their level, is guaranteed to survive so much as a single round of combat with. Heir To The Throne's Test of the Clans scenario turns into a living hell thanks to these things.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well.

to:

* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well.well, and in that category special mention must go to the Horseman prestige class, the lancer. While largely useless for the player due to how in order to get them you have to hire, train, and then stunt the growth of an expensive and high-potential horseman, in the hands of an enemy who can recruit them directly they're absolute nightmares that almost no unit, no matter how high their level, is guaranteed to survive a single round of combat with. Heir To The Throne's Test of the Clans scenario turns into a living hell thanks to these things.
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* TheScrappy: The [[MarySue heroine]] of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]]

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* TheScrappy: The [[MarySue heroine]] of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshiping a Death Goddess (but lacked the power of creating undead.)]])]]
* UnwinnableByInsanity: In the first scenario of ''The South Guard'', the game drops clear hints that you're supposed to meet Sir Gerrick before defeating the enemy leader. If you do manage to win the battle without finding him, later scenarios that depend on him become impossible.
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* RunningTheAsylum: The game is completely built and developed by people who are essentially volunteering non-paid fans. Fans make the art, the music, the campaigns. Fans write the lore and decide the canon. And, so far, they've been doing a pretty good job.

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** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters who repeatedly subvert MarySue tropes, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all [[BigBad]]s.

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** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters who repeatedly subvert MarySue tropes, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all [[BigBad]]s.{{BigBad}}s.



* GoddamnedBats: Any highly evasive unit has elements of this, but the actual bats(high movement, high evasion, and draining attacks) fall solidly under this trope as fast, obnoxious, and deceptively hard to kill.

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* GameBreaker: Dwarves, arguably. They have lots of hit points, at least 10% resistance against ''any'' type of damage, hit hard with their weapons and the fact that they move slowly is balanced out by the fact that they have no moving penalties on most tiles and have the fastest moving unit in the game anyway (the Gryphon Rider). The basic Dwarven Fighter in particular, who possesses both a powerful slashing and a good blunt attack (and thus fares weakly against almost no other unit), is arguably one of the best units in the game, requiring only very little tactical skill to play effectively. However, this is arguably balanced out by the fact that Dwarves appear only very rarely as enemies in campaigns.
* GoddamnedBats: Any highly evasive unit has elements of this, but the actual bats(high bats (high movement, high evasion, and draining attacks) fall solidly under this trope as fast, obnoxious, and deceptively hard to kill.

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* BestLevelEver: ''A Subterranean Struggle'' from ''Under the Burning Suns''. For once, a battlefield actually feels like TheWarSequence.



*** Grogg the troll is a (theoretically) completely optional party member in ''Under the Burning Suns''. Unlike the ''other'' optional party member, he is beloved enough by the fanbase that he even got his own spin-off campaign.

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*** ** Grogg the troll is a (theoretically) completely optional party member in ''Under the Burning Suns''. Unlike the ''other'' optional party member, he is beloved enough by the fanbase that he even got his own spin-off campaign.campaign.
*** Trolls in general seem to be something of an Ensemble Darkrace. They're [[MightyGlacier tough units with lots of hit points and powerful blunt attacks who can regenerate]], but have better mobility than the Heavy Infanterists and Woses and don't share their vulnerability to fire (and cold). One wishes you could use ''them'' for once against those nasty skeletons. It probably helps that the game states that most of the time they serve in the Orcs' armies, because they [[DumbMuscle simply don't know better]].
** ''Under the Burning Suns'' among the mainline campaigns, despite the fact that it is arguably [[NintendoHard the most difficult of the campaigns]] and completely out of context. Reasons for this include an intricate plot with interesting and well-written characters who repeatedly subvert MarySue tropes, fantastic scenarios that really demand tactical measures from the players and actually feel like a proper story instead of a string of skirmishes and a great setting that actually feels threatening. [[spoiler:[[EldritchAbomination Yechnagoth]]]] is also frequently considered the best-written of all [[BigBad]]s.
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Elaborated on a zero-context example.


* ThatOneLevel: 'Evacuation' from ''Eastern Invasion''.

to:

* ThatOneLevel: 'Evacuation' from ''Eastern Invasion''. You start out surrounded, and have to choose between getting your heroes to safety at the cost of most of your army or fighting three large groups of max-level trolls.
Is there an issue? Send a MessageReason:
None


* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, some scenarios (such as "Crossroads" in ''Heir to the Throne'', "The Drowned Plains" in ''The Eastern Invasion'', and at least one optional quest in the add-on campaign ''Elvish Dynasty'') involve enemies with none of the abilities that grant invisibility being coded to ambush you as well. An army of skeletons could also invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI (and most players) seem to deem the undead tactic too CrazyAwesome and impractical to use.

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* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, or even worse, trying to take over an enemy town only to remember that a Fugitive had just stationed up in it far too late, some scenarios (such as "Crossroads" in ''Heir to the Throne'', "The Drowned Plains" in ''The Eastern Invasion'', and at least one optional quest in the add-on campaign ''Elvish Dynasty'') involve enemies with none of the abilities that grant invisibility being coded to ambush you as well. An army of skeletons could also invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI (and most players) seem to deem the undead tactic too CrazyAwesome and impractical to use.
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What happened to the quote?


* EvilIsSexy: Asheviere. The add-on ''Ooze Campaign'' even has a custom unit with Asheviere's sprite whose description is

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* EvilIsSexy: Asheviere. The add-on ''Ooze Campaign'' even has a custom unit with Asheviere's sprite whose description is simply "[Character's name] is a pretty young woman with an unsettling fascination for death", pretty enough for a ''paladin'' to fall in love with her despite how evil she is.
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* EvilIsSexy: Asheviere.

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* EvilIsSexy: Asheviere. The add-on ''Ooze Campaign'' even has a custom unit with Asheviere's sprite whose description is



* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, an army of skeletons could invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI seems to deem the undead tactic too CrazyAwesome and impractical to use.

to:

* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, an some scenarios (such as "Crossroads" in ''Heir to the Throne'', "The Drowned Plains" in ''The Eastern Invasion'', and at least one optional quest in the add-on campaign ''Elvish Dynasty'') involve enemies with none of the abilities that grant invisibility being coded to ambush you as well. An army of skeletons could also invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI seems (and most players) seem to deem the undead tactic too CrazyAwesome and impractical to use.

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Removed Crowning Music for being Zero Content (sorry about that, it was an Old Shame of mine). And nobody answered my question on the discussion page, so I added it anyway.


* JumpScare: Any unit that can turn invisible in certain circumstances can cause this and massive amounts of groaning as they ruin your strategies. While the most common scenarios are being ambushed by Woses in the forest or Shadows/Nightgaunts at night, an army of skeletons could invade an unsuspecting castle on an island from deep water (where they are invisible, but move ''very'' slowly). Thankfully, the AI seems to deem the undead tactic too CrazyAwesome and impractical to use.



* CrowningMusicOfAwesome: It's hard to determine whether or not the fact that none of the songs were commisions or even paid for makes it even more awesome.
* TooDumbToLive: The [[MarySue heroine]] of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshipping a Death Goddess (but lacked the power of creating undead.)]]

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* CrowningMusicOfAwesome: It's hard to determine whether or not the fact that none of the songs were commisions or even paid for makes it even more awesome.
* TooDumbToLive:
TheScrappy: The [[MarySue heroine]] of the fan-made, downloadable campaign "Love to Death". [[spoiler: She even murders some lizardmen in cold blood only because they were worshipping worshiping a Death Goddess (but lacked the power of creating undead.)]]

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* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).

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* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even things like the calmer portions of ''The King Is Dead'' or ''Breaking the Chains'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).
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* AlternativeCharacterInterpretation: When [[GodSaveUsFromTheQueen Asheviere]] told her son (who was complicit in her grab for power) to [[LeaveHimToMe go fight Delfador himself]], was she hoping he'd win and [[DecapitatedArmy end the war quickly]]? Or lose, and [[CompleteMonster get rid of the last barrier to taking absolute power for herself]]?

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* AlternativeCharacterInterpretation: When [[GodSaveUsFromTheQueen Asheviere]] told her son (who was complicit in her grab for power) to [[LeaveHimToMe go fight Delfador himself]], was she hoping he'd win and [[DecapitatedArmy end the war quickly]]? Or lose, and [[CompleteMonster get rid of the last barrier to taking absolute power for herself]]? herself?
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** Orcish Assassins also come to mind. Not only are they highly evasive, but the longer they're around, the more opposing units they're probably going to poison (which right there is a hassle in its own right even if the poison alone technically can't kill). And trying to take them down via magic or marksmanship runs into the fact that it's the Assassin's ''ranged'' attack -- which will also be used for its counterstrikes in this case -- that delivers the poison, so even if it does go down to such an attack there's a very good chance that it'll have done so to its vanquisher as a parting gift. (Trying to kill it in melee avoids the poison, but then has to deal with the fact that even notionally overwhelming force will have a hard time actually ''killing'' a healthy Assassin in a single turn again.)

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** Orcish Assassins also come to mind. Not only are they highly evasive, The combination of high evasion in almost every terrain, multiple low-damage but the longer they're around, the more opposing units they're probably going to poison (which right there is a hassle poisoned ranged strikes in its own right even if the poison alone technically can't kill). And trying to take them down via magic or a single volley, ''and'' marksmanship runs into on the fact that it's the Assassin's ''ranged'' attack -- which will also be used for its counterstrikes in this case -- that delivers the poison, so they can hit even if it does go down to such an attack there's a very good chance that it'll have done so to its vanquisher as a parting gift. (Trying to kill it in melee avoids the poison, but then has other evasive units quite reliably makes them highly annoying and distracting, and even trying to deal with the fact that them via magical or marksman attacks in turn is a pain...because even notionally overwhelming force will if they finally do die to one of those they'll probably still have a hard poisoned their vanquisher one last time actually ''killing'' a healthy Assassin in a single turn again.)first.
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** Orcish Assassins also come to mind. Not only are they highly evasive, but the longer they're around, the more opposing units they're probably going to poison (which right there is a hassle in its own right even if the poison alone technically can't kill). And trying to take them down via magic or marksmanship runs into the fact that it's the Assassin's ''ranged'' attack -- which will also be used for its counterstrikes in this case -- that delivers the poison, so even if it does go down to such an attack there's a very good chance that it'll have done so to its vanquisher as a parting gift. (Trying to kill it in melee avoids the poison, but then has to deal with the fact that even notionally overwhelming force will have a hard time actually ''killing'' a healthy Assassin in a single turn again.)
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Topic moved as per (automated?) request

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* IdiotPlot: In ''Heir To The Throne'', after Konrad defeats Li'sar the first time, he not only lets her go, he even asks her for directions. [[spoiler: Of course, she leads him directly into an undead-polluted area.]]

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* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even more elaborate tracks like ''The King Is Dead'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).

to:

* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even more elaborate tracks things like the calmer portions of ''The King Is Dead'' can worm their way into your head and come back at unexpected moments (when you haven't played the game for days).
Is there an issue? Send a MessageReason:
None


* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even more elaborate tracks like ''The King Is Dead'' can worm their way into your head and come up at unexpected moments (when you haven't played the game for days).

to:

* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even more elaborate tracks like ''The King Is Dead'' can worm their way into your head and come up back at unexpected moments (when you haven't played the game for days).

Changed: 272

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None


* EarWorm: A huge portion of the game's soundtrack.

to:

* EarWorm: A huge portion of the game's soundtrack. This can be expected with compositions with a highly emphatic rhythm like ''The Dangerous Symphony'', but even more elaborate tracks like ''The King Is Dead'' can worm their way into your head and come up at unexpected moments (when you haven't played the game for days).
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None

Added DiffLines:

* EarWorm: A huge portion of the game's soundtrack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Grogg the troll is a (theoretically) completely optional party member in ''Under the Burning Suns''. Unlike the ''other'' optional party member, he is beloved enough by the fanbase that he even got his own spin-off campaign.
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Alternative Character Interpretation for Asheviere

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* AlternativeCharacterInterpretation: When [[GodSaveUsFromTheQueen Asheviere]] told her son (who was complicit in her grab for power) to [[LeaveHimToMe go fight Delfador himself]], was she hoping he'd win and [[DecapitatedArmy end the war quickly]]? Or lose, and [[CompleteMonster get rid of the last barrier to taking absolute power for herself]]?
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i before e


* ClicheStorm: Most of the campaigns, being set in a traditional Tolkeinesque setting. There are a few exceptions however.

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* ClicheStorm: Most of the campaigns, being set in a traditional Tolkeinesque Tolkienesque setting. There are a few exceptions however.
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* ClicheStorm: Most of the campaigns, being set in a traditional Tolkeinesque setting. There are a few exceptions however.
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* GoddamnedBats: And how.
** The game includes a real-time clock, probably [[AntiPoopSocking just for this reason]].

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* GoddamnedBats: And how.
** The game includes a real-time clock, probably [[AntiPoopSocking just for
Any highly evasive unit has elements of this, but the actual bats(high movement, high evasion, and draining attacks) fall solidly under this reason]].trope as fast, obnoxious, and deceptively hard to kill.
** Saurian skirmishers/ambushers in any appreciable quantity are certainly this. Saurians are highly evasive in difficult terrain like forests and swamps, fast, ignore zones of control, have ranged and melee attacks that do more than tickle, and are cheap enough to recruit mobs of, at least for their faction. Fighting them, especially in some campaign scenarios where the AI can buy leveled versions of them directly, can be compared to juggling fetuses: slippery, unpleasant, and more likely to get blood everywhere than accomplish anything worthwhile.
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Now limited to in universe.


* JustOneMoreLevel: If you ever get hooked onto a campaign and just keep going and going…
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More appearances of Kalenz.

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** [[http://wiki.wesnoth.org/CampaignDialogue:TB1.9#Story_5 Version 1.9.5]] of ''The Tale Of Two Brothers'' has him mentioned. [[spoiler:The player character becomes his pay-for escort during the epilogue.]] That makes four if this version of the mainline campaign is committed into the release builds.
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Desu ex machina

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* DemonicSpiders: Many of the Level 3 and above units, but the literal GiantSpider takes the cake, having many hit points, a slowing distance attack and a really powerful bite which inflicts poison to boot. The GiantSpider is so strong, it can kill ''Delfador'' within two turns if the player is unlucky. Many PrestigeClass enemy units can be this as well.

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