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** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical. Also, they have a surprising pair of {{Achilles Heel}}s: they can't teleport if stunned or trapped in a net.

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** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical. Also, they have a surprising pair of {{Achilles Heel}}s: they can't teleport if stunned or trapped in a net.net, and they can't put someone to sleep if an enemy is standing next to them[[note]]They can still attack someone that ''is'' asleep, and this brings up another problem: do you attack the Alp that you're standing next to, or end your turn to keep them from attacking?[[/note]].
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* NightmareFuel: The Alps, whenever you encounter them in a contract, are fundamentally disturbing given how utterly ''alien'' they are. One of the pre-battle descriptions mentions them gliding over the ground with their limbs "catwheeling" as they approach. When they are slain, the post-battle text mentions it seems less like they were killed with physical weapons and more by your will to resist them, and even dead the Alp flesh seems to reseal when you try hacking off their heads. Their bodies seem to be hollow or rotten on the inside, their flesh crinkles like old paper, and while they have no eyes in their sockets there is a "third eye" buried inside their heads. There is ''nothing'' about them [[EldritchAbomination that makes sense according to the rules of biology.]]

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* GameBreaker: Provided you are willing to alter your playstyle a bit and shop around for a map seed with a viable north/south trade loop, the ''Trade Caravan'' origin can allow you to quickly snowball your income (and in turn your weapons/armour) far beyond what is possible for any other origins even in the most optimal circumstances. It's widely considered to be the meta origin choice, besides ''Band of Poachers''.

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* GameBreaker: GameBreaker:
**
Provided you are willing to alter your playstyle a bit and shop around for a map seed with a viable north/south trade loop, the ''Trade Caravan'' origin can allow you to quickly snowball your income (and in turn your weapons/armour) far beyond what is possible for any other origins even in the most optimal circumstances. It's widely considered to be the meta origin choice, besides ''Band of Poachers''.Poachers''.
** ''Oathtakers'' can also snowball as long as you're able to manage the downsides of each Oath. Every time you complete an Oath, you will get a big Renown bonus. The Oaths are automatically completed after ten days, no matter what you do. As long as the company survived the malus from the Oath, you will get the renown benefit, which means more pay, better recruits, and an immediate morale boost. Coupled with two very strong starting brothers and already having a battle banner unlocked, you will be able to take on well-paying contracts and make lots of money to outfit your company very early.
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** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical. Also, they have a surprising pair of {{Achilles Heels}}: they can't teleport if stunned or trapped in a net.

to:

** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical. Also, they have a surprising pair of {{Achilles Heels}}: Heel}}s: they can't teleport if stunned or trapped in a net.
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** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical.

to:

** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical. Also, they have a surprising pair of {{Achilles Heels}}: they can't teleport if stunned or trapped in a net.
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** You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters). Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings), though the latter is based on Ancient Rome instead of Ancient Egypt]].

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** You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters).trappings, or, more specifically, the Confederacy of the Border Princes, an independent, but incredibly backward and decentralised region at the edge of the Empire. Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings), though the latter is based on Ancient Rome instead of Ancient Egypt]].
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* CrutchCharacter: Spears are this for most late-game builds as their sheer lack of raw damage and poor performance against armor becomes a problem once your brothers have gotten enough skill and perks in to reliably hit their opponents and therefore making the spear's main advantage of a +20% to hit bonus redundant. To put this in perspective; the lowest-tier axe has a damage maximum comparable to the highest-tier spear. Although spears will have some uses, such as hitting abnormally-hard-to-hit enemies like Goblins and Gheists or being used as crowd control via the 'Spearwall' ability, it's quite rare for a brother to outright specialize in them.

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* CrutchCharacter: Spears are this for most late-game builds as their sheer lack of raw damage and poor performance against armor becomes a problem once your brothers have gotten enough skill and perks in to reliably hit their opponents and therefore making the spear's main advantage of a +20% to hit bonus redundant. To put this in perspective; the lowest-tier axe has a damage maximum comparable to the highest-tier spear. Although spears will have some uses, such as hitting abnormally-hard-to-hit enemies like Goblins and Gheists or being used as crowd control via the 'Spearwall' ''Spearwall'' ability, it's quite rare for a brother to outright specialize in them.
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* CrutchCharacter: Spears are this for most late-game builds as their sheer lack of raw damage and poor performance against armor becomes a problem once your brothers have gotten enough skill and perks in to reliably hit their opponents and therefore making the spear's main advantage of a +20% to hit bonus redundant. To put this in perspective; the lowest-tier axe has a damage maximum comparable to the highest-tier spear. Although spears will have some uses, such as hitting abnormally-hard-to-hit enemies like Goblins and Gheists or being used as crowd control via the 'Spearwall' ability, it's quite rare for a brother to outright specialize in them.
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** Any ranged enemy that hangs too far back for a melee-focused company. The only easy way for melee brothers to get rid of a ranged enemy is to kill his comrades and make him flee. Ranged enemies too far behind the line, however, receive no morale maluses for losing teammates. They will keep pelting your brothers with arrows and falling back till caught, which can be a major issue for any brother already weakened from the fight.
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* GoodBadBugs: Zombies have a "bite" attack; one of their variants, the Fallen Hero, is able to be reanimated even after being beheaded. There are reports about [[https://www.reddit.com/r/BattleBrothers/comments/c2zqql/that_was_confusing_and_funny_he_tried_to_bite_too/ headless Fallen Heroes being able to bite]].
** Temporary injuries can affect creatures or company members that lack the body parts that are getting injured. Snakes can have their inexistent legs and shoulders damaged, or a company member who lost his nose in battle can get it broken later.

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* GoodBadBugs: Zombies have a "bite" attack; one of their variants, the Fallen Hero, is able to be reanimated even after being beheaded. There are reports about [[https://www.reddit.com/r/BattleBrothers/comments/c2zqql/that_was_confusing_and_funny_he_tried_to_bite_too/ headless Fallen Heroes being able to bite]].
bite]]. They can likewise have concussions inflicted upon them despite having no head.
** Temporary injuries can affect creatures or company members that lack the body parts that are getting injured. Snakes can have their [[https://i.redd.it/4ulbdbdqrkd91.png inexistent legs legs]] and shoulders damaged, or a company member who lost his nose in battle can get it broken later.
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* GameBreaker: Provided you are willing to alter your playstyle a bit and shop around for a map seed with a viable north/south trade loop, the ''Trade Caravan'' origin can allow you to quickly snowball your income (and in turn your weapons/armour) far beyond what is possible for any other origins even in the most optimal circumstances.

to:

* GameBreaker: Provided you are willing to alter your playstyle a bit and shop around for a map seed with a viable north/south trade loop, the ''Trade Caravan'' origin can allow you to quickly snowball your income (and in turn your weapons/armour) far beyond what is possible for any other origins even in the most optimal circumstances. It's widely considered to be the meta origin choice, besides ''Band of Poachers''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Provided you are willing to alter your playstyle a bit and shop around for a map seed with a viable north/south trade loop, the ''Trade Caravan'' origin can allow you to quickly snowball your income (and in turn your weapons/armour) far beyond what is possible for any other origins even in the most optimal circumstances.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Temporary injuries can affect creatures or company members that lack the body parts that are getting injured. Snakes can have their inexistent legs and shoulders damaged, or a company member who lost his nose in battle can get it broken later.
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** Think all of the above is bad? [[OurVampiresAreDifferent The Necrosavants]] will prove otherwise. They are impossible to pin down, teleporting everywhere on the battlefield, meaning your own marksmen are easy prey for them. They like to team up against wounded targets and any damage you managed to inflict on them can be healed by inflicting damage on you. Oh, and they're never alone. [[OhCrap They're always in packs of four]]. Players who have had only ''one'' encounter with them have quickly changed their tune and stay away from them as much as possible. Even worse, Necrosavants can occasionally ambush you during the night while on a caravan escort mission, and there will be no forewarnings of this except for the random event notification immediately before the fight itself.

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** Think all of the above is bad? [[OurVampiresAreDifferent The Necrosavants]] will prove otherwise. They are impossible to pin down, teleporting everywhere on the battlefield, meaning your own marksmen are easy prey for them. They like to team up against wounded targets and any damage you managed to inflict on them can be healed by inflicting damage on you. Oh, and they're never alone. [[OhCrap They're always in packs of four]]. Players who have had only ''one'' encounter with them have quickly changed their tune and stay away from them as much as possible. Even worse, Necrosavants can occasionally ambush you during the night while on a caravan escort mission, and there will be no forewarnings of this except for the random event notification immediately before the fight itself.itself, though you ''can'' use this chance to abandon the contract and get the hell out of dodge if you don't feel like facing them.
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** Goblins. After slicing up [[TheBigGuy hulking Orcs]], clever [[BanditClan Brigands]], elite [[KnightInShiningArmor Noble troops]] and the relentless [[TheUndead Undead]], it's very easy to assume that [[FunSize little Goblins]] will be a pushover. [[PintSizedPowerhouse They're]] really [[BossInMooksClothing not]]. In fact, many players simply avoid fighting them completely. They are very deadly at range with pin-point accurate, armour piercing poison arrows and combine this with annoying throwing weapons that maim and immobilise your melee troops. And when you finally get close to them to take advantage of their [[AchillesHeel weak armour]]? They have [[FragileSpeedster annoyingly high evasion]], meaning you'll struggle to land the killing blow. Combined with all this, they usually use spears which have a large hit chance bonus... so they almost never miss and keep piling horrendous damage on you while you often can't reliably hit them back. Fire pots and handgonnes can do the trick with their wide areas of effect, but only if you have the Blazing Deserts DLC; hemming them in with war dogs is another option.

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** Goblins. After slicing up [[TheBigGuy hulking Orcs]], clever [[BanditClan Brigands]], elite [[KnightInShiningArmor Noble troops]] and the relentless [[TheUndead Undead]], it's very easy to assume that [[FunSize little Goblins]] will be a pushover. [[PintSizedPowerhouse They're]] really [[BossInMooksClothing [[BossInMookClothing not]]. In fact, many players simply avoid fighting them completely. They are very deadly at range with pin-point accurate, armour piercing poison arrows and combine this with annoying throwing weapons that maim and immobilise your melee troops. And when you finally get close to them to take advantage of their [[AchillesHeel weak armour]]? They have [[FragileSpeedster annoyingly high evasion]], meaning you'll struggle to land the killing blow. Combined with all this, they usually use spears which have a large hit chance bonus... so they almost never miss and keep piling horrendous damage on you while you often can't reliably hit them back. Fire pots and handgonnes can do the trick with their wide areas of effect, but only if you have the Blazing Deserts DLC; hemming them in with war dogs is another option.
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** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue.

to:

** [[DreamStealer Alps]], one of the new creatures added in the ''Beasts and Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue. Also, it seems they cant cause temporary or permanent injuries to your men as their attacks are not physical.

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* SpiritualAdaptation: You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters). Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings), though the latter is based on Ancient Rome instead of Ancient Egypt]].

to:

* SpiritualAdaptation: SpiritualAdaptation:
**
You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters). Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings), though the latter is based on Ancient Rome instead of Ancient Egypt]].Egypt]].
** Being a DarkFantasy game focused on a mercenary company, ''Battle Brothers'' is probably the closest thing to a video game adaptation of ''Literature/TheBlackCompany''.
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** [[https://www.youtube.com/watch?v=64VI4kd-Q8c Traversing the Northern Clanlands]], an overworld map theme that evokes a [[VideoGame/TheElderScrollsVSkyrim Skyrim]] feeling.

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** [[https://www.youtube.com/watch?v=64VI4kd-Q8c Traversing the Northern Clanlands]], an overworld map theme that evokes a [[VideoGame/TheElderScrollsVSkyrim Skyrim]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' feeling.



** [[DreamStealer Alps]], one of the new creatures added in the Beasts and Exploration DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue.

to:

** [[DreamStealer Alps]], one of the new creatures added in the Beasts ''Beasts and Exploration Exploration'' DLC. They attack by putting your men to sleep, then deal direct damage to the sleeping with their Nightmare ability; they can put two men to sleep in a single turn, or put one to sleep and attack him the same turn. Armor doesn't do anything since Alps don't even have a melee attack, they have long reach and are resistant to ranged attacks, and the battles against them are tediously long because every single one in an encounter will teleport around every time any individual one of them takes damage. On the upside, since armor is useless against them anyways, you can have your men running around buck naked trying to kill these things without building up much fatigue.



* SpiritualAdaptation: You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters). Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings)]].

to:

* SpiritualAdaptation: You can easily tell that ''TabletopGame/{{Warhammer}}'' was a big inspiration for the developers. The game is set in a more low-tech version of the Empire of Man with all the same Germanic trappings (they even have witch-hunters). Life is short and brutal and there are enemies everywhere, like the crude and violent Greenskins that lurk in the forgotten wilderness, the savage and war-loving barbarian men of the north (Norsca), the undead zombies together with the vampires (Vampire Counts) and [[spoiler:the skeletal remnants of an ancient empire that isn't quite ready to fade away into history (Tomb Kings)]].Kings), though the latter is based on Ancient Rome instead of Ancient Egypt]].
Is there an issue? Send a MessageReason:
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* GoodBadBugs: Zombies have a "bite" attack; they also have a headless variant. There are reports about [[https://www.reddit.com/r/BattleBrothers/comments/c2zqql/that_was_confusing_and_funny_he_tried_to_bite_too/ headless zombies being able to bite]].

to:

* GoodBadBugs: Zombies have a "bite" attack; they also have a headless variant.one of their variants, the Fallen Hero, is able to be reanimated even after being beheaded. There are reports about [[https://www.reddit.com/r/BattleBrothers/comments/c2zqql/that_was_confusing_and_funny_he_tried_to_bite_too/ headless zombies Fallen Heroes being able to bite]].
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None

Added DiffLines:

* GoodBadBugs: Zombies have a "bite" attack; they also have a headless variant. There are reports about [[https://www.reddit.com/r/BattleBrothers/comments/c2zqql/that_was_confusing_and_funny_he_tried_to_bite_too/ headless zombies being able to bite]].

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