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* FairForItsDay: These days, Jolly Roger and Merry Maggie Malpass would be seen as stereotypical depictions of UsefulNotes/{{homosexual}} and UsefulNotes/{{transgender}} people respectively, with Jolly being CampGay and Maggie being a GonkyFemme, but for being depictions of LGBTQIA+ people at the start of TheTurnOfTheMillennium, they're reasonably tactful, with the two showing nothing but kindness to Banjo and Kazooie for their help, and being very hard workers who have good chemistry as the barkeeps of the tavern.
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* AuthorsSavingThrow:
** With Stop 'n' Swop rendered impractical, but hints about it already dropped, Rare couldn't just ignore it. The solution was to add Banjo-Kazooie Cartridge enemies into ''Tooie'' that drop the promised items when defeated. Also, when the XBLA version was released, Stop 'n' Swop was re-added (with the massive delay lampshaded to hell and back) [[spoiler:and Stop n' Swop 2 taking its place]]. As a bonus, the feature was used for ''Nuts & Bolts'' before ''Tooie'' got its port, so it was already getting some use.
** Many players thought the Ice Cube Couple's fates were needlessly crass and cynical. ''Nuts & Bolts'' brings them both BackFromTheDead.


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* JerkassWoobie: Klungo is an unrepentant villain who makes it clear that he doesn't regret anything he did while working for Grunty, but the sheer amount of physical abuse she put him through makes you feel more than a little sorry for the big guy. Sure enough, it finally catches up with Klungo and he outright quits working for her. The next time we see him in ''Nuts & Bolts'', he's much happier.

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* NauseaFuel: The Clinkers in Grunty Industries. In spite of [[NonIndicativeName their names]], they're giant, liquid piles of poop that cover the ventilation systems, and also consistently make farting noises. This alone is gross enough, but failing to kill them all results in the sewers becoming clogged in a brown gas that not only [[InterfaceScrew covers the screen]], but causes Banjo and Kazooie to start choking to their deaths.
** Guffo the bean can's dialogue is fart sounds.

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* NauseaFuel: NauseaFuel:
**
The Clinkers in Grunty Industries. In spite of [[NonIndicativeName their names]], they're giant, liquid piles of poop that cover the ventilation systems, and also consistently make farting noises. This alone is gross enough, but failing to kill them all results in the sewers becoming clogged in a brown gas that not only [[InterfaceScrew covers the screen]], but causes Banjo and Kazooie to start choking to their deaths.
** Much like Loggo from the last game, Guffo the bean can's dialogue is fart sounds.
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** Guffo the bean can's dialogue is fart sounds.
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Moved to their own subpages.


* NightmareFuel:
** The game starts with a [[OurLichesAreDifferent lich-like Gruntilda]] chasing Mumbo Jumbo with energy blasts, before destroying Banjo and Kazooie's house and killing Bottles as a revenge, with the others barely escaping. The poor mole's charred corpse and ghost lays there during most of the story, and what's left of the house would shame a dynamite.
** The [[EverythingsDeaderWithZombies zombified throne room]]. Banjo and Kazooie just met a cheerful ally King Jingaling, and Grunty wastes no time in {{Life Drain}}ing his entire palace, leaving him as a zombie who attacks them on sight and reducing his pet to ashes and a pair of eyes. All with [[https://www.youtube.com/watch?v=akF-SnO2f_Q&ab_channel=GilvaSunner horrifically depressing music.]] Comedic villain she might be, but Grunty is not messing around this time. Also, he keeps on saying very weird, random things that just ''sound'' spooky. As you progress through the game, [[FridgeHorror you learn that the things he was saying were warnings about various important enemy characters you encounter in other worlds!]]
** Did you think the drowning animation was bad? Well, say hello to what happens to Banjo if you run out of air in a poison gas area in Glitter Gulch. You're treated to the sight of him clutching at his throat, gasping for air, his gasps rising in pitch, signifying how desperate he is for air... before giving a final cough and collapsing. In other words, he chokes in a very realistic manner. (Kazooie, Mumbo and any transformations will only go through their regular death animations.)
** Atlantis, hidden under Jolly Roger's Lagoon, is pretty unsettling to discover and explore even as an adult - it's accessed through a narrow underwater tunnel, feels very claustrophobic, and features alien environments that just feel unsettling. Especially frightening are the puffer fish who rapidly inflate when they get near you in a JumpScare!
** Basically what happened to Gruntilda. After being thrown off her tower in Banjo-Kazooie, she falls straight into the ground ...and then a rock squishes her. Klungo comes and attempts to pick up the rock. Cut to the sequel, where he's still trying 2 years later. Once it's removed by her sisters, Grunty doesn't have any skin. Forget what she ate, she just wasted away down there for 2 years. No organs, heart, just a living skeleton. Her second defeat isn't that great either. After being brought down to 0 hp, Gruntilda drops her highly explosive spell which blows up the tank. All that's left of her is her head. Still sentient, and in the ending her head is kicked around by the gang. [[TheStinger While she complains that she'll be back in Banjo-Threeie.]]



* TearJerker:
** The game hits you right off the bat by killing off Bottles the mole. It just catches you completely off guard that the sequel to such a bright, fun, cartoony game as ''VideoGame/BanjoKazooie'' could ''start out'' with the death of one of the main characters. And soon afterward you have to face his wife and kids, and Banjo and Kazooie argue for a bit over whether to tell them as everyone goes on about how they expect him home any minute and he's going to be the star of next week's big kickball game. And as he [[TheDyingWalk emerges from Banjo's ruined house]], [[BodyHorror charred black from Gruntilda's spell]], [[https://www.youtube.com/watch?v=JzuwEycde0k&t=840 this]] song plays.
** Once you learn the the split-up technique from Jam Jars, if you are [[VideoGameCrueltyPotential cruel enough to separate your characters a great length,]] Banjo and Kazooie will admit that [[AwLookTheyReallyDoLoveEachOther they miss each other.]]
** The [[https://www.youtube.com/watch?v=sbl6OgExQus Gloomy Spiral Mountain]] music. The slower pace than normal, plus the wind howling in parts of the song, really drive home the point that this time, [[CerebusSyndrome things will not be nearly as cheery as before]]. Not at all helped by the destroyed state that the mountain is in...
** The state of Banjo's house is just as bad, if not worse. The poor bear and bird's lost just about everything right now; windows are broken, the floor and walls are charred, most of the duo's possessions were destroyed with the exception being a single solitary picture of Tooty dangling from the walls, and all the while [[https://www.youtube.com/watch?v=aX25pJov2dc a somber rendition of the main theme]] plays in the background...
** ''Zombie Jingaling.'' The guy gives you a Jiggy out of the kindness of his heart, [[NoGoodDeedGoesUnpunished only to have his life force sucked out by the Big-O-Blaster]]. It's more than enough to motivate you into preventing this from happening to anyone else.
** The destroyed Grey Jinjo house in ''Tooie'', which has a sign beside it that reads: "In Loving Memory of the Grey Jinjo family, who died quite suddenly and tragically when a giant drill ran over their house." Even worse, [[FridgeHorror the Grey Jinjo family most likely had 10 members in it, due to the rising number pattern of each Jinjo family to the next]].
** Weldar. Even with his ThatOneBoss status, he's just an absent-minded, near-sighted appliance guarding his Jiggy. And when you beat him, all that's left is his head which ''still talks''. Hard not to feel bad for the guy...
** When you reach the icy side of HailfirePeaks, you see a cinematic of an alien saucer which is attacked which causes the aliens to fall from the sky and die in the snow. The painful part about this is the dialogue that happens beforehand with the alien saying that he's dead, right before his eyes close. This turns into TearsOfJoy when you use [[{{Necromancer}} Mumbo Jumbo]] to revive the aliens and help them fix their ship so they can finally go home.
** Boggy's Igloo. There's just something wrong when the normally happy Freezeezy Peak music gets such a halfhearted rendition, all the while you gaze upon such a neglectful slob of a bear, his abusive wife, and their kids who got brattier since the last game. It got worse in ''VideoGame/BanjoKazooieNutsAndBolts''; Boggy has been kicked out of his own house by his wife, and must now earn some notes by running the local gym. Sometimes when you talk to him, he'll be eating his own scarf, commenting on how he hasn't been fed in days.
** You will come across two ice cubes named Series/GeorgeAndMildred. Mildred is in the cold side of Hailfire Peaks and has a Jinjo inside of her, and George was blown into Cloud Cuckooland. You must destroy both of them (smash Mildred open and push George into boiling water in Hailfire Peaks) to get the Jinjo and a Jiggy, respectively. It ''really'' is unpleasant considering how both of them ask Banjo to help reunite them, and both's final requests are towards their spouse ("Tell George his dinner is in the -" "Tell Mildred I love -")
** After the third fight against Klungo, he comments that every time Banjo and Kazooie beat him in a fight, Grunty beats him and makes his face more disfigured. What really makes it sad is his comment that his wife won't love him anymore if this continues on. It finally makes him [[ScrewThisImOuttaHere quit his job as a minion]]. And those bruises are still there eight years later in Nuts & Bolts.
** On Spiral Mountain, you find out that amidst the wreckage, Banjo's poor pet goldfish Roysten got trapped under a very large boulder and needs help getting out. Unfortunately, none of your (current) moves from the last game can help you break it, so you must leave the poor fish under the rock until you get a stronger move. If there's any consolidation, the required move is located in the second level, Glitter Gulch Mine.
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* UnfortunateCharacterDesign: Many fans have been quick to point out that, despite it being swirly, the placement of Mr. Patch's inflation cap makes it look like a [[FreudWasRight penis]].
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** When Mr. Patch inflates himself, Kazooie says [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "I suppose you think you're clever, don't you?"]]
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The game came out in 2000; the 20 year threshold has been crossed.

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* ValuesDissonance: While Mumbo is more ethnically vague, Humba is very clearly a stereotypical [[MagicalNativeAmerican Native American]], complete with a noticeable TontoTalk. The visual cues already don't age well, but what's worse is that during [[GameShow Tower of Tragedy]], Grunty outright calls Humba an {{Indian|Maiden}} in one of her potential questions.
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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilli Billy/Chilly Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.

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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilli Billy/Chilly Billi/Chilly Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.



* SpiritualAdaptation: It could be argued that this is the closest thing the Nintendo 64 ever got to a ''Franchise/{{Metroid}}'' game, since its open-ended structure with a {{backtrack|ing}} focus, [[RailRoading gate-heavy structure]], and [[AbilityRequiredToProceed emphasis on collecting new moves and items to advance]] is very much in vogue with the {{Metroidvania}} style of gameplay.

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* SpiritualAdaptation: It could be argued that this This is the closest thing the Nintendo 64 ever got to a ''Franchise/{{Metroid}}'' game, since its open-ended structure with a {{backtrack|ing}} focus, [[RailRoading gate-heavy structure]], and [[AbilityRequiredToProceed emphasis on collecting new moves and items to advance]] is very much in vogue with the {{Metroidvania}} style of gameplay.
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* NauseaFuel: The Clinkers in Grunty Industries. In spite of [[NonIndicativeName their names]], they're giant, liquid piles of poop that cover the ventilation systems, and also consistently make farting noises. This alone is gross enough, but failing to kill them all results in the sewers becoming clogged in a brown gas that not only [[InterfaceScrew covers the screen]], but causes Banjo and Kazooie to start choking to their deaths.
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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilly Billy/Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.

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* BestBossEver: Most of the bosses qualify. From Mr. Patch, to Weldar, to Chilly Billy/Willy...Chilli Billy/Chilly Willy... but the best one has to be the [[FinalBoss Hag 1 controlled by Grunty.]] Not only is it [[ThatOneBoss very hard,]] but like the FinalBattle in ''Banjo-Kazooie'', the Hag 1 battle tests your skills to the fullest, and is accompanied by SugarWiki/AwesomeMusic.
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** Terrydactyland due to its large size and having that painfully long sidequest with the 'MStyracosaurus''. The muddy quicksand also makes it hard to explore.

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** Terrydactyland due to its large size and having that painfully long sidequest with the 'MStyracosaurus''.''Styracosaurus''. The muddy quicksand also makes it hard to explore.
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** [[ThatOneSidequest Canary Mary's Cheato Page race]] in Cloud Cuckooland is incredibly easy if exploited. By trailing behind her the entire race, she never increases her speed due to her AI being programmed to {{rubber band|AI}} when getting in front of her, so by staying behind her, she stays at a consistent speed, and it's very easy to blaze ahead of her at the last stretch, resulting in a cakewalk of a win.
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** Terrydactyland due to its large size and having that painfully long sidequest with the Styracosauruss. The muddy quicksand also makes it hard to explore.

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** Terrydactyland due to its large size and having that painfully long sidequest with the Styracosauruss.'MStyracosaurus''. The muddy quicksand also makes it hard to explore.

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* TheWoobie: King Jingaling. The poor guy loses all of his subjects thanks to a giant tank that runs over part of his kingdom (one entire family of his subjects is ''killed'' in this way) and his reward for pointing Banjo and Kazooie in the right direction and giving them a Jiggy [[NoGoodDeedGoesUnpunished is to be zombified]].

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* TheWoobie: TheWoobie:
**
King Jingaling. The poor guy loses all of his subjects thanks to a giant tank that runs over part of his kingdom (one entire family of his subjects is ''killed'' in this way) and his reward for pointing Banjo and Kazooie in the right direction and giving them a Jiggy [[NoGoodDeedGoesUnpunished is to be zombified]].zombified]].
** Compared to [[VideoGame/BanjoKazooie the last game]], Cheato is much more pitiable. Because he had the nerve to [[NoGoodDeedGoesUnpunished assist Banjo and Kazooie]], Grunty ends up [[BodyHorror ripping out a majority of his pages]], and unlike Klungo, who spent the last two years trying to free Grunty from her boulder imprisonment, Cheato spent the last two years inside the ruins of Grunty's Lair, [[DyingAlone alone and forgotten]].

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* FridgeLogic: Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].



* FridgeLogic: Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].
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* FridgeLogic: Somehow, while the Mega-Glowbo has enough energy to transform Kazooie into a [[FeatheredDragons dragon]], all it takes is the energy of just one single, measly Glowbo to transform Banjo into a [[EverythingsBetterWithDinosaurs tyrannosaurus]].
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** [[BurgerFool Big Al and Salty Joe]], the Witchyworld employees who sells hamburger and fries respectively, are quite beloved because of their hilarious dialogue, over-the-top [[ThePigPen bad hygiene]] and manners, and being overall good indicators on how [[AmusementParkOfDoom decayed the amusement park really is]].

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** [[BurgerFool Big Al and Salty Joe]], the Witchyworld employees who sells hamburger sell hamburgers and fries respectively, are quite beloved because of their hilarious dialogue, over-the-top [[ThePigPen bad hygiene]] and manners, and being overall good indicators on how [[AmusementParkOfDoom decayed the amusement park really is]].
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** Mr Patch is probably the most popular boss in the game due to being a textbook example of the [[{{demographically inappropriate humour}} game's humor]], having one of the most enjoyable fights in the series, and his catchy battle theme.

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** Mr Mr. Patch is probably the most popular boss in the game due to being a textbook example of the [[{{demographically inappropriate humour}} [[DemographicallyInappropriateHumour game's humor]], having one of the most enjoyable fights in the series, and his catchy battle theme.



** Big Al and Salty Joe, the Witchyworld employees who sells hamburgers and fries respectively, are quite beloved because of their hilarious dialogue, over-the-top bad hygiene and manners, and being overall good indicators on how decayed the amusement park really is.

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** [[BurgerFool Big Al and Salty Joe, Joe]], the Witchyworld employees who sells hamburgers hamburger and fries respectively, are quite beloved because of their hilarious dialogue, over-the-top [[ThePigPen bad hygiene hygiene]] and manners, and being overall good indicators on how [[AmusementParkOfDoom decayed the amusement park really is.is]].
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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldenEye1997 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, and it's subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.

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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldenEye1997 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, corridors and it's subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.
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* TheScrappy: Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced. See ThatOneSidequest below.
* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldenEye1997 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.

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* TheScrappy: Canary Mary. This bird and her races are reviled by many players to this day for the rage they induced. See ThatOneSidequest below.
induced.
* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldenEye1997 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being and it's subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.
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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldeneyeDoubleOSeven found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.

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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/GoldeneyeDoubleOSeven [[VideoGame/GoldenEye1997 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.
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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/Goldeneye007 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.

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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/Goldeneye007 [[VideoGame/GoldeneyeDoubleOSeven found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.
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* ScrappyMechanic: The Breegull Blaster. While Rare has [[VideoGame/Goldeneye007 found]] [[VideoGame/PerfectDark success]] with [[FirstPersonShooter First-Person Shooters]] in the past, its integration into ''Tooie'' feels rather jarring, and GameplayRoulette aside, you're often found using it in extremely tight corridors, not to mention being subjected to [[GoddamnedBats infinitely respawning enemies]], making the Breegull Blaster feel more like a chore than a small distraction.
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Moved from the Banjo-Kazooie YMMV page.

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** [[CampGay Jolly Roger]], making him (along with Mr. Fit) one of the few minor characters to return for ''Nuts & Bolts'' with an expanded role.
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* SugarWiki/MostWonderfulSound: Bullion Bill's joyous "woo-hoo" when Dilberta is returned to him.

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no final bosses in that one boss entries please.


** Just like in [[VideoGame/BanjoKazooie the first game]], [[BigBad Gruntilda]] is far and away the hardest challenge in all of Banjo-Tooie. Not only does she have a whopping ''[[MarathonBoss 100 health points]]'', but the game employs a bit of FakeDifficulty: Even when you manage to expose her by dodging the Hag 1's attacks, the [[FirstPersonShooter Breegull Blaster]] tries to correct its aim so Kazooie shoots straight, despite the fact that Grunty is seated atop a giant tank through the entire boss fight and the player would want to aim upwards to hit her. In essence, you'll be fighting the controls just as much as Grunty herself. Towards the end of the fight, you need to destroy two batteries inside the tank with the Clockwork Kazooie Eggs, and the second battery requires near-perfect timing. The final stage of the battle turns the already precarious shooting section into an ''extremely annoying'' FlunkyBoss, and ''[[FromBadToWorse then]]'' a TimeLimitBoss! Even with the [[HealingFactor Honeyback cheat]] enabled, a seasoned player might still struggle with this brutal FinalBoss.

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** Lord Woo Fak Fak is much harder if you're not transformed into a submarine due to Banjo being too slow to swim around him and his attacks properly, even with the fast swimming ability you learn from his goldfish.

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** Lord Woo Fak Fak is much harder if you're not transformed into a submarine due to Banjo being too slow to swim around him and his attacks properly, even with the fast swimming ability you learn from his goldfish. That's why he ends up being the toughest battle in the BossRush mode, since using Banjo is obligatory.

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* TheyWastedAPerfectlyGoodPlot: ''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them, as well as the ''VideoGame/DonkeyKongCountry'' trilogy on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Though likely this was due to rushed development.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
''Banjo-Kazooie'' had a rather elaborate Game Over screen, where [[BigBad Gruntilda]] [[TheBadGuyWins succeeds in stealing Tooty's beauty]]. ''Tooie's'' Game Over screen, on the other hand, is nothing but the words "Game Over" in front of a paused screen. We never see Gruntilda's plan to suck out the life force of everything actually work. Especially when Rare is infamous for Game Over Cutscenes that showed the player screwed up big time, like in the other Nintendo 64 platformers developed by them, as well as the ''VideoGame/DonkeyKongCountry'' trilogy on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Though likely this was due to rushed development.development.
** According to a FaceOnAMilkCarton in Cloud Cuckooland's trash can, Tooty is missing. Where is she?
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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers. Not to mention you have to find an alternate way in to the central location since the entrance is locked.

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** Grunty Industries. It's by far the most complex level in the entire game, even though it's only the sixth out of eight. Just getting to the level requires extra effort, since the entrance to the building is closed and has to be opened from inside. Banjo and Kazooie have to do a lot of searching around and messing with puzzle elements to make a dent in the level's defences. In addition, Humba's Washing Machine spell is the worst out of all her transformation spells: it's hard to control, and it's hard to shoot with. On that note, while the first couple of FPS levels in ''Banjo-Tooie'' aren't too bad (though Ordinance Storage can be somewhat overwhelming to newcomers due to its confusing layout), Clinkers Cavern has a very sharp spike in difficulty due to its maze like layout combined with a very tight time limit for you to clear out all of the Clinkers. Not to mention you have to find an alternate way in to the central location since the entrance is locked.

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