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* NintendoHard:
** The tutorial for ''Spirits'' concludes by telling you how to turn on the invincibility cheat. That should give you an idea of what you're going up against. And the last mission is pretty damn hard.
** ''Missile Fury'' ramps it up: You can die in seconds on the very first stage if you don't know what you're doing.
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Widget Series has been renamed to Quirky Work as per TRS (though this is misuse)


* WidgetSeries: Character interactions in the game are completely bonkers. [[ExcusePlot Not that it really matters too much.]]
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Moving from main page



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* WidgetSeries: Character interactions in the game are completely bonkers. [[ExcusePlot Not that it really matters too much.]]
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If it isn't an example, it isn't an example.


* FountainOfMemes: Even though the first entry is a potential untapped source, this is averted by virtue of the game's obscurity.
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* BreatherBoss: ''Bangai-O'' has scads of these, usually consisting of green orbs... whose only mode of defense is [[WhatKindOfLamePowerIsHeartAnyway regenerating health]]. Of course, they do tend to be found at the end of [[ThatOneLevel rather difficult levels]].

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* BreatherBoss: ''Bangai-O'' has scads of these, usually consisting of green orbs... whose only mode of defense is [[WhatKindOfLamePowerIsHeartAnyway [[AntiClimaxBoss regenerating health]]. Of course, they do tend to be found at the end of [[ThatOneLevel rather difficult levels]].
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* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. In theory, this eliminates the pain of using the now-defunct Nintendo WFC service to exchange levels; just record the sound, save it into a (preferably-lossless) sound file, and share it with your friends or post it on the Internet. In practice, a lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.

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* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. In theory, this eliminates the pain of using the now-defunct Nintendo WFC service to exchange levels; just record the sound, save it into a (preferably-lossless) sound file, and file--preferably a lossless format like .WAV or .FLAC--and share it with your friends or post it on the Internet. In practice, a lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.
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* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. In theory, this eliminates the pain of using the now-defunct Nintendo WFC service to exchange levels. In practice, a lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.

to:

* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. In theory, this eliminates the pain of using the now-defunct Nintendo WFC service to exchange levels.levels; just record the sound, save it into a (preferably-lossless) sound file, and share it with your friends or post it on the Internet. In practice, a lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. A lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.

to:

* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. A In theory, this eliminates the pain of using the now-defunct Nintendo WFC service to exchange levels. In practice, a lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.
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Moving to un-hyphenated title.

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* BreatherBoss: ''Bangai-O'' has scads of these, usually consisting of green orbs... whose only mode of defense is [[WhatKindOfLamePowerIsHeartAnyway regenerating health]]. Of course, they do tend to be found at the end of [[ThatOneLevel rather difficult levels]].
* DemonicSpiders: The higher-tier bots in ''Spirits''. [=FastBots=] roll around in their impenetrable armor at you to damage you, then open up to hit you. [=NinjaBots=] fly around at high speed, blocking your shots with their sword, which they also use to cut you up. [=BigBots=] fly around slowly, but can reflect your shots back at you, and swipe you for massive damage. And finally, there's [[BossInMookClothing Longai-O]], who can use EX attacks just like Bangai-O can [[TheComputerIsACheatingBastard but without any pretense of a limit to it]]. Some of these are, thankfully, cakewalk in ''Missile Fury'', especially when you have access to both dash AND freeze.
* FountainOfMemes: Even though the first entry is a potential untapped source, this is averted by virtue of the game's obscurity.
* {{Moe}}: Mami. This is emphasized in the game over screen shown [[GuiltBasedGaming when you refuse to continue]].
* ScrappyMechanic: In order to give custom levels to other people, ''Spirits'' will turn the level into a sound clip, which is then played through the speakers. A lot of people have trouble getting the DS to recognize the sound clips unless their set-up is absolutely perfect.

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