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** Let's face it, it's one of the best ''Anime/DragonballZ'' games ever made.
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** Let's face it, it's one of the best ''Anime/DragonballZ'' games ever made. Made even funnier with CyberConnect2 eventually developing ''VideoGame/DragonBallZKakarot'' eight years later after ''Asura's Wrath''.
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* SpiritualAntithesis: There are many reasons why many refer to it as the Japanese ''VideoGame/GodOfWar''. That said, [[ChaoticGood Asura]], to his credit, is much nicer than [[ChaoticEvil Kratos]] is for the most part in the pre-[=PS4=] ''God of War'' games.
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** Many of the bosses in the DLC are a bit harder than the main story, but the Gohma Squasher in episode 20 is exceptionally ridiculous. He attacks incredibly fast and at a much longer range, and the attacks are often unpredictable and highly damaging, and he spins away really fast if you use a special move while he's knocked down. The Gohma Squasher boss by itself is often hated for being rather dragged out, but here, he's much harder, even more so then [[spoiler: Vlitra Core]]. worse still, you're playing as Yasha, who doesn't gain the Unlimited mode invulnerability, making this a constant dodge or die battle.
to:
** Many of the bosses in the DLC are a bit harder than the main story, but the Gohma Squasher in episode 20 is exceptionally ridiculous. He attacks incredibly fast and at a much longer range, and the attacks are often unpredictable and highly damaging, and he spins away really fast if you use a special move while he's knocked down. The Gohma Squasher boss by itself is often hated for being rather dragged out, but here, he's much harder, even more so then [[spoiler: Vlitra Core]]. worse Worse still, you're playing as Yasha, who doesn't gain the Unlimited mode invulnerability, making this a constant dodge or die battle.
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** Many of the bosses in the DLC are a bit harder then the main story, but the Gohma Squasher in episode 20 is exceptionally ridiculous. He attacks incredibly fast and at a much longer range, and the attacks are often unpredictable and highly damaging, and he spins away really fast if you use a special move while he's knocked down. The Gohma Squasher boss by itself is often hated for being rather dragged out, but here, he's much harder, even more so then [[spoiler: Vlitra Core]]. worse still, you're playing as Yasha, who doesn't gain the Unlimited mode invulnerability, making this a constant dodge or die battle.
to:
** Many of the bosses in the DLC are a bit harder then than the main story, but the Gohma Squasher in episode 20 is exceptionally ridiculous. He attacks incredibly fast and at a much longer range, and the attacks are often unpredictable and highly damaging, and he spins away really fast if you use a special move while he's knocked down. The Gohma Squasher boss by itself is often hated for being rather dragged out, but here, he's much harder, even more so then [[spoiler: Vlitra Core]]. worse still, you're playing as Yasha, who doesn't gain the Unlimited mode invulnerability, making this a constant dodge or die battle.
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** Sergei went well past it when [[spoiler: He killed Durga and kidnapped Mithra, but it gets even worse when we find out he enjoyed doing it and is gleeful at the prospect of Asura's Anger as a result.]]
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** Sergei went well past it when [[spoiler: He he killed Durga and kidnapped Mithra, but it gets even worse when we find out he enjoyed doing it and is gleeful at the prospect of Asura's Anger as a result.]]
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Why was that listed twice?
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** Many have compared Asura to Akuma. They both end up fighting each other in Lost Episode 2.
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** Many have compared Asura to Akuma. They and Akuma both end up fighting each other in Lost Episode 2.
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* HilariousInHindsight: As stated below in SpiritualAdaptation, this game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall [[VideoGame/DragonBallZKakarot game]] several years later.
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* HilariousInHindsight: As stated below in SpiritualAdaptation, this game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices.setpieces. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall [[VideoGame/DragonBallZKakarot game]] several years later.
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* HilariousInHindsight: As stated below in SpiritualAdaptation, This game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall [[VideoGame/DragonBallZKakarot game]] several years later.
to:
* HilariousInHindsight: As stated below in SpiritualAdaptation, This this game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall [[VideoGame/DragonBallZKakarot game]] several years later.
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* GermansLoveDavidHasselhoff: China Loves Asura's Wrath. So much so, Creator/StephenChow outright copied it extremely closely in the climax of ''Literature/JourneyToTheWest: Conquering of the Demons''. To the point of getting quite a plagiarism controversy surrounding it. [[https://www.youtube.com/watch?v=-jBrcVawcsw see it here]].
to:
* GermansLoveDavidHasselhoff: China Loves Asura's Wrath. So much so, Creator/StephenChow outright copied it extremely closely in the climax of ''Literature/JourneyToTheWest: Conquering of the Demons''. To the point of getting quite a plagiarism controversy surrounding it. [[https://www.youtube.com/watch?v=-jBrcVawcsw see See it here]].
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* BestLevelEver: Episode 5, Episode 11, True Episode 18, and Episode 22 are considered to be some of the best levels in the whole game, with Episode 22 considered to be one of the best final levels in gaming history.
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* BestLevelEver: Episode 5, Episode 11, True Episode 18, and Episode 22 are considered to be some of the best levels in the whole game, ''VideoGame/AsurasWrath'', with Episode 22 considered to be one of the best final levels in gaming history.
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* CompleteMonster: Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.
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* CompleteMonster: Chakravartin, [[spoiler:Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.]]
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* AlternativeCharacterInterpretation: WordOfGod confirms that the Demigods see Pride Mantra as the most powerful mantra, hence why those who wield it (like Deus) are assigned as the leader of the Eight Guardian Generals. While this is proven to be the case with Deus through most of the game, is Pride Mantra ''legitimately'' the most powerful or is it CulturalPosturing put in place pragmatically because ego-stroking makes those with an affinity to it more powerful?
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* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed alongside their constant hammy proclamations of virtues and righteousness and being the real heroes, end up all giving into and embodying the sins that their very Mantra draws power from (a concept that in itself was clearly a bad idea), callously murdered their own Emperor AND the very people who worshiped them so as to stop the Gohma, having completely lost sight of their mission of protecting Gaea AND humanity.
to:
* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed alongside their constant hammy proclamations of virtues and righteousness and being the real heroes, end up all giving into and embodying the sins that their very Mantra draws power from (a concept that in itself was clearly a bad idea), callously murdered their own Emperor AND the very people who worshiped them so as to stop the Gohma, having completely lost sight of their mission of protecting Gaea AND humanity. This resonates with the Hindu concept of "nyaya," righteous indignation, as distinct from "krodha," or destructive and sinful anger.
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* CompleteMonster: Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 12,500 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.
to:
* CompleteMonster: Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 12,500 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.
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fixed an error
Changed line(s) 4 (click to see context) from:
* CompleteMonster: Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.
to:
* CompleteMonster: Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 12,500 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.
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Changed line(s) 36 (click to see context) from:
* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed, murdered the very people who worshiped them so as to stop the Gohma, having lost sight of their mission of protecting them.
to:
* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed, composed alongside their constant hammy proclamations of virtues and righteousness and being the real heroes, end up all giving into and embodying the sins that their very Mantra draws power from (a concept that in itself was clearly a bad idea), callously murdered their own Emperor AND the very people who worshiped them so as to stop the Gohma, having completely lost sight of their mission of protecting them.Gaea AND humanity.
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Holy Shit Quotient is Just For Fun now.
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* HolyShitQuotient: The game as a whole keeps on hitting it, starting from the first real boss (The giant buddha-looking guy with the FingerpokeOfDoom) to the one of the last [[spoiler:the being calling itself God that dwarfs galaxies]], there's plenty of reason to respond as thus.
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* ShockingMoments: The game as a whole keeps delivering these moments, starting from the first real boss (The giant buddha-looking guy with the FingerpokeOfDoom) to the one of the last [[spoiler:the being calling itself God that dwarfs galaxies]].
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ATT. Darth Wiki should be zapped.
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* MoralEventHorizon: To many players Olga crossed it in episode 12, when she [[spoiler:bombed the village and killed the girl]].
to:
* MoralEventHorizon: To many players MoralEventHorizon:
** Olga crossed it in episode 12, when she [[spoiler:bombed the village and killed the girl]].
** Olga crossed it in episode 12, when she [[spoiler:bombed the village and killed the girl]].
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* DarthWiki/MostAnnoyingSound: Multiple:
** Wyzen's laughter during his 2nd phase.
---> '''WAHAHAHAHAHAHAHA'''!
** Asura's battle grunts can get pretty annoying after a while.
** Yasha has an array of stock hurt noises, but there is one distinct cry of pain, one that is easily identified when its reused, even in otherwise fully voiced cutscenes.
** "[[TutorialLevel HA HA, NOT BAD!]]"
** Wyzen's laughter during his 2nd phase.
---> '''WAHAHAHAHAHAHAHA'''!
** Asura's battle grunts can get pretty annoying after a while.
** Yasha has an array of stock hurt noises, but there is one distinct cry of pain, one that is easily identified when its reused, even in otherwise fully voiced cutscenes.
** "[[TutorialLevel HA HA, NOT BAD!]]"
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* MostAnnoyingSound: Wyzen's laughter during his 2nd phase.
--> '''WAHAHAHAHAHAHAHA'''!
--> '''WAHAHAHAHAHAHAHA'''!
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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Multiple:
** Wyzen's laughter during his 2nd phase.
--> ---> '''WAHAHAHAHAHAHAHA'''!
** Wyzen's laughter during his 2nd phase.
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** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside VideoGame/TheWalkingDead as one of THE games that helped make Cinematic styled story telling in games take a major leap forward in how it interwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you arent really doing anything.
to:
** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside VideoGame/TheWalkingDead ''VideoGame/TheWalkingDead'' as one of THE games that helped make Cinematic cinematic styled story telling storytelling in games take a major leap forward in how it interwines intertwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you arent aren't really doing anything.
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** There are many reasons why many refer to it as the Japanese ''VideoGame/GodOfWar'' (though [[ChaoticGood Asura]], to his credit, is much nicer than [[ChaoticEvil Kratos]] is for the most part).
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* SpiritualAntithesis: There are many reasons why many refer to it as the Japanese ''VideoGame/GodOfWar''. That said, [[ChaoticGood Asura]], to his credit, is much nicer than [[ChaoticEvil Kratos]] is for the most part in the pre-[=PS4=] ''God of War'' games.
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Changed line(s) 56 (click to see context) from:
** Some of GiantBomb's editors were even considering the game in the running for Game of the Year for 2012. That says something compared to its earlier reception.
to:
** Some of GiantBomb's Website/GiantBomb's editors were even considering the game in the running for Game of the Year for 2012. That says something compared to its earlier reception.
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* InternetBackdraft: The way the game plays out, with high abundance of {{Quick Time Event}}s (despite probably being some of the best implemented [=QTE=]s out there) caused explosions of rage amongst the Hardcore market.
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Changed line(s) 14 (click to see context) from:
* HilariousInHindsight: As stated below in SpiritualLicensee, This game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall game several years later.
to:
* HilariousInHindsight: As stated below in SpiritualLicensee, SpiritualAdaptation, This game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall game [[VideoGame/DragonBallZKakarot game]] several years later.
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* HilariousInHindsight: As stated below in SpiritualLicensee, This game is considered to be the best single player Franchise/DragonBall game ever, thanks to its stellar setpeices. Creator/CyberConnect2 would go onto make its own Franchise/DragonBall game several years later.
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Changed line(s) 56,57 (click to see context) from:
** Some of GiantBomb's editors were even considering the game in the running for Game of the Year for 2012. That says something compared to it's earlier reception.
** Today, many fans and critics as a whole see the game as way ahead of it's time, in many ways being one of the games alongside VideoGame/TheWalkingDead as one of THE games that helped make Cinematic styled story telling in games take a major leap forward in how it interwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you arent really doing anything.
** Today, many fans and critics as a whole see the game as way ahead of it's time, in many ways being one of the games alongside VideoGame/TheWalkingDead as one of THE games that helped make Cinematic styled story telling in games take a major leap forward in how it interwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you arent really doing anything.
to:
** Some of GiantBomb's editors were even considering the game in the running for Game of the Year for 2012. That says something compared to it's its earlier reception.
** Today, many fans and critics as a whole see the game as way ahead ofit's its time, in many ways being one of the games alongside VideoGame/TheWalkingDead as one of THE games that helped make Cinematic styled story telling in games take a major leap forward in how it interwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you arent really doing anything.
** Today, many fans and critics as a whole see the game as way ahead of
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* WoobieSpecies: PunyHumans, how are caught in wars between the Shinkaku army and the Ghoma, both of whom try to slaughter them for their souls.
to:
* WoobieSpecies: PunyHumans, how who are caught in wars between the Shinkaku army and the Ghoma, both of whom try to slaughter them for their souls.
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* CultClassic: Slowly becoming one of these, due to relatively poor sales and mixed critical reaction. Not unlike ''{{VideoGame/Okami}}'', another Capcom-related game with poor sales that adapts a subset of AsianMythology. To put this in perspective, Asura has been a Top Ranking pick for the next in the ''VideoGame/MarvelVsCapcom'' games since his games debut, despite it not being very popular at the time.
to:
* CultClassic: Slowly becoming one of these, due to relatively poor sales and mixed critical reaction. Not unlike ''{{VideoGame/Okami}}'', another Capcom-related game with poor sales that adapts a subset of AsianMythology.[[Myth/JapaneseMythology Japanese]] and Myth/ChineseMythology. To put this in perspective, Asura has been a Top Ranking pick for the next in the ''VideoGame/MarvelVsCapcom'' games since his games debut, despite it not being very popular at the time.
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Deleted line(s) 5,7 (click to see context) :
* CounterpartComparison: Lots of gamers compare Asura to [[VideoGame/GodOfWar Kratos]], since they're both insanely HotBlooded demigods who wage war on other gods for killing/kidnapping their family, and have a giant hate-on for anyone who hurts and brings grief to their daughters, or even girls who remind them of their daughters.
** Some do note the differences, with Asura being far more focused in his rage, sparing those that have nothing to do with the conflict.
** There have also been frequent comparisons to ''TabletopGame/{{Exalted}}'' among tabletop players.
** Some do note the differences, with Asura being far more focused in his rage, sparing those that have nothing to do with the conflict.
** There have also been frequent comparisons to ''TabletopGame/{{Exalted}}'' among tabletop players.
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* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed, murdered the very people who worshiped them so as to stop the Gohma, having lost sight of their mission of protecting them.
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** Some do note the differences, with Asura being far more focused in his rage, sparing those that have nothing to do with the conflict.
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%%* HolyShitQuotient: The Part IV: Nirvana story takes this to levels that not even Creator/PlatinumGames has tried to imitate, which says a lot. Episode 22 is one of the most Insane examples in Video Game history.
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