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* FanNickname:
** The [[LightningBruiser M551 Sheridan]] is also known as the ''Carrydan''.
** The M113 APC also has a few. Including ''"Fighting Shoebox"'', ''"Armored Footlocker"'', ''"Angry Box"''. For the [[TabletopGame/{{Warhammer40000}} Warhammer 40,000]] and VideoGame/DawnOfWar fans, it's also known as ''"Rhino"'', ''"Razorback"'', or ''"Predator"'' tank[[labelnote:Explanation]]The Rhino chassis in Warhammer 40,000 is heavily inspired by the M113, including it's versatility and many variants. The M113 being a troop transport with some firepower, is akin to the Razorback variant, while the use of an Autocannon, being the main weapon, is similar to that of the Predator Destructor MBT Rhino variant.[[/labelnote]], and ''"[[MemeticMutation METAL BAWKSES]]"''.
** The plane on ''River Point'' has often been nicknamed [[WesternAnimation/SouthPark Kenny]]. Because... ya know... [[ChewToy it always dies]].
** The vehicle known as the rather hard to say [[TheUnpronounceable Begleitpanzer 57]] is sometimes semi-affectionately known as the Bagelpanzer or Beaglepanzer.
** The [=XM800T=] is a "Baby Bradley" or similar, based on the family resemblance. Because its full name is the [=XM800T=] ''[=ARSV=]'', it's also sometimes known as the ''Arsevee''.

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* GameBreaker: As of December 2015, many people find Main Battle Tanks as a class to be overpowered due to their [[LightningBruiser fantastic armor, strong guns, and respectable mobility]] that lets them quite easily keep up with flanking opponents.

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* GameBreaker: As of December 2015, many people find Main Battle Tanks as a class whole has been deemed to be overpowered due to their [[LightningBruiser fantastic armor, strong guns, and respectable mobility]] that lets them quite easily keep up with flanking opponents.for much of the game's life. The devs have tried to mitigate this multiple times by nerfing [=MBTs=] and buffing other classes to various degrees, but [=MBTs=] remain the most popular class.
** Terminators become this in player hands for much of the same reasons as in the Demonic Spiders entry above. Expect an aggressive Terminator player to rack in twice as much damage dealt than the rest of the team combined.
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* DemonicSpiders: The Terminator family of vehicles (including the T-15 HIFV) at high tiers. They're equipped with fast-firing autocannons that can shred light vehicle in matter of seconds, while heavier tanks must contend against a volley of four hard-hitting guided missiles. The catch is that unlike other Tank Destroyers, their MBT-based hulls gives them exceptional protection and HP pool, which is further augmented by effective APS modules (the T-15's APS can knock out ''high velocity cannon shells'', not just missiles). This, combined with their surprisingly decent mobility, makes them extremely dangerous targets without obvious hard counters.

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** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minute (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all [=ATGMs=] simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and [=ATGMs=], forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage

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** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minute (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all [=ATGMs=] simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and [=ATGMs=], forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damagedamage.


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** Balance 2.0. The playerbase is split on whether the changes to game mechanics will result in an experience undistinguished from VideoGame/WorldOfTanks, or break from the current MBT-centric gameplay.
** The announcement that [[https://aw.my.com/us/news/general/mycom-adopts-future-work-armored-warfare Obsidian Entertainment will no longer be developing the game]], with all development being handled by My.com/Mail.ru instead, due to the abruptness of the announcement, the timing of the announcement during public play testing for Balance 2.0, the lack of clarity on the game's future as well as the goodwill Obsidian has with the game's Western playerbase.
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* DracoInLeatherPants: The [[BombThrowingAnarchists Project Liberty Militia]] and [[RightWingMilitiaFanatic National Patriot Activist Army]] are disturbingly popular with players who agree with their ideologies, despite both factions [[MoralEventHorizon routinely targeting civilian populations]].
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** Either the people who play SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject. The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming fire or providing SPG classes with illumination flares to reveal hidden camping players. That said, it will take some time before the fandom can decide whether or not these balances actually work.

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** Either the people who play SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject. The reason why the class is a massive BaseBreaker massively divisive is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming fire or providing SPG classes with illumination flares to reveal hidden camping players. That said, it will take some time before the fandom can decide whether or not these balances actually work.
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** PVP vs. PVE. The debate between the hardcore players of either is [[FlameWar heated]] to say the least, and occasionally devolves into insult throwing.

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** PVP vs. PVE. The debate between the hardcore players of either is [[FlameWar heated]] to say the least, and occasionally devolves into insult throwing.throwing, often on whether the game should favor one or the other.
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** PVP vs. PVE. The debate between the hardcore players of either is [[FlameWar heated]] to say the least, and occasionally devolves into insult throwing.
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** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minus (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all [=ATGMs=] simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and [=ATGMs=], forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage

to:

** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minus Minute (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all [=ATGMs=] simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and [=ATGMs=], forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage
Is there an issue? Send a MessageReason:
None


** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minus (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all ATGMs simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing RoF cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and ATGMs, forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage

to:

** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minus (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all ATGMs [=ATGMs=] simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing RoF Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and ATGMs, [=ATGMs=], forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage

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* BrokenBase: Either the people who play SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject.
** The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming fire or providing SPG classes with illumination flares to reveal hidden camping players. That said, it will take some time before the fandom can decide whether or not these balances actually work.

to:

* BrokenBase: Either The game has been experiencing some growing-pains as the devs try to balance the game.
**Either
the people who play SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject.
**
subject. The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming fire or providing SPG classes with illumination flares to reveal hidden camping players. That said, it will take some time before the fandom can decide whether or not these balances actually work.work.
** Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minus (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all ATGMs simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing RoF cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and ATGMs, forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage
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* GlassCannon: The Chieftain Mk.5 barely has any armor for it's hull while having an reinforced turret, and it also boasts an mildly powerful gun. As an result, we have an MBT with an glaring weakspot that limits it's brawling ability. As such, an lot of people use it as an hull-down sniper.

to:

* GlassCannon: The Chieftain Mk.5 barely has any armor for it's its hull while having an reinforced turret, and it also boasts an mildly powerful gun. As an a result, we have an MBT with an a glaring weakspot that limits it's brawling ability. As such, an a lot of people use it as an hull-down sniper.
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* GameBreaker: As of December 2015, many people find Main Battle Tanks as a class to be overpowered due to their [[LightningBruiser fantastic armor, strong guns, and respectable mobility]] that lets them quite easily keep up with flanking opponents.

to:

* GameBreaker: As of December 2015, many people find Main Battle Tanks as a class to be overpowered due to their [[LightningBruiser fantastic armor, strong guns, and respectable mobility]] that lets them quite easily keep up with flanking opponents.opponents.
* GlassCannon: The Chieftain Mk.5 barely has any armor for it's hull while having an reinforced turret, and it also boasts an mildly powerful gun. As an result, we have an MBT with an glaring weakspot that limits it's brawling ability. As such, an lot of people use it as an hull-down sniper.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: The community currently has an strong bias against players from Videogame/WorldOfTanks and Videogame/WarThunder due to their pessimistic, but inciteful forum behavior.

to:

* FandomRivalry: The community currently has an strong bias against players from Videogame/WorldOfTanks and Videogame/WarThunder due to their pessimistic, but inciteful forum behavior.behavior.
* GameBreaker: As of December 2015, many people find Main Battle Tanks as a class to be overpowered due to their [[LightningBruiser fantastic armor, strong guns, and respectable mobility]] that lets them quite easily keep up with flanking opponents.
Is there an issue? Send a MessageReason:
None


** The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming rounds or providing SPG classes with illumination flares to reveal camping invisible players. That said, it will take some time before the fandom can decide whether or not these balances actually work.

to:

** The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming rounds fire or providing SPG classes with illumination flares to reveal hidden camping invisible players. That said, it will take some time before the fandom can decide whether or not these balances actually work.

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* BrokenBase: Either the people who play SPGs are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject.

to:

* BrokenBase: Either the people who play SPGs SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read [[Main/FlameWar an debate]] about this subject.subject.
** The reason why the class is a massive BaseBreaker is because in similar games like Videogame/WorldOfTanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone SpiderSense to dodge incoming rounds or providing SPG classes with illumination flares to reveal camping invisible players. That said, it will take some time before the fandom can decide whether or not these balances actually work.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Either the people who play SPGs are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen tn read [[Main/FlameWar an debate]] about this subject.

to:

* BrokenBase: Either the people who play SPGs are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen tn to read [[Main/FlameWar an debate]] about this subject.
Is there an issue? Send a MessageReason:
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* BrokenBase: Either the people who play SPGs are cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main/FlameWar an debate]] about this.

to:

* BrokenBase: Either the people who play SPGs are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen tn read [[Main/FlameWar an debate]] about this.this subject.
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* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main/FlameWar an debate]] about this.

to:

* BrokenBase: Either the people who play SPGs are spineless cowards who play the class because it's "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main/FlameWar an debate]] about this.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main//FlameWar an debate]] about this.

to:

* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main//FlameWar [[Main/FlameWar an debate]] about this.
Is there an issue? Send a MessageReason:
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* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main//Flame War an debate]] about this.

to:

* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you read [[Main//Flame War [[Main//FlameWar an debate]] about this.
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* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if such [[Main/Flame War an debate]] breaks out.

to:

* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if such [[Main/Flame you read [[Main//Flame War an debate]] breaks out.about this.
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* BrokenBase: Either the people who play SPGs are spineless cowards who play the "risk-free" class or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if such [[Main/Flame War an debate]] breaks out.
Is there an issue? Send a MessageReason:
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* FandomRivarly: The Armored Warfare community currently has an strong bias against players from World of Tanks and WarThunder due to their pessimistic, but inciteful forum behavior.

to:

* FandomRivarly: FandomRivalry: The Armored Warfare community currently has an strong bias against players from World of Tanks Videogame/WorldOfTanks and WarThunder Videogame/WarThunder due to their pessimistic, but inciteful forum behavior.
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Added DiffLines:

*FandomRivarly: The Armored Warfare community currently has an strong bias against players from World of Tanks and WarThunder due to their pessimistic, but inciteful forum behavior.

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