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** "Eliminate V.VII" is rife with frustration. The MT units hinder reaching the assassination target, as they're equipped with capture cameras, and you cannot be spotted. If they do spot you, you'll have a few seconds to either get out of sight or destroy them. This is mostly an issue for [=MTs=] in groups, meaning if one spots you, so will the others. Packing a SniperRifle equivalent and skirting around the left edge of the map lets you avoid most of the [=MTs=] if you want to get to the target, but there's a tetrapod carrying a silver battle log smack-dab in the middle of the area where the camera coverage is thickest. Getting ''that'' bastard without being spotted is frustrating since reacting a split second too late, or your gun simply missing an MT due to random spread, means you have to start over from the beginning. And if you want both of the battle logs you need to not only do all that AND bring down Swinburne, then [[spoiler:accept his deal and destroy Rokumonsen, notably without a checkpoint between the fights]].

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** "Eliminate V.VII" in Chapter 3 is rife with frustration. The MT units hinder reaching the assassination target, as they're equipped with capture cameras, and you cannot be spotted. If they do spot you, you'll have a few seconds to either get out of sight or destroy them. This is mostly an issue for [=MTs=] in groups, meaning if one spots you, so will the others. Packing a SniperRifle equivalent and skirting around the left edge of the map lets you avoid most of the [=MTs=] if you want to get to the target, but there's a tetrapod carrying a silver battle combat log AND a wreck with a data log smack-dab in the middle of the an open area where the patrolled by four camera coverage is thickest. [=MTs=]. Getting ''that'' bastard both logs without being spotted is frustrating since reacting a split second too late, or your gun simply missing an MT due to random spread, means you have to start over from the beginning. And if you want do manage to get both of the battle logs logs, you need to not only do all that AND bring down Swinburne, then [[spoiler:accept his deal still have a fight with Swinburne and destroy Rokumonsen, notably without a potentially [[spoiler:Rokumonsen if you choose to accept Swinburne's deal]] ahead of you, and no checkpoint between to fall back on.
** "Eliminate
the fights]].Enforcement Squads" in Chapter 3. Played normally, the mission is a mild challenge: you've got a bunch of Planetary Closure Administration [=MTs=] with rockets, then a duo of evasive Light Cavalry mechs, and then several more [=MTs=] before you get to the beefy Heavy Cavalry mech that serves as the boss. The real challenge is when you set out to collect all of the mission's combat logs. One combat log is tied to [[spoiler:Ring Freddie]], an optional boss-strength enemy hiding in the opposite end of the surprisingly large map, and his loadout can hit like a brick. Did you take too many hits from the optional boss and burn through one or more of your three precious Repair Kits? Too bad, there's no checkpoint or supply drop anywhere in this mission, and you still have to get past the Light Cavalry and the Heavy Cavalry to finish it if you want to keep the combat log. In other words, going after a single combat log for completionism effectively doubles the overall length and difficulty of this mission, and you'll likely be repeating it multiple times because of that.



** "Escape" from Chapter 5 is similar to "Eliminate V.VII" in that you must stealth your way through the map. Unlike the latter mission, getting spotted doesn't automatically fail you. On the other hand, "Escape" sees you forced to use what is explicitly stated to be a piece of junk AC. Not only is its Attitude incredibly poor and likely to go down fairly easily, but your only reliable weapon is your shoulder-mounted rocket launcher. The other source of frustration is the sheer number of enemies on the map, some of which can reduce your health in seconds. Fortunately, you will have backup toward the end and you only have to kill a few enemies, but you'd best pray your energy output doesn't go out while your boosting in the air lest you land in a pack of [=MTs=]. The only saving grace about this mission besides having backup is that you don't have to go out of your way to score a Battle Log.

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** "Escape" from Chapter 5 is similar to "Eliminate V.VII" in that you must stealth your way through the map. Unlike the latter mission, getting spotted doesn't automatically fail you. On the other hand, "Escape" sees you forced to use what is explicitly stated to be a piece of junk AC. Not only is its Attitude incredibly poor and likely to go down fairly easily, but your only reliable weapon is your shoulder-mounted rocket launcher. The other source of frustration is the sheer number of enemies on the map, some of which can reduce your health in seconds. Fortunately, you will have backup toward the end and you only have to kill a few enemies, but you'd best pray your energy output doesn't go out while your boosting in the air lest you land in a pack of [=MTs=]. The only saving grace about this mission besides having backup is that you don't have to go out of your way to score a Battle Log.combat log.
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trimming for consiceness


* LoveToHate: Iguazu has ended up on the recieving end of this due to how strong his hatred is of you, to the point that he ends up [[spoiler: becoming the final boss of the GoldenEnding just so he can kill you.]]

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* LoveToHate: Iguazu has ended up on the recieving end of this due to how strong his hatred is of you, to the point that he ends up [[spoiler: becoming [[spoiler:becoming the final boss of the GoldenEnding just so he can kill you.]]



** Due to the existence of [[GameBreaker highly effective builds]], some players have complained that the game is too easy since said meta builds can destroy bosses rather quickly and suck the fun out of the game. However, other players have pointed out this has been the case in many of From Software's previous games. The ''VideoGame/DarkSouls'' series, ''VideoGame/EldenRing'', and even ''VideoGame/{{Bloodborne}}'' all have their own game-breaking items and builds that can trivialize their respective games, yet nobody debates the difficulty of those games, and while the community likes to mock those who rely on said game breakers as being unskilled, they usually don't fault the games themselves for having them (in fact, the most common retort used against people who demand an easy mode be added to the games is "There ''is'' an easy mode, it's called X."). Furthermore, the ''Armored Core'' franchise itself is no stranger to game-breaking weapons, such as rockets/grenade launchers in ''For Answer'' and the RF-220 assault rifle in ''3'' (the latter being a fairly egregious examples since it's one of the starting weapons).
** Both series veteran and newcomers tend to exagerate the unprecedented nature of ''VI'''s [[AntiFrustrationFeature anti-frustration features]], making the older games sound a lot more unforgiving than they actually were:

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** Due to the existence of [[GameBreaker highly effective builds]], some players have complained that the game is too easy since said meta builds can destroy bosses rather quickly and suck the fun out of the game. However, other players have pointed out this has been the case in many of From Software's previous games. The ''VideoGame/DarkSouls'' series, ''VideoGame/EldenRing'', and even ''VideoGame/{{Bloodborne}}'' all have their own game-breaking items and builds that can trivialize their respective games, yet nobody debates the difficulty of those games, and while the community likes to mock those who rely on said game breakers as being unskilled, they usually don't fault the games themselves for having them (in fact, the most common retort used against people who demand an easy mode be added to the games is "There ''is'' an easy mode, it's called X."). Furthermore, the ''Armored Core'' franchise itself is no stranger to game-breaking weapons, such as rockets/grenade rockets and grenade launchers in ''For Answer'' and the RF-220 assault rifle in ''3'' (the latter being a fairly egregious examples example since it's one of the starting weapons).
** Both series veteran veterans and newcomers tend to exagerate exaggerate the unprecedented nature of ''VI'''s [[AntiFrustrationFeature anti-frustration features]], making the older games sound a lot more unforgiving than they actually were:



*** The story missions in ''VideoGame/ArmoredCoreV'' let players call down a supply chopper at designated locations to refill their ammo and health, as well as change their build. While this is not free, this could be done multiple time per missions.
*** The debt system has been de-emphasized for a long time: ''VideoGame/ArmoredCoreNexus'' introduced ''extremely'' generous advance payments that made unsuccessful sorties still profitable as well as a number of "testing" missions that automatically refunded the player's repair and ammo expanses, and the games from ''VideoGame/ArmoredCore4''-onward would offer players to replay a mission if they lost money on it.
** Similarly, some fans were initially afraid that, thanks to the success of the SoulsLikeRPG genre that was codified between ''VideoGame/ArmoredCoreVerdictDay'' and this game, that ''Fires of Rubicon'' would take too many elements from the Soulsborne games and [[TheyChangedItNowItSucks lose its unique identity.]] While ''Fires'' does have ''more'' Soulsborne elements than previous entries, many elements that attracted players to the Soulsborne genre in the first place, such as [[NintendoHard hard-but-fair difficulty]], StoryBreadcrumbs world-building, and extensive CharacterCustomization, were already part of ''Armored Core'' from the series' beginning, leading just as many fans to make a tongue-in-cheek claim that ''Armored Core'' already ''was'' a Soulsborne series even before ''Souls'' took off. Even some of the new elements like the BreakMeter have [[SalvagedGameplayMechanic less-polished antecedents]] in the heat system from ''VideoGame/ArmoredCore2'' through ''VideoGame/ArmoredCoreLastRaven'', ''Last Raven's'' own SubsystemDamage, and [[DeflectorShields Primal Armor]] in ''VideoGame/ArmoredCore4'' and ''VideoGame/ArmoredCoreForAnswer'', which all serve similar purposes in allowing [[DeathByAThousandCuts sustained damage]] to keep up with heavy hitters and preventing PaddedSumoGameplay.
* PortingDisaster: On PC the game makes use of the ever-infamous Easy Anti Cheat together with the less well-known Arxan. This has however lead to repeated issues on some builds, most notably a pronounced stutter and a severe impact on framerate with the only real fix being to bypass it and to tinker with the CPU compatibility settings.
* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[EsotericHappyEnding "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story [[spoiler: notably in spite of the existence of ALLMIND, who ''is'' manipulating humanity and coral both throughout the story, something OVERSEER isn't even aware of outside Alea Iacta Est.]].

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*** The story missions in ''VideoGame/ArmoredCoreV'' let players call down a supply chopper at designated locations to refill their ammo and health, as well as health and change their build. While this is not free, this it could be done multiple time times per missions.mission.
*** The debt system has been de-emphasized for a long time: ''VideoGame/ArmoredCoreNexus'' introduced ''extremely'' generous advance payments that made unsuccessful sorties still profitable as well as a number of several "testing" missions that automatically refunded the player's repair and ammo expanses, and the games from ''VideoGame/ArmoredCore4''-onward would offer players to replay a mission if they lost money on it.
** Similarly, some Some fans were initially afraid that, thanks to the success of the SoulsLikeRPG genre that was codified between ''VideoGame/ArmoredCoreVerdictDay'' and this game, that ''Fires of Rubicon'' would take too many elements from the Soulsborne Fromsoft's ''Souls'' games and [[TheyChangedItNowItSucks lose its unique identity.]] identity. While ''Fires'' this game does have ''more'' Soulsborne of these elements than previous entries, many elements that attracted players to the Soulsborne genre in the first place, such as ''Armored Core'' had [[NintendoHard hard-but-fair difficulty]], StoryBreadcrumbs world-building, and extensive CharacterCustomization, were already part of ''Armored Core'' from the series' beginning, leading just as many fans to make a tongue-in-cheek claim that ''Armored Core'' already ''was'' a Soulsborne series even CharacterCustomization ''long'' before the ''Souls'' took off.series. Even some of the new elements like the BreakMeter have [[SalvagedGameplayMechanic less-polished antecedents]] in the heat system from ''VideoGame/ArmoredCore2'' through ''VideoGame/ArmoredCoreLastRaven'', ''Last Raven's'' own SubsystemDamage, and [[DeflectorShields Primal Armor]] in ''VideoGame/ArmoredCore4'' and ''VideoGame/ArmoredCoreForAnswer'', which all serve similar purposes in allowing [[DeathByAThousandCuts sustained damage]] to keep up with heavy hitters and preventing PaddedSumoGameplay.
* PortingDisaster: On The game's PC the game makes use of version uses the ever-infamous Easy Anti Cheat together with the less well-known Arxan. This has has, however lead to repeated issues on some builds, most notably a pronounced stutter and a severe impact on framerate with the only real fix being to bypass it and to tinker with the CPU compatibility settings.
* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre [[spoiler:Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires [[spoiler:Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] [[spoiler:Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator [[spoiler:Liberator of Rubicon]] ending as the [[EsotericHappyEnding "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the [[spoiler:the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story [[spoiler: notably [[spoiler:notably in spite of the existence of ALLMIND, who ''is'' manipulating humanity and coral both throughout the story, something OVERSEER isn't even aware of outside Alea Iacta Est.]].
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* SelfFanservice: Despite the game continuing the ''Armored Core'' tradition of never showing people directly on-screen (though this time they provided rough images for some characters in in-game documents), fan artists quickly came up with their own designs for major characters, usually as incredibly attractive men and women. This includes Ayre ([[spoiler:who is nothing more than a disembodied brainwave pattern inside C4-621]]), ALLMIND (who is explicitly an AI with no physical body [[spoiler:until NG++]]), and 621 themselves, who is rather heavily implied to be more machine than human by the time the game starts.

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* SelfFanservice: Despite the game continuing the ''Armored Core'' tradition of never showing people directly on-screen (though this time they provided rough images for some characters in in-game documents), fan artists quickly came up with their own designs for major characters, usually as incredibly attractive men and women. This includes Ayre ([[spoiler:who is nothing more than a disembodied brainwave pattern inside C4-621]]), ALLMIND (who is explicitly an AI with no physical body [[spoiler:until NG++]]), and 621 themselves, who is rather heavily implied to be more machine than human by the time the game starts. Ayre tends to be depicted as a MysticalWhiteHair MysteriousWaif with red eyes and ALLMIND as a secretary.
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They're already discussed in Demonic Spiders, don't need to rehash why they're difficult, or write a mini-walkthrough on how to deal with them.


** "Escort the Weaponized Mining Ship" from your second NewGamePlus playthrough sounds like it's some inversion of the proper mission, and might be a rough escort mission or the like. [[spoiler:Then the Strider is destroyed as soon as the mission starts, and you're beset by two waves each of deadly [[DemonicSpiders C-Weapon drones and grinder wheels]]. Highly mobile enemies that are resistant to kinetic weapons and are ''very dangerous'' to approach with for close-quarters, they will catch the player off-guard and utterly demolish your AP in no time flat as you have to take them all down. Your best bet is a high dose of explosives, especially missiles with good tracking, for the wheels -- but for the drones, they hit harder and move faster than most ''[=ACs=]'', and are the real threat of the bunch.]]
** "Coral Export Denial" in the second NewGamePlus playthrough requires you to be ''fast''. The mission at first sounds simple: shoot down weak helicopters transporting Coral. Most weapons can easily one or at most two-shot them down with no hassle, and even shooting one could take out two due to igniting the Coral. The real issue is the final area: a narrow canyon that doesn't give as much freedom as the initial two bases to run around. The jump pads to get fast vertical movement is only on one end of the canyon, so you're hooped if you're too far away from them (Not to mention it's right by the exit for the Helicopters). You're also constantly bombarded by multiple enemy sniper [=MTs=], but you don't have much time to destroy them without losing time on shooting down your targets. The transport helicopters also come in ''multiple'' waves on both low and high altitudes, in groups. And you only have five chances before you fail the mission. Without checkpoints for that matter.

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** "Escort the Weaponized Mining Ship" from your second NewGamePlus playthrough sounds like it's some inversion of the proper mission, and might be a rough is seemingly an escort mission or the like.mission. [[spoiler:Then the Strider is destroyed as soon as the mission starts, and you're beset by two waves each of deadly [[DemonicSpiders C-Weapon drones and grinder wheels]]. Highly mobile Fighting these enemies were a pain already, but two waves of them mean that most builds are resistant to kinetic weapons and are ''very dangerous'' to approach with for close-quarters, they will catch the player off-guard and utterly demolish your AP in no time flat as you have to take them all down. Your best bet is a high dose of explosives, especially missiles with good tracking, unsuitable for the wheels -- but for the drones, they hit harder and move faster than most ''[=ACs=]'', and are the real threat of the bunch.mission.]]
** "Coral Export Denial" in the second NewGamePlus playthrough requires you to be ''fast''. The mission at first sounds simple: shoot of shooting down weak helicopters transporting Coral. Most Coral is simple, as most weapons can easily one or at most two-shot them down with no hassle, and even shooting one could the resulting Coral explosions can also take out two due to igniting the Coral.other targets in their blast radius. The real issue is the final area: a narrow canyon that doesn't give as much freedom as the initial two bases to run around. The jump pads to get fast vertical movement is only on one end of the canyon, so you're hooped if you're too far away from them (Not to mention it's right by the exit for the Helicopters). You're also constantly bombarded by multiple enemy sniper [=MTs=], but you don't have much time to destroy them without losing time on shooting down your targets. The transport helicopters also come in ''multiple'' waves on both low and high altitudes, altitudes in groups. And you only have five chances before you fail the mission. Without checkpoints for that matter.checkpoints.



** A lot of older AC fans are concerned that newer gamers who only know Creator/FromSoftware via the Souls series and it's many imitators will come to this game thinking it's a SoulsLikeRPG and be disappointed when they find out it's a mech action game.

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** A lot of older AC fans are concerned that newer gamers who only know Creator/FromSoftware via the Souls series and it's its many imitators will come to this game thinking it's a SoulsLikeRPG and be disappointed when they find out it's a mech action game.

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Moving to subpage, has enough examples now. Shotguns themselves are good, but Zimmermans were a massive outlier even in comparison.


* SugarWiki/FunnyMoments:
** "Invincible" Rummy's appearance is as short-lived as it is amusing. From believing he's a demi-god despite being ranked last in the Arena ([[DeadpanSnarker something that Ayre notes with aplomb]]) to his hammy lines and final words, his whole existence is a joke unto itself.
---> '''Rummy''': N... No! '''''MAD STOOOMP!!!'''''
** Everything about G1 Michigan. A DrillSergeantNasty [[LaughablyEvil to the point of parody]], you'd be hard-pressed to find a line where he isn't insulting his subordinates, enemies, or you. His raucous personality is a humorous break from the largely serious pilots encountered throughout the game.
---> '''G1 Michigan:''' Albany! I forgotten we still kept you around! Iguazu is worth a hundred of you! Which means, Albany, the merc is worth 20 of him! You're doing nothing productive... Why don't you do the math for us?!
--->'''Balam MT Squad Member:''' The answer's 2,000 Albanys, sir!\\
'''G1 Michigan:''' Shut your stink hole and start shooting!\\
'''Balam MT Squad Member:''' Uhhh... Sir, yessir!
** If Iguazu is disabled first when confronting the Ice Worm ([[ButtMonkey which he almost certainly will]]), V.II Snail and G1 Michigan start taking verbal potshots at each other in the middle of the high-stakes mission for petty squabbles.
---> '''G5 Iguazu''': Don't do this to me, HEAD BRINGER! I'm not going down first!
---> '''[[SmugSnake V.II Snail]]''': Pathetic. Is that all Balam's Redguns can muster?
---> '''[[TeethClenchedTeamwork G1 Michigan]]''': I see Arquebus sent a top Vesper to provide running commentary.
** While you're ''supposed'' to bring the Stun Needle Launcher to the fight against the IA-02 Ice Worm, nothing is stopping you from not bringing it. [[NiceJobBreakingItHero That's not to say you won't get chewed out for it in hilarious fashion]]:
--->'''G1 Michigan:''' G13! Let's see that fancy gizmo that Arquebus paid the big bucks for. What?! You didn't bring it?! G13, Your ability to ruin my field trips is ''uncanny''!\\
'''Ayre:''' ''[[YouHaveGotToBeKiddingMe (Sighs)]]''
** For those that go on a SelfImposedChallenge of ''never'' touching the Arena, and thus never getting the OS Tuning upgrades, on a fresh save taken all the way to the [[VeryDefinitelyFinalDungeon very final mission of NG++]], and then finally complete all of the Arena at this point in time, [[spoiler:ALLMIND is blatantly confused and wonders why you're bothering giving it Analysis data when it already betrayed you.]] If you don't even touch the ''Training tutorials'' on a fresh save and complete them at this point, [[spoiler:ALLMIND genuinely is flabbergasted and stumbles over its own words that 621, who by this point is TheAce of all aces and the last pilot of worth standing, ''[[BeyondTheImpossible came this far off of pure instinct alone.]]'']]
** After the mission "Attack the Refueling Base", V. VIII Pater will call you up and deliver a message from V. IV Rusty. What seals the deal, however, is ''how'' he decides to deliver said message: by doing an absolutely ATROCIOUS impression of Rusty's way of talking.
--->'''V. VIII Pater:''' "I knew you could do it... 'buddy'. I've got my eye on you." *beat* ... Uh, that is all...
** While you're supposed to take V.VII Swinburne by surprise and get a free shot to his back, there's nothing stopping you from [[ViolationOfCommonSense simply walking up to his AC for a friendly chat]]. It takes him ''several seconds'' to realize that the random war machine the size of his own is not one of his grunt's [=MTs=] and actually open fire, accusing you of disguising yourself even though you did no such thing.
*** Furthermore, you can take up his offer, and shoot him dead anyway. The usually straightforward Ayre will take a moment to wonder whether Walter taught you that underhanded move.
*** Even better, Swinburne dies to ''[[CherryTapping anything]]'' hitting him once his guard is down. You can purge your right hand weapon just to [[GoodOldFisticuffs slug him with your bare fist]] if you feel like it, or a Boost Kick.
** Rokumonsen is ''dedicated'' to the {{LARP}} of being a ninja it's almost a MoodWhiplash, regardless of his place on the gritty battlefield of Rubicon-3. Evidently, he can form perfectly-structured and situation-relevant haikus on the fly despite how rightfully pissed off he is at 621's betrayal.



** While the effectiveness of shotgun-type weapons varies, they are disgustingly brutal against normal enemies and even AC bosses. They deal a good amount of damage by themselves, but due to ''Armored Core VI'' introducing the Attitude meter, which causes stagger when filled, they can easily rack up enough damage and rapidly build up the meter. Dual-wielding shotguns and getting up close and personal can potentially even stagger an enemy AC in one burst, leaving them open to a ton of damage, and the Zimmermans, in particular, have all of this ''plus'' half-decent usage at medium ranges if the gap can't be closed, compared to the limited short range before ricocheting for other shotties. It isn't uncommon to see some [=ACs=] in the [=PvP=] section of the game rocking Zimmermans.

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** While the effectiveness of shotgun-type weapons varies, they are disgustingly Zimmerman shotguns were hilariously brutal against normal enemies and even AC bosses. They deal a good amount While all shotguns are fairly dangerous, Zimmermans had all of damage by themselves, that, but due also functioned well even at medium-range thanks to ''Armored Core VI'' introducing the Attitude meter, which causes stagger when filled, they can easily rack up enough having both high damage and rapidly build up the meter. Dual-wielding shotguns and getting up close and personal can potentially even high stagger an enemy AC in one burst, leaving them open to a ton of damage, build-up. Its damage and the Zimmermans, direct hit adjustment were eventually nerfed and brought in particular, have all of this ''plus'' half-decent usage at medium ranges if the gap can't be closed, compared to the limited short range before ricocheting for line with other shotties. It isn't uncommon to see some [=ACs=] in the [=PvP=] section weapons while still retaining its other advantage of the game rocking Zimmermans.having an above-average ideal range.



** The Songbird shoulder-mounted grenade launcher is a double-shot artillery piece, releasing powerful shots with a large damage radius. By itself, it's deadly; with a heavy build supporting two of them, they can stagger just about ''anything'' when fired together, or at least do enough stagger damage that you can pop off the last with your normal weapons. Combine that with [[DeathFromAbove taking to the air and shooting at the ground for more evasive opponents to catch them in the radius]] and it's not uncommon to see dual Zimmerman/Haldeman shotgun builds paired with dual Songbirds to bomb and mop up ''anything'' but the most absolute fastest foes.
** Want an alternative in powerful shoulder weapons for nearly the same value? The Truenos needle launchers from [[spoiler:fighting the STEEL HAZE ORTUS analysis in your third playthrough]] lack the explosive radius or building Electric, but hit even ''harder'' than Songbirds with their needle shots on Staggered targets, while having the sniper-like range of the Stun Needle Launcher ''and'' reloading faster than both weapons. All of this while being packed in a lighter, stylish package with enough shots to last most missions. It's not unheard of for players who had been using the prior two to swap entirely to Truenos once they get them.
** Electric Discharge. A status effect tied to Electric weapons, discharge is triggered once an enemy has been hit enough with electricity. Once it procs, opponents explode in a huge area of effect electric blast, dealing excellent damage. This status is a monster in duels, as the electric blast is undodgeable and deals huge damage.

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** The Songbird Songbirds shoulder-mounted grenade launcher is a double-shot artillery piece, releasing powerful shots with a large damage radius. By itself, it's deadly; with a heavy build supporting two of them, they can stagger just about ''anything'' when fired together, or at least do enough stagger damage that you can pop off the last with your normal weapons. Combine that with [[DeathFromAbove taking to the air and shooting at the ground for more evasive opponents to catch them in the radius]] and it's not uncommon to see dual Zimmerman/Haldeman Zimmerman shotgun builds paired with dual Songbirds to bomb and mop up ''anything'' but the most absolute fastest foes.
** Want an alternative
foes. Its damage was nerfed in powerful shoulder weapons for nearly the same value? 1.031 patch while the Earshot received a reload speed buff to bring it further in line.
**
The Truenos needle launchers from launchers, received by [[spoiler:fighting the STEEL HAZE ORTUS analysis in your a third playthrough]] lack the explosive radius or building Electric, but playthrough]], are a pure physical force projectile that hit even ''harder'' harder than Songbirds with their needle shots on Staggered targets, staggered enemies, while having the sniper-like range of the Stun Needle Launcher ''and'' and reloading faster than both weapons. All This is on top of this while being packed in a lighter, stylish package with lighter and having enough shots to ammo last most missions. It's not unheard of for players who had been using the prior two to swap entirely to Truenos once they get them.
missions.
** The Electric Discharge. A Discharge status effect tied effect. Tied to Electric a few weapons, discharge is triggered once an enemy has been hit enough with electricity. Once it when the effect procs, opponents explode in a huge area of effect electric blast, dealing excellent damage. This status is a monster in duels, as it's unavoidable when it happens. The 1.031 patch indirectly nerfed it with all of the electric blast is undodgeable and deals huge damage.head pieces receiving buffs to system recovery, affecting how quickly an AC recovers from such status effects.

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* AntiClimaxBoss: Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically [[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.
** Pater serves as the boss of the "MIA" mission. The mission is fairly short and not very difficult, which makes the inclusion of a Resupply point near the end of the level give off the impression that a difficult boss is coming, but Pater is encountered alone in a High Mobility LC at a point in the game where a lone LC is likely no match for the player.

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* AntiClimaxBoss: AntiClimaxBoss:
**
Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically [[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.
** Pater serves as the boss of the "MIA" mission. The mission is fairly short and not very difficult, which makes the inclusion of a Resupply point near the end of the level give off the impression that a difficult boss is coming, but Pater is encountered alone in a High Mobility LC at a point in the game where a lone LC is likely no match for the player.

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* AntiClimaxBoss: Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically.

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* AntiClimaxBoss: Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically.specifically [[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.



[[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.

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* AntiClimaxBoss: Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically [[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.

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* AntiClimaxBoss: Duels against other [=ACs=] can be hit or miss, and not even for using a GameBreaker build that would make anything an anti-climax. Because they use the same parts and statistics as you do, this also means that unless they're a special boss encounter that specifically specifically.
** Pater serves as the boss of the "MIA" mission. The mission is fairly short and not very difficult, which makes the inclusion of a Resupply point near the end of the level give off the impression that a difficult boss is coming, but Pater is encountered alone in a High Mobility LC at a point in the game where a lone LC is likely no match for the player.
[[TheComputerIsACheatingBastard cheats their design a bit]], most don't hold up against the same kind of punishment that regular bosses can; fights should rarely last even a full minute unless you and the AI keep boost-dodging around each other, trading weaker hits. It reaches the point that the Rank 1 Arena position, [[spoiler:V.I Freud]], is considered one of the ''easiest'' opponents of the entire Arena simply because his build doesn’t have the eccentricities or gimmicks that pose danger to an experienced player. As a straightforward AC fight, he gets chumped easily by that point. It's somewhat more difficult against multiple [=ACs=], but those fights are featured on NewGamePlus routes, which by then, the player would have ready access to GameBreaker builds anyways.
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You can't invoke a Running Gag as a player


*** Even better, Swinburne dies to ''[[CherryTapping anything]]'' hitting him once his guard is down. You can purge your right hand weapon just to [[GoodOldFisticuffs slug him with your bare fist]] if you feel like it, or give him [[RunningGag the authentic Patches treatment]] with a Boost Kick.

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*** Even better, Swinburne dies to ''[[CherryTapping anything]]'' hitting him once his guard is down. You can purge your right hand weapon just to [[GoodOldFisticuffs slug him with your bare fist]] if you feel like it, or give him [[RunningGag the authentic Patches treatment]] with a Boost Kick.
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*** Even better, Swinburne dies to ''[[CherryTapping anything]]'' hitting him once his guard is down. You can purge your right hand weapon just to [[GoodOldFisticuffs slug him with your bare fist]] if you feel like it, or give him [[RunningGag the authentic Patches treatment]] with a Boost Kick.
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* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[EsotericHappyEnding "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story.

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* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[EsotericHappyEnding "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story.story [[spoiler: notably in spite of the existence of ALLMIND, who ''is'' manipulating humanity and coral both throughout the story, something OVERSEER isn't even aware of outside Alea Iacta Est.]].
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* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[AndThenWhat "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story.

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* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[AndThenWhat [[EsotericHappyEnding "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story.
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* RonTheDeathEater: Going along with the aforementioned DracoInLeatherPants entry, [[spoiler: Ayre and the rest of the Coral]] have been frequently hit with this by proponents of the [[spoiler: Fires of Raven]] ending due to their being the explicit target of the [[spoiler: Overseer]] faction. Thus it is fast becoming common to see proponents of this path to declare the [[spoiler: Liberator of Rubicon]] ending as the [[AndThenWhat "No Plan Ending"]] during streams of the game, or otherwise depict [[spoiler: the Coral and Ayre]] as having sinister motives and actively manipulating individuals throughout the story.

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Cleanup. This is the same mission. Missing context from MIA, where he wonders if he get's to be V.II after confirming Snail's death. Ensemble Darkhorse should be fine to add now, so removing the warning. That said, please bring it up to the Ensemble Darkhorse thread if you want to make sure an example's valid.


* AlternativeCharacterInterpretation: V.VIII Pater is directly stated to be a sociopath in his arena bio created by ALLMIND. But there is a segment of the playerbase that wonders if this is really true. In two late-game missions where [[spoiler:he is fought alongside one of his superiors, he seems genuinely distraught if you kill his superior before him.]] This has led some players to wonder if he truly is a sociopath or if ALLMIND was just off the mark. However, on the other hand, [[spoiler:in the mission where V.V Hawkins is Pater's superior, Pater rather quickly gets over his apparent grief upon realizing that with Hawkins gone, he can take over his number in the organization, and upon defeat only expresses anger that he was taken out so soon after ranking up. This for some makes it clear that he really is a sociopath and that his "grief' is just an affectation (though some say this might just be a coping mechanism for him).]]

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* AlternativeCharacterInterpretation: V.VIII Pater is directly stated to be a sociopath in his arena bio created by ALLMIND. But there is a segment some of the playerbase that player base wonders if this is really true. In two late-game missions the mission where [[spoiler:he is fought alongside one of his superiors, superior, V.V Hawkins, he seems genuinely distraught if you kill his superior Hawkins is killed before him.]] Pater's AC is destroyed]]. This has led made some players to wonder if he truly is a sociopath or if ALLMIND was just off the mark. However, on On the other hand, [[spoiler:in the mission where V.V Hawkins is Pater's superior, Pater [[spoiler:Pater rather quickly gets over his apparent grief upon realizing that with Hawkins gone, he can take over his number in the organization, and upon defeat only expresses anger that he was taken out so soon after ranking up. This for some makes it clear that he Two interpretations were made: Pater really is a sociopath and that his "grief' is just an affectation (though some say this might just be for brushing it off so quickly, or it's a coping mechanism for him).to deal with the sudden loss.]]



* DiagnosedByTheAudience: Some have interpreted V.VIII Pater's behavior as not sociopathy, but due to Multiple Personality Disorder. The fact his AC is named DUAL NATURE adds some precedence to that interpretation, but it's otherwise unconfirmed.



%%Ensemble Darkhorse is No Recent Examples, Please. It needs to have been one entire month before examples can be added.
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Correcting Pater's number - he's V.VIII (8), it's Swinburn who's V.VII (7), at least at the start of the game.


* AlternativeCharacterInterpretation: V.VII Pater is directly stated to be a sociopath in his arena bio created by ALLMIND. But there is a segment of the playerbase that wonders if this is really true. In two late-game missions where [[spoiler:he is fought alongside one of his superiors, he seems genuinely distraught if you kill his superior before him.]] This has led some players to wonder if he truly is a sociopath or if ALLMIND was just off the mark. However, on the other hand, [[spoiler:in the mission where V.V Hawkins is Pater's superior, Pater rather quickly gets over his apparent grief upon realizing that with Hawkins gone, he can take over his number in the organization, and upon defeat only expresses anger that he was taken out so soon after ranking up. This for some makes it clear that he really is a sociopath and that his "grief' is just an affectation (though some say this might just be a coping mechanism for him).]]

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* AlternativeCharacterInterpretation: V.VII VIII Pater is directly stated to be a sociopath in his arena bio created by ALLMIND. But there is a segment of the playerbase that wonders if this is really true. In two late-game missions where [[spoiler:he is fought alongside one of his superiors, he seems genuinely distraught if you kill his superior before him.]] This has led some players to wonder if he truly is a sociopath or if ALLMIND was just off the mark. However, on the other hand, [[spoiler:in the mission where V.V Hawkins is Pater's superior, Pater rather quickly gets over his apparent grief upon realizing that with Hawkins gone, he can take over his number in the organization, and upon defeat only expresses anger that he was taken out so soon after ranking up. This for some makes it clear that he really is a sociopath and that his "grief' is just an affectation (though some say this might just be a coping mechanism for him).]]
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** If Iguazu is disabled first when confronting the Ice Worm ([[ButtMonkey which he almost certainly will]]), V.II Snail and G1 Michigan start taking verbal potshots at each other in the middle of the high-stakes mission for petty squabbles.
---> '''G5 Iguazu''': Don't do this to me, HEAD BRINGER! I'm not going down first!
---> '''[[SmugSnake V.II Snail]]''': Pathetic. Is that all Balam's Redguns can muster?
---> '''[[TeethClenchedTeamwork G1 Michigan]]''': I see Arquebus sent a top Vesper to provide running commentary.


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** Rokumonsen is ''dedicated'' to the {{LARP}} of being a ninja it's almost a MoodWhiplash, regardless of his place on the gritty battlefield of Rubicon-3. Evidently, he can form perfectly-structured and situation-relevant haikus on the fly despite how rightfully pissed off he is at 621's betrayal.
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* AlternativeCharacterInterpretation: V.VII Pater is directly stated to be a sociopath in his arena bio created by ALLMIND. But there is a segment of the playerbase that wonders if this is really true. In two late-game missions where [[spoiler:he is fought alongside one of his superiors, he seems genuinely distraught if you kill his superior before him.]] This has led some players to wonder if he truly is a sociopath or if ALLMIND was just off the mark. However, on the other hand, [[spoiler:in the mission where V.V Hawkins is Pater's superior, Pater rather quickly gets over his apparent grief upon realizing that with Hawkins gone, he can take over his number in the organization, and upon defeat only expresses anger that he was taken out so soon after ranking up. This for some makes it clear that he really is a sociopath and that his "grief' is just an affectation (though some say this might just be a coping mechanism for him).]]
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* LifeImitatesArt: A veteran AC pilot is chosen by a MegaCorp to take on a high-profile mission. [[Main/UriahGambit They expected him to fail -]] [[Main/SurprisinglyEliteCannonFodder but they didn't realise just who they were dealing with]]. Are we talking about the player-character in [[Main/OnceAnEpisode most of the AC games]], or Fireworks (see Memetic Badass below)? You be the judge.

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* LifeImitatesArt: A veteran AC pilot is chosen by a MegaCorp to take on a high-profile mission. [[Main/UriahGambit They expected set him up to fail -]] [[Main/SurprisinglyEliteCannonFodder but they didn't realise just who they were dealing with]]. Are we talking about the player-character in [[Main/OnceAnEpisode most of the AC games]], or the real player Fireworks (see Memetic Badass below)? You be the judge.

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* LifeImitatesArt: A veteran AC pilot is chosen by a MegaCorp to take on a high-profile mission. [[Main/UriahGambit They expected him to fail -]] [[Main/SurprisinglyEliteCannonFodder but they didn't realise just who they were dealing with]]. Are we talking about the player-character in [[Main/OnceAnEpisode most of the AC games]], or Fireworks (see Memetic Badass below)? You be the judge.



* MemeticBadass: The one born even before the game officially released: "[[https://www.pcgamer.com/no-ammo-40-seconds-all-furyseries-vet-earns-the-title-the-fireworks-of-shibuya-at-an-armored-core-6-preview-event-when-he-punches-an-airship-out-of-the-sky/ The Fireworks of Shibuya]]" was chosen to play "Heavy Missile Launch Support" mission during a pre-release live event, and was given 1 minute to assemble his AC to play the mission which he got minimal information about[[labelnote:Note]]It was later revealed that he was supposed to be given more time and advice for the assembly, but he'd still going in the mission blind[[/labelnote]]. He then proceeded to assemble his AC in time, effortlessly finished the mission in one go, ending it with [[PowerFist punching through the carrier's bridge to destroy it]]. He was given this nickname ''minutes'' after the livestream, and was treated as the equivalent to [[Franchise/{{Gundam}} Amuro Ray]] among the fandom.

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* MemeticBadass: The one born even before the game officially released: "[[https://www.pcgamer.com/no-ammo-40-seconds-all-furyseries-vet-earns-the-title-the-fireworks-of-shibuya-at-an-armored-core-6-preview-event-when-he-punches-an-airship-out-of-the-sky/ The Fireworks of Shibuya]]" was chosen to play "Heavy Missile Launch Support" mission during a pre-release live event, and was given 1 minute to assemble his AC to play the mission which he got minimal information about[[labelnote:Note]]It was later revealed that he was supposed expected to be given fail on his first try, receive some advice and more time to refine his build, and advice for the assembly, but he'd still going in win the mission blind[[/labelnote]].after doing so[[/labelnote]]. He then proceeded to assemble his AC in time, effortlessly finished the mission in one go, ending it with [[PowerFist punching through the carrier's bridge to destroy it]]. He was given this nickname ''minutes'' after the livestream, and was treated as the equivalent to [[Franchise/{{Gundam}} Amuro Ray]] among the fandom.

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** Custom decals are, for whatever reason, not cross-platform. This means that if there was a decal one wanted, but was not on the platform of your choice, then tough luck.

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** Custom While customization of mechs and decals are, are beloved and the system for whatever reason, creating them is robust, the system sharing them is anything but and widely derided.
*** From the word go, mech designs and decals are
not cross-platform. This means that cross platform. So if there was a the mech design or decal one wanted, but was you find is not on the platform of your choice, particular platform, you're out of luck.
*** That is, if you can find a design, as there's no official gallery or search system. You have to already know the design's sharing code.
*** Which leads to the fact that players
then tough luck.need to enter a 12-character code which, on a console in particular, can be annoying. And if an error is made entering, there's no changing it. You need to start from scratch and can't just change one or typos.
*** Lastly, downloaded designs are not accessible in offline mode. There are workarounds to this, but the "Downloaded" tab simply doesn't exist when playing offline thus needlessly complicating access to downloaded designs when offline.
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** While you're supposed to take V.VII Swinburne by surprise and get a free shot to his back, there's nothing stopping you from [[ViolationOfCommonSense simply walking up to his AC for a friendly chat]]. It takes him ''several seconds'' to realize that the random war machine the size of his own is not one of his grunt's [=MTs=] and actually open fire, accusing you of disguising yourself even though you did no such thing.
*** Furthermore, you can take up his offer, and shoot him dead anyway. The usually straightforward Ayre will take a moment to wonder whether Walter taught you that underhanded move.
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** After the mission "Attack the Refueling Base", V. VIII Pater will call you up and deliver a message from V. IV Rusty. What seals the deal, however, is ''how'' he decides to deliver said message: by doing an absolutely ATROCIOUS impression of Rusty's way of talking.
--->'''V. VIII Pater:''' "I knew you could do it... 'buddy'. I've got my eye on you." *beat* ... Uh, that is all...
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** For those that go on a SelfImposedChallenge of ''never'' touching the Arena, and thus never getting the OS Tuning upgrades, on a fresh save taken all the way to the [[VeryDefinitelyFinalDungeon very final mission of NG++]], and then finally complete all of the Arena at this point in time, [[spoiler:ALLMIND is blatantly confused and wonders why you're bothering giving it Analysis data when it already betrayed you.]] If you don't even touch the ''Training tutorials'' on a fresh save and complete them at this point, [[spoiler:ALLMIND genuinely is flabbergasted and stumbles over its own words that 621, who by this point is TheAce of all aces and the last pilot of worth standing, ''[[BeyondTheImpossible came this far off of pure instinct alone.]]'']]
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* LoveToHate: Iguazu has ended up on the recieving end of this due to how strong his hatred is of you, to the point that he ends up [[spoiler: becoming the final boss of the GoldenEnding just so he can kill you.]]
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** Similarly, some fans were initially afraid that, thanks to the success of the SoulsLikeRPG genre that was codified between ''VideoGame/ArmoredCoreVerdictDay'' and this game, that ''Fires of Rubicon'' would take too many elements from the Soulsborne games and [[TheyChangedItNowItSucks lose its unique identity.]] While ''Fires'' does have ''more'' Soulsborne elements than previous entries, many elements that attracted players to the Soulsborne genre in the first place, such as [[NintendoHard hard-but-fair difficulty]], StoryBreadcrumbs world-building, and extensive CharacterCustomization, were already part of ''Armored Core'' from the series' beginning, leading just as many fans to make a tongue-in-cheek claim that ''Armored Core'' already ''was'' a Soulsborne series even before ''Souls'' took off. Even some of the new elements like the BreakMeter have [[SalvagedGameplayMechanic less-polished antecedents]] in the heat system from ''VideoGame/ArmoredCore2'' through ''VideoGame/ArmoredCoreLastRaven'', ''Last Raven's'' own SubsystemDamage, and [[DeflectorShields Primal Armor]] in ''VideoGame/ArmoredCore4'' and ''VideoGame/ArmoredCoreForAnswer'', which all serve similar purposes in allowing sustained damage to keep up with heavy hits and preventing PaddedSumoGameplay.

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** Similarly, some fans were initially afraid that, thanks to the success of the SoulsLikeRPG genre that was codified between ''VideoGame/ArmoredCoreVerdictDay'' and this game, that ''Fires of Rubicon'' would take too many elements from the Soulsborne games and [[TheyChangedItNowItSucks lose its unique identity.]] While ''Fires'' does have ''more'' Soulsborne elements than previous entries, many elements that attracted players to the Soulsborne genre in the first place, such as [[NintendoHard hard-but-fair difficulty]], StoryBreadcrumbs world-building, and extensive CharacterCustomization, were already part of ''Armored Core'' from the series' beginning, leading just as many fans to make a tongue-in-cheek claim that ''Armored Core'' already ''was'' a Soulsborne series even before ''Souls'' took off. Even some of the new elements like the BreakMeter have [[SalvagedGameplayMechanic less-polished antecedents]] in the heat system from ''VideoGame/ArmoredCore2'' through ''VideoGame/ArmoredCoreLastRaven'', ''Last Raven's'' own SubsystemDamage, and [[DeflectorShields Primal Armor]] in ''VideoGame/ArmoredCore4'' and ''VideoGame/ArmoredCoreForAnswer'', which all serve similar purposes in allowing [[DeathByAThousandCuts sustained damage damage]] to keep up with heavy hits hitters and preventing PaddedSumoGameplay.
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** Similarly, some fans were initially afraid that, thanks to the success of the SoulsLikeRPG genre that was codified between ''VideoGame/ArmoredCoreVerdictDay'' and this game, that ''Fires of Rubicon'' would take too many elements from the Soulsborne games and [[TheyChangedItNowItSucks lose its unique identity.]] While ''Fires'' does have ''more'' Soulsborne elements than previous entries, many elements that attracted players to the Soulsborne genre in the first place, such as [[NintendoHard hard-but-fair difficulty]], StoryBreadcrumbs world-building, and extensive CharacterCustomization, were already part of ''Armored Core'' from the series' beginning, leading just as many fans to make a tongue-in-cheek claim that ''Armored Core'' already ''was'' a Soulsborne series even before ''Souls'' took off. Even some of the new elements like the BreakMeter have [[SalvagedGameplayMechanic less-polished antecedents]] in the heat system from ''VideoGame/ArmoredCore2'' through ''VideoGame/ArmoredCoreLastRaven'', ''Last Raven's'' own SubsystemDamage, and [[DeflectorShields Primal Armor]] in ''VideoGame/ArmoredCore4'' and ''VideoGame/ArmoredCoreForAnswer'', which all serve similar purposes in allowing sustained damage to keep up with heavy hits and preventing PaddedSumoGameplay.
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cleanup


** The autonomous grinder wheels found in [[spoiler:the underground city]] have been called the return of the infamous Bonewheel Skeletons from ''VideoGame/DarkSouls'', for a good reason. They move fast, making aiming difficult, their charge attacks deal a lot of damage ''and'' can stagger you very quickly, and they have a flamethrower. The worst part is that they come in groups, and one particular group guards a part container containing the MOONLIGHT Light Wave Blade. They also ''all'' have Combat Logs, so destroying them all is necessary for HundredPercentCompletion.
** The [[spoiler:C-Weapon Drones]], which you won't face properly until NG++, are a nightmare. They are resistant to kinetic weaponry but more than anything, they are just ''fast'', faster than most enemy ACs even, which can make hitting them a real pain in the ass. And they rather enjoy performing the tackle that the player can do mid-dash, which will stagger you for a second or so. AND they tend to come in pairs, so you can't just focus on a single one at a time without risking getting staggered by the other one.
* DracoInLeatherPants: The [[spoiler: Overseer]] faction has gathered up a non-insignificant following due to their AntiVillain status. While the root origin of their goals is sympathetic, they are nevertheless [[spoiler: actively attempting to cause a repeat of an extra-planetary calamity that nearly devastated humanity before and which the player knows will constitute an act of genocide against a sentient species that harbors no desire to harm them.]] Rationalizations vary, both from person-to-person and in comparing Western views on the matter to Japan's, but common trends include [[spoiler: a sense of familial duty for 621 to carry out Walter's wishes in spite of personal reservations, a view that the existence of Coral will continue to bring out the worst in humanity and only ever be used for weapons, and the harsh wording that the first mission taken in opposition of them specifies you will be killing "Cinder" Carla... who just one stage before had rescued you from Arquebus.]]

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** The autonomous grinder wheels found in [[spoiler:the underground city]] have been called the return of the infamous Bonewheel Skeletons from ''VideoGame/DarkSouls'', for a good reason. They move fast, making aiming difficult, their charge attacks deal a lot of damage ''and'' can stagger you very quickly, and they have a flamethrower. The worst part is that they come in groups, and one particular group guards a part container containing the MOONLIGHT Light Wave Blade. They also ''all'' have Combat Logs, so destroying them all is necessary for HundredPercentCompletion.
** The [[spoiler:C-Weapon Drones]], which you won't face properly until NG++, are a nightmare. They Not only are they resistant to kinetic weaponry but more than anything, weaponry, they are just also ''fast'', faster than most enemy ACs [=ACs=] even, which can make hitting them a real pain in the ass. And pain. They also have a unique kick move they rather enjoy performing the tackle that the player can do mid-dash, which will stagger you for a second or so. AND they tend to and it ''will'' stagger. They also always come in pairs, so you can't just focus on a single one at a time without risking getting staggered by the other one.
* DracoInLeatherPants: The [[spoiler: Overseer]] [[spoiler:Overseer]] faction has gathered up a non-insignificant following due to their AntiVillain status. While the root origin of their goals is sympathetic, they are nevertheless [[spoiler: actively [[spoiler:actively attempting to cause a repeat of an extra-planetary calamity that nearly devastated humanity before and which the player knows will constitute an act of genocide against a sentient species that harbors no desire to harm them.]] Rationalizations vary, both from person-to-person and in comparing Western views on the matter to Japan's, but common trends include [[spoiler: a [[spoiler:a sense of familial duty for 621 to carry out Walter's wishes in spite of personal reservations, a view that the existence of Coral will continue to bring out the worst in humanity and only ever be used for weapons, and the harsh wording that the first mission taken in opposition of them specifies you will be killing "Cinder" Carla... who just one stage before had rescued you from Arquebus.]]



* MemeticLoser: In spite, or perhaps ''because'' of being the TrueFinalBoss, there are more than a few jokes and memes lampooning [[spoiler: ALLMIND]] as being one. Highlights of the game that help reinforce this interpretation include: [[spoiler: two separate weapons erroneously being listed as having the same weapon ID, being upstaged by a {{Jobber}} who hijacks the final battle, providing a pie-chart that closer examination has percentage values that don't add up to 100%, and most tellingly uses the implied fake identity of Kate Markson to flirt with you and [[ButHeSoundsHandsome subsequently praises the offscreen exploits of]].]] The fact that their plan is entirely reliant on [[spoiler: you agreeing to help them]] clinches matters.

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* MemeticLoser: In spite, or perhaps ''because'' of being the TrueFinalBoss, there are more than a few jokes and memes lampooning [[spoiler: ALLMIND]] [[spoiler:ALLMIND]] as being one. Highlights of the game that help reinforce this interpretation include: [[spoiler: two [[spoiler:two separate weapons erroneously being listed as having the same weapon ID, being upstaged by a {{Jobber}} who hijacks the final battle, providing a pie-chart that closer examination has percentage values that don't add up to 100%, and most tellingly uses the implied fake identity of Kate Markson to flirt with you and [[ButHeSoundsHandsome subsequently praises the offscreen exploits of]].]] The fact that their plan is entirely reliant on [[spoiler: you [[spoiler:you agreeing to help them]] clinches matters.



* SelfFanservice: Despite the game continuing the ''Armored Core'' tradition of never showing people directly on-screen (though this time they provided rough images for some characters in in-game documents), fan artists quickly came up with their own designs for major characters, usually as incredibly attractive men and women. This includes Ayre ([[spoiler: who is nothing more than a disembodied brainwave pattern inside C4-621]]), ALLMIND (who is explicitly an AI with no physical body [[spoiler: until NG++]]), and 621 themselves, who is rather heavily implied to be more machine than human by the time the game starts.

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* SelfFanservice: Despite the game continuing the ''Armored Core'' tradition of never showing people directly on-screen (though this time they provided rough images for some characters in in-game documents), fan artists quickly came up with their own designs for major characters, usually as incredibly attractive men and women. This includes Ayre ([[spoiler: who ([[spoiler:who is nothing more than a disembodied brainwave pattern inside C4-621]]), ALLMIND (who is explicitly an AI with no physical body [[spoiler: until [[spoiler:until NG++]]), and 621 themselves, who is rather heavily implied to be more machine than human by the time the game starts.
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** The [[spoiler:C-Weapon Drones]], which you won't face properly until NG++, are a nightmare. They are resistant to kinetic weaponry but more than anything, they are just ''fast'', faster than most enemy ACs even, which can make hitting them a real pain in the ass. And they rather enjoy performing the tackle that the player can do mid-dash, which will stagger you for a second or so. AND they tend to come in pairs, so you can't just focus on a single one at a time without risking getting staggered by the other one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DracoInLeatherPants: The [[spoiler: Overseer]] faction has gathered up a non-insignificant following due to their AntiVillain status. While the root origin of their goals is sympathetic, they are nevertheless [[spoiler: actively attempting to cause a repeat of an extra-planetary calamity that nearly devastated humanity before and which the player knows will constitute an act of genocide against a sentient species that harbors no desire to harm them.]] Rationalizations vary, both from person-to-person and in comparing Western views on the matter to Japan's, but common trends include [[spoiler: a sense of familial duty for 621 to carry out Walter's wishes in spite of personal reservations, a view that the existence of Coral will continue to bring out the worst in humanity and only ever be used for weapons, and the harsh wording that the first mission taken in opposition of them specifies you will be killing "Cinder" Carla... who just one stage before had rescued you from Arquebus.]]
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no chained sinkholes. Shortened youtube urls are pointless.


* SugarWiki/AwesomeArt: As expected from Fromsoft; however, special mention goes to the fact that ''everything'' in the game is modelled to-scale, as evidenced [[https://youtu.be/2vO2SOqO7cs?si=qQFv_ofeEuc46zYB by]] [[https://youtu.be/yGRd8ooThn4?si=HQZV2Yh5wF0HiZCJ these]] [[https://youtu.be/x9-ejE4Ijac?si=YaGxlEVNXlValJVM videos]] which have AC's maps and models ported to ''VideoGame/EldenRing.''

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* SugarWiki/AwesomeArt: As expected from Fromsoft; however, special mention goes to the fact that ''everything'' in the game is modelled to-scale, as evidenced [[https://youtu.be/2vO2SOqO7cs?si=qQFv_ofeEuc46zYB by]] [[https://youtu.be/yGRd8ooThn4?si=HQZV2Yh5wF0HiZCJ these]] [[https://youtu.be/x9-ejE4Ijac?si=YaGxlEVNXlValJVM videos]] by videos [[https://www.youtube.com/watch?v=x9-ejE4Ijac like this]], which have AC's maps and models the game's assets ported to ''VideoGame/EldenRing.''''VideoGame/EldenRing''.

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