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* PolishedPort: 3, Silent Line and Last Raven were all ported to the Playstation Portable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into Last Raven unlike the PS2 entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.

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* PolishedPort: 3, ''3, Silent Line Line'' and Last Raven ''Last Raven'' were all ported to the Playstation Portable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into Last Raven ''Last Raven'' unlike the PS2 [=PS2=] entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.

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** The CROW extension. What it does is to basically jam your opponent's FCS and prevent them from locking on you temporarily when activated. It doesn't sound much, but for some reason the enemy AC will stop attacking you once it's active, meaning that you can just freely take potshots at your opponent when the jamming device is active. The only downside is .



* SequelDifficultyDrop: The game is noticeably easier than the previous installment, thanks to somewhat smoother control feedback even before they start using right analog for camera control, plenty of easy-to-access game breakers that you can get as soon as you start the game, and several other features that you can exploit to your hearts content. Silent Line rectifies this by amping up the difficulty considerably, though still comparatively easier to the game they attempted to reboot off.
* PolishedPort: 3, Silent Line and Last Raven were all ported to the Playstation Portable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into Last Raven unlike the PS2 entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.

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* SequelDifficultyDrop: GoddamnedBoss: The game is noticeably easier than Leviathan isn't exactly a hard boss, but the previous installment, thanks to somewhat smoother control feedback even before they start using right analog for camera control, plenty of easy-to-access game breakers that arena you can get as soon as fight it is deceptively small, and the boss had tendency to go out of bounds to areas where you start can't go lest you instantly fail the game, and several other features that you can exploit to your hearts content. Silent Line rectifies this by amping up the difficulty considerably, though still comparatively easier mission. Due to the game they attempted [[SuperDrowningSkills nature of the battlefield]], touching water (besides of using hover legs) means instant death, and the boss loves to reboot off.submerge down to avoid getting hit every now and then whilst poking you with missiles and respawnable orbital cores, makes an annoyingly tedious boss fight.
* PolishedPort: 3, Silent Line and Last Raven were all ported to the Playstation Portable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into Last Raven unlike the PS2 entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.work.
* SequelDifficultyDrop: The game is noticeably easier than the previous installment, thanks to somewhat smoother control feedback even before they start using right analog for camera control, plenty of easy-to-access game breakers that you can get as soon as you start the game, and several other features that you can exploit to your hearts content. Silent Line rectifies this by amping up the difficulty considerably, though still comparatively easier to the game they attempted to reboot off.
* ThatOneBoss: Several.
** The Massive MT from the penultimate mission is one of the harder bosses in the game. It has three attacks; firing cluster of heat-inducing missiles that will fry your AC like a tomahawk ribeye, firing slower missiles that's twice as devastating, and a rapid fire laser cannon when you're going up close. Worse yet, once you hurt it enough, it will split in two and adding another entity that will lob high-powered grenade rounds from the skies. One of the prerequisite of the extra part of this mission is that it requires player to destroy the MT without the help of a consort, while the other part is obtained somewhere at the edge of the map. You also want to destroy the upper half of the MT first before the lower half if you want to unlock the "firing back-mounted weapons without kneeling" upgrade for OP INTENSIFY. This extra condition makes the tedious task of obliterating the MT even more challenging.
** Arena Battle, Royal Mist and Exile (the latter can only be fought after completing the game). Royal Mist/Kaiser is using a heavyweight leg setup, but he's deceptively fast and armed to teeth with parts that allows him to basically heat up your AC like a tandoor oven, not to mention really durable. If you've been steamrolling the arena with the Machine Gun + Howitzer combo, then Royal Mist will be a massive roadblock that you had to play around. Meanwhile Exile (the Optional arena fight you get after beating the game) is a surprisingly durable hover leg build that not only will tear you down with it's machine gun. What makes him hard is that he's also armed with the aforementioned CROW extension, which combined with it's agility, makes him nigh untouchable until he exhaust all of his extension's ammo.
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* GameBreaker: While Fromsoft did their best to rebalancing the game's old staple like the KARASAWA and some, including locking the Human Plus program behind the endgame and making heat a little bit more dangerous compared to the previous game, there's still few things that you can freely exploit to make the game easier.
** The first arena combatant you fought has the same equip load to your starting AC, and combined with the wonky A.I. you got yourself a free win. Beat him and retrieve the dual missile pod from the mail, sell all of the unnecessary parts (like the radar) including that missile pods, then get yourself the third-tier machine gun and left hand howitzer (and some decent generator, booster, and alternative head unit), and you have enough to basically steamroll the entire game, and then some. The combo between the machine gun and howitzer will shred most arena combatants with relative ease and only specific super tanky and/or mobile combatants like Royal Mist will pose a real challenge.
** The second tier combat rifle is arguably one of the most practical, if not the most practical weapon in the game. It has wide lockbox and highly manageable recoil, decent ammo capacity, and you get it for measly 27000 credits right at the beginning of the game.
** The Abandoned Factory map in arena battles, for the reason that the enemy has serious difficulty when traversing because of the small layout. Your opponent will almost always trying to ram the wall facing the wall simply because they were able to lock you in your lockbox across the wall and will have a hard time trying to readjust away from it once you're no longer in their lockbox. You can simply stand around a little longer in your starting position, then swerve around to your opponent's back and take some cheap shot, if not running them down to 0 AP.
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* EvenBetterSequel: ''VideoGame/ArmoredCore2'' was already a solid start for the new generation, and ''3'' improves upon it with more polished gameplay and a smoother difficulty curve. Until ''VideoGame/ArmoredCoreV'', it was the best-selling installment and is often recommended as the first game any new fan should check out to see what ''Armored Core'' is all about.

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* EvenBetterSequel: ''VideoGame/ArmoredCore2'' was already a solid start for the new generation, and ''3'' improves upon it with more polished gameplay and a smoother difficulty curve. Until ''VideoGame/ArmoredCoreV'', it was the best-selling installment and is often recommended as the first game any new fan should check out to see what ''Armored Core'' is all about.about.
* SequelDifficultyDrop: The game is noticeably easier than the previous installment, thanks to somewhat smoother control feedback even before they start using right analog for camera control, plenty of easy-to-access game breakers that you can get as soon as you start the game, and several other features that you can exploit to your hearts content. Silent Line rectifies this by amping up the difficulty considerably, though still comparatively easier to the game they attempted to reboot off.
* PolishedPort: 3, Silent Line and Last Raven were all ported to the Playstation Portable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into Last Raven unlike the PS2 entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.
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* AlternativeCharacterInterpretation: Was The Controller really malfunctioning, or was it deliberately provoking humanity to break free of its dependence to it and return to the surface? The ''Armored Core 10 Works Complete File'' reference book even brings up the later interpretation in a cheeky "Some people have suggested that..." way.
* EvenBetterSequel: ''VideoGame/ArmoredCore2'' was already a solid start for the new generation, and ''3'' improves upon it with more polished gameplay and a smoother difficulty curve. Until ''VideoGame/ArmoredCoreV'', it was the best-selling installment and is often recommended as the first game any new fan should check out to see what ''Armored Core'' is all about.

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