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* SugarWiki/VisualEffectsOfAwesome: As far as this [[https://www.youtube.com/watch?v=09L_WZQr9Nc&feature=related trailer]] is concerned, the PolygonCeiling doesn't exist.

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* SugarWiki/VisualEffectsOfAwesome: As far as this [[https://www.youtube.com/watch?v=09L_WZQr9Nc&feature=related trailer]] is concerned, the PolygonCeiling doesn't exist.{{Video Game 3D Leap}}s are easy.

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ZCE and outdated.


* {{Narm}}:
** Fragile's death scream in ''For Answer'' is full of this.
** In ''Armored Core 2'', the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.

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* {{Narm}}:
** Fragile's death scream in ''For Answer'' is full of this.
**
{{Narm}}: In ''Armored Core 2'', the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.sometimes.
%%** Fragile's death scream in ''For Answer'' is full of this.



* WinBackTheCrowd: ''Verdict Day'' for the western fanbase as it has a better setup online, a merged US/EU server, better part selection, increased energy output across the board, Hardcore mode, [[spoiler: White Glint and combining V/VD and the 4/4A continuities together.]] Only time will tell if it holds up.

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* WinBackTheCrowd: ''Verdict Day'' for the western fanbase as it has a better setup online, a merged US/EU server, better part selection, increased energy output across the board, Hardcore mode, [[spoiler: White Glint and combining V/VD and the 4/4A continuities together.]] Only time will tell if it holds up.]]

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** In the early series, there's rarely any reason to not use the [[GameBreaker Karasawa Laser Rifle and Moonlight Laser Blade]]. They're not extensively heavy, they usually do the best damage for their categories, and they can be fit onto most builds without too much issue; find them in the first game and you'll see most players use them all the way to the end of ''Master of Arena''. The biggest concern usually boils down to the Karasawa's fifty shots, something you can extend with an ammo-doubling shoulder pack, and even then it being an energy weapon means no ammunition refill costs.



* GrowingTheBeard: The first game in the series solidifies all of the concepts going forwards, which is impressive as is, but it's pretty rough around the edges and lacking the Arena. ''Project Phantasma'' would add it and expand upon the mechanics with more of a focus on story, whereas ''Master of Arena'' was where it all came together for the best of the initial trilogy. ''Armored Core 2'', however, established so many new standards, mechanics and a higher degree of customization for the franchise going forwards that every single game up to ''Last Raven'' would use them and its engine thoroughly.

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* GrowingTheBeard: The first game in the series solidifies all of the concepts going forwards, which is impressive as is, but it's pretty rough around the edges and lacking the Arena. ''Project Phantasma'' would add it and expand upon the mechanics with more of a focus on story, story while introducing the arena for the first time, whereas ''Master of Arena'' was where it all came together for the best of the initial trilogy.trilogy by integrating arena and story together. ''Armored Core 2'', however, established so many new standards, mechanics and a higher degree of customization for the franchise going forwards that every single game up to ''Last Raven'' would use them and its engine thoroughly.
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** The final level of the first game stands out simply because it has one incredibly long, ultra tedious and obnoxiously bad platforming section for seemingly no reason but to pad out its length.

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** The final level of the first game stands out simply because it has one incredibly long, ultra tedious and obnoxiously bad platforming section for seemingly no reason but solely to pad wear you out its length.so that Nine-Ball can mop up what's left. [[spoiler:Twice over.]]
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** The final level of the first game stands out simply because it has one incredibly long, ultra tedious and obnoxiously bad platforming section for seemingly no reason but to pad out its length.

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* ScrappyMechanic: Overheating in ''Nexus''. [[OlderThanTheyThink While the mechanic was introduced in Armored Core 2]], it was totally irrelevant to the point that you could get by with the [[LethalJokeItem starter radiator]] for almost every mission, with the only drawback being a [[WeaksauceWeakness vulnerability to heat-based weapons]] which only a few Ravens even use. It's only in ''Nexus'' that it became a problem, as you not only need a high-quality radiator, but you also need parts with high cooling or low heat so your mech doesn't fry itself in action.

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* ScrappyMechanic: ScrappyMechanic:
**
Overheating in ''Nexus''. [[OlderThanTheyThink While the mechanic was introduced in Armored Core 2]], it was totally irrelevant to the point that you could get by with the [[LethalJokeItem starter radiator]] for almost every mission, with the only drawback being a [[WeaksauceWeakness vulnerability to heat-based weapons]] which only a few Ravens even use. It's only in ''Nexus'' that it became a problem, as you not only need a high-quality radiator, but you also need parts with high cooling or low heat so your mech doesn't fry itself in action.action.
** When a unit dies, unless it's by overwhelming power they'll spend a couple seconds exploding before they're taken off the playing field. The problem is that your locks will still focus on dying foes like any other, meaning it's entirely possible that overzealously discharging payloads to wipe out the enemies in front of you can not only waste shots pointlessly, but end up giving another enemy the chance to shoot you in the process.
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** When Losvaize makes a surprise appearance at the "Attack Urban Center" mission in the first game with her Valkyrie, there's a reason why the mission gives a timer to success by survival rather than trying to pick a fight with her. Defeating her is entirely optional -- and, on a first-time playthrough, likely not possible to pull off thanks to her absurdly overpowered missile spam barrage that can destroy you in seconds even with the tankiest AC builds. The only reward for winning against her is [[BraggingRightsReward getting the first place spot on the rankings board.]]

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** When Losvaize makes a surprise appearance at the "Attack Urban Center" mission in the first game with her Valkyrie, there's a reason why the mission gives a timer to success by survival rather than trying to pick a fight with her. Defeating her is entirely optional -- and, on a first-time playthrough, likely not possible to pull off thanks to her absurdly overpowered missile spam barrage that can destroy you in seconds even with the tankiest AC builds. The only reward for winning against her rather than escaping is [[BraggingRightsReward getting the first place stealing her spot on the rankings board.]]board]] post-game.
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** When Losvaize makes a surprise appearance at the "Attack Urban Center" mission in the very first game, her Valkyrie is effectively a HopelessBossFight at the point you encounter them, as in a regular playthrough your AC parts will be rather mediocre and weapons like the [[InfinityMinusOneSword Kurasawa]] could kill her but require some luck that she doesn't just pull out her MacrossMissileMassacre that ''will almost assuredly destroy you no matter the build.'' There's a reason why the game lets you try to run out the timer to escape instead. Her fight is so notable that the ''Nexus'' Revolution disc remastered and expanded upon her mission, where she's arguably even ''more'' dangerous.

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** When Losvaize makes a surprise appearance at the "Attack Urban Center" mission in the very first game, game with her Valkyrie is effectively a HopelessBossFight at the point you encounter them, as in a regular playthrough your AC parts will be rather mediocre and weapons like the [[InfinityMinusOneSword Kurasawa]] could kill her but require some luck that she doesn't just pull out her MacrossMissileMassacre that ''will almost assuredly destroy you no matter the build.'' There's Valkyrie, there's a reason why the game lets you try to run out the mission gives a timer to escape instead. Her success by survival rather than trying to pick a fight with her. Defeating her is so notable entirely optional -- and, on a first-time playthrough, likely not possible to pull off thanks to her absurdly overpowered missile spam barrage that the ''Nexus'' Revolution disc remastered and expanded upon her mission, where she's arguably can destroy you in seconds even ''more'' dangerous.with the tankiest AC builds. The only reward for winning against her is [[BraggingRightsReward getting the first place spot on the rankings board.]]

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* MoralEventHorizon: In ''For Answer'', the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill '''100 million people'''. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.

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* MoralEventHorizon: MoralEventHorizon:
** It's easier to count the organizations and corporations that don't cross this. As early as the first game, Chrome and Murakumo are behind two separate terrorist organizations in Struggle and Imminent Storm respectively, not to mention other things such as Chrome's bio-organic weapons or Murakumo's shady work with the Human-Plus experiments. Once you've helped one of them enough, the losing side proceeds to either unleash superweapons from top-secret research facilities as a TakingYouWithMe means of spite, or attempts to ''fire a space cannon at the planet'' in a refusal to lie down and die, also respectively. These two have set the ground work for everything that follows in the series, [[FromBadToWorse and the downward track of just how bad it'll get.]]
**
In ''For Answer'', the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill '''100 million people'''. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.
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** Don't pick a fight with Valkyrie in the very first game if you aren't prepped and ready for her. She's fast and hits hard as is, but before the timer for simply surviving the mission runs out, it's almost inevitable that she will launch a MacrossMissileMassacre on you -- one that lasts several seconds, are insanely accurate and require taking cover ahead of time to even hope to survive, and hit so damn hard that she can destroy your AC in seconds no matter how good it is. The only option you will typically have is to hide and run to survive; actually defeating her is nigh-impossible at your point in the game.

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** Don't pick When Losvaize makes a fight with Valkyrie surprise appearance at the "Attack Urban Center" mission in the very first game if game, her Valkyrie is effectively a HopelessBossFight at the point you aren't prepped encounter them, as in a regular playthrough your AC parts will be rather mediocre and ready for her. She's fast and hits hard as is, weapons like the [[InfinityMinusOneSword Kurasawa]] could kill her but before the timer for simply surviving the mission runs out, it's almost inevitable require some luck that she will launch a doesn't just pull out her MacrossMissileMassacre on you -- one that lasts several seconds, are insanely accurate and require taking cover ahead of time to even hope to survive, and hit so damn hard that she can ''will almost assuredly destroy your AC in seconds you no matter how good it is. The only option the build.'' There's a reason why the game lets you will typically have try to run out the timer to escape instead. Her fight is to hide so notable that the ''Nexus'' Revolution disc remastered and run to survive; actually defeating expanded upon her is nigh-impossible at your point in the game.mission, where she's arguably even ''more'' dangerous.
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** Don't pick a fight with Valkyrie in the very first game if you aren't prepped and ready for her. She's fast and hits hard as is, but before the timer for simply surviving the mission runs out, it's almost inevitable that she will launch a MacrossMissileMassacre on you -- one that lasts several seconds, are insanely accurate and require taking cover ahead of time to even hope to survive, and hit so damn hard that she can destroy your AC in seconds no matter how good it is. The worst part? She's a SkippableBoss if you don't take the mission, and the game doesn't even warn you about her appearing in this mission.

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** Don't pick a fight with Valkyrie in the very first game if you aren't prepped and ready for her. She's fast and hits hard as is, but before the timer for simply surviving the mission runs out, it's almost inevitable that she will launch a MacrossMissileMassacre on you -- one that lasts several seconds, are insanely accurate and require taking cover ahead of time to even hope to survive, and hit so damn hard that she can destroy your AC in seconds no matter how good it is. The worst part? She's a SkippableBoss if only option you don't take will typically have is to hide and run to survive; actually defeating her is nigh-impossible at your point in the mission, and the game doesn't even warn you about her appearing in this mission.game.
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** Don't pick a fight with Valkyrie in the very first game if you aren't prepped and ready for her. She's fast and hits hard as is, but before the timer for simply surviving the mission runs out, it's almost inevitable that she will launch a MacrossMissileMassacre on you -- one that lasts several seconds, are insanely accurate and require taking cover ahead of time to even hope to survive, and hit so damn hard that she can destroy your AC in seconds no matter how good it is. The worst part? She's a SkippableBoss if you don't take the mission, and the game doesn't even warn you about her appearing in this mission.
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* BizarroEpisode: The best way to sum up ''Formula Front'' is that it's what happens when ''Series/BattleBots'' is taken to giant mecha levels. It doesn't tie into the continuity of the rest of the franchise, instead focusing on AI-driven competition battles where teams develop their [=ACs=] to [[ToBeAMaster be the champions.]] It comes off as something of a more clinical and realistic take on the ShonenDemographic, right down to more corrupt teams trying to break the rules with something involving the "Master Data". Nothing this game placed down was ever picked up again for the rest of the series.

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* ContestedSequel: In a weird case, there is no real "ultimate" or "definitive" game in the franchise. While the first game all the way to ''Last Raven'' used the same general core gameplay, every other installment shifted the balance between story or the Arena, new gameplay elements or basic additions and removals and so forth, so fans would debate which game was the best of the bunch. Then ''4'' and ''For Answer'' happened with the first significant gameplay reboot, and ''V'' and ''Verdict Day'' rebooted everything again. Now fans eternally contest almost every game in the series besides a handful of gems.



* EnsembleDarkhorse: May Greenfield, from Armored Core For Answer. As an entirely optional wingman, May has the bare minimum of characterization and a player can go through the entire game without even encountering her once. However, fans have apparently fallen in love with what little characterization she has, as a cheerful teenage girl who pilots a bright green MightyGlacier engine of destruction. With a smiley face logo.

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* EnsembleDarkhorse: May Greenfield, from Armored Core For Answer.''For Answer''. As an entirely optional wingman, May has the bare minimum of characterization and a player can go through the entire game without even encountering her once. However, fans have apparently fallen in love with what little characterization she has, as a cheerful teenage girl who pilots a bright green MightyGlacier engine of destruction. With a smiley face logo.



** In ''[=AC4=]'' and ''For Answer'', Grenade Launchers come into this territory (doing huge damage and area damage, only slightly less useful against the faster enemies), and blades do wicked damage against arms forts.

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** In ''[=AC4=]'' ''4'' and ''For Answer'', Grenade Launchers come into this territory (doing huge damage and area damage, only slightly less useful against the faster enemies), and blades do wicked damage against arms forts.



* MoralEventHorizon: In For Answer, the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill '''100 million people'''. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.
** If you needed any more implication that ''every last one'' of the Corporations in the ''4'' series are full of serpentine bastards, you'll get it after the last mission of Armored Core 4. Why? Their thanks for you taking down Rayleonard and saving their collective hides is [[YouHaveOutlivedYourUsefulness trying to kill you for it]], [[DoomedHometown after burning your colony to the ground]] [[EverybodysDeadDave and presumably killing pretty much everyone in it]]. Oh, [[FightingYourFriend and they blackmail your partner and one of your closest friends]] into it, because if he didn't, [[SadisticChoice they would've done the same to his colony.]] They even force him to use a FlawedPrototype instead of his own [=NEXT=] that will [[DeadlyUpgrade kill him painfully even if he succeeds.]] And on Hard Mode they send ''another'' LYNX [[MakeSureHesDead just to cheap-shot whoever survived your final confrontation.]] [[spoiler: It's no wonder [[TheDogBitesBack your character]] [[TakeUpMySword takes on White Glint's mantle]] [[DefectorFromDecadence and leads Line Ark in]] ''for Answer.'']]

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* MoralEventHorizon: In For Answer, ''For Answer'', the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill '''100 million people'''. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.
** If you needed any more implication that ''every last one'' of the Corporations in the ''4'' series are full of serpentine bastards, you'll get it after the last mission of Armored ''Armored Core 4.4''. Why? Their thanks for you taking down Rayleonard and saving their collective hides is [[YouHaveOutlivedYourUsefulness trying to kill you for it]], [[DoomedHometown after burning your colony to the ground]] [[EverybodysDeadDave and presumably killing pretty much everyone in it]]. Oh, [[FightingYourFriend and they blackmail your partner and one of your closest friends]] into it, because if he didn't, [[SadisticChoice they would've done the same to his colony.]] They even force him to use a FlawedPrototype instead of his own [=NEXT=] that will [[DeadlyUpgrade kill him painfully even if he succeeds.]] And on Hard Mode they send ''another'' LYNX [[MakeSureHesDead just to cheap-shot whoever survived your final confrontation.]] [[spoiler: It's no wonder [[TheDogBitesBack your character]] [[TakeUpMySword takes on White Glint's mantle]] [[DefectorFromDecadence and leads Line Ark in]] ''for Answer.'']]



** Fragile's death scream in For Answer is full of this.
** In Armored Core 2, the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.

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** Fragile's death scream in For Answer ''For Answer'' is full of this.
** In Armored ''Armored Core 2, 2'', the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.



* SequelDifficultySpike: Rather infamously with Last Raven, where the game's method of demonstrating that everything's gone to shit is to give you two missions to choose from at the start. One's tough but manageable for a non-imported player save. The other immediately throws you against two other [=ACs=] in probably one of the hardest early game missions in the entire series, and an utter nightmare to fight with a starter [=AC=]. [[ThisIsGonnaSuck Welcome to the next end of the world.]]
* SuspiciouslySimilarSong: "12 Steps", the garage theme in ACV, has a more than passing resemblance to "Teardrop" by Music/MassiveAttack.

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* SequelDifficultySpike: Rather infamously with Last Raven, ''Last Raven'', where the game's method of demonstrating that everything's gone to shit is to give you two missions to choose from at the start. One's tough but manageable for a non-imported player save. The other immediately throws you against two other [=ACs=] in probably one of the hardest early game missions in the entire series, and an utter nightmare to fight with a starter [=AC=]. [[ThisIsGonnaSuck Welcome to the next end of the world.]]
* SuspiciouslySimilarSong: "12 Steps", the garage theme in ACV, ''V'', has a more than passing resemblance to "Teardrop" by Music/MassiveAttack.



** Let's see... Stinger from Project Phantasma, The Frighteners from [=AC2=], the Massive MT and the {{Bonus Boss}}es from Another Age, Leviathan and Ofanim [=AC3=], Big White and IBIS from Silent Line, Agraya, Genobee and [[spoiler:Nine Ball]] from Nexus, Nine Ball from Ninebreaker, Nine Ball from ''any game he appears in'', Zinaida (On the Last Raven path) and the Pulverizers from Last Raven, take your freaking pick.

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** Let's see... Stinger from Project Phantasma, ''Project Phantasma'', The Frighteners from [=AC2=], ''2'', the Massive MT and the {{Bonus Boss}}es from Another Age, ''Another Age'', Leviathan and Ofanim [=AC3=], in ''3'', Big White and IBIS from Silent Line, ''Silent Line'', Agraya, Genobee and [[spoiler:Nine Ball]] from Nexus, ''Nexus'', Nine Ball from Ninebreaker, ''Nine Breaker'', Nine Ball from ''any game he appears in'', Zinaida (On the Last Raven path) and the Pulverizers from Last Raven, ''Last Raven'', take your freaking pick.



** Sherring in AC 4 isn't exactly a pushover, either.
** Zinaida from Last Raven IS the true final boss of the game, but she is one of the hardest fights in the franchise. She will really make you work for that final ending. And on PSP version of the game, due to an AI change, she is literally almost impossible to beat without using a specific AC build.

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** Sherring in AC 4 ''4'' isn't exactly a pushover, either.
** Zinaida from Last Raven ''Last Raven'' IS the true final boss of the game, but she is one of the hardest fights in the franchise. She will really make you work for that final ending. And on PSP version of the game, due to an AI change, she is literally almost impossible to beat without using a specific AC build.



** [[spoiler: White Glint]] in Verdict Day. Missiles? Check. Fast and dodges a lot? Check. [[spoiler: Primal Armor field so you can't hit him? Check. Assault Armor and a massive explosion? Check. A 2nd phase that you take damage wherever you go and it starts to dodge even more?! Check.]] And if that wasn't enough a bonus version of it exist somewhere and it's anyone's guess how hard it is.

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** [[spoiler: White Glint]] in Verdict Day.''Verdict Day''. Missiles? Check. Fast and dodges a lot? Check. [[spoiler: Primal Armor field so you can't hit him? Check. Assault Armor and a massive explosion? Check. A 2nd phase that you take damage wherever you go and it starts to dodge even more?! Check.]] And if that wasn't enough a bonus version of it exist somewhere and it's anyone's guess how hard it is.



** Sol Dios Orbit in For Answer... unless you're playing on hard mode.

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** Sol Dios Orbit in For Answer...''For Answer''... unless you're playing on hard mode.



* WinBackTheCrowd: Verdict Day for the western fanbase as it has a better setup online, a merged US/EU server, better part selection, increased energy output across the board, Hardcore mode, [[spoiler: White Glint and combining V/VD and the 4/4A continuities together.]] Only time will tell if it holds up.
** Also applies to every expansion as it adds more to each engine, 4 to For Answer is a good example.

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* WinBackTheCrowd: Verdict Day ''Verdict Day'' for the western fanbase as it has a better setup online, a merged US/EU server, better part selection, increased energy output across the board, Hardcore mode, [[spoiler: White Glint and combining V/VD and the 4/4A continuities together.]] Only time will tell if it holds up.
** Also applies to every expansion as it adds more to each engine, 4 '4 to For Answer ''For Answer'' is a good example.
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* SequelDifficultySpike: Rather infamously with Last Raven, where the game's method of demonstrating that everything's gone to shit is to give you two missions to choose from at the start. One's tough but manageable for a non-imported player save. The other immediately throws you against two other [=ACs=] in probably one of the hardest early game missions in the entire series, and an utter nightmare to fight with a starter [=AC=]. [[ThisIsGonnaSuck Welcome to the next end of the world.]]
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Foe Yay has been cut


* CrackPairing: Shipping is rare in the fandom, but when it occurs it will invariably be this due to the [[FeaturelessProtagonist impersonal nature of the series]]. Usually between the (usually male) protagonist and [[MissionControl their (usually female) operator]] or an optional [[TheSmurfettePrinciple token female]] wingman that can be hired for one or two missions. ''[[FoeYay Last Raven]]'' [[FoeYay protagonist/Zinaida]] is also somewhat frequent, but the most popular by far is ''For Answer'' protagonist/[[EnsembleDarkhorse May Greenfield]].

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* CrackPairing: Shipping is rare in the fandom, but when it occurs it will invariably be this due to the [[FeaturelessProtagonist impersonal nature of the series]]. Usually between the (usually male) protagonist and [[MissionControl their (usually female) operator]] or an optional [[TheSmurfettePrinciple token female]] wingman that can be hired for one or two missions. ''[[FoeYay Last Raven]]'' [[FoeYay protagonist/Zinaida]] ''Last Raven'' protagonist/Zinaida is also somewhat frequent, but the most popular by far is ''For Answer'' protagonist/[[EnsembleDarkhorse May Greenfield]].
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* GrowingTheBeard: The first game in the series solidifies all of the concepts going forwards, which is impressive as is, but it's pretty rough around the edges and lacking the Arena. ''Project Phantasma'' would add it and expand upon the mechanics with more of a focus on story, whereas ''Master of Arena'' was where it all came together for the best of the initial trilogy. ''Armored Core 2'', however, established so many new standards, mechanics and a higher standard of customization for the franchise going forwards that every single game up to ''Last Raven'' would use them and its engine thoroughly.

to:

* GrowingTheBeard: The first game in the series solidifies all of the concepts going forwards, which is impressive as is, but it's pretty rough around the edges and lacking the Arena. ''Project Phantasma'' would add it and expand upon the mechanics with more of a focus on story, whereas ''Master of Arena'' was where it all came together for the best of the initial trilogy. ''Armored Core 2'', however, established so many new standards, mechanics and a higher standard degree of customization for the franchise going forwards that every single game up to ''Last Raven'' would use them and its engine thoroughly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: The first game in the series solidifies all of the concepts going forwards, which is impressive as is, but it's pretty rough around the edges and lacking the Arena. ''Project Phantasma'' would add it and expand upon the mechanics with more of a focus on story, whereas ''Master of Arena'' was where it all came together for the best of the initial trilogy. ''Armored Core 2'', however, established so many new standards, mechanics and a higher standard of customization for the franchise going forwards that every single game up to ''Last Raven'' would use them and its engine thoroughly.
Is there an issue? Send a MessageReason:
None


* MoralEventHorizon: In For Answer, the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill 100,000,000 people. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.

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* MoralEventHorizon: In For Answer, the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill 100,000,000 people.'''100 million people'''. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.
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* MoralEventHorizon: In For Answer, the Destruction Path ending is this for the player.

to:

* MoralEventHorizon: In For Answer, the Destruction Path ending is this for the player. In the first mission alone, you destroy the five airships that compose Cradle 03 and kill 100,000,000 people. Manage to beat [[NintendoHard the next mission]], and you go on to destroy all of the other Cradles to become the greatest monster that humanity has ever seen.



** Occupation of Arteria Carpals. (It's ThatOneBoss x4 or 5)\\

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** Occupation of Arteria Carpals. (It's ThatOneBoss x4 or 5)\\5 on Hard Mode)\\
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* EarWorm: What some think of [[https://www.youtube.com/watch?v=2KpKUIC2asI Evergreen Family]] theme music in ''V''.
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Hey, we have a trope for that!


** In Armored Core 2, the briefer for Emeraude [[VerbalTic rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.

to:

** In Armored Core 2, the briefer for Emeraude [[VerbalTic [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.
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Not YMMV


* ScrewedByTheNetwork: On the English front of AC V which has two different servers for the game being US and EU, this is bad because the series doesn't sell as well as it does in Japan and the player base is starting to drop due to the game being three patches behind the Japanese version of the game, having multiple [[GameBreaker game breaker's]] and having UnstableEquilibrium kick in.
* ShoutOut: Wynne D. Fanchon is almost certainly one to Literature/{{Xanth}}.
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None


** If you needed any more implication that ''every last one'' of the Corporations in the ''4'' series are full of serpentine bastards, it will be gone after the last mission of Armored Core 4. Why? Their thanks for you taking down Rayleonard and saving their collective hides is [[YouHaveOutlivedYourUsefulness trying to kill you for it]], [[DoomedHometown after burning your colony to the ground]] [[EverybodysDeadDave and presumably killing pretty much everyone in it]]. Oh, [[FightingYourFriend and they blackmail your partner and one of your closest friends]] into it, because if he didn't, [[SadisticChoice they would've done the same to his colony.]] [[spoiler: It's no wonder [[TheDogBitesBack your character]] [[TakeUpMySword takes on White Glint's mantle]] [[DefectorFromDecadence and leads Line Ark in]] ''for Answer.'']]

to:

** If you needed any more implication that ''every last one'' of the Corporations in the ''4'' series are full of serpentine bastards, you'll get it will be gone after the last mission of Armored Core 4. Why? Their thanks for you taking down Rayleonard and saving their collective hides is [[YouHaveOutlivedYourUsefulness trying to kill you for it]], [[DoomedHometown after burning your colony to the ground]] [[EverybodysDeadDave and presumably killing pretty much everyone in it]]. Oh, [[FightingYourFriend and they blackmail your partner and one of your closest friends]] into it, because if he didn't, [[SadisticChoice they would've done the same to his colony.]] They even force him to use a FlawedPrototype instead of his own [=NEXT=] that will [[DeadlyUpgrade kill him painfully even if he succeeds.]] And on Hard Mode they send ''another'' LYNX [[MakeSureHesDead just to cheap-shot whoever survived your final confrontation.]] [[spoiler: It's no wonder [[TheDogBitesBack your character]] [[TakeUpMySword takes on White Glint's mantle]] [[DefectorFromDecadence and leads Line Ark in]] ''for Answer.'']]
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None


** In Armored Core 2, the briefer for Emeraude [[VerbalTic rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent,]] which also makes it harrd to take him serriously sometimes.

to:

** In Armored Core 2, the briefer for Emeraude [[VerbalTic rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent,]] prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes.
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None

Added DiffLines:

**One mission in the original game pits the player up against a gang called [[Videogame/DarkSouls Dark Soul]].
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Sinkhole chaining entries don't count.


** [[ThatOneBoss Nine-Ball]] [[AwesomeBosses/VideoGames probably]] [[WolverinePublicity counts too.]]
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Main characters don't count.


** For Answer White Glint.
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Scale is a different issue from effects failure.


* SpecialEffectFailure / SciFiWritersHaveNoSenseOfScale: Either your NEXT spontaneously turns into a Behemoth during ''For Answer's'' Cradle missions, or those 20 million people on board are very, very small indeed.
** It could be handwaved by having their living quarters inside the portions you are supposed to attack. But even then, I highly doubt that those areas are big enough to house 10 million people total.
** When you lose an online match in 5 you bail out of your AC and fly around with a jump pack which is fine, but you're so much bigger than the cars that sit idle on the maps. Even worse is that when you touch them they explode.
*** At least From knows this since they added some silly models for them like a ninja holding onto a raven ([[VideoGame/NinjaBlade Ken?]]) and a mini Nineball Seraph.

Changed: 88

Removed: 251

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None


The YMMV for VideoGame/ArmoredCore.



* HilariousInHindsight: RD is a NervousWreck deep down, [[spoiler:backstabs his/her friends]], is frequently admonished by Creator/TaraStrong's character, and is regarded by some of the fans as a shallow person. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Now, which franchise does this character belong to?]]

to:

* HilariousInHindsight: RD is a NervousWreck deep down, [[spoiler:backstabs his/her friends]], is frequently admonished by Creator/TaraStrong's character, and is regarded by some of the fans as a shallow person. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Now, which franchise does this character belong to?]]



* MoralEventHorizon: For Answer, Ending C.

to:

* MoralEventHorizon: In For Answer, Ending C.the Destruction Path ending is this for the player.



* OlderThanTheyThink: [[ActionGirl Your part-time partner and proto-operator]] in ''Project Phantasma'' is also called Sumika. However, given ''PP'' and ''4A'' take place it separate universes, it's not the same one.

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