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** Balanced swords can be created in the first town or have Magnus make them for you by the second. They have one of the the fastest attack rates in the game, but still have good damage. Note, however, that they are tech items and good mages (single-college mages like Virgil will manage just fine) will probably kill themselves trying to use them.

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** Balanced swords can be created in the first town or have Magnus make them for you by the second. They have one of the the fastest attack rates in the game, but still have good damage. Note, however, that they are tech items and good mages (single-college mages like Virgil will manage just fine) will probably kill themselves trying to use them. A step up from this is the featherweight axe, which is even better. The axe can then be upgraded into the deadly pyrotechic axe, which pound for pound is pretty much the deadliest tech melee weapon in the game thanks to fire being such a broken damage aspect. The only things that outclass it are InfinityPlusOneSword weapons.
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* TheWoobie: Randver Thunder Stone loses his father to exile long before he's ready to inherit the throne, and [[spoiler: he gets ''no'' endings that aren't at least somewhat [[BittersweetEnding bittersweet]]: either his father returns to the throne and he isn't even mentioned in the ending, his father [[DyingMomentOfAwesome dies heroically]] and allows him to become a good ruler, or his failures as a king lead to a civil war that either causes him to lose the throne to a stronger candidate, or drives the dwarven race to near-extinction]].

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* TheWoobie: Randver Thunder Stone loses his father to exile long before he's ready to inherit the throne, and [[spoiler: he gets ''no'' endings that aren't at least somewhat [[BittersweetEnding bittersweet]]: either his father returns to the throne and he isn't even mentioned in the ending, his father [[DyingMomentOfAwesome dies heroically]] and allows him to become a good ruler, or his failures as a king lead to a civil war that either causes him to lose the throne to a stronger candidate, or drives the dwarven race to near-extinction]].near-extinction]].
** WoobieDestroyerOfWorlds: Poor Torian Kel. After his resurrection he's on a hopeless quest trying to find a way to release his trapped friends. But what makes him a Destroyer of Worlds? [[spoiler: Besides being evil aligned, he's willing to side with Kerghan's quest in exterminating all life so said friends can be released, making him a literal example of this trope.]]
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* HilariousInHindsight: Gilbert Bates, the presumed inventor of the steam engine, who holds the monopoly on making steam engines, is a reference to Bill Gates of Microsoft. His competitor, Cedric Appleby (probably an {{Expy}} of Steve Jobs), is a reference to the Apple corporation, who competes with Microsoft. Today, Apple has already surpassed Microsoft as the bigger tech company made famous by their I-Products such as the iPod, iPhone, and iPad.

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* DemonicSpiders: Fire Elementals, and to a lesser extent their smaller cousins. They're level 50, the highest the player can go, insanely tough (because they're made of fire), damage both your armor and weapons (again, fire), and have a nasty habit of appearing in packs. One quest actually forces you to trek through a cave full of these things.

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* DemonicSpiders: DemonicSpiders:
**
Fire Elementals, and to a lesser extent their smaller cousins. They're level 50, the highest the player can go, insanely tough (because they're made of fire), damage both your armor and weapons (again, fire), and have a nasty habit of appearing in packs. One quest actually forces you to trek through a cave full of these things.things.
** Earth Elementals are this to a lesser extent, especially since you're forced to fight them a lot earlier than you'd normally be ready unless you abuse the mechanics to jump ahead 30 levels. Like Fire Elementals, attacking them damages your weapons since they're made of rock. Some of them also come superheated for fire damage, making them almost as bad as Fire Elementals.
** Finally, at the bottom of the barrel but still no less annoying, are the blue zombies. Not only are they at least twice as tough as any other zombie, they cause fire damage when they strike. Sensing a pattern here?



** Balanced swords can be created in the first town or have Magnus make them for you by the second, they have one of the the fastest attack rates in the game, but still have good damage. Note, however, that they are tech items and good mages (single-college mages like Virgil will manage just fine) will probably kill themselves trying to use them.
** A minor one for technologists is the electric ring in the second level of the electric tech tree. It gives a +2 to Dexterity when worn. You can wear two. In a game with only 60ish character points to give your character, four extra is a huge bonus, not counting the two you spend to get there.

to:

** Balanced swords can be created in the first town or have Magnus make them for you by the second, they second. They have one of the the fastest attack rates in the game, but still have good damage. Note, however, that they are tech items and good mages (single-college mages like Virgil will manage just fine) will probably kill themselves trying to use them.
** A minor one for technologists is the electric ring in the second level of the electric tech tree. It gives a +2 to Dexterity when worn. You can wear two. In a game with only 60ish character points to give your character, four extra is a huge bonus, not counting minus the two you spend to get there.there. If you're going for electric mastery, then it might as well be four more points.



** With just a few points invested in Pickpocket (or SaveScumming), you can steal a key from Ristezze, a merchant in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and continue to do so every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.

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** With just a few points invested in Pickpocket (or SaveScumming), you can steal a key from Ristezze, a merchant in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and continue to do so every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money. money.
** Once you find the Necromizer schematics, you can turn some of the most dangerous enemies in the game into your eternal zombie companions. And if they die, just revive them again. The ingredients can be bought or stolen from shops, so you craft an endless amount, for free if you have the lockpicking skills to rob them.
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* DesignatedVillain: Z'an Alurin is canonically evil. She does not act that way; at worst, she's a very detached and philosophical sort, she acts like a DefectorFromDecadence, and we see her commit no evil actions (unless she's participating in the player's villainy).
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** T’sen Ang if you choose to free the half ogre slaves. Everybody will turn hostile and they can be quite difficult.
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** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[FairForItsDay that would be perfectly acceptable and believable back then]].

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** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] [[spoiler:Literature/TheProtocolsOfTheEldersOfZion]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[FairForItsDay that would be perfectly acceptable and believable back then]].
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Removed a gameplay impossibility that was suggested as tactical advice.


*** Or you could just avoid them entirely by going to Durnholme, where you learn the location of Black Root, which in turn is connected to Tarrant via railroad, allowing you to proceed with the game without dealing with the BeefGate at all, at least until you return after having leveled up.
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** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[ValuesDissonance that would be perfectly acceptable and believable back then]].

to:

** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[ValuesDissonance [[FairForItsDay that would be perfectly acceptable and believable back then]].

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* GameBreaker: It is possible to create a character who creates explosives, scours the streets of Tarant, and crafts random and very, VERY profitable parts from them, trading up as their skills progress. Repeat ad nauseum, and you'll have a character who levels a warehouse at the slightest bump.
** Similarly, if you go the magic route and specialize in Force magic, you will eventually be able to cast the Disintegrate spell at half endurance cost. It will completely and instantly vaporize whatever it hits, essentially letting you run all over the place destroying anything that stands in your way, be it monster, NPC, or a door.
*** Only really worthwhile on monsters, as using it on humans destroys their loot.
**** You can instantly annihilate anything that stands against you with the merest gesture, and you're worrying about ''loot''?
***** Well, not quite ''anything'' - the BigBad is immune to Disintegrate. Also, loot can be sold to finance the acquisition of additional mage staves, increasing both your MP pool and your effective MP regeneration rate, both of which are good if you're going to throw around Disintegrate a lot.

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* GameBreaker: GameBreaker:
**
It is possible to create a character who creates explosives, scours the streets of Tarant, and crafts random and very, VERY profitable parts from them, trading up as their skills progress. Repeat ad nauseum, and you'll have a character who levels a warehouse at the slightest bump.
** Similarly, if you go the magic route and specialize in Force magic, you will eventually be able to cast the Disintegrate spell at half endurance cost. It will completely and instantly vaporize whatever it hits, essentially letting you run all over the place destroying anything that stands in your way, be it monster, NPC, or a door.
*** Only really worthwhile on monsters, as using it on humans
door. It destroys their loot.
**** You can instantly annihilate anything that stands against you with the merest gesture, and you're worrying about ''loot''?
***** Well, not quite ''anything'' - the BigBad is immune to Disintegrate. Also, loot can be sold to finance the acquisition of additional mage staves, increasing both your MP pool and your effective MP regeneration rate, both of
loot, which is something of a downside, but there are good if you're going a lot of things to throw around Disintegrate a lot.kill that do not drop loot (or drop worthless loot).



** With just a few points invested in Pickpocket, you can steal a key from Ristezze, a merchant in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and continue to do so every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.

to:

** With just a few points invested in Pickpocket, Pickpocket (or SaveScumming), you can steal a key from Ristezze, a merchant in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and continue to do so every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.
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* GoodBadBugs: The Reflective Shield spell has a certain unorthodox application. Normally it reflects any spell cast at the character with the shield on them back at the caster, this goes for both beneficial and damaging spells. However, the shield treats canceling sustained spells as a spell in and of itself. Meaning if you cast, for instance, Polymorph on someone, then cast Reflective Shield on them and ''then'' cancel the Polymorph, then the ''cancellation'' will be reflected back at you, the Polymorph effect will be removed from your sustained effects bar but will ''not'' be removed from the target, meaning they are now permanently a sheep. This works for any spell that needs to be sustained, including Mind Control and summoning creatures.
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erm. Consensus on the CM thread is that these characters do not qualify. Sorry about that last edit reason.
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Consensus on the CM thread of these qualify


* CompleteMonster:
** ''You'', on an evil playthrough. To complete the evil story path one has to murder absolutely everyone in a small village at one point.
** The Bane of Kree slaughtered an entire city for nothing and will repeat it over and over if given an opportunity. Numerous innocents were burned alive in the flames his sword was forged in - just to make it more evil.
** Garrick Stout, a knight whose reprehensible acts make anything you do to him in return completely justified.
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* With just a few points invested in Pickpocket, you can steal a key from Ristezze, a junk dealer in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and repeat the process every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.

to:

* ** With just a few points invested in Pickpocket, you can steal a key from Ristezze, a junk dealer merchant in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and repeat the process continue to do so every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* With just a few points invested in Pickpocket, you can steal a key from Ristezze, a junk dealer in the first town, allowing you to open his loot chest and take his entire inventory (It's mostly junk, but technologists can craft some of it into useful items) and all of his money (usually about 1300 coins), and repeat the process every time you visit Shrouded Hills for the rest of the game. Never again will you worry about money.
Is there an issue? Send a MessageReason:
None


** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[ValuesDissonance that would be perfectly acceptable and believable back then]].

to:

** The schemes of the [[spoiler:Industrial Council]], especially considering their race, are ''just'' a bit too similar to [[spoiler:"The Protocols of the Elders of Zion"]] for comfort. This might actually be intentional, seeing as it was written to be somewhat like a Victorian novel, and [[ValuesDissonance that would be perfectly acceptable and believable back then]].then]].
* TheWoobie: Randver Thunder Stone loses his father to exile long before he's ready to inherit the throne, and [[spoiler: he gets ''no'' endings that aren't at least somewhat [[BittersweetEnding bittersweet]]: either his father returns to the throne and he isn't even mentioned in the ending, his father [[DyingMomentOfAwesome dies heroically]] and allows him to become a good ruler, or his failures as a king lead to a civil war that either causes him to lose the throne to a stronger candidate, or drives the dwarven race to near-extinction]].
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None


* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[VideoGame/{{Fallout}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]

to:

* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[VideoGame/{{Fallout}} [[VideoGame/{{Fallout1}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]
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* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[VideoGame//{{Fallout}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]

to:

* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[VideoGame//{{Fallout}} [[VideoGame/{{Fallout}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]
Is there an issue? Send a MessageReason:
None


* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[{{Fallout}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]

to:

* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[{{Fallout}} [[VideoGame//{{Fallout}} water purifying gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]
Is there an issue? Send a MessageReason:
None


* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a water purifying gem from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]

to:

* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a [[{{Fallout}} water purifying gem gem]] from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]

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* DemonicSpiders: Fire Elementals, and to a lesser extent their smaller cousins. They're level 50, the highest the player can go, insanely tough (because they're made of fire), damage both your armor and weapons (again, fire), and have a nasty habit of appearing in packs. One quest actually forces you to trek through a cave full of these things.



* UnfortunateImplications: [[spoiler:If gnomes are meant to represent Jews, then what is

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* UnfortunateImplications: [[spoiler:If gnomes are meant to represent Jews, then what is UnfortunateImplications:

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* UnfortunateImplications: [[spoiler:If gnomes are meant to represent Jews, then what is represented by Half-Ogre Conspiracy?]]
** To be fair, [[spoiler: not everyone in the conspiracy is a gnome, and not every gnome in the gameworld is in the conspiracy. Vollinger, a gnome NPC that joins your party, is pretty repulsed by the conspiracy.]]
*** To be unfair [[spoiler: Vollinger is also the traitor in your midst, though he can be convinced (through his boss) to join your cause proper).]]

to:

* UnfortunateImplications: [[spoiler:If gnomes are meant to represent Jews, then what is represented by Half-Ogre Conspiracy?]]
** To be fair, [[spoiler: not everyone in the conspiracy is a gnome, and not every gnome in the gameworld is in the conspiracy. Vollinger, a gnome NPC that joins your party, is pretty repulsed by the conspiracy.]]
*** To be unfair [[spoiler: Vollinger is also the traitor in your midst, though he can be convinced (through his boss) to join your cause proper).]]
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*** Or you could just avoid them entirely by going to Durnholme, where you learn the location of Black Root, which in turn is connected to Tarrant via railroad, allowing you to proceed with the game without dealing with the BeefGate at all, at least until you return after having leveled up.
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* ThatOneLevel: The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any combat-heavy area counts, really, but most of them are placed fairly. The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest.
** To a smaller extent, getting out of the first town can be this for the violence-inclined and/or those without the right build. In order to leave, you have to get past the guys guarding the bridge. Unfortunately, the leader has two half-ogres who will beat your party to death in short order. You get stun grenades early on, but without throwing skill you have to save scum for a solid hit. To get past charitably, you either need really good persuasion, a ton of money (more than you're likely to have or want to spend), or sabotage the new bridge being built (which will make the town hate you).

to:

* ThatOneLevel: The Black Mountain Clan Mines. It's the only part of the game you can't talk your way around. Moreover, it's filled with rock golems which break most weapons when you attack them and do insane damage compared to what you've been fighting thus far. Any combat-heavy area counts, really, but most of them are placed fairly. The Black Mountain Clan Mines are more notorious because they are a relatively early part of the main quest.
quest and because you can't get around doing them.
** To a smaller extent, getting out of the first town can be this for the violence-inclined and/or those without the right build. In order to leave, you have to get past the guys guarding the bridge. Unfortunately, the leader has two half-ogres who will beat your party to death in short order. You get stun grenades early on, but without throwing skill you have to save scum for a solid hit. To get past charitably, you either need really good persuasion, a ton of money (more than you're likely to have or want to spend), or to sabotage the new bridge being built (which will make the town hate you).you), or a single skill point in persuasion.
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* DesignatedHero: The mages of Tulla, while canonically good guys, are ''massive'' [[JerkAss Jerkasses]] sometimes. Their crowning moment is when they ask you to help them get a water purifying gem from someone who left Tulla to get it for them...but the thing is, he's become a technologist now, so he can't be allowed back into Tulla. [[MurderIsTheBestSolution They're perfectly okay with it if you just murder him and take the gem.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompleteMonster:
** ''You'', on an evil playthrough. To complete the evil story path one has to murder absolutely everyone in a small village at one point.
** The Bane of Kree slaughtered an entire city for nothing and will repeat it over and over if given an opportunity. Numerous innocents were burned alive in the flames his sword was forged in - just to make it more evil.
** Garrick Stout, a knight whose reprehensible acts make anything you do to him in return completely justified.


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* MoralEventHorizon: [[spoiler:Stout became captain of the guard purely so he could stalk a noblewoman, and when he found out she was already engaged, he rendered the fiancee blind in what was promised to be a fair duel, then arranged for the fiancee to become trapped in a cave full of monsters solely so he could save her (or have the player save her on his behalf).]]
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*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still god, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people off from playing the game any further.

to:

*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still god, good, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people off from playing the game any further.
Is there an issue? Send a MessageReason:
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*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still god, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people of from playing the game any further.

to:

*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still god, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people of off from playing the game any further.
Is there an issue? Send a MessageReason:
None


*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now.

to:

*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now. The point is still god, though: without knowing how to take advantage of the game mechanics like that, that's an early-level BeefGate that has put a fair number of people of from playing the game any further.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Drop some railroad spikes next to the thugs. Because they're all using their fists (which do a crapload of damage), the game considers them to be unarmed. That means they will automatically pick up and equip ''any'' weapon on the ground nearby, even if that weapon does far less damage than they'd normally do unarmed. Railroad spikes have a maximum damage of 1. Your team should be able to beat them now.

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