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* NintendoHard:
** ''Eggerland 2/Meikyuu Shima'' for MSX and Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze). Thankfully, despite the greater difficulty of rooms overall, its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.
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* IconicCharacterForgottenTitle: The protagonists Lolo and Lala are nowadays better known for appearing in the ''Franchise/{{Kirby}}'' games, where they are instead called "Lololo and Lalala". Because of this, the ''Adventures of Lolo''/''Eggerland'' series has almost completely faded from the general public, and hasn't seen a single game release since 2000. This can sometimes lead to ''Kirby'' fans not realizing that Lolo and Lala weren't actually from ''Kirby'' in the first place.

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* IconicCharacterForgottenTitle: The protagonists Lolo and Lala are nowadays better known for appearing in the ''Franchise/{{Kirby}}'' games, where they are instead called "Lololo and Lalala". Because of this, the ''Adventures of Lolo''/''Eggerland'' series has almost completely faded from the general public, and hasn't seen a single game release remained dormant since 2000. This can sometimes lead to ''Kirby'' fans not realizing that Lolo and Lala weren't actually from ''Kirby'' in the first place.
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* IconicCharacterForgottenTitle: The protagonists Lolo and Lala are nowadays better known for appearing in the ''Franchise/{{Kirby}}'' games, where they are instead called "Lololo and Lalala". Because of this, the ''Adventures of Lolo''/''Eggerland'' series has almost completely faded from the general public, and hasn't seen a single game release since 2000. This can sometimes lead to ''Kirby'' fans not realizing that Lolo and Lala weren't actually from ''Kirby'' in the first place.
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** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland 2''.

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** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS Famicom Disk System version of ''Eggerland 2''.
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migrating

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* SequelDifficultySpike:
** Each entry in the American ''Adventures of Lolo'' trilogy features more difficult puzzles than the last.
** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland 2''.

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* AntiClimaxBoss: King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. He's upgraded into a proper boss battle in the sequels, but he's still a pretty disappointing fight.

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* AntiClimaxBoss: AntiClimaxBoss:
**
King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. He's upgraded into a proper boss battle in the sequels, but he's still a pretty disappointing fight.fight.
** As for the non-linear ''Eggerland'' games, any confrontation with King Egger is always rigged in favor of Lolo winning, no matter how close King Egger gets to victory.
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* AntiClimaxBoss: King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.

to:

* AntiClimaxBoss: King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is He's upgraded into a proper boss battle.battle in the sequels, but he's still a pretty disappointing fight.
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*** Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.
* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after the final room's cleared.

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*** Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.
* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after the final room's cleared.
screen.
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* EarWorm:
** The main theme will not leave your head EVER.
** Even more JustForFun/{{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game), but ''still'' only one level theme.
** The Japanese ''Eggerland'' games have several level themes which can be this. Especially the water/tropical-themed stages.
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* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after Lolo tells him to stop his evil deeds.

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* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after Lolo tells him to stop his evil deeds.the final room's cleared.
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*** Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.

to:

*** Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.screen.
* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after Lolo tells him to stop his evil deeds.
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** Even more {{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game), but ''still'' only one level theme.

to:

** Even more {{Egregious}} JustForFun/{{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game), but ''still'' only one level theme.
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* AnticlimaxBoss: King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.
* DemonicSpiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to [[SpannerInTheWorks constantly screw everything up.]]

to:

* AnticlimaxBoss: AntiClimaxBoss: King Egger in the American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.
* DemonicSpiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to [[SpannerInTheWorks constantly screw everything up.]]up]].
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*** Pushing an egg halfway into the water will make it slip all the way in on its own.

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*** Pushing an egg halfway into the water will make it slip all the way in on its own. This is important because a stationary Medusa can only kill you if you're all the way on a square.
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*** Dragons can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.

to:

*** Dragons Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.

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There is no correct reason whatever for a comma to go inside a right parenthesis.


* EarWorm: The main theme will not leave your head EVER.
** Even more {{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game,) but ''still'' only one level theme.

to:

* EarWorm: EarWorm:
**
The main theme will not leave your head EVER.
** Even more {{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game,) game), but ''still'' only one level theme.



* ThatOneLevel: The first Castle room in ''2'', already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.

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* ThatOneLevel: ThatOneLevel:
**
The first Castle room in ''2'', already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.
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** And in the Japanese games, there's multiple themes.

to:

** And in the The Japanese games, there's multiple themes.''Eggerland'' games have several level themes which can be this. Especially the water/tropical-themed stages.

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* AnticlimaxBoss: The Great Devil in the first game; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.

to:

* AnticlimaxBoss: The Great Devil King Egger in the first game; American ''Adventures of Lolo''; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.


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** And in the Japanese games, there's multiple themes.
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*** Pushing an egg halfway into the water will make it slip all the way in on its own.

to:

*** Pushing an egg halfway into the water will make it slip all the way in on its own.own.
*** Dragons can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.
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None


* ThatOneLevel: The first Castle room in ''2'', already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.

to:

* ThatOneLevel: The first Castle room in ''2'', already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.way.
** Many, many levels in ''III'', which expect you know about and exploit various quirks in the engine. so we might as well explain some of them right here:
*** Magic shots take time to travel from one side of the screen to the other, so you can theoretically shoot an enemy trapped in an egg that's blocking a Medusa, and then get out of the way before the Medusa can see you.
*** Pushing an egg halfway into the water will make it slip all the way in on its own.
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None

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** Even more {{Egregious}} in ''Adventures of Lolo 3'', which has multiple overworld and pre-level themes (both of which combined make up about 5% of the game,) but ''still'' only one level theme.
Is there an issue? Send a MessageReason:
None


* EarWorm: The main theme will not leave your head EVER.

to:

* EarWorm: The main theme will not leave your head EVER.EVER.
* ThatOneLevel: The first Castle room in ''2'', already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and it's hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to [[SpannerInTheWorks constantly screw everything up.]]

to:

* DemonicSpiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and it's hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to [[SpannerInTheWorks constantly screw everything up.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and it's hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to [[SpannerInTheWorks constantly screw everything up.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: The Great Devil in the first game; after clearing the 50th stage, Lolo defeats him in a cutscene. His reappearance in the second game is upgraded into a proper boss battle.

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