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* AudienceAlienatingPremise: The game tended to struggle for a while with finding an audience, due to the rather odd approach it took of "the facts behind the myth"—that is to say, it's based on the mythologized era of Mycenaean Greece, but attempts to interpret the myths as having potential "realistic" origins (i.e. centaurs exist, but they're just horse-mounted cavalry). This left the game as something of a feathered fish, because fans who wanted a strictly historical recreation of Mycenaean warfare found the game remained rather fantastical and strange (i.e. hero units and generals capable of OneManArmy feats reminiscent of the Iliad), and fans who wanted essentially Age of Mythology but in the Total War style found the concept of, say, a minotaur being a big guy with a bull skull helmet to be incredibly lame. Notably, one of the first big expansions the game got, the MYTHOS DLC, more or less threw out the concept in favor of providing two new modes: one all-historical mode with the superpowered hero units and divine powers cut out, and one all-mythology mode where genuine hydras and cyclopes run amok on the battlefield.

to:

* AudienceAlienatingPremise: The game tended to struggle for a while with finding an audience, due to the rather odd approach it took of "the facts behind the myth"—that is to say, it's based on the mythologized era of Mycenaean Greece, but attempts to interpret the myths as having potential "realistic" origins (i.e. centaurs exist, but they're just horse-mounted cavalry). This left the game as something of a feathered fish, because fans who wanted a strictly historical recreation of Mycenaean warfare found the game remained rather fantastical and strange (i.e. hero units and generals capable of OneManArmy feats reminiscent of the Iliad), and fans who wanted essentially Age of Mythology ''VideoGame/AgeOfMythology'' but in the Total War style found the concept of, say, a minotaur being a big guy with a bull skull helmet to be incredibly lame. Notably, one of the first big expansions the game got, the MYTHOS DLC, more or less threw out the concept in favor of providing two new modes: one all-historical mode with the superpowered hero units and divine powers cut out, and one all-mythology mode where genuine hydras and cyclopes run amok on the battlefield.
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* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the game's original campaign for straddling the fence between history and fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the "Behind the Myth" mode. The DLC and accompanying free patch also comes at the time where the game ended its year-long exclusivity at the Epic Store, placating players who are opposed to this, as the situation now is akin to a re-release of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AudienceAlienatingPremise: The game tended to struggle for a while with finding an audience, due to the rather odd approach it took of "the facts behind the myth"—that is to say, it's based on the mythologized era of Mycenaean Greece, but attempts to interpret the myths as having potential "realistic" origins (i.e. centaurs exist, but they're just horse-mounted cavalry). This left the game as something of a feathered fish, because fans who wanted a strictly historical recreation of Mycenaean warfare found the game remained rather fantastical and strange (i.e. hero units and generals capable of OneManArmy feats reminiscent of the Iliad), and fans who wanted essentially Age of Mythology but in the Total War style found the concept of, say, a minotaur being a big guy with a bull skull helmet to be incredibly lame. Notably, one of the first big expansions the game got, the MYTHOS DLC, more or less threw out the concept in favor of providing two new modes: one all-historical mode with the superpowered hero units and divine powers cut out, and one all-mythology mode where genuine hydras and cyclopes run amok on the battlefield.
Is there an issue? Send a MessageReason:
None


** Strangely enough, despite a generally positive reception, the game managed to ''[[GoldenMeanFallacy anger both sides]]'' of the "History or Fantasy" debate when it was announced. The fans of fantasy, who expected something akin to ''VideoGame/AgeOfMythology'', were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for example the Minotaur is actually a man wearing a bull's skull as a hat), their relative scacity and the MaybeMagicMaybeMundane approach, but the fans of historical titles, however, were quite displeased at how many fantastical elements were still presents, such as Hero Units, generals having abilities and being OneManArmy, and how the Gods give actual blessings.

to:

** Strangely enough, despite a generally positive reception, the game managed to ''[[GoldenMeanFallacy anger both sides]]'' of the "History or Fantasy" debate when it was announced. The fans of fantasy, who expected something akin to ''VideoGame/AgeOfMythology'', were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for example the Minotaur is actually a man wearing a bull's skull as a hat), their relative scacity scarcity, and the MaybeMagicMaybeMundane approach, but the fans of historical titles, however, titles were quite displeased at how many fantastical elements were still presents, present, such as Hero Units, generals having abilities and being OneManArmy, [[OneManArmy One-Men Armies]], and how the Gods give actual blessings.

Changed: 271

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* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be. One major faction wanted it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there, while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[OurMinotaursAreDifferent minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers, and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.

to:

* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be. One major faction wanted it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there, while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[OurMinotaursAreDifferent minotaur]] was deemed going too far).gameplay. Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers, and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.

Changed: 16

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* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be, with one major faction wanting it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[OurMinotaursAreDifferent minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.

to:

* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be, with one be. One major faction wanting wanted it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there there, while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[OurMinotaursAreDifferent minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers powers, and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.
Is there an issue? Send a MessageReason:
None


* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be, with one major faction wanting it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[ALoadOfBull minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.

to:

* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be, with one major faction wanting it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[ALoadOfBull [[OurMinotaursAreDifferent minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UncertainAudience: The game's initial approach caused it to suffer heavily during its early years from the presence to two conflicting expectations over what it should be, with one major faction wanting it to depict the actual battles of the iconic, yet relatively undepicted, Mycenaean Greek war era in a way that would make them feel as if they were actually there while the other faction wanted it to be a showcase of the miracles and monsters of Myth/ClassicalMythology in all their splendor. As it ultimately turned out, the initial approach failed to please either side, with the history enthusiasts being turned off by the presence of 'mythical' units that were never present in the real life battles of the Mycenaean Greek era, the mythology enthusiasts being turned off by how they'd wanted the ''real'' mythical monsters instead of the poor man's imitations present in the original campaign, and the people who were actually on board with the initial 'truth behind the myth' approach being turned off by the fact that there were still mythic heroes and godly powers present in the gameplay (resulting in the awkward situation where Achilles slaughtering an entire phalanx singlehandedly before then getting magically healed via divine intercession being deemed perfectly acceptable, but a genuine [[ALoadOfBull minotaur]] was deemed going too far). Ultimately, the game finally found a proper audience after the launch of the ''Mythos'' DLC that rebranded the initial vanilla campaign as "Behind the Myth" mode while also including a "Historical" mode that removed the mythical units and heavily altered the mechanics behind the hero units and godly powers and a "Mythological" mode that remodeled all the mythical units into the actual mythical monsters they were supposed to represent while also adding in several additional fantastical beasts that hadn't been present in the initial campaign.

Changed: 653

Removed: 226

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* BrokenBase: Strangely enough, despite a generally positive reception, the game managed to ''[[GoldenMeanFallacy anger both sides]]'' of the "History or Fantasy" debate when it was announced.
** The fans of fantasy, who expected something akin to VideoGame/AgeOfMythology, were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for example the Minotaur is actually a man wearing a bull's skull as a hat).
** The fans of historical titles, however, were quite displeased at how many fantastical elements were still presents, such as Hero Units, generals having abilities and being OneManArmy, and how the Gods give actual blessings.

to:

* BrokenBase: BrokenBase:
**
Strangely enough, despite a generally positive reception, the game managed to ''[[GoldenMeanFallacy anger both sides]]'' of the "History or Fantasy" debate when it was announced.
**
announced. The fans of fantasy, who expected something akin to VideoGame/AgeOfMythology, ''VideoGame/AgeOfMythology'', were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for example the Minotaur is actually a man wearing a bull's skull as a hat).
** The
hat), their relative scacity and the MaybeMagicMaybeMundane approach, but the fans of historical titles, however, were quite displeased at how many fantastical elements were still presents, such as Hero Units, generals having abilities and being OneManArmy, and how the Gods give actual blessings.

Changed: 58

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the game's original campaign for straddling the fence between history and fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the "Behind the Myth" mode. The DLC also comes at the time where the game ended its year-long exclusivity at the Epic Store, placating players who are opposed to this, as the situation now is akin to a re-release of the game.

to:

* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the game's original campaign for straddling the fence between history and fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the "Behind the Myth" mode. The DLC and accompanying free patch also comes at the time where the game ended its year-long exclusivity at the Epic Store, placating players who are opposed to this, as the situation now is akin to a re-release of the game.



** Another smaller source of anger was the decision to keep the game exclusive to the Epic Store for a year. Again, the Mythos DLC made up for this when players realized that with the DLC, the situation was akin to a re-release of the game.

to:

** Another smaller source of anger was the decision to keep the game exclusive to the Epic Store for a year. Again, the Mythos DLC made up for this when players realized that with the DLC, DLC (and accompanying free patch), the situation was akin to a re-release of the game.

Changed: 227

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the game's original campaign for straddling the fence between history and fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the "Behind the Myth" mode.

to:

* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the game's original campaign for straddling the fence between history and fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the "Behind the Myth" mode. The DLC also comes at the time where the game ended its year-long exclusivity at the Epic Store, placating players who are opposed to this, as the situation now is akin to a re-release of the game.



** Another smaller source of anger was the decision to keep the game Epic-Store exclusive for a year. Again, the Mythos DLC made up for this when players realized that with the DLC, the situation was akin to a re-release of the game.

to:

** Another smaller source of anger was the decision to keep the game Epic-Store exclusive to the Epic Store for a year. Again, the Mythos DLC made up for this when players realized that with the DLC, the situation was akin to a re-release of the game.

Added: 232

Changed: 1

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** However, the Mythos DLC helped reconcile both sides by adding two different game modes that allow you to either go full myth or full historical, while still keeping the "Behind the Myth" option for those who want it.

to:

** *** However, the Mythos DLC helped reconcile both sides by adding two different game modes that allow you to either go full myth or full historical, while still keeping the "Behind the Myth" option for those who want it.it.
**Another smaller source of anger was the decision to keep the game Epic-Store exclusive for a year. Again, the Mythos DLC made up for this when players realized that with the DLC, the situation was akin to a re-release of the game.

Changed: 12

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** However, the Mythos DLC helped reconcile both sides by adding two different game modes that allow you to either go full myth or full historical, while still keeping the Behind the Myth option for those who want it.

to:

** However, the Mythos DLC helped reconcile both sides by adding two different game modes that allow you to either go full myth or full historical, while still keeping the Behind "Behind the Myth Myth" option for those who want it.



* WinBackTheCrowd: The "Fact Behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into the game along with some new ones.

to:

* WinBackTheCrowd: The "Fact Behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] Mythos]] DLC, [=CA=] has decided to make an effort to bring existing players back into the game along with some new ones.
Is there an issue? Send a MessageReason:
None


** The fans of fantasy, who expected something akin to VideoGame/AgeOfMythology, were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for exemple the Minotaur is actually a man wearing a bull's skull as a hat).

to:

** The fans of fantasy, who expected something akin to VideoGame/AgeOfMythology, were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for exemple example the Minotaur is actually a man wearing a bull's skull as a hat).
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the games original campaign for straddling the fence between history and fantasy there are the new Mythological and Historical modes, with the vanilla game being rebranded as the Behind the Myth mode.

to:

* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the games game's original campaign for straddling the fence between history and fantasy fantasy, there are the new Mythological and Historical modes, with the vanilla game being rebranded as the Behind "Behind the Myth Myth" mode.

Added: 402

Removed: 406

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None


* UnfortunateCharacterDesign: The Amazons' clothing and armor are based off of the Thracians' and Scythians' that are believed to be possible historical links to the Amazons' legends. Unfortunately, some sorts of said clothing [[https://i.redd.it/njl6xs1l0yp51.png rather resembles pyjamas]] and makes a number of the Amazons' Light units look like they appeared armed at the World's Largest Slumber Party.


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* WTHCostumingDepartment: The Amazons' clothing and armor are based off of the Thracians' and Scythians' that are believed to be possible historical links to the Amazons' legends. Unfortunately, some sorts of said clothing [[https://i.redd.it/njl6xs1l0yp51.png rather resembles pyjamas]] and makes a number of the Amazons' Light units look like they appeared armed at the World's Largest Slumber Party.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Strangely enough, despite a generally positive reception, the game managed to anger ''both sides'' of the "History or Fantasy" fanbase when it was announced.

to:

* BrokenBase: Strangely enough, despite a generally positive reception, the game managed to ''[[GoldenMeanFallacy anger ''both sides'' both sides]]'' of the "History or Fantasy" fanbase debate when it was announced.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, the Mythos DLC helped reconcile both sides by adding two different game modes that allow you to either go full myth or full historical, while still keeping the Behind the Myth option for those who want it.
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: The "Fact behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into the game along with some new ones.

to:

* WinBackTheCrowd: The "Fact behind Behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into the game along with some new ones.ones.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: The ''Mythos'' DLC seems to be doing a lot to address the concerns of the game's critics. For those who criticized the games original campaign for straddling the fence between history and fantasy there are the new Mythological and Historical modes, with the vanilla game being rebranded as the Behind the Myth mode.
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: The "Fact behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into Troy along with some new ones.

to:

* WinBackTheCrowd: The "Fact behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into Troy the game along with some new ones.
Is there an issue? Send a MessageReason:
None


* UnfortunateCharacterDesign: The Amazons' clothing and armor are based off of the Thracians' and Scythians' that are believed to be possible historical links to the Amazons' legends. Unfortunately, some sorts of said clothing [[https://i.redd.it/njl6xs1l0yp51.png rather resembles pyjamas]] and makes a number of the Amazons' Light units look like they appeared armed at the World's Largest Slumber Party.

to:

* UnfortunateCharacterDesign: The Amazons' clothing and armor are based off of the Thracians' and Scythians' that are believed to be possible historical links to the Amazons' legends. Unfortunately, some sorts of said clothing [[https://i.redd.it/njl6xs1l0yp51.png rather resembles pyjamas]] and makes a number of the Amazons' Light units look like they appeared armed at the World's Largest Slumber Party.Party.
* WinBackTheCrowd: The "Fact behind the Myth" approach had left many fans disillusioned by ''Troy'' who were hoping to see some of the famous monsters that were believed to exist in the era. But with the announcement of the [[https://www.youtube.com/watch?v=m0ODWEcjpBQ MYTHOS]] DLC, [=CA=] has decided to make an effort to bring existing players back into Troy along with some new ones.
Is there an issue? Send a MessageReason:
None

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* SpiritualLicensee: It's basically a video game adaptation of ''Film/{{Troy}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Strangely enough, despite a generally positive reception, the game managed to anger ''both sides'' of the "History or Fantasy" fanbase when it was announced.
** The fans of fantasy, who expected something akin to VideoGame/AgeOfMythology, were severely disappointed by the downplaying of mythological elements, such as making the "monsters" more realistic (for exemple the Minotaur is actually a man wearing a bull's skull as a hat).
** The fans of historical titles, however, were quite displeased at how many fantastical elements were still presents, such as Hero Units, generals having abilities and being OneManArmy, and how the Gods give actual blessings.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: A video game adaptation of Literature/RomanceOfTheThreeKingdoms followed up by an adaptation of Literature/TheIliad sounds a lot like the ''VideoGame/DynastyWarriors'' series and its little-known spin-off ''VideoGame/WarriorsLegendsOfTroy''.

to:

* HilariousInHindsight: A video game adaptation of Literature/RomanceOfTheThreeKingdoms followed up by an adaptation of Literature/TheIliad sounds a lot like the ''VideoGame/DynastyWarriors'' series and its little-known spin-off ''VideoGame/WarriorsLegendsOfTroy''.''VideoGame/WarriorsLegendsOfTroy''.
* UnfortunateCharacterDesign: The Amazons' clothing and armor are based off of the Thracians' and Scythians' that are believed to be possible historical links to the Amazons' legends. Unfortunately, some sorts of said clothing [[https://i.redd.it/njl6xs1l0yp51.png rather resembles pyjamas]] and makes a number of the Amazons' Light units look like they appeared armed at the World's Largest Slumber Party.
Is there an issue? Send a MessageReason:
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* HilariousInHindsight: A video game adaptation of Literature/RomanceOfTheThreeKingdoms followed up by an adaptation of Literature/TheIliad sounds a lot like the ''VideoGame/DynastyWarriors'' series and its little-known spin-off ''VideoGame/WarriorsLegendsOfTroy''.

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