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** The Teladi philosophy in ''Xtended'' is that kinetic weapons are just better; their race-exclusive weapons ''all'' use standard bullets or railguns, such as the Energy Bolt Chaingun or the Gauss Cannon. This is to compensate for the fact that their ships have terrible weapon generators, discouraging pilots from using energy weapons. Apparently, the Teladi don't think of directed-energy weapons as the be-all-end-all for space combat.

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** The Teladi philosophy in ''Xtended'' is that kinetic weapons are just better; their race-exclusive weapons ''all'' use standard bullets or railguns, such as the Energy Bolt Chaingun or the Gauss Cannon. This is to compensate for the fact that their ships have terrible weapon generators, discouraging pilots from using energy weapons. Apparently, the Teladi don't think of directed-energy weapons as the be-all-end-all for space combat. The Split likewise heavily use ammunition-based weapons, though their choice of ammo varies from the mundane Mass Drive ball bearings, to the exotic [[AntiMatter Anti-Proton]] Cannon.
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Trading off gun power for tougher shields would make them a Stone Wall.


** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard and you basically got yourself an effective all-purpose weapon that can take you far in the game. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.

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** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier [[SuperToughness especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard and you basically got yourself an effective all-purpose weapon that can take you far in the game. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.



** "Hauler" ship variants straddle the line between this and MightyGlacier. They trade off some gun power for a larger cargo bay and sometimes tougher shields. Particularly with the Falcon Hauler: said larger cargo bay often allows players to rig them as missile boats, [[MundaneUtility in addition to making good impromptu trading vessels]].

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** "Hauler" ship variants straddle the line between this and MightyGlacier.StoneWall. They trade off some gun power for a larger cargo bay and sometimes tougher shields. Particularly with the Falcon Hauler: said larger cargo bay often allows players to rig them as missile boats, [[MundaneUtility in addition to making good impromptu trading vessels]].
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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[Franchise/StarWars Does this remind you of anything?]]

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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and missile arsenal and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[Franchise/StarWars Does this remind you of anything?]]
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* GuiltFreeExterminationWar: Operation Final Fury in ''Terran Conflict'' has the player assisting an Argon/Boron/Split alliance to completely wipe out the [[BeePeople Kha'ak]]. By the time ''Albion Prelude'' takes place, the Kha'ak are totally gone - the only signs of their presence are long abandoned ships drifting in space.

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* GuiltFreeExterminationWar: Operation Final Fury in ''Terran Conflict'' has the player assisting an Argon/Boron/Split alliance to completely wipe out the [[BeePeople Kha'ak]]. By the time ''Albion Prelude'' takes place, the Kha'ak are totally gone - the only signs of their presence are long abandoned ships drifting in space. Also, in the same game, the Argons go to war with the Terrans when [[spoiler: the Terran State decides to make a resolution to the Commonwealth by decreeing that R&D of [=AGI=] is to be desisted and the Argon Federation took exception to that by blowing up the Torus station around Earth.]]
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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills.

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*** The Terran Rapier and Rapier, [=ATF=] Valkyrie Valkyrie, and the Aldrinite Deca.fade are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon (or in the Deca.fade's case, the Experimental Electro-Magnetic Plasma Cannon) which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills. As with all M5s, they have puny energy weapon generators, so they are not suitable for extended combat.
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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.

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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills.
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*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.

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*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.
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*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.
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* HollywoodDarkness: The [[SpacePirate Pirate]] sector of ''Loomanckstrats Legacy''. According to FlavorText, the sector is situated in a interstellar void (and indeed it is the only setor in the map without a sun), and it also occupied by an AsteroidThicket and [[SpaceMines mine field]]. So theorically it should be a death trap only navigable by never taking the eyes off the gravidar or the map. In reality, the sector is bathed by a low brownish light, [[SpecialEffectFailure apparently coming from the local planet (which itself is completely dark and invisible by the way)]], making everything completely visible.
** Averted in the [[BlindJump Unfocused]] [[RandomlyGeneratedLevel Sectors]] without sun, as they never have planets. Inside those, the only thing visible are the lights of the ships, be them yours or those blood-red or purple lit of random enemies. Even with a giant galaxy blasting white the screen, the best they produce is a weak reflection on the metal of your hull.
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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[StarWars Does this remind you of anything?]]

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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[StarWars [[Franchise/StarWars Does this remind you of anything?]]
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* LensFlare: Every time the main star of a sector is inside the field of view.
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* HumansAreMorons: The Terrans are responsible for the creation of the Xenon thanks to a buggy software update and their [[WhatAnIdiot impatience-induced stupidity]] for not troubleshooting the problems before implementing it on the Terraformers. Their full-blown xenophobia towards all other races stems from this incident. If anyone is to blame for rampant, out-of-control AI ships roaming around the galaxy, it's the Terrans, every single ounce of it.

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* HumansAreMorons: The Terrans are responsible for the creation of the Xenon thanks to a buggy software update and their [[WhatAnIdiot callously impatience-induced stupidity]] for not troubleshooting the problems before implementing it on the Terraformers. Their full-blown xenophobia towards all other races stems from this incident. If anyone is to blame for rampant, out-of-control AI ships roaming around the galaxy, it's the Terrans, every single ounce of it.
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* HumansAreMorons: The Terrans are responsible for the creation of the Xenon thanks to a buggy software update and their [[WhatAnIdiot callous stupidity]] for not troubleshooting the problems before implementing it on the Terraformers. Their full-blown xenophobia towards all other races stems from this incident. If anyone is to blame for rampant, out-of-control AI ships roaming around the galaxy, it's the Terrans, every single ounce of it.

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* HumansAreMorons: The Terrans are responsible for the creation of the Xenon thanks to a buggy software update and their [[WhatAnIdiot callous impatience-induced stupidity]] for not troubleshooting the problems before implementing it on the Terraformers. Their full-blown xenophobia towards all other races stems from this incident. If anyone is to blame for rampant, out-of-control AI ships roaming around the galaxy, it's the Terrans, every single ounce of it.
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** The Pirate Blastclaw Prototype is considered to be this. Whilst relatively uncommon among pirate patrols, this M3 fighter boasts a ''gigantic'' cargo bay for its class (it has the second largest cargo capacity among fighter-based craft in the game after the Enhanced version of the Teladi Kea), while being well-balanced in its stats. This gives it excellent multi-role abilities; it can function as a missile boat or superbly armed mini-freighter for other ships or stations and unlike other prototype ships, it can be acquired by forcing the pilot to bail out by careful CherryTapping with your guns, instead of performing tedious amounts of missions for a MegaCorp.
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** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard [[AwesomeYetPractical and you basically got yourself an effective all-purpose weapon that can take you far in the game]]. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.

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** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard [[AwesomeYetPractical and you basically got yourself an effective all-purpose weapon that can take you far in the game]].game. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.
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* HypocriticalHumor: The fact that there are Boron and Paranid pirates in the X-Universe makes this curiously ironic since the Boron are a generally pacifistic race and the Paranids are HolierThanThou ScaryDogmaticAliens who view piracy as sinful. How they turned to piracy can be explained that there are those who've become malcontent and rogue enough to break off from their culture and operate outside the standards of their respective race's living. Made even more hilarious when they [[TheComputerShallTauntYou taunt you in battle]] by trying to invoke the name of their Queen/Emperor before attempting to finish you off.

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* HypocriticalHumor: The fact that there are Boron and Paranid pirates in the X-Universe makes this curiously ironic since the Boron are a generally pacifistic race and the Paranids are HolierThanThou ScaryDogmaticAliens who view piracy as sinful. How they turned to piracy can be explained that there are those who've become malcontent and rogue enough to break off from their culture and operate outside the standards of their respective race's living. Made even more hilarious when they [[TheComputerShallTauntYou taunt you in battle]] by trying to invoke the name of their Queen/Emperor Queen/Emperor\Priest Duke before attempting to finish you off.
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** The Terrans and their [[EliteArmy AGI Task Force]] are better at war than the Argon, due to their [[HumanityIsAdvanced superior technology]] - during the Second Terraformer War, Terran fleets could easily [[CurbStompBattle curb-stomp]] their Argon counterparts, though the war changed in the Argon's favor when they began to use [[SapientShip AGI ships]].

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** The Terrans and their [[EliteArmy AGI Task Force]] are better at war than the Argon, due to their [[HumanityIsAdvanced superior technology]] - during the Second Terraformer War, Terran fleets could easily [[CurbStompBattle curb-stomp]] their Argon counterparts, though the war changed in the Argon's favor when they began to use [[SapientShip AGI ships]].ships]] in [[ZergRush great numbers]].
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* InherentlyFunnyWords: ''{{X-Play}}'' had oh so much fun with "Khaak".

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* InherentlyFunnyWords: ''{{X-Play}}'' ''Series/XPlay'' had oh so much fun with "Khaak".
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Er... no? Xtended runs on the Steam version of X 3 TC fine. There\'s a thread for people with issues on their forums. http://www.thexuniverse.com/forums/142-X-Tended-Terran-Conflict-for-X%C2%B3-Terran-Conflict


** Due to a compatibility issue caused by a 2011 map patch, you ''cannot'' use ''Xtended Terran Conflict'' with the Steam version of ''X3''.
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** Due to a compatibility issue caused by a 2011 map patch, you ''cannot'' use ''Xtended Terran Conflict'' with the Steam version of ''X3''.
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** The Paranid Hyperion. While it has half the speed of the Springblossom, it ties it for best corvette in the game due to its incredibly well-rounded stats; the turning rate is unusually phenomenal for its class, it has heavy shielding, and the cargo bay is ''humongous''. Plus, it is the only craft in its class to carry fighters. One popular use of the Hyperion is as a docking port for the Blastclaw Prototype, which the fighter itself serves as an extra cargo bay for the corvette.
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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have particularly ineffective guns compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[StarWars Does this remind you of anything?]]

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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and their guns are rather particularly ineffective guns compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[StarWars Does this remind you of anything?]]
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** NEVER launch any missile that has an area of effect feature in it when an enemy starts shooting at you, even from those firing [[PainfullySlowProjectile Painfully Slow Projectiles]]. This is especially true if you're carrying Firestorm or Hammerhead missiles, considering how vastly powerful and slow their warheads are. Unless you're flying an M7, M1 or M2-class ship, you WILL die in the ensuing shockwave if your missile gets shot at. Amusingly, you can do this to an enemy ship's missile too when they're ready to launch. M8 bombers are particularly prone to this form of self-destruction since their Tomahawk missiles do more damage than the ship has shields and HP put together. The same applies to the Terran Claymore with its Phantom missiles.

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** NEVER launch any missile that has an area of effect feature in it when an enemy starts shooting at you, even from those firing [[PainfullySlowProjectile Painfully Slow Projectiles]]. This is especially true if you're carrying Firestorm or Hammerhead missiles, considering how vastly powerful and slow their warheads are. Unless you're flying an M7, M1 or M2-class ship, you WILL die in the ensuing shockwave if your missile gets shot at. Amusingly, you can do this to an enemy ship's missile too when they're ready to launch. M8 bombers are particularly prone to this form of self-destruction since their Tomahawk missiles do more damage than the ship has shields and HP put together. The same applies to the Terran Claymore with its Phantom missiles. This makes it a case of PressXToDie.
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Death to Killed Off For Real misuse.


* KilledOffForReal: In [[ExactlyWhatItSaysOnTheTin Dead Is Dead]] mode. If you ever die by any means, your saved game will be deleted for good. This includes [[YetAnotherStupidDeath dying in the most stupid ways]] such as launching a very powerful [=AoE=] missile like the [[YouNukeEm Hammerhead and/or Firestorm]] [[HoistByHisOwnPetard while being fired upon]], and when the game decides to act like a troll by [[TeleFrag throwing in capital ships to splat you while entering or exiting a jump gate]]. [[NintendoHard Managing to complete all the plots in this mode]] will get you an [[CosmeticAward achievement (which is rather cosmetic, by the way)]].
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* KilledOffForReal: In [[ExactlyWhatItSaysOnTheTin Dead Is Dead]] mode. If you ever die by any means, your saved game will be deleted for good. This includes [[YetAnotherStupidDeath dying in the most stupid ways]] such as launching a very powerful AoE missile like the [[YouNukeEm Hammerhead and/or Firestorm]] [[HoistByHisOwnPetard while being fired upon]], and when the game decides to act like a troll by [[TeleFrag throwing in capital ships to splat you while entering or exiting a jump gate]]. [[NintendoHard Managing to complete all the plots in this mode]] will get you an [[CosmeticAward achievement (which is rather cosmetic, by the way)]].

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* KilledOffForReal: In [[ExactlyWhatItSaysOnTheTin Dead Is Dead]] mode. If you ever die by any means, your saved game will be deleted for good. This includes [[YetAnotherStupidDeath dying in the most stupid ways]] such as launching a very powerful AoE [=AoE=] missile like the [[YouNukeEm Hammerhead and/or Firestorm]] [[HoistByHisOwnPetard while being fired upon]], and when the game decides to act like a troll by [[TeleFrag throwing in capital ships to splat you while entering or exiting a jump gate]]. [[NintendoHard Managing to complete all the plots in this mode]] will get you an [[CosmeticAward achievement (which is rather cosmetic, by the way)]].
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* KilledOffForReal: In [[ExactlyWhatItSaysOnTheTin Dead Is Dead]] mode. If you ever die by any means, your saved game will be deleted for good. This includes [[YetAnotherStupidDeath dying in the most stupid ways]] such as launching a very powerful AoE missile like the [[YouNukeEm Hammerhead and/or Firestorm]] [[HoistByHisOwnPetard while being fired upon]], and when the game decides to act like a troll by [[TeleFrag throwing in capital ships to splat you while entering or exiting a jump gate]]. [[NintendoHard Managing to complete all the plots in this mode]] will get you an [[CosmeticAward achievement (which is rather cosmetic, by the way)]].

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* LethalJokeCharacter: The Truelight Seeker, a unique M6 corvette given as a reward during the Goner plot in ''TC''. On paper it's pretty mediocre, with only 400 MJ of shields, a top speed of 138 m/s, no turrets, average reactor power, and it's a larger target than the Argon Centaur it's based on. However, its [[FixedForwardFacingWeapon spinal slots]] can mount literally every gun in the game except the Impulse Ray Emitter, and some have turned it into a GlassCannon by fitting it with Gauss cannons.



* LethalJokeCharacter: The Truelight Seeker, a unique M6 corvette given as a reward during the Goner plot in ''TC''. On paper it's pretty mediocre, with only 400 MJ of shields, a top speed of 138 m/s, no turrets, average reactor power, and it's a larger target than the Argon Centaur it's based on. However, its [[FixedForwardFacingWeapon spinal slots]] can mount literally every gun in the game except the Impulse Ray Emitter, and some have turned it into a GlassCannon by fitting it with Gauss cannons.
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** The information for the Boron sector named Hila's Joy states that the Boron do not maintain a military presence there in fear of sparking an unwanted conflict with the warmongering Split. Yet, in stark irony, when you visit there, there's an actual heavy presence of Boron naval ships to be found there, complete with a military outpost. And they're right next to bordering Split sectors such as Ghinn's Escape and Family Njy. What's more, they'll even do the occasional skirmish in those sectors. Either the info for Hila's Joy was written prematurely before the development of that particular sector, or there was an aborted arc that could have taken place.

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** The information for the Boron sector named Hila's Joy states that the Boron do not maintain a military presence there in fear of sparking an unwanted conflict with the warmongering Split. Yet, in stark irony, when you visit there, there's an actual heavy presence of Boron naval ships to be found there, seen, complete with a military outpost. And they're right next to bordering Split sectors such as Ghinn's Escape and Family Njy. What's more, they'll even do the occasional skirmish in those sectors. Either the info for Hila's Joy was written prematurely before the development of that particular sector, or there was an aborted arc that could have taken place.
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* {{Hypocrite}}: The Commonwealth lists Space Fuel (AKA Argon Whiskey), an alcoholic space beverage, as contraband. However, in the Argon sectors of Herron's Nebula and Nyana's Hideout, you can see two Space Fuel Distilleries there and their goods can be bought. Even more jarring is the fact that the distilleries can be purchased at Argon shipyards, and that the distilleries in question are constructed in non-Commonwealth space. [[LoopholeAbuse There's a loophole just waiting to be abused]] for potential smugglers who want to make amends with the SpacePirates.

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* {{Hypocrite}}: The Commonwealth lists Space Fuel (AKA Argon Whiskey), an alcoholic space beverage, as contraband. However, in the Argon sectors of Herron's Nebula and Nyana's Hideout, you can see two Space Fuel Distilleries there and their goods can be bought. Even more jarring is the fact that the distilleries can be purchased at Argon shipyards, and that the distilleries in question are constructed in non-Commonwealth space. shipyards. [[LoopholeAbuse There's a loophole just waiting to be abused]] for potential smugglers who want to make amends with the SpacePirates.SpacePirates, provided that the distilleries in question are built in non-Commonwealth space.
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* {{Hypocrite}}: The Commonwealth lists Space Fuel (AKA Argon Whiskey), an alcoholic space beverage, as contraband. However, in the Argon sectors of Herron's Nebula and Nyana's Hideout, you can see two Space Fuel Distilleries there and their goods can be bought. Even more jarring is the fact that the distilleries can be purchased at Argon shipyards, and that the distilleries in question are constructed in non-Commonwealth space. [[LoopholeAbuse There's a loophole just waiting to be abused]] for potential smugglers who want to make amends with the SpacePirates.
** The information for the Boron sector named Hila's Joy states that the Boron do not maintain a military presence there in fear of sparking an unwanted conflict with the warmongering Split. Yet, in stark irony, when you visit there, there's an actual heavy presence of Boron naval ships to be found there, complete with a military outpost. And they're right next to bordering Split sectors such as Ghinn's Escape and Family Njy. What's more, they'll even do the occasional skirmish in those sectors. Either the info for Hila's Joy was written prematurely before the development of that particular sector, or there was an aborted arc that could have taken place.

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