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* In early prototypes, Emerald Hill was originally titled Green Hill (tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]]. Development quotes and design documents suggest the latter was originally conceived as a dark version of Green Hill reminiscent of a haunted house, possibly explaining its early name.

to:

* In early prototypes, Emerald Hill was originally titled Green Hill (tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]]. Development quotes and design documents suggest the latter was originally conceived as a dark version of Green Hill reminiscent of a haunted house, possibly explaining its early name.name and somewhat-unfitting carnival-like music in the final version.
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* In early prototypes, Emerald Hill was originally titled Green Hill (likely tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]]. Development quotes and design documents suggest the latter was originally conceived as a dark version of Green Hill reminiscent of a haunted house, possibly explaining its early name.

to:

* In early prototypes, Emerald Hill was originally titled Green Hill (likely tying (tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]]. Development quotes and design documents suggest the latter was originally conceived as a dark version of Green Hill reminiscent of a haunted house, possibly explaining its early name.
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* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout the first game's setting, South Island, as they travelled through time. A map of the island would be displayed between levels, and would change depending on the time period the characters were in; the details changed over the course of the game's development, but always involved Sonic and Tails travelling to the past, then to a "ruined" era in which Eggman had taken over the island, [[GaiasLament polluted the water, and practically wiped out all plant life]]; many of the levels in the released version of the game were designed with this concept in mind, with Oil Ocean, Casino Night, and Chemical Plant being part of that destroyed time period, and Hill Top taking place in the past. Time travel was also used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, and was executed differently than what was planned for ''Sonic 2'' but included a similar form of polluted, mechanized era as its BadFuture. [[labelnote:How?]]Unlike ''CD'', where the player would time travel within the zones themselves and thus change how they look visually, in ''2'', each time period had its own set of zones, tackled linearly, though some Zones would be counterparts of each other or visited more than once. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout the first game's setting, South Island, as they travelled through time. A map of the island would be displayed between levels, and would change depending on the time period the characters were in; the details changed over the course of the game's development, but always involved Sonic and Tails travelling to the past, then and later going to a "ruined" era in which Eggman had taken over the island, [[GaiasLament polluted the water, and practically wiped out all plant life]]; many of the levels in the released version of the game were designed with this concept in mind, with Oil Ocean, Casino Night, and Chemical Plant being part of that destroyed time period, and Hill Top taking place in the past. Time travel was also used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, and was executed differently than what was planned for ''Sonic 2'' but included a similar form of polluted, mechanized era as its BadFuture. [[labelnote:How?]]Unlike ''CD'', where the player would time travel within the zones themselves and thus change how they look visually, in ''2'', each time period had its own set of zones, tackled linearly, though some Zones would be counterparts of each other or visited more than once. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]



** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant. Though its placement in betas has no data, the concept art depicts it as a pinball-like techno maze. It would have had 3 acts and would be the last zone visited before Neo Death Egg. Graphics and elements of Cyber City would be reused in ''Sonic Spinball's'' level "The Machine".

to:

** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant. Though its placement in betas has no data, the concept art depicts it as a pinball-like techno maze. It would have had 3 acts and would be the last zone visited before Neo Death Egg. It took place in the taken-over-by-Eggman time period, and each of its acts were set in the areas of the map where three grounded Death Eggs served as cities. Graphics and elements of Cyber City would be reused in ''Sonic Spinball's'' level "The Machine".
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** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two of the leaked prototypes. Interestingly, design documents place it in the same location in South Island as Jungle Zone in ''VideoGame/SonicTheHedgehog18Bit'', suggesting they're counterparts.

to:

** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and an extremely incomplete version being playable in two of the leaked prototypes. Interestingly, design documents place it in the same location in South Island as Jungle Zone in ''VideoGame/SonicTheHedgehog18Bit'', suggesting they're counterparts.
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* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going by early maps) as they travel through time. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, though executed differently than what was planned for ''Sonic 2''. [[labelnote:How?]]Unlike ''CD'', where the player would time travel within the zones themselves, thus also changing how they look visually, each time period had their own set of zones, tackled linearly. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be the first game's setting, South Island (going by early maps) Island, as they travel travelled through time. A similar idea map of the island would be displayed between levels, and would change depending on the time period the characters were in; the details changed over the course of the game's development, but always involved Sonic and Tails travelling to the past, then to a "ruined" era in which Eggman had taken over the island, [[GaiasLament polluted the water, and practically wiped out all plant life]]; many of the levels in the released version of the game were designed with this concept in mind, with Oil Ocean, Casino Night, and Chemical Plant being part of that destroyed time period, and Hill Top taking place in the past. Time travel was also used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, though and was executed differently than what was planned for ''Sonic 2''. 2'' but included a similar form of polluted, mechanized era as its BadFuture. [[labelnote:How?]]Unlike ''CD'', where the player would time travel within the zones themselves, themselves and thus also changing change how they look visually, in ''2'', each time period had their its own set of zones, tackled linearly.linearly, though some Zones would be counterparts of each other or visited more than once. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]
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* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going by early maps) as they travel through time. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, though executed differently than what was planned for ''Sonic 2''. [[labelnote:How?]]Rather than time traveling within the zones themselves, thus also changing how they look visually, each time period had their own set of zones, tackled linearly. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going by early maps) as they travel through time. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously, though executed differently than what was planned for ''Sonic 2''. [[labelnote:How?]]Rather than [[labelnote:How?]]Unlike ''CD'', where the player would time traveling travel within the zones themselves, thus also changing how they look visually, each time period had their own set of zones, tackled linearly. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going by early maps) as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going by early maps) as they time travel. travel through time. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.simultaneously, though executed differently than what was planned for ''Sonic 2''. [[labelnote:How?]]Rather than time traveling within the zones themselves, thus also changing how they look visually, each time period had their own set of zones, tackled linearly. At the end of each time period, a “warp point” would be used to travel to another time period.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going from early maps) as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going from by early maps) as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.

Changed: 511

Removed: 157

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* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout South Island as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout what appears to be South Island (going from early maps) as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simultaneously.



** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes. Interestingly, design documents place it in the same location in South Island as Jungle Zone in ''VideoGame/SonicTheHedgehog18Bit'', suggesting they're counterparts.

to:

** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two of the leaked prototypes. Interestingly, design documents place it in the same location in South Island as Jungle Zone in ''VideoGame/SonicTheHedgehog18Bit'', suggesting they're counterparts.



** Rock World is referenced multiple times in concept art, but no art seems to exist.
** According to its name, Blue Lake would've taken place [[ExactlyWhatItSaysOnTheTin in a lake]]. Humorously its intended slot ($06) was overwritten with Wing Fortress in the final.
** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant. Though its placement in betas has no data, the concept art depicts it as a pinball-like techno maze. Elements of Cyber City would be reused in ''Sonic Spinball's'' level "The Machine".

to:

** Rock World is referenced multiple times in concept art, but no art seems art. Going by its placement on the map, it's speculated to exist.
be the winter level.
** According to its name, Blue Lake would've taken place [[ExactlyWhatItSaysOnTheTin in a lake]]. (later known as Blue Ocean) was an underwater level with caverns. Humorously its intended slot ($06) was overwritten with Wing Fortress in the final.
final. It might have inspired [[VideoGame/SonicTheHedgehog28bit Aqua Lake]] or [[VideoGame/Sonic3AndKnuckles Hydrocity]].
** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant. Though its placement in betas has no data, the concept art depicts it as a pinball-like techno maze. Elements It would have had 3 acts and would be the last zone visited before Neo Death Egg. Graphics and elements of Cyber City would be reused in ''Sonic Spinball's'' level "The Machine".



** Blue Ocean would've been an underwater level with caverns. Its only piece of ConceptArt shows it would have tunnels similar to the ones in Labyrinth Zone.



** Death Egg would've had two full acts, but was cut down to a single BossOnlyLevel in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg.

to:

** Death Egg would've had two full acts, but was cut down to a single BossOnlyLevel in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg.Egg (believed to be an upgraded version of the Death Egg from the future).
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Thanks to a large amount of ExecutiveMeddling and time constraints, there is so much of WhatCouldHaveBeen.

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Thanks to a large amount of ExecutiveMeddling and time constraints, there is so much of WhatCouldHaveBeen.WhatCouldHaveBeen in ''VideoGame/SonicTheHedgehog2''.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/320px_sonic2_boomer1.jpg]]
[[caption-width-right:320:Early Scrapped Turtle sidekick character for Sonic that was replaced by Tails.]]

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[[quoteright:320:https://static.%%
%% Image restored per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=16863450950.92600500
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:318:https://static.
tvtropes.org/pmwiki/pub/images/320px_sonic2_boomer1.jpg]]
[[caption-width-right:320:Early Scrapped Turtle sidekick character for Sonic that was replaced by Tails.
org/pmwiki/pub/images/sand_shower.jpg]]
[[caption-width-right:318:Brenda Ross' mockup of the cut Sand Shower Zone.
]]
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** Sand Shower ([[UrbanLegendOfZelda often thought to be called Dust Hill until the release of a "Pre-Beta" deconfirmed it]]) was a [[ShiftingSandLand extremely yellow desert and cacti]]

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** Sand Shower ([[UrbanLegendOfZelda often thought to be called Dust Hill until the release of a "Pre-Beta" deconfirmed disconfirmed it]]) was a [[ShiftingSandLand extremely yellow desert and cacti]]cacti-filled zone]] that managed to appear in a mockup screenshot.
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[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/sand_shower.jpg]]
[[caption-width-right:318:Brenda Ross' mockup of the cut Sand Shower Zone.]]

to:

[[quoteright:318:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sand_shower.jpg]]
[[caption-width-right:318:Brenda Ross' mockup of the cut Sand Shower Zone.
org/pmwiki/pub/images/320px_sonic2_boomer1.jpg]]
[[caption-width-right:320:Early Scrapped Turtle sidekick character for Sonic that was replaced by Tails.
]]
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** Another stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti. Its concept art would later inspire [=IceCap=] Zone in ''Sonic 3''.

to:

** Another stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti. Its concept art ConceptArt would later inspire [=IceCap=] Zone in ''Sonic 3''.



** Blue Ocean would've been an underwater level with caverns. Its only piece of concept art shows it would have tunnels similar to the ones in Labyrinth Zone.

to:

** Blue Ocean would've been an underwater level with caverns. Its only piece of concept art ConceptArt shows it would have tunnels similar to the ones in Labyrinth Zone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Tornado was [[https://twitter.com/sonicstadium/status/1595504408087105536?s=20&t=nyf02oka8vrLGfCfGlAgZA originally supposed to transform]] into something more resembling a rocket ship when heading into space after Wing Fortress Zone. They couldn't implement the animation, so they settled on just adding a jet booster to the original sprite. The idea of a transforming plane would eventually be realized with the Tornado 2 in ''VideoGame/SonicAdventure''.

Added: 400

Changed: 24

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** Death Egg would've had two acts, but was cut down to one in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg.

to:

** Death Egg would've had two full acts, but was cut down to one a single BossOnlyLevel in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg.Egg.
*** [[https://twitter.com/gosokkyu/status/1594844033486036992 According to character designer Judy Totoya,]] the Mecha Sonic boss fight was originally much more elaborate, as it was intended to be a mid-boss for the full Death Egg Zone, but its moveset was cut down once the zone was reduced to its final state. Totoya lamented that this made Mecha Sonic a bit less memorable compared to Metal Sonic.
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* At one point, Super Sonic was going to glow in seven colors. This idea was brought back in ''Sonic 3 & Knuckles'' to distinguish Hyper Sonic from Super Sonic.

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* At one point, Super Sonic was going to glow in seven colors. This idea visual was brought back in ''Sonic 3 & Knuckles'' and given to Hyper Sonic to distinguish Hyper Sonic him from Super Sonic.
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Added DiffLines:

* At one point, Super Sonic was going to glow in seven colors. This idea was brought back in ''Sonic 3 & Knuckles'' to distinguish Hyper Sonic from Super Sonic.
Is there an issue? Send a MessageReason:
The tanooki thing was disproved. He was conceived as a fox since the beginning.


* Tails was originally meant to be a tanuki, but was changed to a fox to avoid confusion with ''VideoGame/SuperMarioBros3'', on top of the design looking "clumsy" and Sonic Team wanting to go with a "cuter" design. He also had SkintoneSclerae. In addition, Sega of America attempted to change his real name to [[IronicName Miles Monotail]] but was opposed by the devs.

to:

* Tails was originally meant to be a tanuki, but was changed to a fox to avoid confusion with ''VideoGame/SuperMarioBros3'', on top of the design looking "clumsy" had one tail and Sonic Team wanting to go with a "cuter" design. He also had SkintoneSclerae. In addition, Sega of America attempted to change his real name to [[IronicName Miles Monotail]] but was opposed by the devs.



* Early prototypes featured a ScrappyMechanic in which if the Tails AI gets hit by something, he would cause ''[[MisplacedRetribution the player]]'' to lose rings without doing anything. This was wisely scrapped in the final release.

to:

* Early prototypes featured a ScrappyMechanic in which if the Tails AI gets hit by something, he would cause ''[[MisplacedRetribution the player]]'' to lose rings without doing anything. This It's unknown if this was wisely scrapped in the final release.deliberate or a result of Tails' character code being copied from Sonic's.
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* According to Craig Stitt, there were plans to invoke NewWorkRecycledGraphics with a pitch known as "Segapede" later known as "Astropede". His idea would have involved a robotic centipede named "Zipp" who was stated to be one of Eggman's creations turned rouge (later seen in ''VideoGame/SonicAdventure'' with E-102 Gamma and ''VideoGame/SonicHeroes'' with both E-123 Omega and Neo Metal Sonic). Of the stages seen in the pitch, one of them reuses graphics from the Hidden Palace Zone.

to:

* According to Craig Stitt, there were plans to invoke NewWorkRecycledGraphics with a pitch known as "Segapede" later known as "Astropede". His idea would have involved a robotic centipede named "Zipp" who was stated to be one of Eggman's creations turned rouge rogue (later seen in ''VideoGame/SonicAdventure'' with E-102 Gamma and ''VideoGame/SonicHeroes'' with both E-123 Omega and Neo Metal Sonic). Of the stages seen in the pitch, one of them reuses graphics from the Hidden Palace Zone.
Is there an issue? Send a MessageReason:
None


** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant.

to:

** Act 3 of Metropolis Zone was intended for another stage called Cyber City, or Genocide City in some prototypes as the partially Japanese staff apparently didn't know what genocide meant. Though its placement in betas has no data, the concept art depicts it as a pinball-like techno maze. Elements of Cyber City would be reused in ''Sonic Spinball's'' level "The Machine".

Added: 232

Changed: 311

Removed: 142

Is there an issue? Send a MessageReason:
None


** Ocean Wind would've been a [[PalmtreePanic coastal area]] with huge rock structures that Sonic could presumably run on.

to:

** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes. Interestingly, design documents place it in the same location in South Island as Jungle Zone in ''VideoGame/SonicTheHedgehog18Bit'', suggesting they're counterparts.
** Ocean Wind would've been a [[PalmtreePanic coastal area]] with huge rock structures that Sonic could presumably run on. Design documents place it in roughly the same location as Bridge Zone in ''VideoGame/SonicTheHedgehog18Bit''.



** Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes.
Is there an issue? Send a MessageReason:
None


** Another stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti. Its concept art would later inspire IceCap Zone in ''Sonic 3''.

to:

** Another stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti. Its concept art would later inspire IceCap [=IceCap=] Zone in ''Sonic 3''.
Is there an issue? Send a MessageReason:
None


* In early prototypes, Emerald Hill was originally titled Green Hill (likely tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]].

to:

* In early prototypes, Emerald Hill was originally titled Green Hill (likely tying into the fact the game was originally set in South Island), Wing Fortress was Sky Fortress, Aquatic Ruin was Neo Green Hill, and Mystic Cave was called [[MindScrew Dust Hill]]. Development quotes and design documents suggest the latter was originally conceived as a dark version of Green Hill reminiscent of a haunted house, possibly explaining its early name.
Is there an issue? Send a MessageReason:
None


** Wood [=Zone/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes.

to:

** Wood [=Zone/Secret=] Wood[=/Secret=] Jungle was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes.
Is there an issue? Send a MessageReason:
None


* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout South Island as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simulatenously.

to:

* The original plot synopsis was to have Sonic and Tails to chase Dr. Eggman throughout South Island as they time travel. A similar idea was used for ''VideoGame/SonicTheHedgehogCD'', developed simulatenously.simultaneously.



** Death Egg would've had two acts, but was cut down to one in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg Zone.

to:

** Death Egg would've had two acts, but was cut down to one in the final. It would also have been a mid-game zone, with the final full zone being called Neo Death Egg Zone.Egg.

Added: 205

Changed: 150

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*** And before that, Hidden Palace Zone was going to be a cutscene-only area called "Hidden Shrine" or "Secret Palace" from where Sonic would be able to time travel. Remnants of this can be seen in the original demo version of its song having an ending (the unused in-game version loops properly), which initially led to confusion among fans as to whether or not the track was actually intended for the level.

to:

*** And before that, Hidden Palace Zone was going to be a cutscene-only area called "Hidden Shrine" or "Secret Palace" from where Sonic would be able to time travel. Remnants of this can be seen in the original demo version of its song having an ending (the unused in-game version loops properly), which initially led to confusion among fans as to whether or not the track was actually intended for the level.



** Wood [=Zone/Secret=] Jungle Zone was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes.
** Sand Shower ([[UrbanLegendOfZelda often thought to be called Dust Hill until the release of a "Pre-Beta" deconfirmed it]]) was a [[ShiftingSandLand extremely yellow desert and cacti]]; another stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti.

to:

** Wood [=Zone/Secret=] Jungle Zone was a [[JungleJapes heavily forested area]], with and extremely incomplete version being playable in two prototypes.
** Sand Shower ([[UrbanLegendOfZelda often thought to be called Dust Hill until the release of a "Pre-Beta" deconfirmed it]]) was a [[ShiftingSandLand extremely yellow desert and cacti]]; another cacti]]
** Another
stage called simply "Winter" would reuse the same tiles as Sand Shower, but changed to blue and Christmas trees in place of cacti.cacti. Its concept art would later inspire IceCap Zone in ''Sonic 3''.

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