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!!''Sonic.EXE All-Stars: The Original Trilogy''
* There were plans to further expand the ''Fanfic/IHateYou'' EasterEgg beyond its life loss sequence, alongside warping players back to Splash Hill, now in a fully-red palette like in the ROM hack version. However, due to technical errors Primal experienced while making the expansion to this Easter egg, it was cut down to just sending players to the Super Mario Canyon video after the "YOUR NEXT" message.
** This also further applies to the "walking in a straight line" EasterEgg, which originally also had a hint connected to further reaching the video, though this hint text was removed in a patch update to avoid confusing players.

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!''Sonic Reclassified / Sonic.exe Delta Genesis''

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!''Sonic Reclassified / Sonic.exe Delta Genesis''Reclassified''


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* All of ''Genesis' Awakening'' became this following Rain and Pico stepping out of the game's development for good, leaving ''EXE Origins'' as the sole take of the game.
!''Sonic.exe Delta Saga''
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** While the old version was cut, a brand-new version of this mode is being made for the game.
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!''Sonic Reclassified / Project 16: Sonic.exe Genesis''

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!''Sonic Reclassified / Project 16: Sonic.exe Delta Genesis''



!!''Project 16: Sonic.exe Genesis''

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!!''Project 16: Sonic.!!''Sonic.exe Delta Genesis''
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!!''Sonic Reclassified: Genesis Awakening''

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!!''Sonic Reclassified: Genesis Genesis' Awakening''



* The upcoming planned Extra Story for ''Reclassified: Genesis Awakening'' was originally going to go under the name "Project Syn". As ideas changed, it was eventually decided that this would be renamed to "Project 16", referring to the SEGA Genesis's 16-bit hardware.

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* The upcoming planned Extra Story for ''Reclassified: Genesis Genesis' Awakening'' was originally going to go under the name "Project Syn". As ideas changed, it was eventually decided that this would be renamed to "Project 16", referring to the SEGA Genesis's 16-bit hardware.
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!!''Sonic Reclassified: Genesis of Terror''

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!!''Sonic Reclassified: Genesis of Terror''Awakening''



* The upcoming planned Extra Story for ''Reclassified: Genesis of Terror'' was originally going to go under the name "Project Syn". As ideas changed, it was eventually decided that this would be renamed to "Project 16", referring to the SEGA Genesis's 16-bit hardware.

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* The upcoming planned Extra Story for ''Reclassified: Genesis of Terror'' Awakening'' was originally going to go under the name "Project Syn". As ideas changed, it was eventually decided that this would be renamed to "Project 16", referring to the SEGA Genesis's 16-bit hardware.
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!!Both takes


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!!''Sonic Reclassified: Genesis of Terror''


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!!''Project 16: Sonic.exe Genesis''
* Espio was originally considered as one of the main playable characters in this game. However, plans soon changed to give Vector the playable spotlight in the game instead.
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A lot has to be cut from many games, and those under the ''Reclassified'' and ''All-Stars'' wings are no exception. On this page is anything that had to be cut from the games at some point during development.

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A lot has to be cut from many games, and those under the ''Reclassified'' and ''All-Stars'' wings are no exception. On this page is anything that had to be cut from the games at some point during development.development, each organised accordingly.



* During development of Reclassified, there were plans to include a "[[PlayerVersusPlayer VS. Mode]]" between two players, in the vein of ''VideoGame/SonicTheFighters'' and ''VideoGame/SuperSmashBros''. This was cut to help save time on the game.

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* During development of Reclassified, there were plans to include a "[[PlayerVersusPlayer VS. Mode]]" between two players, in the vein of ''VideoGame/SonicTheFighters'' and ''VideoGame/SuperSmashBros''. This was cut to help save time on the game. A screenshot of what its character select would've been like is presented as the image for this page.
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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/vs_screenshot.png]]
[[caption-width-right:640:[[VideoGame/SonicTheFighters Select your fighter!]]]]
A lot has to be cut from many games, and those under the ''Reclassified'' and ''All-Stars'' wings are no exception. On this page is anything that had to be cut from the games at some point during development.
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!''Sonic Reclassified / Project 16: Sonic.exe Genesis''
* During development of Reclassified, there were plans to include a "[[PlayerVersusPlayer VS. Mode]]" between two players, in the vein of ''VideoGame/SonicTheFighters'' and ''VideoGame/SuperSmashBros''. This was cut to help save time on the game.
* One fan-submitted letterbox background, based on the infamous "[[https://info.sonicretro.org/Sonic_1:_WTF_LAME Sonic 1: WTF LAME]]" ROM hack, originally had a prod at Reclassified being styled after ''Sonic Origins'' instead of ''Sonic Jam'' ("WHY ORIGINS INSTEAD OF JAM?"), a callback to what the game was planned to become at one point. Since these plans have scrapped, the message on the border has since been changed to "[[TakeThat SOME MESS THE SONIC.EXE COMMUNITY TURNED INTO, EH?]]" on request from the original border designer.
* During the development of the upcoming Sin Demo, there were plans to include an alternate soundtrack for the majority of the game's content, pretty much in the vein of alternating soundtracks from the likes of ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/Sonic3DFlickiesIsland'', though due to a mix of lacking ideas for the alternate soundtrack and the risk of overloading the file size too much, this was ultimately scrapped, and the best picks between both soundtracks were compiled together.
* The upcoming planned Extra Story for ''Reclassified: Genesis of Terror'' was originally going to go under the name "Project Syn". As ideas changed, it was eventually decided that this would be renamed to "Project 16", referring to the SEGA Genesis's 16-bit hardware.
!''Sonic.EXE All-Stars (Classic Games) / HBC: VS [=SoniKiller=]''
* On the [[https://gamejolt.com/games/archivedtrilogy/724083 official archive page]] for ''Sonic.EXE All-Stars 2'', a post goes into more detail about what could have been for the game.
* For ''The Lost Game'', the Special Stage for obtaining the Chaos Emeralds would've been all interconnected, using all six of base-game VideoGame/SonicTheHedgehog1's Special Stages alongside an original section.
* The ''VS [=SoniKiller=]'' game would've included a second phase that utilised BreakingTheFourthWall to the extreme, like moving the window around, changing your desktop background, [[ArsonMurderAndJaywalking and even tweaking your volume at random]].
* The aforementioned battle itself eventually became this, with the decision to cut [=SoniKiller=] from almost ALL ''Sonic.EXE All-Stars'' content in the foreseeable future (save for ''Refined Edition''), due to a unified disinterest in the character.
!''Sonic.EXE All-Stars (Remakes)''
!!''Sonic.EXE All-Stars Restarted''
* Originally, ''Restarted'' was planned to go under the name ''"Sonic.EXE All-Stars Plus"'', and would've simply been a remake of the original game. However, plans had since changed, with the planned project eventually becoming ''Sonic.EXE All-Stars Restarted'' and being separate to the classic story.

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