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* During development, Sonic Team experimented with different moves for Sonic, such as a ring attack, an air dash (which would be kept as the Fire Shield's ability and one of Hyper Sonic's abilities) and even a move that is extremely similar to ''VideoGame/SonicMania'''s Drop Dash, before ultimately setting on the Insta-Shield seen in the final game.

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* During development, Sonic Team experimented with different moves for Sonic, such as a ring attack, an air dash (which would be kept as the Fire Shield's ability and ability, one of Hyper Sonic's abilities) abilities, and the [[VideoGame/SonicAdventure Homing Attack when there's no enemies nearby]]) and even a move that is extremely similar to ''VideoGame/SonicMania'''s Drop Dash, before ultimately setting on the Insta-Shield seen in the final game.
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* A theoretical ''Knuckles the Echidna in Sonic the Hedgehog'' was going to be accessible by locking the game to ''Sonic 1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone. [[https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx Interviews also state]] the developers did not consider Knuckles' gameplay enjoyable enough in ''Sonic 1's'' more cramped level design. Naturally, in the decades since then, there's been a ROM hack or several that fixes both of these problems. In the mobile remaster of ''Sonic the Hedgehog'', Knuckles is playable, and can be unlocked by collecting all six Chaos Emeralds.

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* A theoretical ''Knuckles the Echidna in Sonic the Hedgehog'' was going to be accessible by locking the game to ''Sonic 1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone. [[https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx Interviews also state]] the developers did not consider Knuckles' gameplay enjoyable enough in ''Sonic 1's'' more cramped level design. Naturally, in the decades since then, there's been a ROM hack or several that fixes both of these problems. In the mobile remaster of ''Sonic the Hedgehog'', Knuckles is playable, and can be unlocked by collecting all six Chaos Emeralds.Emeralds; in ''Origins'', he's playable from the start.



** At another point, Knuckles would have been an hedgehog, and Tails would have been fond of him due to his resemblance to Sonic. The "hedgehog rival who resembles Sonic" concept would be used years later with [[VideoGame/SonicAdventure2 Shadow the Hedgehog]].
* A piece of level ConceptArt briefly shown in a promotional video depicts Super Sonic fighting a dragon-like monster in space, suggesting that this would have been the final boss faced in The Doomsday Zone, before being replaced with Eggman's spaceship and mech. This is further supported by the Japanese ''Sonic 3'' manual mentioning a mural near the Emerald Altar predicting the coming of a legendary dragon that would bring great disaster, and said mural being shown in early level sketches. The player gets to visit the altar in the final ''Sonic & Knuckles'', but there are no more references to the dragon's legend, seemingly replaced with a mural predicting the battle with Eggman's final mech in space. However, the plot point and concept seem to have been picked up years later by ''VideoGame/SonicAdventure'', which upon revisiting Angel Island's lore showed [[https://info.sonicretro.org/images/2/2d/SA1_PerfChaosMural.PNG a similar mural]] depicting a dragon-like monster destroying a city, and culminated in a final battle as Super Sonic against said monster (revealed to be Chaos' [[OneWingedAngel final form]]).

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** At another point, Knuckles would have been an another hedgehog, and Tails would have been fond of him due to his resemblance to Sonic. The "hedgehog rival who resembles Sonic" concept would be used years later with [[VideoGame/SonicAdventure2 Shadow the Hedgehog]].
* A piece of level ConceptArt briefly shown in a promotional video depicts Super Sonic fighting a dragon-like monster in space, suggesting that this would have been the final boss faced in The Doomsday Zone, before being replaced with Eggman's spaceship and mech. This is further supported by the Japanese ''Sonic 3'' manual mentioning a mural near the Emerald Altar predicting the coming of a legendary dragon that would bring great disaster, and said mural being shown in early level sketches. The player gets to visit the altar in the final ''Sonic & Knuckles'', but there are no more references to the dragon's legend, seemingly replaced with a and the mural predicting instead predicts the battle with Eggman's final mech in space. However, the plot point and concept seem to have been picked up years later by ''VideoGame/SonicAdventure'', which upon revisiting Angel Island's lore showed [[https://info.sonicretro.org/images/2/2d/SA1_PerfChaosMural.PNG a similar mural]] depicting a dragon-like monster destroying a city, and culminated in a final battle as Super Sonic against said monster (revealed to be Chaos' [[OneWingedAngel final form]]).



* Following the publishing of the proof of concept video, Stealth wrote [[https://hcstealth.tumblr.com/post/100311283757/sonic-3-knuckles-20th-anniversary a post-mortem]] discussing the technical aspects of the demo, as well as some ideas he would like to implement for the full game. While a few of his ideas were realized with ''Origins'', some did not:

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* Following the publishing of the proof of concept video, Stealth wrote [[https://hcstealth.tumblr.com/post/100311283757/sonic-3-knuckles-20th-anniversary a post-mortem]] discussing the technical aspects of the demo, as well as some ideas he would like to implement for the full game. While a few of his ideas were realized with ''Origins'', some did were not:



* Hidden Palace Zone was seemingly going to be part of Lava Reef Zone rather than its own zone, explaining why it shares its music with the latter's second act and is labelled as "Lava Reef 4" in the level select. There was also going to be tiny critters around the Emerald Altar, possibly Chao prototypes.

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* Hidden Palace Zone was seemingly going to be part of Lava Reef Zone rather than its own zone, explaining why it shares its music with the latter's second act and is labelled as "Lava Reef 4" in the level select. There was were also going to be tiny critters around the Emerald Altar, possibly Chao prototypes.
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* [[https://www.instagram.com/consumertc/p/C4argAxOPYw/ Another piece of concept art]] for Sonic's Happy Meal toy reveals that the toy would have been called "Let's Do Launch" Sonic. This art features a bed of white smoke rather than the orange fire used in the final product.
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* ''Sonic 3'' and ''Sonic & Knuckles'' were originally intended to be a single game. However, a deal between Sega of America and [=McDonalds=] for a Sonic toy tie-in forced the devs to release the game when it was only half done. To keep the original ambitious vision, Sonic Team decided to split the game in half, saving Knuckles and half the levels for the second part. The Lock-On Technology was developed to allow to combine the games into one as originally intended.

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* ''Sonic 3'' and ''Sonic & Knuckles'' were originally intended to be a single game. However, time constraints, cartridge costs and a deal between Sega of America and [=McDonalds=] [=McDonald's=] for a Sonic toy tie-in forced the devs to release the game when it was only half done. To keep the original ambitious vision, Sonic Team decided to split the game in half, saving Knuckles and half the levels for the second part. The Lock-On Technology was developed to allow to combine the games into one as originally intended.

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Reverted as the change was made by a ban-evader.


[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/346px_sonic3_potentialknuckles_conceptart.png]]
[[caption-width-right:323:Early Design of Knuckles when he was originally a mole with sunglasses for when he was on land.]]

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[[quoteright:323:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/346px_sonic3_potentialknuckles_conceptart.png]]
[[caption-width-right:323:Early Design of Knuckles when he was originally a mole with sunglasses for when he was on land.
org/pmwiki/pub/images/afc35083_3d37_4dbe_aeb2_253d862ae8db.gif]]
[[caption-width-right:350:Left: Hydrocity as it appeared in the prototype\\
Right: Hydrocity as it appeared in the final game.
]]
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* Originally, Sonic's toy from the Happy Meal tie-in was to have been able to fold and roll similar to him doing a spin attack in the games. This concept never went into manufacturing for unknown reasons, but [[https://sonic-city.net/2023/01/04/unreleased-mcdonalds-happy-meal-sonic-3-toy-concept-surfaces/ concept art of it has been leaked online]]. The final product was a figure of Sonic that could launch with the push of a button.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/afc35083_3d37_4dbe_aeb2_253d862ae8db.gif]]
[[caption-width-right:350:Left: Hydrocity as it appeared in the prototype\\
Right: Hydrocity as it appeared in the final game.]]

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[[quoteright:350:https://static.[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/afc35083_3d37_4dbe_aeb2_253d862ae8db.gif]]
[[caption-width-right:350:Left: Hydrocity as it appeared in the prototype\\
Right: Hydrocity as it appeared in the final game.
org/pmwiki/pub/images/346px_sonic3_potentialknuckles_conceptart.png]]
[[caption-width-right:323:Early Design of Knuckles when he was originally a mole with sunglasses for when he was on land.
]]
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* A piece of level concept art briefly shown in a promotional video depicts Super Sonic fighting a dragon-like monster in space, suggesting that this would have been the final boss faced in The Doomsday Zone, before being replaced with Eggman's spaceship and mech. This is further supported by the Japanese ''Sonic 3'' manual mentioning a mural near the Emerald Altar predicting the coming of a legendary dragon that would bring great disaster, and said mural being shown in early level sketches. The player gets to visit the altar in the final ''Sonic & Knuckles'', but there are no more references to the dragon's legend, seemingly replaced with a mural predicting the battle with Eggman's final mech in space. However, the plot point and concept seem to have been picked up years later by ''VideoGame/SonicAdventure'', which upon revisiting Angel Island's lore showed [[https://info.sonicretro.org/images/2/2d/SA1_PerfChaosMural.PNG a similar mural]] depicting a dragon-like monster destroying a city, and culminated in a final battle as Super Sonic against said monster (revealed to be Chaos' [[OneWingedAngel final form]]).

to:

* A piece of level concept art ConceptArt briefly shown in a promotional video depicts Super Sonic fighting a dragon-like monster in space, suggesting that this would have been the final boss faced in The Doomsday Zone, before being replaced with Eggman's spaceship and mech. This is further supported by the Japanese ''Sonic 3'' manual mentioning a mural near the Emerald Altar predicting the coming of a legendary dragon that would bring great disaster, and said mural being shown in early level sketches. The player gets to visit the altar in the final ''Sonic & Knuckles'', but there are no more references to the dragon's legend, seemingly replaced with a mural predicting the battle with Eggman's final mech in space. However, the plot point and concept seem to have been picked up years later by ''VideoGame/SonicAdventure'', which upon revisiting Angel Island's lore showed [[https://info.sonicretro.org/images/2/2d/SA1_PerfChaosMural.PNG a similar mural]] depicting a dragon-like monster destroying a city, and culminated in a final battle as Super Sonic against said monster (revealed to be Chaos' [[OneWingedAngel final form]]).
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* An early [[https://sonicretro.org/2022/03/22/early-knuckles-the-echidna-art-and-details-emerge-from-newly-uncovered-internal-document/ character document for Knuckles]] describes a scrapped ability to create whirlwinds to break down walls. This idea was scrapped, but the ability might have been given to Espio in ''VideoGame/KnucklesChaotix''.

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* An early [[https://sonicretro.org/2022/03/22/early-knuckles-the-echidna-art-and-details-emerge-from-newly-uncovered-internal-document/ character document for Knuckles]] describes a scrapped ability to create whirlwinds to break down walls. This idea was scrapped, but the ability might have been given to Espio in ''VideoGame/KnucklesChaotix''. [[EarlyDraftTieIn Knuckles' Happy Meal toy also retains this ability]].
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* The ending cutscene of Launch Base Zone is supposed to show the Death Egg crashing into the volcano and Eggman flying off into the background to return to it. When ''Sonic 3'' was rushed to market, the Eggman animation was DummiedOut, and the Death Egg instead explodes in a white flash. When ''Sonic & Knuckles'' was released, its title screen showed the Death Egg crashing in the background behind Sonic and the SEGA logo, but the full lock-on game just had the Death Egg fall offscreen after Launch Base Zone, with Eggman still not appearing. It wouldn't take until ''Sonic Origins'' to have the transition restored to its original intent.

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