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* There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].

to:

* There were plans for a UsefulNotes/NintendoGameCube Platform/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].
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* Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]] Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."

to:

* Several hours worth of content was removed from the game, including several returning characters, new levels, levels and gameplay mechanics mechanics. Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]] Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where Crash has a lizard alien named Foofie friend that he would use as some kind of tool.]]

There are ALOT of cut content that was scrapped content mainly due to the games TroubledProduction and transition from a [[DarkerAndEdgier serious and edgy game]] to a [[LighterAndSofter cartoony slapstick platformer]] like the previous game.

to:

[[caption-width-right:350:Concept art from when the game was a Sci-Fi sci-fi-themed RPG themed where Crash has a lizard alien named Foofie friend named Foofie, that he would use as some kind of tool.]]

There are ALOT There's a ''lot'' of cut content from ''VideoGame/CrashTwinsanity'' that was scrapped content scrapped, mainly due to the games game's TroubledProduction and transition from a [[DarkerAndEdgier serious and edgy game]] to a [[LighterAndSofter cartoony slapstick platformer]] like [[VideoGame/CrashBandicootTheWrathOfCortex the previous game.game]].
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** N. Trance was included to try to make some crossover between the different storylines of the nd/tt and vv games. N. Trance was built and textured but was cut because there were so many characters appearing in some cutscenes and it was becoming slow to load. The treasure room is an especially character-heavy scene. so the egg got dropped. N. Trance was going to be one of the doctors chasing after the treasure. When the team saw evil crash in the 10th dimension he was going to be eating N. Trance's brain with a spoon, like an egg. Later, N. Trance would turn up with a plaster over the crack. It was left out, because it's a bit gross.

to:

** N. Trance was included to try to make some crossover between the different storylines of the nd/tt ND/TT and vv VV games. N. Trance was built and textured but was cut because there were so many characters appearing in some cutscenes and it was becoming slow to load. The treasure room is an especially character-heavy scene. scene, so the egg got dropped. N. Trance was going to be one of the doctors chasing after the treasure. When the team saw evil crash Evil Crash in the 10th dimension he was going to be eating N. Trance's brain with a spoon, like an egg. Later, N. Trance would turn up with a plaster over the crack. It was left out, because it's a bit gross.
Is there an issue? Send a MessageReason:
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[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien named Foofie friend that he would use as some kind of tool.]]

to:

[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash Crash has a lizard alien named Foofie friend that he would use as some kind of tool.]]

Added: 13

Changed: 12

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!Example

to:

!Example----
!Examples



* There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].

to:

* There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].game]].
----
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** [[https://www.youtube.com/watch?v=QLNP37P2bkE As seen in this video]] Crash was going to have more elabret combat based attacks similer to [[VideoGame/CrashOfTheTitans later games]].

to:

** [[https://www.youtube.com/watch?v=QLNP37P2bkE As seen in this video]] Crash was going to have more elabret elaborate combat based attacks similer similar to [[VideoGame/CrashOfTheTitans later games]].



** Originally when you walked into Crash's garden(outside his house) ... A blue Monkey wearing a bowler hat would leap on you and wrestle you to the ground. A gameplay mechanic (similair to Rollerbrawl) would take place, whereby you had to pin the Monkey to the ground for long enough in order to escape.
** Ntrance was included to try to make some crossover between the different storylines of the nd/tt and vv games. Ntrance was built and textured but was cut because there were so many characters appearing in some cutscenes and it was becoming slow to load. The treasure room is an especially character-heavy scene. so the egg got dropped. Ntrance was going to be one of the doctors chasing after the treasure. When the team saw evil crash in the 10th dimension he was going to be eating ntrance's brain with a spoon, like an egg. later ntrance would turn up with a plaster over the crack. It was left out, because it's a bit gross.
** There would have been a level where you would controle Meca-Bandicoot through a tribal village.
** The game over screen was originally going to have the Evil Twins making you for your failer.

to:

** Originally when you walked into Crash's garden(outside garden (outside his house) ... A house), a blue Monkey monkey wearing a bowler hat would leap on you and wrestle you to the ground. A gameplay mechanic (similair (similar to Rollerbrawl) would take place, whereby you had to pin the Monkey to the ground for long enough in order to escape.
** Ntrance N. Trance was included to try to make some crossover between the different storylines of the nd/tt and vv games. Ntrance N. Trance was built and textured but was cut because there were so many characters appearing in some cutscenes and it was becoming slow to load. The treasure room is an especially character-heavy scene. so the egg got dropped. Ntrance N. Trance was going to be one of the doctors chasing after the treasure. When the team saw evil crash in the 10th dimension he was going to be eating ntrance's N. Trance's brain with a spoon, like an egg. later ntrance Later, N. Trance would turn up with a plaster over the crack. It was left out, because it's a bit gross.
** There would have been a level where you the player would controle Meca-Bandicoot control Mecha-Bandicoot through a tribal village.
** The game over screen was originally going to have the Evil Twins making you mocking the player for your failer.their failure.



** There was a level where Crash and Cortex swoped roles and it was up to you to beat up cortex to make him evil again in a reverse role similer to the Doc-Amuk role.
** Evil Coco slips from the doorway into the light. She is the polar opposite of Coco - dumb, flirtatious and trashy - who Crash's sister would be if she had made all the wrong life choices. She was scrapped for being too inapropreate.
** There were plans for levels where you would play as Coco rescuing her brother from Cortexes lair [[Film/MissionImpossible1996 Mission Impossible]] style.

to:

** There was a level where Crash and Cortex swoped swapped roles and it was up to you to beat up cortex Cortex to make him evil again in a reverse role similer similar to the Doc-Amuk Doc Amok role.
** Evil Coco slips from the doorway into the light. She is the polar opposite of Coco - dumb, flirtatious and trashy - who Crash's sister would be if she had made all the wrong life choices. She was scrapped for being too inapropreate.
inappropriate.
** There were plans for levels where you would play as Coco rescuing her brother from Cortexes Cortex's lair [[Film/MissionImpossible1996 Mission Impossible]] style.

Changed: 363

Removed: 364

Is there an issue? Send a MessageReason:
None


* Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
* Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]

to:

* Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
* Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]]] Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=QLNP37P2bkE As seen in this video]] Crash was going to have more elabret combat based attacks similer to [[CrashOfTheTitans later games]].

to:

** [[https://www.youtube.com/watch?v=QLNP37P2bkE As seen in this video]] Crash was going to have more elabret combat based attacks similer to [[CrashOfTheTitans [[VideoGame/CrashOfTheTitans later games]].
Is there an issue? Send a MessageReason:
None


** Another level was cut at a very early stage called MEGALOMANIAC MIND MANIA. The Psychetron transports Crash into Dr. Cortex's Brainovial Hyperbarium. The aim was to explore Cortex's twisted mind and discover the identity of the Evil Twins. Every enemy character was an ugly version of Dr. Cortex and The whole level was to be a [[Villain Song musical number]], sung by Dr. Cortex called 'Take a walk through My brains'

to:

** Another level was cut at a very early stage called MEGALOMANIAC MIND MANIA. The Psychetron transports Crash into Dr. Cortex's Brainovial Hyperbarium. The aim was to explore Cortex's twisted mind and discover the identity of the Evil Twins. Every enemy character was an ugly version of Dr. Cortex and The whole level was to be a [[Villain Song [[VillainSong musical number]], sung by Dr. Cortex called 'Take a walk through My brains'
Is there an issue? Send a MessageReason:
None


** There were plans for levels where you would play as Coco tesuing her brother from Cortexes lair [[MissionImpossible1996 Mission Impossible]] style.

to:

** There were plans for levels where you would play as Coco tesuing rescuing her brother from Cortexes lair [[MissionImpossible1996 [[Film/MissionImpossible1996 Mission Impossible]] style.
Is there an issue? Send a MessageReason:
None


There are ALOT of cut content that was scrapped content mainly due to the games TroubledProduction and transition from a [[DarkerAndEdgier serious and edgy game]] to a [[cartoony slapstick platformer LighterAndSofter]] like the previous game.

to:

There are ALOT of cut content that was scrapped content mainly due to the games TroubledProduction and transition from a [[DarkerAndEdgier serious and edgy game]] to a [[cartoony [[LighterAndSofter cartoony slapstick platformer LighterAndSofter]] platformer]] like the previous game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

There are ALOT of cut content that was scrapped content mainly due to the games TroubledProduction and transition from a [[DarkerAndEdgier serious and edgy game]] to a [[cartoony slapstick platformer LighterAndSofter]] like the previous game.
!Example

Added: 131

Changed: 29

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** There are mini games with Cortex based around Classic Arcade games such as ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders''.



** The hooks that Nina grabs hold of and swings from were originally meant to be cute birdies and lizards. She was going to grab the animal because she loves animals so much, but would accidentally squeeze them [[NightmareFull until their eyes popped out]]. This idea got cut, because it is a bit gross.

to:

** The hooks that Nina grabs hold of and swings from were originally meant to be cute birdies and lizards. She was going to grab the animal because she loves animals so much, but would accidentally squeeze them [[NightmareFull [[NightmareFuel until their eyes popped out]]. This idea got cut, because it is a bit gross.



** There were plans for levels where you would play as Coco tesuing her brother from Cortexes lair MissionImpossible style.

to:

** There were plans for levels where you would play as Coco tesuing her brother from Cortexes lair MissionImpossible [[MissionImpossible1996 Mission Impossible]] style.

Added: 2703

Changed: 243

Is there an issue? Send a MessageReason:
None


* Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]

to:

* Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]]]
** [[https://www.youtube.com/watch?v=QLNP37P2bkE As seen in this video]] Crash was going to have more elabret combat based attacks similer to [[CrashOfTheTitans later games]].
** Another level was cut at a very early stage called MEGALOMANIAC MIND MANIA. The Psychetron transports Crash into Dr. Cortex's Brainovial Hyperbarium. The aim was to explore Cortex's twisted mind and discover the identity of the Evil Twins. Every enemy character was an ugly version of Dr. Cortex and The whole level was to be a [[Villain Song musical number]], sung by Dr. Cortex called 'Take a walk through My brains'
** There was a level called ''Gone A Bit Coco'', where Cortex would battle through Coco's mind, a place full of cuddly enemies and nonsensical cuteness.
** Originally when you walked into Crash's garden(outside his house) ... A blue Monkey wearing a bowler hat would leap on you and wrestle you to the ground. A gameplay mechanic (similair to Rollerbrawl) would take place, whereby you had to pin the Monkey to the ground for long enough in order to escape.
** Ntrance was included to try to make some crossover between the different storylines of the nd/tt and vv games. Ntrance was built and textured but was cut because there were so many characters appearing in some cutscenes and it was becoming slow to load. The treasure room is an especially character-heavy scene. so the egg got dropped. Ntrance was going to be one of the doctors chasing after the treasure. When the team saw evil crash in the 10th dimension he was going to be eating ntrance's brain with a spoon, like an egg. later ntrance would turn up with a plaster over the crack. It was left out, because it's a bit gross.
** There would have been a level where you would controle Meca-Bandicoot through a tribal village.
** The game over screen was originally going to have the Evil Twins making you for your failer.
** The hooks that Nina grabs hold of and swings from were originally meant to be cute birdies and lizards. She was going to grab the animal because she loves animals so much, but would accidentally squeeze them [[NightmareFull until their eyes popped out]]. This idea got cut, because it is a bit gross.
** There was a level where Crash and Cortex swoped roles and it was up to you to beat up cortex to make him evil again in a reverse role similer to the Doc-Amuk role.
** Evil Coco slips from the doorway into the light. She is the polar opposite of Coco - dumb, flirtatious and trashy - who Crash's sister would be if she had made all the wrong life choices. She was scrapped for being too inapropreate.
** There were plans for levels where you would play as Coco tesuing her brother from Cortexes lair MissionImpossible style.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien named Foofie friend that he would use as a weapon.]]

to:

[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien named Foofie friend that he would use as a weapon.some kind of tool.]]

Added: 138

Changed: 13

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien friend that he would use as a weapon.]]

to:

[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien named Foofie friend that he would use as a weapon.]]


Added DiffLines:

** Crash originally had a pet alien blob named Foofie, This creature also acted as a space age key, a shield and goodness knows what else.
Is there an issue? Send a MessageReason:
None


** The very earliest pitch for Traveller's Tales' second game was instead a teamwork premise for Crash and Coco, with mechanics involving controlling the two characters, and Crash similarly carrying and throwing around Coco much like he does Cortex in the final game.
** In early stages of development, the game was meant to have a DarkerAndEdgier sci-fi theme rather than a comedic theme, with a story of the Evil Twins taking chunks of planets to form an even bigger planet with Crash's home being one of them. This idea was scrapped because [[VideoGame/RatchetAndClank2002 a similar story was used in another game]] so they had to go in the opposite direction, and the rest was history.
*** The game was also going to have RPG elements but the idea was scrapped.
*** There was concept art from this point of development of two levels set in a Gaudí-inspired greenhouse and on the floor of a dried-up ocean.
** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
** Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]
** At least two direct sequels were also planned, but never made it past early planning due to Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.
** There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].

to:

** * The very earliest pitch for Traveller's Tales' second game was instead a teamwork premise for Crash and Coco, with mechanics involving controlling the two characters, and Crash similarly carrying and throwing around Coco much like he does Cortex in the final game.
** * In early stages of development, the game was meant to have a DarkerAndEdgier sci-fi theme rather than a comedic theme, with a story of the Evil Twins taking chunks of planets to form an even bigger planet with Crash's home being one of them. This idea was scrapped because [[VideoGame/RatchetAndClank2002 a similar story was used in another game]] so they had to go in the opposite direction, and the rest was history.
*** ** The game was also going to have RPG elements but the idea was scrapped.
*** ** There was concept art from this point of development of two levels set in a Gaudí-inspired greenhouse and on the floor of a dried-up ocean.
** * Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
** * Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]
** * At least two direct sequels were also planned, but never made it past early planning due to Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.
** * There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/foofie_58d7e0bf82f41_2.jpg]]
[[caption-width-right:350:Concept art from when the game was a Sci-Fi RPG themed where crash has a lizard alien friend that he would use as a weapon.]]

** The very earliest pitch for Traveller's Tales' second game was instead a teamwork premise for Crash and Coco, with mechanics involving controlling the two characters, and Crash similarly carrying and throwing around Coco much like he does Cortex in the final game.
** In early stages of development, the game was meant to have a DarkerAndEdgier sci-fi theme rather than a comedic theme, with a story of the Evil Twins taking chunks of planets to form an even bigger planet with Crash's home being one of them. This idea was scrapped because [[VideoGame/RatchetAndClank2002 a similar story was used in another game]] so they had to go in the opposite direction, and the rest was history.
*** The game was also going to have RPG elements but the idea was scrapped.
*** There was concept art from this point of development of two levels set in a Gaudí-inspired greenhouse and on the floor of a dried-up ocean.
** Collecting yellow gems unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final version. This is lampshaded by Cortex once: "It should have been two new dimensions, but we've... ran out of time."
** Several hours worth of content was removed from the game, including several returning characters, new levels, gameplay mechanics [[https://www.youtube.com/watch?v=QLNP37P2bkE that were more combat based]] similar to the [[VideoGame/CrashOfTheTitans later games]], minigames based on classic games, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team, Keith Webb and Paul Gardner, released a great deal of information on these removed items, which can be viewed [[https://www.crashmania.net/en/games/crash-twinsanity/spacecat-trivia/part-1/ here.]]
** At least two direct sequels were also planned, but never made it past early planning due to Traveller's Tales' Oxford unit shutting down. One of the ideas was a ''VideoGame/{{Pikmin}}'' - ''VideoGame/MegaManClassic'' type game starring Dr. Neo Cortex called ''Cortex Chaos'' or "The All-New Cortex Show". When the studio was working on the early points of ''VideoGame/CrashTagTeamRacing'' it was also intended to be a direct follow on to ''Twinsanity'' with the other characters following Cortex into Crash's brain.
** There were plans for a UsefulNotes/NintendoGameCube port, but due to difficulties with porting the engine, the port was scrapped. Similar issues plagued the [=GameCube=] port of [[VideoGame/CrashBandicootTheWrathOfCortex the previous game]].

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