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Trope was cut/disambiguated due to cleanup


* AnAesop: "Different" doesn't necessarily mean "bad." This is lampshaded when they find a radio station, which, when Day is in front of it, transmits a broadcast. The broadcast turns out to be a stock recording of a lecture by philosopher Dr. Wayne Dyer.
--> '''Wayne Dyer''': Fear of the unknown...They are afraid of new ideas...They are loaded with prejudices, not based upon anything in reality, but based on..."If something is new, I reject it immediately because it's frightening to me." What they do instead is just stay with the familiar. You know, to me, the most beautiful things in all the universe, are the most mysterious.
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* IdeaBulb: Parodied when Night gets the idea show fireflies to Day, and an actual light in a house is turned on.
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Not So Different has been reworked by TRS into Not So Different Remark


* NotSoDifferent: The ending for Day and Night, in which the rising and setting of the Sun turns each into the other.

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Radar misuse, see trope definition


* DoesThisRemindYouOfAnything: Day wakes up, with a scene of daybreak inside him. He yawns, stretches, and shuffles off as the camera "inside" him pans across a farm morning scene. Then he stops at a waterfall...and sighs with relief. The waterfall symbolizes urinating.



* GettingCrapPastTheRadar: Day wakes up, with a scene of daybreak inside him. He yawns, stretches, and shuffles off as the camera "inside" him pans across a farm morning scene. Then he stops at a waterfall...and sighs with relief. The waterfall symbolizes urinating.
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* TheCameo: Construction Worker Tom and Alpha from ''WesternAnimation/{{Up}}'' make brief cameoes in this short.
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* NightAndDayDuo: Day and Night are {{Anthropomorphic Personification}}s of day and night, respectively, as humanoid figures who have daytime and nighttime versions of the same scenes visible through their bodies. At first they are at odds with each other, but then they find common ground and become friends, and in the end [[spoiler:they switch places as the sun sets on one and rises on the other.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/daynightstill.jpg]]
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* UnmovingPlaid: An invoked variation.

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* UnmovingPlaid: An invoked variation. Day and Night are basically windows to the scene behind them, and we see the same thing if either of them are standing in a particular place, with the only difference being that one is a day scene and one is a night scene. For example, when Day stands in front of a beach, we see the beach in day with a woman sunbathing and a lighthouse turned off behind her. When Night stands in front of the same spot it's the beach at night, with the woman gone and the lighthouse beaming its light out into the ocean.
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* VisualPun: Chock full of them, which helps represent the characters' mood and actions.

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* VisualPun: Chock full of them, which helps represent the characters' mood and actions. At one point, Night punches Day in the jaw; as Day falls over, we see within him a scene of a lumberjack chopping down a tree.
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* CountingSheep: What goes on inside Night as he sleeps.
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''Day and Night'' is a 2010 animated short film (six minutes) from Creator/{{Pixar}}, one of the WesternAnimation/PixarShorts. It was written and directed by Teddy Newton.

The short centers around two vaguely [[WesternAnimation/CasperTheFriendlyGhost Casper]]-ish creatures, the personifications of Day and Night. The two characters are set against a featureless black background, but they themselves are windows into two scenes, a day scene with a sun in the sky inside Day, and a night scene with a moon in the sky inside Night. The scenes shown inside them usually correspond to their actions; for example, when Day is waking up in the morning, we see a morning scene with the sun rising on a farm, and when Night is sleeping, we see sheep jumping a fence in the stereotypical "counting sheep" scene.

Day is startled to run into Night, who is sleeping. It soon becomes clear that the views we see inside of them are of the exact same place, but a daytime shot inside Day and a nighttime shot inside Night. The two take an instant dislike to each other, and soon they get into a fight. They eventually find out, however, that they do better working together.

Played in theaters in front of Pixar feature ''WesternAnimation/ToyStory3''.

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!!Tropes:

* AlwaysNight: Inside Night, and EndlessDaytime inside Day. This causes some frustrations. Night sees the sexy bikini-clad woman sunbathing on the beach inside Day. He wants to join the sexy girl, but when he pushes Day out of the way and jumps to that same spot, we see the night scene inside of him, and the beach is empty.
* AnAesop: "Different" doesn't necessarily mean "bad." This is lampshaded when they find a radio station, which, when Day is in front of it, transmits a broadcast. The broadcast turns out to be a stock recording of a lecture by philosopher Dr. Wayne Dyer.
--> '''Wayne Dyer''': Fear of the unknown...They are afraid of new ideas...They are loaded with prejudices, not based upon anything in reality, but based on..."If something is new, I reject it immediately because it's frightening to me." What they do instead is just stay with the familiar. You know, to me, the most beautiful things in all the universe, are the most mysterious.
* AnthropomorphicPersonification: Personifications of the concepts of Day and Night.
* ArtShift: Combines 2D and 3D animation.
* CirclingBirdies: We see a flock of birds flying around ''inside'' Day after Night punches him in the jaw.
* CloseOnTitle: The title doesn't pop up until the end.
* DarkIsNotEvil: Night, but it's actually more of "Dark is not a freak".
* EndlessDaytime: See AlwaysNight above.
* GettingCrapPastTheRadar: Day wakes up, with a scene of daybreak inside him. He yawns, stretches, and shuffles off as the camera "inside" him pans across a farm morning scene. Then he stops at a waterfall...and sighs with relief. The waterfall symbolizes urinating.
* FakeOutOpening: The film opens with a DownOnTheFarm scene, rooster crowing at daybreak. Then the camera pulls back and things get weirder as we find out that the farm scene is actually contained within the creature Day.
* MediumBlending: Traditional-looking 2D for the drawings of Day and Night, 3D for the action that takes place inside them.
* MindScrew: ''Day & Night'' is a feast for the eyes. But if you try to make sense of it...
* NameAndName: ''Day and Night''
* NotSoDifferent: The ending for Day and Night, in which the rising and setting of the Sun turns each into the other.
* PaintingTheMedium: ''Day & Night'' basically changes the medium into a pair of characters representing...well, you know.
* StockScream: The Wilhelm Scream is heard as Night shows Day a movie at a drive-in theater.
* UnmovingPlaid: An invoked variation.
* VisualPun: Chock full of them, which helps represent the characters' mood and actions.
* VivaLasVegas: We see a scene of the Las Vegas Strip inside Day. Night then pulls Day out of the way and takes his place, and we then see the Strip at night, when it's lit up and a lot more impressive.
* VolumetricMouth: At the start, Day gets one while yawning awake (and mooing like a cow while doing so).

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