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* PortalDoor: Some of the adjacent rooms in Puzzle Clubhouse are obviously not physically adjacent in space.

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* %%* PortalDoor: Some of the adjacent rooms in Puzzle Clubhouse are obviously not physically adjacent in space.%%So? That suggest more Bizzartecture.

Removed: 48

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* FrickinLaserBeams: OMG Those frogs got lasers.
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Websites are not tropes


* {{Kickstarter}}: In keeping with its theme of community-driven game development, Puzzle Clubhouse was funded through community support.
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Updating episode numbers, since episode 0 was changed to episode 1.


-->-- [[OfficialFanSubmittedContent Call for submissions prompt]] for an original game concept to be used in Puzzle Clubhouse Episode 2

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-->-- [[OfficialFanSubmittedContent Call for submissions prompt]] for an original game concept to be used in Puzzle Clubhouse Episode 2
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* BlatantLies: In Episode 1, Uncle Cornelius fails to come up with a convincing reason why [[spoiler: he's wearing a gnome costume.]]

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* BlatantLies: In Episode 1, 2, Uncle Cornelius fails to come up with a convincing reason why [[spoiler: he's wearing a gnome costume.]]



* ChekhovsGun: [[spoiler: The (lead) hat Uncle Cornelius is wearing]] at the beginning of Episode 0.

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* ChekhovsGun: [[spoiler: The (lead) hat Uncle Cornelius is wearing]] at the beginning of Episode 0.1.



* ImagineSpot: Laz0r France.
* IncrediblyLamePun: The first episode alone contains dozens of these, featuring a cat named "Purrcival" and titled "To Gnome Me is to Love Me." A Call for Submissions to get community-generated ghost sound effects was called "Wight Noise."

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* ImagineSpot: Laz0r [=Laz0r=] France.
* IncrediblyLamePun: The first episode alone contains dozens of these, featuring Several, including a cat named "Purrcival" and titled episodes with titles like "To Gnome Me is to Love Me." A Call for Submissions to get community-generated ghost sound effects was called "Wight Noise."



* LevelEditor: Anyone can experiment with creating and testing their own Laz0r Fr0gs levels by following the instructions [[http://forums.puzzleclubhouse.com/discussion/116/make-your-own-laz0r-frogz-levels-brainstorming-and-level-sharing-thread here]].

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* LevelEditor: Anyone can experiment with creating and testing their own Laz0r Fr0gs [=Laz0r=] [=Fr0gs=] levels by following the instructions [[http://forums.puzzleclubhouse.com/discussion/116/make-your-own-laz0r-frogz-levels-brainstorming-and-level-sharing-thread here]].



* {{Sleepwalking}}: The lawn gnomes in Episode 1--"They're sleepwalking vandals!"

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* {{Sleepwalking}}: The lawn gnomes in Episode 1--"They're 2--"They're sleepwalking vandals!"

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Moving entries to the trivia page.


[[http://puzzleclubhouse.com Puzzle Clubhouse]] is a quirky, comedic [[WebGames web game series]] created by video game company [[http://www.schellgames.com Schell Games]] with input from a highly involved player community. A new game episode comes out on the first of each month. Between episodes, [[AudienceParticipation the community creates, submits, and votes on game concepts, story ideas, artwork, and sound effects for upcoming episodes]].

The idea behind Puzzle Clubhouse is that making videos games can be a lot of fun, and many players are eager to contribute their ideas, skills, and passion to the game-making process. Launched through Website/{{Kickstarter}} funding, Puzzle Clubhouse is an ongoing experiment in crowd-designed and crowd-supported game development.

Like a comedy improv troupe working with audience suggestions, the development team produces each episode by weaving together a variety of community-generated ideas and content into a cohesive plot. The episodes follow the adventures of practical but puzzle-obsessed Everyman [[OnlySaneMan Jasper Jones]] and his unpredictable [[{{Cloudcuckoolander}} Uncle Cornelius]] as they explore Puzzle Clubhouse, a [[BigLabyrinthineBuilding place]] [[BuildingOfAdventure where]] [[{{Cloudcuckooland}} anything]] [[OhLookMoreRooms can]] [[{{Wackyland}} happen]].

The [[http://blog.puzzleclubhouse.com development blog]] has frequent behind-the-scenes updates from the dev team ([[AddedAlliterativeAppeal particularly on Puzzle Ptuesdays]]).

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[[http://puzzleclubhouse.com Puzzle Clubhouse]] is a quirky, comedic [[WebGames web game series]] created by video game company [[http://www.schellgames.com Schell Games]] with input from Games]], launched through Website/{{Kickstarter}} funding. The idea behind Puzzle Clubhouse is that making videos games can be a highly involved player community. lot of fun, and many players are eager to contribute their ideas, skills, and passion to the game-making process. A new game episode comes would come out on the first of each month. Between episodes, [[AudienceParticipation the community creates, submits, and votes on game concepts, story ideas, artwork, and sound effects for upcoming episodes]].

The idea behind Puzzle Clubhouse is that making videos games can be a lot of fun, and many players are eager to contribute their ideas, skills, and passion to the game-making process. Launched through Website/{{Kickstarter}} funding, Puzzle Clubhouse is an ongoing experiment in crowd-designed and crowd-supported game development.

Like a comedy improv troupe working with audience suggestions, the development team produces would then produce each episode by weaving together a variety of community-generated ideas and content into a cohesive plot. The episodes follow the adventures of practical but puzzle-obsessed Everyman [[OnlySaneMan Jasper Jones]] and his unpredictable [[{{Cloudcuckoolander}} Uncle Cornelius]] as they explore Puzzle Clubhouse, a [[BigLabyrinthineBuilding place]] [[BuildingOfAdventure where]] [[{{Cloudcuckooland}} anything]] [[OhLookMoreRooms can]] [[{{Wackyland}} happen]].

The [[http://blog.puzzleclubhouse.com development blog]] has frequent behind-the-scenes Unfortunately, the series [[OrphanedSeries hasn't had any updates from for several years now.]] The first four episodes can still be found and played on the dev team ([[AddedAlliterativeAppeal particularly on Puzzle Ptuesdays]]).
Clubhouse website.



* AddedAlliterativeAppeal: Updates on the blog often came on Puzzle Ptuesdays



* OfficialFanSubmittedContent: The website has frequent Calls for Submissions and forum brainstorming threads where community members can get their ideas incorporated into Puzzle Clubhouse canon.



* ThrowItIn: The game idea for Episode 0 came from [[http://blog.puzzleclubhouse.com/post/26914880417/game-idea-lazor-frogs-omg-those-frogs-got-lasers a random comment on the PCH development blog]]... the dev team decided creating an episode around lazor frogs would be an ideal test of the production cycle prior to the site's launch.
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None


http://static.tvtropes.org/pmwiki/pub/images/PuzzleClubhouse_742.png
[[caption-width:300:BizarrePuzzleGame [[ItMakesSenseInContext in which you use a cat on a fishing line to block attacking lawn gnomes]]? Check.]]

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[[caption-width:300:BizarrePuzzleGame
png]]
[[caption-width-right:300:BizarrePuzzleGame
[[ItMakesSenseInContext in which you use a cat on a fishing line to block attacking lawn gnomes]]? Check.]]
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moved from Main + cleaning

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http://static.tvtropes.org/pmwiki/pub/images/PuzzleClubhouse_742.png
[[caption-width:300:BizarrePuzzleGame [[ItMakesSenseInContext in which you use a cat on a fishing line to block attacking lawn gnomes]]? Check.]]
->'''''Where The Players Make The Games!'''''

->''"Using 300 characters or less, describe an idea for a Puzzle Clubhouse game in which the player must re-contain escaped ghosts. Be as creative as you can!"''
-->-- [[OfficialFanSubmittedContent Call for submissions prompt]] for an original game concept to be used in Puzzle Clubhouse Episode 2

[[http://puzzleclubhouse.com Puzzle Clubhouse]] is a quirky, comedic [[WebGames web game series]] created by video game company [[http://www.schellgames.com Schell Games]] with input from a highly involved player community. A new game episode comes out on the first of each month. Between episodes, [[AudienceParticipation the community creates, submits, and votes on game concepts, story ideas, artwork, and sound effects for upcoming episodes]].

The idea behind Puzzle Clubhouse is that making videos games can be a lot of fun, and many players are eager to contribute their ideas, skills, and passion to the game-making process. Launched through Website/{{Kickstarter}} funding, Puzzle Clubhouse is an ongoing experiment in crowd-designed and crowd-supported game development.

Like a comedy improv troupe working with audience suggestions, the development team produces each episode by weaving together a variety of community-generated ideas and content into a cohesive plot. The episodes follow the adventures of practical but puzzle-obsessed Everyman [[OnlySaneMan Jasper Jones]] and his unpredictable [[{{Cloudcuckoolander}} Uncle Cornelius]] as they explore Puzzle Clubhouse, a [[BigLabyrinthineBuilding place]] [[BuildingOfAdventure where]] [[{{Cloudcuckooland}} anything]] [[OhLookMoreRooms can]] [[{{Wackyland}} happen]].

The [[http://blog.puzzleclubhouse.com development blog]] has frequent behind-the-scenes updates from the dev team ([[AddedAlliterativeAppeal particularly on Puzzle Ptuesdays]]).

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!! This website provides examples of:

* AudienceParticipation: The player community votes to decide the game mechanics, plot points, art, and sounds for upcoming games--and often the options they vote on are submissions from Creative Directors within the community.
* ArsonMurderAndJaywalking: The ice cream flavor selection offered by the guardian of the Forbidden Maze of Welcoming.
-->'''Maze Guardian:''' Your choices are: Cyanide, Decapitation, or... Cookie Dough.
* BigBallOfViolence: Whenever lawn gnomes get into a kerfuffle their fight is obscured by clouds of plaster dust.
* BigLabyrinthineBuilding: It seems likely that even the inhabitants of Puzzle Clubhouse aren't familiar with all its rooms.
* BlatantLies: In Episode 1, Uncle Cornelius fails to come up with a convincing reason why [[spoiler: he's wearing a gnome costume.]]
--> [[spoiler: '''Cornelius:''' "No reason... I don't know, I was chilly... wearing what?"]]
* BuildingOfAdventure: Jasper's life was boring before he came to Puzzle Clubhouse, but he hasn't had a dull moment since.
* CastFullOfWriters (And Game Developers): The majority of the series' voice talent is provided by Schell Games employees.
* ChekhovsGun: [[spoiler: The (lead) hat Uncle Cornelius is wearing]] at the beginning of Episode 0.
* {{Cloudcuckooland}}: Puzzle Clubhouse follows its own bizarre logic.
* {{Cloudcuckoolander}}: Uncle Cornelius and the other denizens of Puzzle Clubhouse, who seem to take even its most outlandish properties for granted.
* TheEndOrIsIt: ''"Could this be the end of Puzzle Clubhouse? Find out next time, on the first episode of... Puzzle Clubhouse!"''
* FallenOnHardTimesJob: Jasper's dead end [[WhiteCollarWorker cubicle job]].
* FoxChickenGrainPuzzle: Referenced in a community-submitted [[http://puzzleclubhouse.com/displaycontent?id=220 decorative fountain]] that won the vote to become a permanent part of Puzzle Clubhouse's landscaping.
* FreewareGames: All the games and game prototypes on the site are free to play.
* FrickinLaserBeams: OMG Those frogs got lasers.
* GloryDays: Jasper used to be celebrated for his puzzle-solving prowess.
* ImagineSpot: Laz0r France.
* IncrediblyLamePun: The first episode alone contains dozens of these, featuring a cat named "Purrcival" and titled "To Gnome Me is to Love Me." A Call for Submissions to get community-generated ghost sound effects was called "Wight Noise."
* InformedAttractiveness: If it weren't for the other characters' reactions to the lawn gnomes, you might never realize how strangely attractive they are.
-->'''Jasper:''' (staring at garden gnome) It's... it's beautiful!
-->'''Cornelius:''' Don't look straight at them! You can get lost in their eyes...
* {{Kickstarter}}: In keeping with its theme of community-driven game development, Puzzle Clubhouse was funded through community support.
* LevelEditor: Anyone can experiment with creating and testing their own Laz0r Fr0gs levels by following the instructions [[http://forums.puzzleclubhouse.com/discussion/116/make-your-own-laz0r-frogz-levels-brainstorming-and-level-sharing-thread here]].
* {{Microtransactions}}: An unusual example--Puzzle Pieces can be bought with real money, but have absolutely no effect on gameplay. Instead, they can be spent to vote on what content and ideas get incorporated into future episodes. Everyone in the Puzzle Clubhouse community also gets free Puzzle Pieces each day they log in.
* OhLookMoreRooms: One of the most frequent calls for community content is to submit ideas for wacky new rooms, since the clubhouse seems to have an inexhaustible variety.
* OfficialFanSubmittedContent: The website has frequent Calls for Submissions and forum brainstorming threads where community members can get their ideas incorporated into Puzzle Clubhouse canon.
* OpenTheIris: Jasper, when gazing into the eyes of the Petalwit Gnome.
* OurGnomesAreWeirder: Lots of lawn gnomes are creepy... the plaster lawn gnomes surrounding Puzzle Clubhouse are also strangely attractive and criminally lethargic.
* PortalDoor: Some of the adjacent rooms in Puzzle Clubhouse are obviously not physically adjacent in space.
* PuzzleGame: Each episode is made up of two animated segments sandwiching a web game, often a puzzle game.
* {{Sleepwalking}}: The lawn gnomes in Episode 1--"They're sleepwalking vandals!"
* StraightManAndWiseGuy: Jasper Jones and Uncle Cornelius.
* SurrealHumor: And lots of it.
* ThrowItIn: The game idea for Episode 0 came from [[http://blog.puzzleclubhouse.com/post/26914880417/game-idea-lazor-frogs-omg-those-frogs-got-lasers a random comment on the PCH development blog]]... the dev team decided creating an episode around lazor frogs would be an ideal test of the production cycle prior to the site's launch.
* XtremeKoolLetterz: La'''z'''or Frogs!
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