Is there an issue? Send a MessageReason:
Added example(s)
Added DiffLines:
* HyperspaceMallet: Magical Maid Robo Sheena uses one when Radd asks if she has any other abilities besides shooting pink Mega Radds and "[[MostCommonSuperpower the ability to fit in that slinky getup]]".
-->'''Sheena:''' Hey, look! Another ability!
-->'''Radd:''' Comedy relief doesn't count!
-->'''Sheena:''' Hey, look! Another ability!
-->'''Radd:''' Comedy relief doesn't count!
Is there an issue? Send a MessageReason:
Added example(s)
Added DiffLines:
* CapcomSequelStagnation: [[ImpliedTrope Implied]] with the game Fighter Heroes Second Edition Turbo B.
Added DiffLines:
* JennysNumber: The password to the Chimerization Chamber is 8675309.
Is there an issue? Send a MessageReason:
Capitalization
Changed line(s) 138 (click to see context) from:
* HeKnowsAboutTimedHits: When radd is [[MindControl brought under Gnarl's control]], sheena tells him to "Pound the buttons or something" to break free.
to:
* HeKnowsAboutTimedHits: When radd Radd is [[MindControl brought under Gnarl's control]], sheena Sheena tells him to "Pound the buttons or something" to break free.
Is there an issue? Send a MessageReason:
Added example(s)
Added DiffLines:
* HeKnowsAboutTimedHits: When radd is [[MindControl brought under Gnarl's control]], sheena tells him to "Pound the buttons or something" to break free.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Is there an issue? Send a MessageReason:
None
Deleted line(s) 153 (click to see context) :
* InactionSequence: [[Main/DiscussedTrope Discussed]] in [[https://kidradd.muddasheep.com/kidradd_guillaume/comic549.htm#title one of the]] [[Main/NoFourthWall "Fourth Wall Week"]] strips, which discusses how, more often than not, the transition of manga to anime often results in the creation of these to fill time, since it's simpler and cheaper to animate lengthy conversations between characters instead of action sequences.
Changed line(s) 246 (click to see context) from:
* TalkingIsAFreeAction: Averted. Twice, Kid Radd has an inner monologue in the middle of a battle, and both times, he takes another hit as a result of his opponent still attacking and his MercyInvincibility wearing off.
to:
* TalkingIsAFreeAction: TalkingIsAFreeAction:
** Averted. Twice, Kid Radd has an inner monologue in the middle of a battle, and both times, he takes another hit as a result of his opponent still attacking and his MercyInvincibility wearing off.
** Averted. Twice, Kid Radd has an inner monologue in the middle of a battle, and both times, he takes another hit as a result of his opponent still attacking and his MercyInvincibility wearing off.
Added DiffLines:
** [[DiscussedTrope Discussed]] in [[https://kidradd.muddasheep.com/kidradd_guillaume/comic549.htm#title one of the]] [[NoFourthWall "Fourth Wall Week"]] strips, which discusses how, more often than not, the transition of manga to anime often results in the creation of these to fill time, since it's simpler and cheaper to animate lengthy conversations between characters instead of action sequences.
Is there an issue? Send a MessageReason:
None
Changed line(s) 66 (click to see context) from:
** The Lucky Penny item Elliot gives Radd during the ''Mofo'' storyarc. [[spoiler: It protects the bearer from one hit, which comes into play when The Seer is about to finish off Radd while he is on his last hit point during the final battle. The fact that Radd doesn't die throws the Seer off so badly that he gets sloppy, panics and goes to his final form.]]
to:
** The Lucky Penny item Elliot gives Radd during just before the ''Mofo'' storyarc.final battle. [[spoiler: It protects the bearer from one hit, which comes into play when The Seer is about to finish off Radd while he is on his last hit point during the final battle. The fact that Radd doesn't die throws the Seer off so badly that he gets sloppy, panics and goes to his final form.]]
Changed line(s) 206 (click to see context) from:
* PeoplePuppets: One of G.I. Guy's abilities allows him to take control of another person's body. However, they have to either be incredibly weak to begin with, or he has to weaken them to at least 25% of their HP before he can take control.
to:
* PeoplePuppets: One of G.I. Guy's abilities allows him to take control of another person's body. However, they have to either be incredibly weak to begin with, or he has to weaken them to at least 25% 30% of their HP before he can take control.
Is there an issue? Send a MessageReason:
Changed line(s) 55,56 (click to see context) from:
* CerebusSyndrome: Done well. The strip starts out as a fairly standard sprite comic, but gradually explores and deconstructs video game tropes by showing sprites outside of their native environment.
* CharacterDevelopment: Again, done well. Hell, the CharacterDevelopment is practically a plot point: characters diverging from their pre-programmed actions is a major part of the plot; the heroes succeed because they have grown beyond what they were written to be, the villains fail because they have chosen to remain static characters.
* CharacterDevelopment: Again, done well. Hell, the CharacterDevelopment is practically a plot point: characters diverging from their pre-programmed actions is a major part of the plot; the heroes succeed because they have grown beyond what they were written to be, the villains fail because they have chosen to remain static characters.
to:
* CerebusSyndrome: Done well. The strip starts out as a fairly standard sprite comic, but gradually explores and deconstructs video game tropes by showing sprites outside of their native environment.
* CharacterDevelopment:Again, done well. Hell, the The CharacterDevelopment is practically a plot point: characters diverging from their pre-programmed actions is a major part of the plot; the heroes succeed because they have grown beyond what they were written to be, the villains fail because they have chosen to remain static characters.
* CharacterDevelopment:
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 31,33 (click to see context) :
* AnAesop:
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures [[spoiler: and GI Guy, whose ProtagonistJourneyToVillain is driven by his growing disillusionment with the idea that anyone ''can'' become better than they are]].
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures [[spoiler: and GI Guy, whose ProtagonistJourneyToVillain is driven by his growing disillusionment with the idea that anyone ''can'' become better than they are]].
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LowerHalfReveal: Itty Bitty is a shopkeeper NPC, and is thus only ever seen from behind a counter. When he first steps away from the counter, it's revealed his entire lower body isn't even rendered and he's just a floating torso.
Is there an issue? Send a MessageReason:
TRS
Deleted line(s) 299,300 (click to see context) :
* WidgetSeries: [[http://kidradd.muddasheep.com/kidradd_guillaume/comic425.htm#title The anime Bogey watches.]] [[invoked]]
-->[[Anime/ReadOrDie "Evil superclones of historical figures wanna destroy the world by having Beethoven play music in a rocket, and the only one who can stop them is a substitute teacher who telekinetically controls paper."]]
-->[[Anime/ReadOrDie "Evil superclones of historical figures wanna destroy the world by having Beethoven play music in a rocket, and the only one who can stop them is a substitute teacher who telekinetically controls paper."]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 112 (click to see context) from:
* FacelessEye: The Seer's avatar...Actually a bunch of {{Faceless Eye}}s, given that he's a HiveMind.
to:
* FacelessEye: The Seer's avatar...Actually a bunch of {{Faceless Eye}}s, given that he's a HiveMind. [[spoiler: It sprouts a huge grinning mouth with a long lolling tongue while laughing at the idea of exterminating all life.]]
Is there an issue? Send a MessageReason:
None
* AnAesop:
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures [[spoiler: and GI Guy, whose ProtagonistJourneyToVillain is driven by his growing disillusionment with the idea that anyone ''can'' become better than they are]].
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures [[spoiler: and GI Guy, whose ProtagonistJourneyToVillain is driven by his growing disillusionment with the idea that anyone ''can'' become better than they are]].
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
Deleted line(s) 37,39 (click to see context) :
* AnAesop:
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: GI Guy, and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures.
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: GI Guy, and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures.
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AnAesop:
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: GI Guy, and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures.
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
** Embrace growth and change rather than settling for what you know to be a flawed status quo. Heroic characters like Radd, Sheeta, and Bogey are heroes, and succeed at their heroic aims, because they allow themselves to become better people, villains like Crystal, [[spoiler: GI Guy, and the Seer]] are villainous and ultimately fail because they refuse to let their viewpoints evolve, and take them to their worst extremes even as the rigidity of their worldviews hamstrings their ability to accomplish their goals. Villainous characters who become heroic go from one to the other as a sign of their growth, this at its most blatant with Gnarl and Kobayashi, who are explicitly incompetent villains when embracing what they were programmed to be and become effective when they instead grow and change into heroic figures.
** Lateral thinking will always triumph over brute force. Radd's makeshift gang of misfits prove much more effective than Crystal's gigantic army of powerful foes, and the FinalBoss is ultimately defeated because Crystal couldn't think outside the box far enough to make it genuinely invincible rather than "just" having really high numbers on its defenses and hitpoints. [[spoiler: Even GI Guy and the Seer are ultimately undone by not particularly thinking through the failure points on their master plans instead of just trying to smash or detonate everything into oblivion.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,18 (click to see context) from:
''[[http://www.bgreco.net/kidradd/index.htm Kid Radd]]'' is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following the adventures of the eponymous VideoGame hero from ''VideoGame/TotallyRad'' after being [[FishOutOfWater released from his game]].
While at first the comic was a lighthearted parody focusing on Radd's attempts to fit into a more complicated society, the plot eventually [[CerebusSyndrome expanded into a far-reaching, well-plotted, epic examination of video game character mentality]]. [[AvertedTrope And it stayed funny]].
While at first the comic was a lighthearted parody focusing on Radd's attempts to fit into a more complicated society, the plot eventually [[CerebusSyndrome expanded into a far-reaching, well-plotted, epic examination of video game character mentality]]. [[AvertedTrope And it stayed funny]].
to:
''[[http://www.bgreco.net/kidradd/index.htm Kid Radd]]'' (2002–2004) is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following Miller. It follows the adventures of the eponymous VideoGame hero from ''VideoGame/TotallyRad'' after being [[FishOutOfWater released from his game]].
Whileat first the comic was starts out as a lighthearted parody focusing on Radd's attempts to fit into a more complicated society, the plot eventually [[CerebusSyndrome expanded expands into a far-reaching, well-plotted, epic examination of video game character mentality]]. [[AvertedTrope And it stayed stays funny]].
While
Changed line(s) 62,64 (click to see context) from:
-->[[spoiler:'''Seer''': Fools! This is only a game death! I'll still exist, and will still destroy this world!]]
-->[[spoiler:'''GI Guy''': Most of the time when sprites battle, they're just playing with each others' programming... Live or die, no code is actually damaged]].
-->'''Radd''': How did you "half" kill somebody?\\
-->[[spoiler:'''GI Guy''': Most of the time when sprites battle, they're just playing with each others' programming... Live or die, no code is actually damaged]].
-->'''Radd''': How did you "half" kill somebody?\\
to:
-->[[spoiler:'''GI
[[spoiler:'''GI Guy''': Most of the time when sprites battle, they're just playing with each others' programming... Live or die, no code is actually
-->'''Radd''':
'''Radd''': How did you "half" kill somebody?\\
Changed line(s) 101 (click to see context) from:
--> [[spoiler:'''Magical Maid Robo Sheena!''']]\\
to:
Changed line(s) 162 (click to see context) from:
--> '''Radd''': Sigh... as much as I'd like to say no, Gnarl, I think I do understand...Because I'm a playable character, a "hero." My programming is different from yours, but I too have felt the desire to follow it. I'm meant to be an empty shell, just a puppet for a human player to control. In the game, if a human didn't touch the controller, I'd stand in one place all day, never doing anything on my own. And unsurprisingly, that's pretty much what I continued to do when I left the game. I lacked ambition, and didn't know what to do without a human taking the wheel. Like you, I just did... what I do. Nothing. But unlike you, I've grown since then; I've developed my own desires. I'm not a mere slave to my programming; my goals are ''truly'' my own. Can you understand that?
to:
Changed line(s) 164 (click to see context) from:
--> '''Radd:''' Moron. I'm doing this because I care about you. You'll learn soon enough that blindly following your pre-programmed desires isn't true happiness. Sure, it's fun once in a while, but it isn't everything. [[YouAreBetterThanYouThinkYouAre You are more than just your programming.]] We all are. And it'd be a terrible waste if you never even tried to expand yourself. So get out there and forge a life on your own. It won't be long before you discover things that make you far happier than stupid set patterns. Later, Gnarl. Good luck on the path ahead, whatever you make it to be.
to:
Changed line(s) 173,175 (click to see context) from:
-->'''Captain QB''': Guys, talking during a movie is NOT funny.
-->'''Kid Radd''': It's not?
-->'''Bogey''': [[VideoGame/ZeroWing What you say?]]
-->'''Kid Radd''': It's not?
-->'''Bogey''': [[VideoGame/ZeroWing What you say?]]
to:
-->'''Captain QB''': QB:''' Guys, talking during a movie is NOT funny.
-->'''Kid Radd''':funny.\\
'''Kid Radd:''' It'snot?
-->'''Bogey''':not?\\
'''Bogey:''' [[VideoGame/ZeroWing What you say?]]
-->'''Kid Radd''':
'''Kid Radd:''' It's
-->'''Bogey''':
'''Bogey:''' [[VideoGame/ZeroWing What you say?]]
Changed line(s) 195,196 (click to see context) from:
-->'''Sheena:''' Wow, that was a short party.
-->'''Bogey:''' I guess the reader's John Ashcroft.
-->'''Bogey:''' I guess the reader's John Ashcroft.
to:
-->'''Bogey:'''
'''Bogey:''' I guess the reader's John Ashcroft.
Changed line(s) 210 (click to see context) from:
--> '''Radd:''' Sorry Gnarl, but you're gonna hafta deal with the struggle of living just like the rest of us. [[GrewBeyondTheirProgramming I'm no longer a puppet to my programming, or to a human. I don't just mimic my former player's goals and moves, but have developed new ones on my own.]] You, on the other hand, have stayed the same as you always were, changing none, improving none. You've learned nothing. Which is why you can't beat me. I'll continue to change, and you'll stay the same. The difference between us will forever grow. You'll never be able to have a "real" battle with me, and I'll never kill you. [[FateWorseThanDeath Your programming will forever go unfulfilled.]]
to:
Changed line(s) 212 (click to see context) from:
--> '''G.I. Guy''': You know the game I came from was cruel, but my player was even crueller. He'd spend hours leveling me up, looking for every damn secret treasure and hidden ability. Utter torture... The only thing that kept me going was the vague knowledge that somehow, despite its harshness, the world I was in was not real. It was an illusion created by wicked humans who exploited our pain for their pleasure. When I finally escaped that game, the joy at starting over was immense. Finally, I had comrades like myself, who happily worked with me to create a new world, a better one than the fake existences we knew before. How naive I was. We were still killers, and that was a fate we could never escape.\\
to:
Changed line(s) 232 (click to see context) from:
--> '''Gnarl''': No, Radd. And I don't ''want'' to, because this fight is all there is to me. This is my moment of supreme happiness, and I will never abandon it for anything else!
to:
Changed line(s) 246 (click to see context) from:
--> '''Radd:''' Note to self: Learn to think and dodge at the same time.
to:
Changed line(s) 248,257 (click to see context) from:
--> '''Dr. Amp:''' Wait a minute - this could be just what we're looking for! The sensors are picking up some '''stuff!'''
--> '''Itty Bitty:''' "Stuff?"
--> '''Dr. Amp:''' Stuff.
--> '''Itty Bitty:''' [[LaymansTerms I don't suppose you could say that in non-English?]]
--> '''Dr. Amp:''' I've already told you, I suck at technobabble. Make up your own.
--> '''Itty Bitty:''' So what's special about this "stuff?"
--> '''Dr. Amp:''' Well, it's got [[BuffySpeak a wavy line thingy]] -
--> '''Itty Bitty:''' Ahem.
--> '''Dr. Amp:''' Uh, I mean... "energy signature?"
--> '''Itty Bitty:''' Better.
--> '''Itty Bitty:''' "Stuff?"
--> '''Dr. Amp:''' Stuff.
--> '''Itty Bitty:''' [[LaymansTerms I don't suppose you could say that in non-English?]]
--> '''Dr. Amp:''' I've already told you, I suck at technobabble. Make up your own.
--> '''Itty Bitty:''' So what's special about this "stuff?"
--> '''Dr. Amp:''' Well, it's got [[BuffySpeak a wavy line thingy]] -
--> '''Itty Bitty:''' Ahem.
--> '''Dr. Amp:''' Uh, I mean... "energy signature?"
--> '''Itty Bitty:''' Better.
to:
-->
'''Itty Bitty:'''
-->
'''Dr. Amp:'''
-->
'''Itty Bitty:''' [[LaymansTerms I don't suppose you could say that in
-->
'''Dr. Amp:''' I've already told you, I suck at technobabble. Make up your
-->
'''Itty Bitty:''' So what's special about this
-->
'''Dr. Amp:''' Well, it's got [[BuffySpeak a wavy line thingy]]
-->
'''Itty Bitty:'''
-->
'''Dr. Amp:''' Uh, I mean... "energy
-->
'''Itty Bitty:''' Better.
Changed line(s) 282,285 (click to see context) from:
---> [[spoiler: G.I. Guy]]: Over absolutely nothing, [[spoiler: dozens of sprites started fighting and killing each other.]]
---> Radd: But why?
---> [[spoiler: G.I. Guy]]: ''[[spoiler: Because that's what video game characters do]].''
** '''Sheena''': Besides, if you'd died, how could I arrest you?
---> Radd: But why?
---> [[spoiler: G.I. Guy]]: ''[[spoiler: Because that's what video game characters do]].''
** '''Sheena''': Besides, if you'd died, how could I arrest you?
to:
---> Radd:
'''Radd:''' But
---> [[spoiler:
'''[[spoiler: G.I.
**
Changed line(s) 291 (click to see context) from:
--->'''Radd:''' When I'm in trouble, I like to ask myself: What would ol' J.C. do?\\
to:
Deleted line(s) 302 (click to see context) :