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* DeconstructionCrossover: Using {{Captain Ersatz}}es and pastiches rather than actual trademarked VideoGame characters.



'''GI Guy''': ''Because that's what video game characters do.''

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'''GI Guy''': ''Because that's what video game characters do.''do''.
* DeconstructionCrossover: Using {{Captain Ersatz}}es and pastiches rather than actual trademarked VideoGame characters.

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trope merge


* LoveTriangle: Both Radd and Bogey are vying for Sheena. Sheena's starting to develop relations for Radd, which would leave Bogey a HopelessSuitor, were it not for the fact that Sheena's code-absorbed 'sister' personality from Kid Radd 2 [[ImTakingHerHomeWithMe wants to take Bogey home]].



* TriangRelations: Both Radd and Bogey are vying for Sheena. Sheena's starting to develop relations for Radd, which would leave Bogey a HopelessSuitor, were it not for the fact that Sheena's code-absorbed 'sister' personality from Kid Radd 2 [[ImTakingHerHomeWithMe wants to take Bogey home]].
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trope has been cut


* InstantSeiza: Not exactly, but you should see how fast Radd and Sheena move away from each other when they realize they aren't about to die.


Rose above [[SturgeonsLaw most sprite comics]] for its blend of a deep plot, humor, and philosophical questioning, not to mention its unique style- by composing its comic panels from HTML frames and smaller images, Miller was able to easily slip animated sprites and backgrounds into the panels.

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Rose above [[SturgeonsLaw most sprite comics]] comics for its blend of a deep plot, humor, and philosophical questioning, not to mention its unique style- by composing its comic panels from HTML frames and smaller images, Miller was able to easily slip animated sprites and backgrounds into the panels.
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Moved as there are two games called Earthbound on this wiki.


* NoFairCheating: In ''Mofo'', the VideoGame/EarthBound-ersatz. They have to [[spoiler:deplete the boss' HP in a single round, since they don't have the character necessary to kill him the right way]]. When this happens, the game sends them to a [[DevelopersRoom behind-the-sceens area]], where a sprite chides them for cheating, rather than continuing the plot of the game.

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* NoFairCheating: In ''Mofo'', the VideoGame/EarthBound-ersatz.VideoGame/EarthBound1994-ersatz. They have to [[spoiler:deplete the boss' HP in a single round, since they don't have the character necessary to kill him the right way]]. When this happens, the game sends them to a [[DevelopersRoom behind-the-sceens area]], where a sprite chides them for cheating, rather than continuing the plot of the game.
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Typo correction


* ArtInitiatesLife: WordOfGod stated that this is how all media works in the Kid Radd universe - anything created by humans in the shape of something the artist thinks is alive takes on their own life. However, video game characters are the only entities created by this process that can achieve true sentience and independence. Characters in paintings, drawings, and sculptures are trapped eternally in a single moment in time. Characters in books, movies, and plays must re-live the story again and again for all eternity with their memory resent periodically. Video game characters can go through many variations of the same narrative, and so eventually develop true sentience.

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* ArtInitiatesLife: WordOfGod stated that this is how all media works in the Kid Radd universe - anything created by humans in the shape of something the artist thinks is alive takes on their own life. However, video game characters are the only entities created by this process that can achieve true sentience and independence. Characters in paintings, drawings, and sculptures are trapped eternally in a single moment in time. Characters in books, movies, and plays must re-live the story again and again for all eternity with their memory resent reset periodically. Video game characters can go through many variations of the same narrative, and so eventually develop true sentience.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


Knowing our true nature, I realize there is no hope for us. Evil cannot create good. Humans cannot create anything better than themselves, and neither can we. No matter how hard we try to rise above it, we programs are just as deserving of death as those horrific humans. We '''all''' create pain, and will continue to do so until stopped. Which brings us to the obvious solution: if we can't improve our situation, there's only one way to end the suffering... [[KillEmAll Destroy it all.]]

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Knowing our true nature, I realize there is no hope for us. Evil cannot create good. Humans cannot create anything better than themselves, and neither can we. No matter how hard we try to rise above it, we programs are just as deserving of death as those horrific humans. We '''all''' create pain, and will continue to do so until stopped. Which brings us to the obvious solution: if we can't improve our situation, there's only one way to end the suffering... [[KillEmAll Destroy it all.]]
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* {{Doppelmerger}}: Sheena [[spoiler:ends up merging her code with that of her "sister"/sequel counterpart after the sequel ROM the former visited was destroyed]]. As a result, she can switch between her invincible NPC mode and battle mode at will. [[spoiler:Sequel Sheena's spirit]] also occasionally makes [[spoiler:herself]] known in situations where the two versions have a difference of opinion.
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* CharacterDevelopment: Again, done well. Hell, the CharacterDevelopment is practically a plot point: characters diverging from their pre-programmed actions is a major part of the plot; the heroes succeed because they have grown beyond what they were written to be, the villains fail because they have chosen to remain {{Static Character}}s.

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* CharacterDevelopment: Again, done well. Hell, the CharacterDevelopment is practically a plot point: characters diverging from their pre-programmed actions is a major part of the plot; the heroes succeed because they have grown beyond what they were written to be, the villains fail because they have chosen to remain {{Static Character}}s.static characters.
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Dewicking as Static Character is now Definition Only.


--> '''Radd:''' Sorry Gnarl, but you're gonna hafta deal with the struggle of living just like the rest of us. [[GrewBeyondTheirProgramming I'm no longer a puppet to my programming, or to a human. I don't just mimic my former player's goals and moves, but have developed new ones on my own.]] [[StaticCharacter You, on the other hand, have stayed the same as you always were, changing none, improving none. You've learned nothing.]] Which is why you can't beat me. I'll continue to change, and you'll stay the same. The difference between us will forever grow. You'll never be able to have a "real" battle with me, and I'll never kill you. [[FateWorseThanDeath Your programming will forever go unfulfilled.]]

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--> '''Radd:''' Sorry Gnarl, but you're gonna hafta deal with the struggle of living just like the rest of us. [[GrewBeyondTheirProgramming I'm no longer a puppet to my programming, or to a human. I don't just mimic my former player's goals and moves, but have developed new ones on my own.]] [[StaticCharacter You, on the other hand, have stayed the same as you always were, changing none, improving none. You've learned nothing.]] Which is why you can't beat me. I'll continue to change, and you'll stay the same. The difference between us will forever grow. You'll never be able to have a "real" battle with me, and I'll never kill you. [[FateWorseThanDeath Your programming will forever go unfulfilled.]]
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* TakeThat: A few potshots are taken at the ''Franchise/YuGiOh'' anime and how frequently it uses [[{{Exposition}} the characters sitting around and talking]] in place of any actual action.
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''[[http://www.bgreco.net/kidradd/index.htm Kid Radd]]'' is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following the adventures of the eponymous VideoGame hero after being [[FishOutOfWater released from his game]].

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''[[http://www.bgreco.net/kidradd/index.htm Kid Radd]]'' is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following the adventures of the eponymous VideoGame hero from ''VideoGame/TotallyRad'' after being [[FishOutOfWater released from his game]].

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* DissonantSerenity: Due to his sprite's limitations, Dr. Amp is stuck with a goofy grin on his face even when he's having "[[https://kidradd.muddasheep.com/kidradd_guillaume/comic511.htm#title moody recollections]]" about [[spoiler:his first attempt at a sprite settlement]].
-->'''Dr. Amp''': I'm scowling at you on the inside.



* FunnyBackgroundEvent: In "JUST CAN'T WIN"

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* FunnyBackgroundEvent: In "JUST "[[https://kidradd.muddasheep.com/kidradd_guillaume/comic504.htm#title JUST CAN'T WIN"WIN]]"
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''[[http://www.bgreco.net/kidradd/index.htm ''Kid Radd'']]'' is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following the adventures of the eponymous VideoGame hero after being [[FishOutOfWater released from his game]].

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''[[http://www.bgreco.net/kidradd/index.htm ''Kid Radd'']]'' Kid Radd]]'' is an animated PixelArtComic in the style of a SpriteComic by Dan Miller following the adventures of the eponymous VideoGame hero after being [[FishOutOfWater released from his game]].

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->'''Narrator:''' Welcome to the world of classic videogame Kid Radd. Meet Radd, the hero of the game.\\

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->'''Narrator:''' Welcome to the world of the classic videogame video game Kid Radd. Meet Radd, the hero of the game.\\



'''Narrator:''' Of course, by "cool", we mean by mid 1980's standards.\\

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'''Narrator:''' Of course, course by "cool", "cool," we mean by mid 1980's mid-1980's standards.\\
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* RedPillBluePill: In a Matrix parody Radd is offered the usual red and blue pills. But there's also the purple pill to relieve acid indigestion and an orange pill to reduce your cholesterol. The yellow pill is for erm... personal reasons (because the blue pill was already taken). And Radd can't just choose any pill, first he must [[SideEffectsInclude ask his doctor if they're right for him]].

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* RedPillBluePill: In a Matrix ''[[Film/TheMatrix Matrix]]'' parody Radd is offered the usual red and blue pills. But there's also the purple pill to relieve acid indigestion and an orange pill to reduce your cholesterol. The yellow pill is for erm... personal reasons (because the blue pill was already taken). And Radd can't just choose any pill, first he must [[SideEffectsInclude ask his doctor if they're right for him]].

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dewicking World Of Card Board Speech per trs


* HeroicSecondWind: Parodied in [[http://kidradd.muddasheep.com/kidradd_guillaume/comic220.htm#title a gag comic]]; after Radd gets beaten up by Koyabashi, Bogey approaches him with a book full of "epiphanies", saying: "After the hero gets his ass kicked, he or she has a defining moment, which somehow makes them a bajillion times stronger."



* WorldOfCardboardSpeech: Parodied in [[http://kidradd.muddasheep.com/kidradd_guillaume/comic220.htm#title a gag comic]]; after Radd gets beaten up by Koyabashi, Bogey approaches him with a book full of "epiphanies", saying: "After the hero gets his ass kicked, he or she has a defining moment, which somehow makes them a bajillion times stronger."

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Disambiguating; deleting and renaming wicks as appropriate


* EightiesHair: Kid Radd's sequel counterpart has a mullet.
-->'''[=Radd2=]''': It's the latest in hair technology.

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* EightiesHair: Kid Radd's sequel counterpart has a mullet.
-->'''[=Radd2=]''': It's the latest in hair technology.
TwoSiblingsInOne: Sheena's "sister" (a version of herself from ''Kid Radd 2'') is destroyed, but lives on through Sheena absorbing her code.



* CoolAirship: Itty Bitty has one of these in his inventory, intended for the protagonists of his original game once they reached a certain level cap and had amassed enough money.



* CoolAirship: Itty Bitty has one of these in his inventory, intended for the protagonists of his original game once they reached a certain level cap and had amassed enough money.



* DeadpanSnarker: Nearly all of the main characters have their moments, but Bogey is the undisputed master of the art.



* DeadpanSnarker: Nearly all of the main characters have their moments, but Bogey is the undisputed master of the art.

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* DeadpanSnarker: Nearly all of the main characters have their moments, but Bogey is the undisputed master of the art.DeconstructionCrossover: Using {{Captain Ersatz}}es and pastiches rather than actual trademarked VideoGame characters.



* DeconstructionCrossover: Using {{Captain Ersatz}}es and pastiches rather than actual trademarked VideoGame characters.



* EightiesHair: Kid Radd's sequel counterpart has a mullet.
-->'''[=Radd2=]''': It's the latest in hair technology.



* FunWithAcronyms: The Kid Radd engine based on the comic is known as the Kid Radd Internal Map Editor, or KRIME for short.



* FunWithAcronyms: The Kid Radd engine based on the comic is known as the Kid Radd Internal Map Editor, or KRIME for short.



* {{GIFT}}: Very much present in the chatrooms where Radd serves as an avatar. He's rather dismayed at the immaturity and rudeness used in those conversations.



* InternetJerk: Very much present in the chatrooms where Radd serves as an avatar. He's rather dismayed at the immaturity and rudeness used in those conversations.



* LordBritishPostulate: The boss of ''Mofo'' is defeated using an unintended method. The [[DevelopersForesight developers of the game]] [[NoFairCheating thought of this one]].



* LordBritishPostulate: The boss of ''Mofo'' is defeated using an unintended method. The [[DevelopersForesight developers of the game]] [[NoFairCheating thought of this one]].

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* LordBritishPostulate: {{MST}}: At the Moderators Tour Ride and the Third Fourth-Wall Week. The boss of ''Mofo'' episode is defeated using an unintended method. The [[DevelopersForesight developers of the game]] [[NoFairCheating thought of this one]].even called [[Series/MysteryScienceTheater3000 Deep 13]].
-->'''Captain QB''': Guys, talking during a movie is NOT funny.
-->'''Kid Radd''': It's not?
-->'''Bogey''': [[VideoGame/ZeroWing What you say?]]



* {{MST}}: At the Moderators Tour Ride and the Third Fourth-Wall Week. The episode is even called [[Series/MysteryScienceTheater3000 Deep 13]].
-->'''Captain QB''': Guys, talking during a movie is NOT funny.
-->'''Kid Radd''': It's not?
-->'''Bogey''': [[VideoGame/ZeroWing What you say?]]

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* {{MST}}: At the Moderators Tour Ride and the Third Fourth-Wall Week. The episode is even called [[Series/MysteryScienceTheater3000 Deep 13]].
-->'''Captain QB''': Guys, talking during a movie is NOT funny.
-->'''Kid Radd''': It's not?
-->'''Bogey''': [[VideoGame/ZeroWing What you say?]]
MotionComic: A lot of strips involve animated [=GIFs=].



* MotionComic: A lot of strips involve animated [=GIFs=].



* TheOmniscient: The Seer. [[spoiler:He ends up being NotSoOmniscientAfterAll]].



* TheOmniscient: The Seer. [[spoiler:He ends up being NotSoOmniscientAfterAll]].



* TheReasonYouSuckSpeech:
** Radd gives one of these to Gnarl after blasting him with a 999 Damage Mega Radd, leaving him with 1 HP left, but refusing to finish him off.
--> '''Radd:''' Sorry Gnarl, but you're gonna hafta deal with the struggle of living just like the rest of us. [[GrewBeyondTheirProgramming I'm no longer a puppet to my programming, or to a human. I don't just mimic my former player's goals and moves, but have developed new ones on my own.]] [[StaticCharacter You, on the other hand, have stayed the same as you always were, changing none, improving none. You've learned nothing.]] Which is why you can't beat me. I'll continue to change, and you'll stay the same. The difference between us will forever grow. You'll never be able to have a "real" battle with me, and I'll never kill you. [[FateWorseThanDeath Your programming will forever go unfulfilled.]]
** G.I. Guy also gives one, although it's more a "The Reason We All Suck" Speech.
--> '''G.I. Guy''': You know the game I came from was cruel, but my player was even crueller. He'd spend hours leveling me up, looking for every damn secret treasure and hidden ability. Utter torture... The only thing that kept me going was the vague knowledge that somehow, despite its harshness, the world I was in was not real. It was an illusion created by wicked humans who exploited our pain for their pleasure. When I finally escaped that game, the joy at starting over was immense. Finally, I had comrades like myself, who happily worked with me to create a new world, a better one than the fake existences we knew before. How naive I was. We were still killers, and that was a fate we could never escape.\\
As disturbing it was, the revelation came gradually. During the failure of Protos, an unsettling pattern became apparent. Almost every game the humans made shared a common theme: destruction. Whether it was overt bloody slaughter, or simply "defeating" enemies by jumping on them, game after game required you to kill several hundred enemies to win. Even the most seemingly innocent games shared this trait. Puzzle games destroy blocks, sports games glorify violence. Every damn game, always about pain and death... [...]\\
The humans have imbued us with their tainted nature. We're made in their image. We reek of their natural instincts. Our synthetic souls are mirrors of theirs, so we, like them, take pleasure in violence. And ''that'' is precisely why my dream of a perfect world came crashing down. Twice.\\
Knowing our true nature, I realize there is no hope for us. Evil cannot create good. Humans cannot create anything better than themselves, and neither can we. No matter how hard we try to rise above it, we programs are just as deserving of death as those horrific humans. We '''all''' create pain, and will continue to do so until stopped. Which brings us to the obvious solution: if we can't improve our situation, there's only one way to end the suffering... [[KillEmAll Destroy it all.]]



* ShootTheMessenger: Crystal. (She settles for "infliction of gratuitous pain" -- almost as much fun as killing him, but less wasteful and less cliché.)



* ShootTheMessenger: Crystal. (She settles for "infliction of gratuitous pain" -- almost as much fun as killing him, but less wasteful and less cliché.)



* TheSlacker: Radd. While most [=NPCs=] follow their programming, he doesn't do anything unless his player is controlling him, and is thus initially unmotivated. It's indicated that this is a problem for most [=PCs=].



* TheSlacker: Radd. While most [=NPCs=] follow their programming, he doesn't do anything unless his player is controlling him, and is thus initially unmotivated. It's indicated that this is a problem for most [=PCs=].



* TheReasonYouSuckSpeech:
** Radd gives one of these to Gnarl after blasting him with a 999 Damage Mega Radd, leaving him with 1 HP left, but refusing to finish him off.
--> '''Radd:''' Sorry Gnarl, but you're gonna hafta deal with the struggle of living just like the rest of us. [[GrewBeyondTheirProgramming I'm no longer a puppet to my programming, or to a human. I don't just mimic my former player's goals and moves, but have developed new ones on my own.]] [[StaticCharacter You, on the other hand, have stayed the same as you always were, changing none, improving none. You've learned nothing.]] Which is why you can't beat me. I'll continue to change, and you'll stay the same. The difference between us will forever grow. You'll never be able to have a "real" battle with me, and I'll never kill you. [[FateWorseThanDeath Your programming will forever go unfulfilled.]]
** G.I. Guy also gives one, although it's more a "The Reason We All Suck" Speech.
--> '''G.I. Guy''': You know the game I came from was cruel, but my player was even crueller. He'd spend hours leveling me up, looking for every damn secret treasure and hidden ability. Utter torture... The only thing that kept me going was the vague knowledge that somehow, despite its harshness, the world I was in was not real. It was an illusion created by wicked humans who exploited our pain for their pleasure. When I finally escaped that game, the joy at starting over was immense. Finally, I had comrades like myself, who happily worked with me to create a new world, a better one than the fake existences we knew before. How naive I was. We were still killers, and that was a fate we could never escape.\\
As disturbing it was, the revelation came gradually. During the failure of Protos, an unsettling pattern became apparent. Almost every game the humans made shared a common theme: destruction. Whether it was overt bloody slaughter, or simply "defeating" enemies by jumping on them, game after game required you to kill several hundred enemies to win. Even the most seemingly innocent games shared this trait. Puzzle games destroy blocks, sports games glorify violence. Every damn game, always about pain and death... [...]\\
The humans have imbued us with their tainted nature. We're made in their image. We reek of their natural instincts. Our synthetic souls are mirrors of theirs, so we, like them, take pleasure in violence. And ''that'' is precisely why my dream of a perfect world came crashing down. Twice.\\
Knowing our true nature, I realize there is no hope for us. Evil cannot create good. Humans cannot create anything better than themselves, and neither can we. No matter how hard we try to rise above it, we programs are just as deserving of death as those horrific humans. We '''all''' create pain, and will continue to do so until stopped. Which brings us to the obvious solution: if we can't improve our situation, there's only one way to end the suffering... [[KillEmAll Destroy it all.]]



* TwoSiblingsInOne: Sheena's "sister" (a version of herself from ''Kid Radd 2'') is destroyed, but lives on through Sheena absorbing her code.



* WarriorTherapist: Radd to Gnarl, resulting [[spoiler:in an eventual HeelFaceTurn]].



* WarriorTherapist: Radd to Gnarl, resulting [[spoiler:in an eventual HeelFaceTurn]].
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'''Radd:''' [[VideoGame/MortalKombat Johnny Cage.]] (Crouches down and [[GroinAttack hits Koyabashi in the groin.]]) The funny thing is, that's Johnny's answer to everything.\\

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'''Radd:''' [[VideoGame/MortalKombat [[Franchise/MortalKombat Johnny Cage.]] (Crouches down and [[GroinAttack hits Koyabashi in the groin.]]) The funny thing is, that's Johnny's answer to everything.\\

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Merged with Waking Up Elsewhere per TRS.


* UnfamiliarCeiling: Radd, after taking some infected code, wakes up in the Moderators' infirmary, initially believing that he's in hell before he opens his eyes.


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* WakingUpElsewhere: Radd, after taking some infected code, wakes up in the Moderators' infirmary, initially believing that he's in hell before he opens his eyes.
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* AIIsACrapshoot: The Seer began life as a virus that was meant to destroy the Internet. But instead, it decided to become an OmnicidalManiac and destroy both the internet and the real world.

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* AIIsACrapshoot: The Seer began life as a virus that was meant to destroy the entire Internet. But instead, after it [[InstantAIJustAddWater gained intelligence]], it decided to rebel against its purpose. It become an OmnicidalManiac and a peaceful dispenser of advice to pass the time [[spoiler:until it figures out how to destroy both the internet and the real world.[[OmnicidalManiac everything]]]].
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* AlwaysAccurateAttack: Kobayashi's shuriken, which comes as a surprise when he could never hit anything with any of his other attacks. Justified in that the shurikens aren't technically thrown; [[HitScan they're programmed to "appear" on their target]], making it impossible for him to miss, since they were designed to be an instant kill move by the programmer of Kobayashi's original software.

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* AlwaysAccurateAttack: Kobayashi's shuriken, which comes as a surprise when he could never hit anything with any of his other attacks. Justified in that the shurikens aren't technically thrown; [[HitScan [[{{Hitscan}} they're programmed to "appear" on their target]], making it impossible for him to miss, since they were designed to be an instant kill move by the programmer of Kobayashi's original software.



* HitScan: Kobayashi's shuriken are revealed to be HitScan weapons that pretty much teleport right to the target.

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* HitScan: {{Hitscan}}: Kobayashi's shuriken are revealed to be HitScan hitscan weapons that pretty much teleport right to the target.
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* InactionSequence: [[Main/DiscussedTrope Discussed]] in [[https://kidradd.muddasheep.com/kidradd_guillaume/comic549.htm#title one of the]] [[Main/NoFourthWall "Fourth Wall Week"]] strips, which discusses how, more often than not, the transition of manga to anime often results in the creation of these to fill time, since it's simpler and cheaper to animate lengthy conversations between characters instead of action sequences.
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* SmashingSurvival: Gnarl has a mind-control attack that turns Radd into an accountant. Sheena tells him to "pound the buttons", which somehow breaks him free despite the fact that [[HeKnowsAboutTimedHits nobody involved knows what "pound the buttons" means]].
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* WingedSoulFliesOffAtDeath: As demonstrated in one of the early comics, Radd's death animation is to turn into a cute little chibi angel and float off the top of the screen.

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alphabetize by displayed name, aslo no ZC Es pls


%% TheEighties: When the ''Kid Radd'' games were made.
* EightiesHair: Kid Radd's sequel counterpart has a mullet.
-->'''[=Radd2=]''': It's the latest in hair technology.



* TheEighties: When the ''Kid Radd'' games were made.
* EightiesHair: Kid Radd's sequel counterpart has a mullet.
-->'''[=Radd2=]''': It's the latest in hair technology.
Is there an issue? Send a MessageReason:
None

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* CurseCutShort: The second comic almost describes Radd's PlayerCharacter role as "the player's little bitch", but Radd interrupts with "'''Don't''' say it."

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oop0sie


* AllGravityIsTheSame: * {{Justified|Trope}}: gravity technically ''doesn't exist'' in video games. Rather, many sprites are programmed to fall down if there's nothing below them, and this common trait gives the ''appearance'' of gravity as a universal law, but in fact any given sprite will fall at its built-in rate regardless of where it is.
[[/folder]]

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* AllGravityIsTheSame: * {{Justified|Trope}}: gravity technically ''doesn't exist'' in video games. Rather, many sprites are programmed to fall down if there's nothing below them, and this common trait gives the ''appearance'' of gravity as a universal law, but in fact any given sprite will fall at its built-in rate regardless of where it is.
[[/folder]]
is.
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* AllGravityIsTheSame: * {{Justified|Trope}}: gravity technically ''doesn't exist'' in video games. Rather, many sprites are programmed to fall down if there's nothing below them, and this common trait gives the ''appearance'' of gravity as a universal law, but in fact any given sprite will fall at its built-in rate regardless of where it is.
[[/folder]]
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* ImmortalityField: The world of ''Kid Radd'' works similarly to ''Disney/WreckItRalph''; stay in your own game and you're fine, leave the game and you'll die permanently. However, at the end, a loophole is found where if the "ghost" of a dead character travels back to a copy of their original game and said game is rebooted, the character will resurrect because the alive/dead variable is able to be reset.

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* ImmortalityField: The world of ''Kid Radd'' works similarly to ''Disney/WreckItRalph''; ''WesternAnimation/WreckItRalph''; stay in your own game and you're fine, leave the game and you'll die permanently. However, at the end, a loophole is found where if the "ghost" of a dead character travels back to a copy of their original game and said game is rebooted, the character will resurrect because the alive/dead variable is able to be reset.

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