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'''Slately:''' Evacuate? [[ShoutOut In our moment of triumph?]] [[StarWars I think you overestimate their chances]].\\

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'''Slately:''' Evacuate? [[ShoutOut In our moment of triumph?]] [[StarWars [[Film/ANewHope I think you overestimate their chances]].\\

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* IncrediblyLamePun: Yes, there is such a thing as a pun too lame for Erfworld. [[http://archives.erfworld.com/Book%202/193 "The doll's in your court now!"]]



* LamePunReaction: Yes, there is such a thing as a pun too lame for Erfworld. [[http://archives.erfworld.com/Book%202/193 "The doll's in your court now!"]]:
--> '''King:''' Ace? [...] Just close your mouth when you fight.



** Dirtamancers, while considered nothing more than glorified janitors by most Warlords, are ''loved'' in the Magic Kingdom for quick, effortless construction talents. Sizemore intentionally works for [[IncrediblyLamePun dirt]] cheap but is still "filthy rich" among casters. Dirtamancer Digdoug in one of the side stories recalls the previous side he worked for, whose Chief Caster forbade him from entering the Magic Kingdom, and made a point of looking down his nose at Dirtamancy. Digdoug became convinced his discipline was regarded similarly to Croakamancy or Carnymancy, but astute readers will realize the Chief Caster didn't want Digdoug to discover he would be more respected than himself in the Magic Kingdom. According to Dove Barstool, however, Dirtamancers are often viewed as creeps. Probably due to social tensions outside of the Magic Kingdom that isolated them and because they live underground in the Magic Kingdom where no one but Dirtamancers can reach them[[note]]it also may be a factor that a lot of the high ranking Dirtamancers have signamancy tending toward "redneck" stereotypes[[/note]]. She is an UnreliableExpositor, though.

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** Dirtamancers, while considered nothing more than glorified janitors by most Warlords, are ''loved'' in the Magic Kingdom for quick, effortless construction talents. Sizemore intentionally works for [[IncrediblyLamePun dirt]] "dirt" cheap but is still "filthy rich" among casters. Dirtamancer Digdoug in one of the side stories recalls the previous side he worked for, whose Chief Caster forbade him from entering the Magic Kingdom, and made a point of looking down his nose at Dirtamancy. Digdoug became convinced his discipline was regarded similarly to Croakamancy or Carnymancy, but astute readers will realize the Chief Caster didn't want Digdoug to discover he would be more respected than himself in the Magic Kingdom. According to Dove Barstool, however, Dirtamancers are often viewed as creeps. Probably due to social tensions outside of the Magic Kingdom that isolated them and because they live underground in the Magic Kingdom where no one but Dirtamancers can reach them[[note]]it also may be a factor that a lot of the high ranking Dirtamancers have signamancy tending toward "redneck" stereotypes[[/note]]. She is an UnreliableExpositor, though.
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* DyingCurse: One of the powers of Croakamancy. If a unit intends to die fulfilling their goals and actually does so, it generates a form of Fate magic that tries to fulfill said goal. It is heavily implied that Queen Bea managed to leave behind a curse against Gobwin Knob in such a fashion, and outright stated that [[spoiler:Caesar's suicide did the same against Charlie]].

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* DyingCurse: One of the powers of Croakamancy.natural Croakamancy (any unit might be able to, but a caster could do it intentionally and apply juice to the effect). If a unit intends to die fulfilling their goals and actually does so, it generates a form of Fate magic that tries to fulfill said goal. It is heavily implied that Queen Bea managed to leave behind a curse against Gobwin Knob in such a fashion, and outright stated that [[spoiler:Caesar's suicide did the same against Charlie]].
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* CosmicRetcon: Retconjuration allows the Titans to do this. [[spoiler:And it turns out that they once did it InUniverse on a massive scale, changing the very nature of Erfworld from a SugarBowl to the CrapsaccharineWorld it is today.]]

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* CosmicRetcon: Retconjuration allows the Titans to do this. [[spoiler:And it turns out that they once did it InUniverse on a massive scale, changing the very nature of Erfworld from a worker-placement SugarBowl to the wargame CrapsaccharineWorld it is today.]]

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* TranslatorMicrobes: English words Parson uses are immediately understood by erfworlders as soon as they hear them, but cultural references are not. Some words are confusing (why would someone have a word for a 365-day period of time?) Some are horrifying, such as concepts like death and rape (which are normal, common, unremarkable, and replaced with euphemisms). Some cause actual physical pain, like profanities that are supposed to be censored by the very fabric of reality. To some natives, these words make Parson seem like an EldritchAbomination from a realm where Erfworld's laws of reality do not apply (which is more or less true).

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* TranslatorMicrobes: English words Parson uses are immediately understood by erfworlders as soon as they hear them, but cultural references are not. Some not.
** This seems to be part of the Perfect Warlord spell. Stanley specifically requested someone who was good with Erfworld's Language. It seems to be a two-way thing, Parson is censored whenever he tries to swear in Book 1.
*** On the other hand, Erfworld is full of Earth cultural references and the Titans who crafted it look like Elvis impersonators, so it's anyone's guess why it works this way.
** Erfworlders seem to get an immediate mental dictionary definition of
words from Earth. Some are confusing (why would someone have need a word for a 365-day period of time?) precisely 365 turns?) Some are horrifying, such as concepts like death and rape (which exist and are normal, common, and unremarkable, and replaced with euphemisms).but get described by euphemisms if they have words at all). Some cause actual physical pain, like profanities that are supposed to be censored by the very fabric of reality. To some natives, these words make Parson seem like an EldritchAbomination from a realm where Erfworld's laws of reality do not apply (which is more or less true).

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* {{Treants}}: Gumps are a type of forest-capable unit [[note]]meaning they can move in forest hexes without penalties, and also a pun on Film/ForrestGump[[/note]] used by the Royal Crown Coalition, shaped like giant, humanoid trees. There are also Tannenbaums, which seem to be pine tree-shaped, Christmas-themed Gumps.

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* {{Treants}}: Gumps TranslatorMicrobes: English words Parson uses are a type of forest-capable unit [[note]]meaning immediately understood by erfworlders as soon as they can move in forest hexes without penalties, hear them, but cultural references are not. Some words are confusing (why would someone have a word for a 365-day period of time?) Some are horrifying, such as concepts like death and also a pun on Film/ForrestGump[[/note]] used rape (which are normal, common, unremarkable, and replaced with euphemisms). Some cause actual physical pain, like profanities that are supposed to be censored by the Royal Crown Coalition, shaped very fabric of reality. To some natives, these words make Parson seem like giant, humanoid trees. There are also Tannenbaums, which seem to be pine tree-shaped, Christmas-themed Gumps.an EldritchAbomination from a realm where Erfworld's laws of reality do not apply (which is more or less true).



** Predictamancers are the only kind of casters ashamed to live in the Magic Kingdom, as they are considered to have failed to prevent their side's fall. Their natural caginess when it comes to talking about their discipline doesn't help much.
** Dirtamancers, while considered nothing more than glorified janitors by most Warlords, are ''loved'' in the Magic Kingdom for quick, effortless construction talents. Sizemore intentionally works for [[IncrediblyLamePun dirt]] cheap but is still filthy rich among casters. Dirtamancer Digdoug in one of the side stories recalls the previous side he worked for, whose Chief Caster forbade him from entering the Magic Kingdom, and made a point of looking down his nose at Dirtamancy. Digdoug became convinced his discipline was regarded similarly to Croakamancy or Carnymancy, but astute readers will realize the Chief Caster didn't want Digdoug to discover he would be more respected than himself in the Magic Kingdom. According to Dove Barstool, however, Dirtamancers are often viewed as creeps. Probably due to social tensions outside of the Magic Kingdom that isolated them and because they live underground in the Magic Kingdom where no one but Dirtamancers can reach them[[note]]it also may be a factor that a lot of the high ranking Dirtamancers have signamancy tending toward "redneck" stereotypes[[/note]]. She is an UnreliableExpositor, though.

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** Predictamancers are the only kind of casters ashamed to live in the Magic Kingdom, as they are considered to have a barbarian Predictamancer would be one who failed to prevent their side's fall. Their natural caginess when it comes to talking about their discipline doesn't help much.
** Dirtamancers, while considered nothing more than glorified janitors by most Warlords, are ''loved'' in the Magic Kingdom for quick, effortless construction talents. Sizemore intentionally works for [[IncrediblyLamePun dirt]] cheap but is still filthy rich "filthy rich" among casters. Dirtamancer Digdoug in one of the side stories recalls the previous side he worked for, whose Chief Caster forbade him from entering the Magic Kingdom, and made a point of looking down his nose at Dirtamancy. Digdoug became convinced his discipline was regarded similarly to Croakamancy or Carnymancy, but astute readers will realize the Chief Caster didn't want Digdoug to discover he would be more respected than himself in the Magic Kingdom. According to Dove Barstool, however, Dirtamancers are often viewed as creeps. Probably due to social tensions outside of the Magic Kingdom that isolated them and because they live underground in the Magic Kingdom where no one but Dirtamancers can reach them[[note]]it also may be a factor that a lot of the high ranking Dirtamancers have signamancy tending toward "redneck" stereotypes[[/note]]. She is an UnreliableExpositor, though.


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* {{Treants}}: Gumps are a type of forest-capable unit [[note]]meaning they can move in forest hexes without penalties, and also a pun on Film/ForrestGump[[/note]] used by the Royal Crown Coalition, shaped like giant, humanoid trees. There are also Tannenbaums, which seem to be pine tree-shaped, Christmas-themed Gumps.

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Updated books and dates to better reflect the comic being cancelled.


''[[https://archives.erfworld.com/ Erfworld]]'' is a {{webcomic}} written by Rob Balder (of ''[[http://www.partiallyclips.com/ Partially Clips]]'', and [[http://www.thefump.com/ The FuMP]]), with the first book ''The Battle for Gobwin Knob'' illustrated by Jamie Noguchi (of ''[[http://www.angryzenmaster.com/ Angry Zen Master]]'' and ''WebComic/YellowPeril''), and the second book, ''Love is a Battlefield'', illustrated by Xin Ye. The third book, ''Hamsterdance vs. the Charlie Foxtrot'', is being illustrated by David Hahn. As of October 2015, David Hahn has departed and the third book is now illustrated by Xin Ye once more, with Lauri Ahonen doing inking and colors.

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''[[https://archives.erfworld.com/ Erfworld]]'' is a {{webcomic}} written by Rob Balder (of ''[[http://www.partiallyclips.com/ Partially Clips]]'', and [[http://www.thefump.com/ The FuMP]]), with the first book ''The Battle for Gobwin Knob'' illustrated by Jamie Noguchi (of ''[[http://www.angryzenmaster.com/ Angry Zen Master]]'' and ''WebComic/YellowPeril''), and the second book, ''Love is a Battlefield'', illustrated by Xin Ye. The incomplete third book, ''Hamsterdance vs. the Charlie Foxtrot'', is was being illustrated by David Hahn. As of October 2015, David Hahn has departed and the third book is now illustrated by until Xin Ye once more, returned with Lauri Ahonen doing inking and colors.
colors. There were also various short stories and novels posted as filler and crowdfunding rewards between pages of the comic.

As of October 12, 2019, [[https://www.erfworld.com/ the comic has been cancelled]] due to [[CreatorBreakdown a series of tragedies in the author's life]] over the last year and a half of its run. Archives are still available online. One of these archives is avalable [[https://archive.org/details/Erfworld here]]



As of October 12, 2019, [[https://www.erfworld.com/ the comic has been cancelled]] due to [[CreatorBreakdown a series of tragedies in the author's life]] over the last year and a half of its run. Archives are still available online. One of these archives is avalable [[https://archive.org/details/Erfworld here]]

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* ComboPlatterPowers: The Arkenhammer (see DropTheHammer below).

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* ComboPlatterPowers: ComboPlatterPowers:
**
The Arkenhammer (see DropTheHammer below).tames dwagons, produces thunder and lightning, can levitate, glows, turns about 20% of all walnuts that it cracks into pigeons, turns some of the Orlies it hits into walnuts, functions as a magical guitar, and is not too shabby of a weapon.
** Turnamancy is the magic of rotary motion (wagons, mills), time (time on Erfworld being measured in turns), and [[HeelFaceBrainwashing aligment changes]].

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* DeathGlare: [[http://archives.erfworld.com/Book%202/136 Don King's expression]] at his Warlords' rebellion against him is ''scary''. Not helped by the [[spoiler:fact Don may have tried to have gotten Caesar killed already.]]

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* DeathGlare: DeathGlare:
** [[https://archives.erfworld.com/Book+1/93 Parson gives one of these to Maggie after piecing together the circumstances of Misty's croaking.]]
**
[[http://archives.erfworld.com/Book%202/136 Don King's expression]] at his Warlords' rebellion against him is ''scary''. Not helped by the [[spoiler:fact Don may have tried to have gotten Caesar killed already.]]
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* GutPunch: The series stops being a jolly fun little war played with tiny toy people when [[KillTheCutie Misty is pointlessly and callously killed]] and Parson is left holding her corpse.
-->'''Parson:''' This is hardball, man... This is booping hard ''core.''
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** Wanda actually has a very detailed, nuanced view of Fate which arguably counts as a [[DeconstructedTrope deconstruction]] of the trope. While ultimately a fatalist, she also believes that the existence of Fate does not mean the future is set and everything is inevitable. When the decrypted Antium asks why they don't just attack immediately instead of waiting for Parson if they're fated to triumph, Wanda expounds on her beliefs:
--->'''Wanda:''' Fate is inevitable, Warlord. But our ''path'' to it is not. We must first divine, and then ''enact'' our destinies. To live is to suffer. Our Fate is our only release. So if we fight against Fate, or fail to act in support of it when the way is clear, then we only worsen and prolong our misery. Our choices do matter. Wise choices ease the way, and foolish ones cause suffering.
--->'''Jack:''' In other words don't be a Fool. It hurts.
--->'''Wanda:''' As it should.
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* The end of Book 4, including its epilogue, is more or less back-to-back WHAMS! [[spoiler:Wanda is croaked, Caesar commits suicide and [=HueHue=] crosses all lines to make Skyy the new ruler of Transylvito]], and we've still barely ''begun...''

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* ** The end of Book 4, including its epilogue, is more or less back-to-back WHAMS! [[spoiler:Wanda is croaked, Caesar commits suicide and [=HueHue=] crosses all lines to make Skyy the new ruler of Transylvito]], and we've still barely ''begun...'''' (Unfortunately, this is also the point where [[LeftHanging the story was abandoned]] so we've also finished.)



** In-universe, Don King is negotiating with a Ruler of an enemy side for a prisoner ransom. Silently observing, Caesar spends the entire conversation mentally admiring how skilled Don is at negotiations and how easily he's manipulating his opposite number. Finally, it comes time to issue their demand, a ransom of ''two million'' Schmuckers, which is, to Don and Caesar's knowledge, the full extent of [[spoiler:Gobwin Knob's]] treasury. The response?

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** In-universe, An InUniverse example; Don King is negotiating with a Ruler of an enemy side for a prisoner ransom. Silently observing, Caesar spends the entire conversation mentally admiring how skilled Don is at negotiations and how easily he's manipulating his opposite number. Finally, it comes time to issue their demand, a ransom of ''two million'' Schmuckers, which is, to Don and Caesar's knowledge, the full extent of [[spoiler:Gobwin Knob's]] treasury. The response?
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** Prince Ossomer [[{{Superman}} just needs an "S" on his chest instead of the radish]].

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** Prince Ossomer [[{{Superman}} [[Franchise/{{Superman}} just needs an "S" on his chest instead of the radish]].
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%%* FiveManBand: They may disagree on the "bad" part, but Lord Stanley's best vassals seem to fit the trope fairly well.

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%%* FiveManBand: Five Man Band: They may disagree on the "bad" part, but Lord Stanley's best vassals seem to fit the trope fairly well.

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* AggressiveNegotiations: One of Parson's favorite tactics is "attack during negotiations". In the more diplomacy-based Book 3 his reputation for it [[RealityEnsues bites his side in the ass hard.]]

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* AggressiveNegotiations: One of Parson's favorite tactics is "attack during negotiations". In the more diplomacy-based Book 3 his reputation for it [[RealityEnsues [[SurprisinglyRealisticOutcome bites his side in the ass hard.]]



* RealityEnsues: After all the dirty underhanded tricks Parson pulled in the first two books the other sides are extremely reluctant to negotiate with Gobwin Knob, considering them dishonorable and untrustworthy[[note]] the most relevant being that both of his major victories revolved around attacking during parley[[/note]]. It doesn't help that they're right. Parson seriously considered having Ansom assassinate Tremmannis during their negotiations, and was only was dissuaded when he realized that he'd probably only get a Dittomancy clone.
** Parson spends a good deal of the first and second books simply learning more about how Erfworld works, because not only does none of it make sense to him, he's very aware that he needs to know as much as he can to have any chance of success.
** At the beginning of the comic, Sizemore is relatively happy- sure, his side sucks and his Ruler doesn't care about him, but he hasn't been directly involved in the war and everyone in the Magic Kingdom likes him. As the comic rolls on, Sizemore becomes more and more unhappy- his side is now one of the most strong and formidable, but Parson is making him use his magic to kill people and the Magic Kingdom hates Gobwin Knob and him by association. He is ''not'' happy with Parson after all of this.


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* SurprisinglyRealisticOutcome: After all the dirty underhanded tricks Parson pulled in the first two books the other sides are extremely reluctant to negotiate with Gobwin Knob, considering them dishonorable and untrustworthy[[note]] the most relevant being that both of his major victories revolved around attacking during parley[[/note]]. It doesn't help that they're right. Parson seriously considered having Ansom assassinate Tremmannis during their negotiations, and was only was dissuaded when he realized that he'd probably only get a Dittomancy clone.
** Parson spends a good deal of the first and second books simply learning more about how Erfworld works, because not only does none of it make sense to him, he's very aware that he needs to know as much as he can to have any chance of success.
** At the beginning of the comic, Sizemore is relatively happy- sure, his side sucks and his Ruler doesn't care about him, but he hasn't been directly involved in the war and everyone in the Magic Kingdom likes him. As the comic rolls on, Sizemore becomes more and more unhappy- his side is now one of the most strong and formidable, but Parson is making him use his magic to kill people and the Magic Kingdom hates Gobwin Knob and him by association. He is ''not'' happy with Parson after all of this
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* UnreliableExpositor: Casters tend to have theories and insights into the nature of Erfworld, but those ideas inevitably feature the caster's personal discipline as the most important element of Erfworld. For example, the official Thinkamancer line is that Predictamancers don't predict the future, they subconciously use mental magic to impose their will upon the world and cause their prediction to occur. When [[spoiler:Maggie begins to branch out into Dateamancy, she finds the Great Minds' views on the discipline to be extremely simplistic when not outright false.]]

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* UnreliableExpositor: Casters tend to have theories and insights into the nature of Erfworld, but those ideas inevitably feature the caster's personal discipline as the most important element of Erfworld. For example, the official Thinkamancer line is Great Minds have discovered that most of Thinkamancy involves manipulating a unit's magical G-string. They therefore assume all other magics also work via manipulation of G-strings. For example, Predictamancers don't predict the future, they subconciously use mental magic to impose work their G-string to create a magical entity that will upon the world and cause their prediction to occur. When [[spoiler:Maggie begins to branch out into Dateamancy, she finds [[spoiler:Maggie]] describes Dateamancy within the Great Minds' views on framework, she compares it to defining the discipline to be extremely simplistic when not outright false.]]sea by how much a cork bobs up and down.

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* AmbiguousSituation: It’s left deliberately unclear whether the Loyalty stat is any different from the real life sense of loyalty. Unlike most Erfworld stats it isn’t quantified and can change during a unit’s life depending on events and it’s specifically mentioned that a Ruler making unpopular choices will hurt the Loyalty of a side’s units, just like how real life loyalty can shift depending on circumstances.
** As Decryption is a never before seen power, much of the finer points of how it functions are left up in the air. Whether Decrypted count as people or are just incredibly advanced uncroaked units is debated in-universe, and one of the big concerns Gobwin Knob has is the possibility that Wanda croaking will disband all Decrypted.
* AmbiguousSyntax: Parson is constantly learning the laws of physics in Erfworld and more than once has to clarify whether someone says he can’t do something because he physically can’t or that he shouldn’t.



** Higher level units are assumed to be better strategists, which is sometimes true.

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** Higher The general hierarchy among units is the higher level units are assumed unit has authority over lower level units. Parson being the Chief Warlord yet one of his side’s lowest level warlords is noted to be better strategists, which is sometimes true.highly unconventional.



* CoDragons: A ruler will typically have a Chief Warlord and a Chief Caster, the former overseeing a side’s military matters and the latter doing the same for magical affairs.



* DeliberateValuesDissonance: many aspects of day-to-day life in Erfworld don't sit well with Parson.
** Probably the biggest is the attitude towards sex. A Warlord ordering a unit, or anyone else they have authority over, to have sex with them is considered perfectly acceptable (sex has nothing to do with reproduction in this world, it's a purely recreational activity). This means Parson is forced to remain celibate, since essentially nobody he might be interested in can meaningfully consent and he isn't willing to rape an underling. There are a number of solutions proposed, one is to pursue a relationship with a neutral party/ally outside his chain of command, the other being to order his subordinate to do what they'd do if he wasn't their commander. He has yet to apply these solutions.
*** '''However''', [[QuestionableConsent this specific type of consent]] is as far as the dissonance goes. Molestation and violent sexual assault are still seen as RapeIsASpecialKindOfEvil (at least by those who aren't willingly blind to their existence) and cause long-term psychological damage.

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* DeliberateValuesDissonance: many aspects of day-to-day life in DeliberateValuesDissonance:
**
Erfworld don't sit well is at, and designed for, constant warfare. Parson struggles with Parson.
** Probably
the biggest is the attitude casual attitudes towards sex. A Warlord ordering violence and death more than once. The idea of giving someone a unit, or anyone else they have authority over, burial is bizarre and when Parson watches someone die and says “I’m sorry” he has to have sex with them is considered perfectly acceptable (sex explain that’s not an admission of guilt, he’s just trying to give condolences.
** Sex
has nothing to do with reproduction and so has little of the significance it does in this world, it's real life beyond being a purely recreational activity). This means pleasant form of recreation. There’s nothing in the way of discrimination based on gender or sexuality and Parson not having sex with attractive units on his side is forced odd enough that Maggie asks him outright if he’s celibate. Rape, on the other hand, is considered a heinous crime so much so that the concept horrifies Erfworlders and at one point a Ruler contemplates disbanding [[UltimateJobSecurity a caster]] when told the guy is a rapist.
** There is an innate acceptance of the unequal social order among Erfworlders. Both sides of the exchange think nothing of commander units giving orders, which can’t be disobeyed,
to remain celibate, since essentially nobody he might be interested in can lesser ranked units. Parson treating line infantry the same as casters is considered very strange and even archons, who are among the more independent units, struggle with the concept of volunteering. Related to the above, Parson’s reason for not having sex with his units being that they can’t meaningfully consent is considered amusingly quaint.
** The Decrypted see themselves as fully alive
and he isn't willing so consider Decryption to rape an underling. There are be a number of solutions proposed, great gift and blessing that should be given to everyone. After one is to pursue battle, a relationship with a neutral party/ally outside his chain of command, Decrypted officer feels more sad about the other being to order his subordinate to do what they'd do if he wasn't their commander. He has yet to apply these solutions.
*** '''However''', [[QuestionableConsent this specific type of consent]] is as far as
enemy casualties than Gobwin Knob's. His men got another chance at life but without 'Mistress Wanda' nearby the dissonance goes. Molestation and violent sexual assault are still seen as RapeIsASpecialKindOfEvil (at least by those who aren't willingly blind to their existence) and cause long-term psychological damage.enemy will despawn only having lived once, which is a great waste of life.



* EarlyInstallmentWeirdness: In Book 1, Royalism is implied to be somewhat unique to Jetstone. The other members of the coalition are attacking Gobwin Knob for entirely practical reasons and Ansom going off on his innate Royal supremacy is treated like an embarrassing display on his part, with Vinny calling him out for it being a case of him being close enough to Ansom to point out his failings. In subsequent books, Ansom’s stance is fairly standard for Royals and Vinny’s disapproval is because Transylvito is unusually unconcerned with Royal status.



** Defied by Signamancy contracts, which take the signer’s intentions into account when creating binding pacts. If the two parties have different ideas about what the contract entails, they won’t be able to Sign it. [[spoiler:Since the awakened Towers speak to each other in Signs, this also applies to them. Huehue explains that if he tries to word a contract in such a way as to cheat Shirley, his words will include an explanation of how he’s trying to deceive her. So Skyy has the idea that even if Huehue can’t lie to Shirley, they can lie to Huehue.]]
** Orders can work like this, with the unit doing exactly and only what the order says. However, experienced commanders know how to project their intentions and will into the order that make misunderstandings immpossible. For example, when Artemis says "Hey, flying knights!" the nearby Archons know she means them, wants them to muster for battle, and expects their leader to come to her for more instructions.



* InformedAbility:
** Ansom's portrayed as a KnightInShiningArmor, leading a fractious coalition to deal decisively with a hated common foe. But for all his reputation as a legendary warlord, his plans for the war at large betray a severe "lack of tactical imagination" (according to Ossomer). Part of this may be his status as an UnreliableNarrator regarding his own tactical genius.
** It should be noted here that Ossomer believed Ansom was unimaginative for bringing infantry and siege to fight Jetstone as they predicted. But...
--->'''Ossomer:''' You made it easy! Bringing your usual siege-heavy infantry assault? Come now, Ansom. Someday you must develop some tactical imagination!\\
'''Ansom:''' [[IAmNotLeftHanded Dispel the veil]].
** Also, for his post-decryption performance, it's implied at several points that Decrypted leaders are less flexible than they were before due to the ironclad obsession that has been imposed on them -- several of Ansom's larger big-picture mistakes come from his fanatical devotion to Toolism (refusing to seek allies, parlaying with Queen Bea, etc.)

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* InformedAbility:
** Ansom's portrayed as a KnightInShiningArmor, leading a fractious coalition to deal decisively with a hated common foe. But for all his reputation as a legendary warlord, his plans for the war at large betray a severe "lack of tactical imagination" (according to Ossomer). Part of this may be his status as an UnreliableNarrator
InformedAbility: This pops up regarding leadership and how Erfworlders don't distinguish between actual military leadership and the innate Leadership skill commanders have. Ansom, for example, is seen as a great leader partially because his own tactical genius.
** It should be noted here
warlord bonuses are so high that Ossomer believed Ansom was unimaginative for bringing infantry and siege to fight Jetstone as they predicted. But...
--->'''Ossomer:''' You made it easy! Bringing your usual siege-heavy infantry assault? Come now, Ansom. Someday you must develop some tactical imagination!\\
'''Ansom:''' [[IAmNotLeftHanded Dispel
units fighting alongside him are vastly more effective. So even though his tactics are somewhat pedestrian, he's still a great leader because the veil]].
** Also, for
men under his post-decryption performance, it's implied at several points that Decrypted leaders are less flexible than they were before due to the ironclad obsession that has been imposed on them -- several of Ansom's larger big-picture mistakes come from his fanatical devotion to Toolism (refusing to seek allies, parlaying with Queen Bea, etc.)command hit like a truck.



* SophisticatedAsHell: Scripture is often this, with the passages a mix of serious sounding doctrine and casual, informal speech.
--> "18. Resist the temptation, remain penitent, return to your Number, and you shall be redeemed. 19. Embrace the temptation, flee the foul consequence, and you shall be destroyed. 20. Seriously."



* TooAwesomeToUse: Casters in a combat situation. Since casters usually form the backbone of a side and are so hard to replace if lost, they are almost never sent into direct combat. The deployment of Jetstone’s casters outside the capital at the start of Book 2 is directly said to be because they expect that battle to decide the fate of their entire side.



* UltimateJobSecurity: Casters have this by virtue of being incredibly useful to their side and being extremely hard to replace. At one point it’s mentioned that a Ruler is more likely to disband his Chief Warlord for advising a caster to disobey an order than he is the caster for refusing to obey the order.



* WhatMeasureIsAMook: This principle is probably the reason why [[spoiler:Parson feels so guilty over defeating the Royal Army]].

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* WhatMeasureIsAMook: This principle is probably In Erfworld? Not much. Commander units are the reason why [[spoiler:Parson feels so guilty over defeating only ones to get treated like people, with grunts being treated more like furniture or equipment. A text post follows the Royal Army]].creation of a squad of Jetstone archers. They pop into being atop the wall with an understanding that they are to shoot an enemies that get near, stand there all day, and retire to their bunks without anyone speaking to them. The viewpoint character guesses that they just aren't important enough for someone to bother talking to them. Parson makes a point of talking to them like equals and is seen as biazzare for doing so.
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* UnreliableExpositor: Casters tend to have theories and insights into the nature of Erfworld, but those ideas inevitably feature the caster's personal discipline as the most important element of Erfworld. For example, the official Thinkamancer line is that Predictamancers don't predict the future, they subconciously use mental magic to impose their will upon the world and cause their prediction to occur. When [[spoiler:Maggie begins to branch out into Dateamancy, she finds the Great Minds' views on the discipline to be extremely simplistic when not outright false.]]
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* FeelNoPain: Implied for Erfworlders as one of the ways their world is designed for war. Though they can feel pain, it seems reduced compared to humans, with Erfworlders losing limbs and taking other serious injuries without much reaction. For comparision, when Parson takes a similar wound he starts screaming in pain, a reaction no one else in the comic shows to injury.
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more info


** Just before the comic ended a plotline was revealed involving the Erfworld equivalent of {{Atlantis}}, named Archezoa. [[spoiler: It involved a [[RippleEffectProofMemory record that managed to survive a Titanic retcon,]] detailing a previous version of Erfworld that appeared to be a genuine SugarBowl before a DarkerAndEdgier reboot.]]

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** [[https://archives.erfworld.com/Book+5/34 Just before before]] the comic ended a plotline was revealed involving the Erfworld equivalent of {{Atlantis}}, named Archezoa. [[spoiler: It [[spoiler:It involved a [[RippleEffectProofMemory record that managed to survive a Titanic retcon,]] detailing a previous version of Erfworld that appeared to be a genuine SugarBowl SugarBowl, fighting a "Happiness War", with citizen happiness being important, before a DarkerAndEdgier reboot.]]
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* JerkassGods: The Titans did far worse than create the divine equivelant to a tabletop wargame. They established behind the scenes mechanisms intended to make it UnwinnableByDesign. They also [[spoiler:warped the original SugarBowl Erfworld once was into the CrapsaccharineWorld it is today and [[RetGone Ret-Gonned]] one of the original sides out of existence in order to cover it up]].
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* ScrewTheRulesTheyreNotReal: Parson's specialty is LoopholeAbuse, which first requires he ignore all the implicit rules of what fighting a war looks like.
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** Subverted at the end of Book One; while it appears [[spoiler:Parson has lost virtually his entire army and only city in the process of fighting off the invaders, they soon discover an artifact that allows them to reanimate the fallen from both sides to build a new army, and a large cache of gems to help them rebuild the city.]]

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** Subverted at the end of Book One; while it appears [[spoiler:Parson has lost virtually his entire army and only city in the process of fighting off the invaders, they soon discover an artifact that allows them to reanimate the fallen from both sides to build a new army, and a large cache of gems to help them rebuild the city. Parson still considers the victory this, however, since he had to brutally kill hundreds, of not thousands of people in order to save his friends.]]
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* AndNowForSomeoneCompletelyDifferent: After four books focusing on Parson and co, Book 5's prologue abruptly switches to some new characters- Byrne, Fumo, Paige and Noah- in new sides.


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** The side of Nestly, which consists of a single level 1 city and has exactly two units. That's just begging to get the side destroyed and the city conquered, right? Not exactly. As explained by Noah, the Chief Caster, their strength lies in covert operations and subtlety. The city is hidden and can't be seen from afar (at least not until their tower awakens), and nobody seems to know where it is. Noah is a Grand Abbie Hippiemancer, which means he is a master of Date-a-mancy, and thus can talk to animals- which means that Nestly has a small army of sea creatures that ''aren't'' their units (and thus aren't identifiable as such and don't require upkeep) defending it, and nobody knows this, so whenever the whales attack another side, it's interpreted not as an act of war, but as a tragic accident. And finally, Nestly cut a deal with the Hippiemancers that if either the Magic Kingdom becomes unsafe or Noah is in danger, the Hippiemancers will come to Nestly, so in a pinch, they could have a large part of the Magic Kingdom at their disposal.


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* RageAgainstTheHeavens: Parson does this at the end of Book 1. 'Erf' responds by letting him swear.
** Wifequeen Paige Turner rages against the Titans' sadistic jokes by writing books about various people whose lives came to nothing, just so their existence can ''mean'' something, even if they never knew it. [[spoiler:She's also working on a book about Archezoa and what the Titans did to it.]]
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* NamedworldAndNamedland: ExactlyWhatItSaysOnTheTin: "Erfworld" naming convention.

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Removed: 108

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* EvilMakeover: After [[spoiler:being "decrypted", Ansom's outfit's radish decorations turned into skulls]].


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* NothingButSkulls: After [[spoiler:being "decrypted", Ansom's outfit's radish decorations turned into skulls]].
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It doesn't count as Ho Yay / Lez Yay when it's an actual canonical relationship.


* LesYay: [[http://archives.erfworld.com/Book%201/30 Wanda and Jillian]] [[invoked]]
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As of October 12, 2019, [[https://www.erfworld.com/ the comic has been cancelled]] due to [[CreatorBreakdown a series of tragedies in the author's life]] over the last year and a half of its run. Archives are still available online.

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As of October 12, 2019, [[https://www.erfworld.com/ the comic has been cancelled]] due to [[CreatorBreakdown a series of tragedies in the author's life]] over the last year and a half of its run. Archives are still available online. One of these archives is avalable [[https://archive.org/details/Erfworld here]]

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Natter


* AbilityMixing: Casters can form a MentalFusion called a Caster Link. While linking users of the same magical discipline lets them take that discipline's powers UpToEleven, joining different disciplines lets them create entirely new effects, like [[http://archives.erfworld.com/Book%201/148 synthesizing]] {{Necromanc|er}}y and DishingOutDirt to [[spoiler:reawaken an extinct volcano]].
** This only works if there is a Thinkamancer.

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* AbilityMixing: Casters Thinkamancers can form a MentalFusion called a Caster Link.Link with other Casters. While linking users of the same magical discipline lets them take that discipline's powers UpToEleven, joining different disciplines lets them create entirely new effects, like [[http://archives.erfworld.com/Book%201/148 synthesizing]] {{Necromanc|er}}y and DishingOutDirt to [[spoiler:reawaken an extinct volcano]].
** This only works if there is a Thinkamancer.
volcano]].
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** Much later, [[spoiler: aspects of the awakened Towers/Temples]] use this effect too

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